Commit Graph
100 Commits
Author SHA1 Message Date
Joona Kiiski 7d42752158 A small clean up of previous patch suggested by Marco
No functional change
2014-10-27 20:26:12 +00:00
Joona Kiiski fefb27bab4 Speed up max_piece_type()
Write code in the way that allows compiler to perform loop unrolling.

My measurement (32 cycles each):

Orig:

Time (Mean: 2466.59375, Trimmed mean: 2464.25, Std: 12.6869487803348)
Nodes (Mean: 4294458, Trimmed mean: 4294458, Std: 0)
Speed (Mean: 1741.09247987678, Trimmed mean: 1742.72879715475, Std: 8.93612608292678)

Time (Mean: 2470.15625, Trimmed mean: 2468.75, Std: 12.7484581610433)
Nodes (Mean: 4294458, Trimmed mean: 4294458, Std: 0)
Speed (Mean: 1738.58176151341, Trimmed mean: 1739.54618465403, Std: 8.95585822316946)

Mod:

Time (Mean: 2449.90625, Trimmed mean: 2445.9375, Std: 12.1000116635508)
Nodes (Mean: 4294458, Trimmed mean: 4294458, Std: 0)
Speed (Mean: 1752.94829372932, Trimmed mean: 1755.75934908231, Std: 8.61478453124504)

Time (Mean: 2442.78125, Trimmed mean: 2441.1875, Std: 8.17839157228837)
Nodes (Mean: 4294458, Trimmed mean: 4294458, Std: 0)
Speed (Mean: 1758.03872783803, Trimmed mean: 1759.16825356261, Std: 5.81131316346191)

No functional change
2014-10-27 20:25:57 +00:00
Joona Kiiski 7ed15af371 Cap evaluation based null move extra reduction to three plies
It's a zero elo patch, and a reasonable safeguard against uncontrolled extreme reductions.

STC:
ELO: -0.08 +-2.0 (95%) LOS: 46.9%
Total: 40000 W: 6728 L: 6737 D: 26535

LTC:
ELO: -0.14 +-1.8 (95%) LOS: 44.0%
Total: 40000 W: 5557 L: 5573 D: 28870

Bench: 7201830
2014-09-25 20:42:25 +01:00
Joona Kiiski 95b24083fb Simplify idle_loop()
No functional change
2014-08-30 21:03:41 +01:00
Joona Kiiskiandlucasart eb50793cff Retire FakeSplit
- Currently broken
    - Never been really useful
    - Does not work well with new splitting model

Verified for no regression at STC with 3 threads:
LLR: 2.96 (-2.94,2.94) [-6.00,0.00]
Total: 81905 W: 12122 L: 12381 D: 57402

No functional change
2014-07-09 07:19:06 +08:00
Joona KiiskiandMarco Costalba f6e98a924a Allow a slave to 'late join' another splitpoint
Instead of waiting to be allocated, actively search
for another split point to join when finishes its
search. Also modify split conditions.

This patch has been tested with 7 threads SMP and
passed both STC:

LLR: 2.97 (-2.94,2.94) [-1.50,4.50]
Total: 2885 W: 519 L: 410 D: 1956

And a reduced-LTC at  25+0.05
LLR: 2.95 (-2.94,2.94) [0.00,6.00]
Total: 4401 W: 684 L: 566 D: 3151

Was then retested against regression in 3 thread case
at standard LTC of  60+0.05:

LLR: 2.96 (-2.94,2.94) [-4.00,0.00]
Total: 40809 W: 5446 L: 5406 D: 29957

bench: 8802105
2014-05-07 08:38:56 +02:00
Joona KiiskiandMarco Costalba d8796fe7e9 H-file penalty and center bonus
After almost 50K at long TC it seems
slightly positive:

ELO: 1.73 +-1.8 (95%) LOS: 97.3%
Total: 47122 W: 7507 L: 7273 D: 32342

bench: 8430785
2014-02-03 21:23:49 +01:00
Joona KiiskiandMarco Costalba 77341f67f3 Tweak bishop PSQT tables
Tuned after 49K iterations of SPSA.

Passed both short TC:
LLR: 2.97 (-2.94,2.94) [-1.50,4.50]
Total: 14231 W: 2684 L: 2542 D: 9005

And long TC:
LLR: 2.94 (-2.94,2.94) [0.00,4.00]
Total: 87556 W: 13757 L: 13342 D: 60457

bench: 6875743
2014-01-29 18:02:13 +01:00
Joona KiiskiandMarco Costalba cf95a55d76 Do not set default value for architeture in Makefile
Fixes a regression that ARCH parameter was not properly validated.
Invalid value would default to generic 32-bit build.

No functional change.
2014-01-25 11:29:32 +01:00
Joona KiiskiandMarco Costalba cabd512916 Fix +M0 score when low on time
When time remaining is less than Emergency Move Time,
we won't even complete one iteration and engine reports
a stale +M0 score.

To reproduce run "go wtime 10"

info depth 1 seldepth 1 score mate 0 upperbound nodes 2 nps 500 time 4 multipv 1 pv a2a3
info nodes 2 time 4
bestmove a2a3 ponder (none)

This patch fixes the issue.

Tested by Binky at very short TC: 0.05+0.05
ELO: 5.96 +-12.9 (95%) LOS: 81.7%
Total: 1458 W: 394 L: 369 D: 695

And at a bit longer TC:
ELO: 1.56 +-3.7 (95%) LOS: 79.8%
Total: 16511 W: 3983 L: 3909 D: 8619

bench: 7804908
2014-01-19 11:09:44 +01:00
Joona KiiskiandMarco Costalba be61edbd19 Tweak knight PSQT tables
Passed both short TC:
LLR: 2.97 (-2.94,2.94) [-1.50,4.50]
Total: 31765 W: 6103 L: 5913 D: 19749

And long TC:
LLR: 2.96 (-2.94,2.94) [0.00,6.00]
Total: 38867 W: 6268 L: 5988 D: 26611

bench: 7804908
2014-01-18 17:52:37 +01:00
Joona KiiskiandMarco Costalba 1fee23a598 Tweak King PST tables
First tested with 50K games at very short TC of 5+0.05
ELO: 3.11 +-2.0 (95%) LOS: 99.9%
Total: 49665 W: 10941 L: 10497 D: 28227

Then retested with usual SPRT at short TC
LLR: 2.96 (-2.94,2.94) [-1.50,4.50]
Total: 16875 W: 3198 L: 3049 D: 10628

And at long TC
LLR: 2.95 (-2.94,2.94) [0.00,6.00]
Total: 5890 W: 985 L: 857 D: 4048

bench: 7800379
2014-01-07 13:41:16 +09:00
Joona KiiskiandMarco Costalba 3ede7daab3 Generate Qsearch checks only at depth 0
An old idea retested at SPRT(0, 3) with 60+0.05 TC:
LLR: 2.95 (-2.94,2.94) [0.00,3.00]
Total: 98872 W: 15549 L: 15123 D: 68200

This is a very small elo increase patch so it really
stresses the limits of fishtest.

bench: 8596156
2013-11-24 10:26:49 +01:00
Joona KiiskiandMarco Costalba b9768b8bc5 Reintroduce gains
This seems a die hard idea :-)

Passed both short TC
LLR: 2.97 (-2.94,2.94) [-1.50,4.50]
Total: 17485 W: 3307 L: 3156 D: 11022

And long TC
LLR: 2.97 (-2.94,2.94) [0.00,6.00]
Total: 38181 W: 6002 L: 5729 D: 26450

bench: 8659830
2013-11-11 08:46:11 +01:00
Joona KiiskiandMarco Costalba d34bb889b1 Test Easy Move if no BestMoveChanges
In case we find a very good move after a
troubled start, we don't return immediately
anymore.

Tested directly at long TC where it passed:
LLR: 2.95 (-2.94,2.94) [0.00,6.00]
Total: 13910 W: 2397 L: 2228 D: 9285

bench: 7995098
2013-11-02 11:34:42 +01:00
Joona KiiskiandMarco Costalba b15e148b5e Smoother transition for LMR
Passed both short TC:
LLR: 2.95 (-2.94,2.94) [-1.50,4.50]
Total: 12376 W: 2596 L: 2454 D: 7326

And long TC:
LLR: 2.97 (-2.94,2.94) [0.00,6.00]
Total: 14798 W: 2584 L: 2409 D: 9805

bench: 8279065
2013-10-09 19:13:41 +02:00
Joona KiiskiandMarco Costalba 77b5ee0117 Fix time parameters for blitz games
The ideal setting for super-blitz might be something like:

    "Emergency Base Time" = 50
    "Emergency Move Time" = 5

This would give a total emergency time buffer of:

    50 + 40 * 5 = 250 ms

This setup replaces the previous half cooked hack
"Don't blunder under extreme time pressure".

Test results are very good at super blitz, but keep good even
at 60 secs.

At 5+0.05
ELO: 24.30 +-2.4 (95%) LOS: 100.0%
Total: 37802 W: 10060 L: 7420 D: 20322

At 15+0.05
ELO: 13.41 +-2.9 (95%) LOS: 100.0%
Total: 22271 W: 4853 L: 3994 D: 13424

At 60+0.05
ELO: 5.30 +-3.2 (95%) LOS: 99.9%
Total: 16000 W: 2897 L: 2653 D: 10450

No functional change.
2013-09-16 09:07:47 +02:00
Joona KiiskiandMarco Costalba f39cf1b008 Use null move when depth >= 2 plies
Passed both short TC:
LLR: 2.96 (-2.94,2.94)
Total: 23725 W: 5031 L: 4855 D: 13839

And long TC:
LLR: 2.96 (-2.94,2.94)
Total: 15730 W: 2939 L: 2754 D: 10037

bench: 4729333
2013-08-22 09:06:48 +02:00
Joona KiiskiandMarco Costalba a16ba5bbd1 Retire cpu_count()
Set threads number always to 1 at startup and let the
user explicitly to chose the number of threads.

Also preserve the useful behavior of automatically set
"Min Split Depth" according to the requested threads,
indeed this parameter is too technical for a casual user,
so, when left to zero, we set it on a sensible value.

No functional change
2013-08-02 16:48:25 +02:00
Joona KiiskiandMarco Costalba f7c013edd0 Use two counter moves instead of one
Very good at long 60"+0.05 TC
LLR: 2.95 (-2.94,2.94)
Total: 5954 W: 1151 L: 1016 D: 3787

[edit: slightly changed form original patch to avoid useless loop
 across killers when killer is MOVE_NONE]

bench: 4327405
2013-05-16 16:20:50 +02:00
Joona KiiskiandMarco Costalba 8a61b030a6 Enable refuation table
Very good result both at short TC 15+0.05
LLR: 2.95 (-2.94,2.94)
Total: 2803 W: 596 L: 483 D: 1724

And at long TC 60+0.05
LLR: 2.95 (-2.94,2.94)
Total: 2862 W: 548 L: 431 D: 1883

bench: 4329221
2013-05-13 19:48:41 +02:00
Joona Kiiski c7e31d5aa8 Simple always overwrite Refutation table 2013-05-12 21:21:46 +01:00
Joona Kiiski 817ca1820b Fix potential overflow 2013-04-23 07:26:36 +01:00
Joona Kiiski 8df17204f4 More aggressive post-futility pruning 2013-04-21 14:53:27 +01:00
Joona Kiiski 818e0b2d2b Try more aggressive version 2013-04-17 07:58:59 +01:00
Joona Kiiski 3e4dfb49a7 Give a small penalty for bishop for each pawn on the same colored square 2013-04-16 21:20:31 +01:00
Joona KiiskiandMarco Costalba 75221fcf5e Always check repetition
It seems stronger both at fast 15+0.05 TC with fixed game number test:
ELO: 2.74 +-2.7 (95%) LOS: 97.6%
Total: 24000 W: 4698 L: 4509 D: 14793

And also at long 60+0.05 TC with SPRT
LLR: 3.05 (-2.94,2.94)
Total: 38986 W: 6845 L: 6547 D: 25594

bench: 5157061
2013-04-10 22:20:40 +02:00
Joona KiiskiandMarco Costalba d23454854e Document asymmetric SEE pruning trick
Here are the tests:

sprt @ 60+0.05
ELO: 3.53 +-2.8 (95%) LOS: 99.3%
Total: 18794 W: 3098 L: 2907 D: 12789

16000 @ 60+0.05
ELO: 1.39 +-3.1 (95%) LOS: 81.0%
Total: 16000 W: 2689 L: 2625 D: 10686

16000 @ 15+0.05
ELO: 2.82 +-3.3 (95%) LOS: 95.1%
Total: 16000 W: 3148 L: 3018 D: 9834

No functional change

Signature: 4969307
2013-04-09 23:31:57 +02:00
Joona KiiskiandMarco Costalba c2902112e5 Don't treat king safety differently in AnalysisMode
Rationale:

- Current settings seem to make engine *significantly* weaker in analysis mode.
- In practice this setting only has effect when king safety scores are high.
- Even in analysis mode its far more important to know if one side is getting mated,
rather than get evaluation correct with 1cp accuracy.

No functional change
2013-04-09 23:29:58 +02:00
Joona Kiiski 7bad50773a Make use of asymmetric SEE 2013-04-05 19:05:32 +01:00
Joona Kiiski d3c3c4f8e7 Fix a silly bug 2013-04-05 19:05:32 +01:00
Joona Kiiski 2097cd1221 Introduce asymmetric SEE.
No functional change
2013-04-05 19:05:32 +01:00
Joona KiiskiandMarco Costalba 36c82b751c Double Impact of Gain tables
Very unorthodox idea.

After 16000 games at 60"+0.05
ELO: 3.14 +-3.4 (95%) LOS: 96.6%
Total: 13407 W: 2278 L: 2157 D: 8972

bench: 4705335
2013-04-03 19:14:59 +02:00
Joona KiiskiandMarco Costalba 09f1fdf52f Fix bogus mate scores in some positions
Always before pruning the move, it's important to check that:

bestValue > VALUE_MATED_IN_MAX_PLY

See example position:

8/2p1p3/P1NpP3/3k4/1P1BN3/2P1P3/2Q5/6K1 w - - 0 1
http://support.stockfishchess.org/discussions/problems/268-wrong-declaring-a-forced-mate-in-3-moves

This problem was present in 2.3.1, then it was fixed by my patch.

After 24000 games at 15+0.05
ELO: 2.40 +-4.4 (95%) LOS: 95.7%
Total: 24000 W: 4774 L: 4608 D: 14618

bench: 4465997
2013-03-23 21:28:51 +01:00
Joona KiiskiandMarco Costalba ffa150bec3 Split at root!
Another great success by Joona !

After 5876 games at 10"+0.1
Mod vs Orig: 1073 - 849 - 3954 ELO +13 (+- 5.2)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-08-07 10:35:56 +01:00
Joona KiiskiandMarco Costalba 13bc6ba2c6 Preparations for splitting at root
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-08-06 10:31:30 +01:00
Joona KiiskiandMarco Costalba b88f7df387 Reimplement MultiPV mode
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-08-02 06:47:33 +01:00
Joona KiiskiandMarco Costalba adcfffceeb Reimplement support for "searchmoves" option
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-08-02 06:47:22 +01:00
Joona KiiskiandMarco Costalba a3c1d64a5f Remove now unused RootMove.non_pv_score
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-08-02 06:47:06 +01:00
Joona KiiskiandMarco Costalba ce24a229df Make root search to use standard MovePicker.
This patch temporarily breaks MultiPV and searchmove
features, but they will be re-implemented in future
patches.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-08-02 06:46:50 +01:00
Joona KiiskiandMarco Costalba ce619b3b6c Don't probe TT at RootNode
In that case we should also update RootMoveList to avoid
bogus output

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-07-29 12:42:22 +01:00
Joona KiiskiandMarco Costalba 7f519a2463 Fix PV output in Chess960
We missed to set chess960 flag into the std::stringstream used to
setup the PV line.

Bug introduced with commit f803f33e63
of 30/12/2010 when we started to print PV line into a std::stringstream
instead of directly into cout, where the chess960 flag is correctly set.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-07-24 18:27:29 +01:00
Joona KiiskiandMarco Costalba a6fc3d6ee5 Do not exit early even when seeing mate
Fixes the reported KNNK ending problem:

http://talkchess.com/forum/viewtopic.php?t=39347

Joona says:

Now I finally had a time to take a look at on this issue.

I've reproduced the problem starting from this position:
1B6/1B2k3/P7/1P3p2/1K6/8/4b3/4b3 w - - 6 85

I made Stockfish play as white and Fruit as black.
I repeated test ten times and once SF was not able to deliver mate.

But I observed several times that SF had reported on last something like mate in 10.
However next time it played move with score mate in 15.

Easiest way to solve the problem is attached as a patch. I tested it several times and SF always
ended up playing the optimal move. Of course the downside is that now delivering mate
takes a bit longer, but IMO it's better to lose once in a while by time in sudden death
game than not being able to deliver simple mate with long time controls.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-07-24 06:13:29 +01:00
Joona KiiskiandMarco Costalba 4ad6a3496b Move the draw check also for qsearch
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-07-19 17:36:22 +01:00
Joona KiiskiandMarco Costalba 969ad8001c Move draw checks right after doing the move
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-07-19 17:36:14 +01:00
Joona KiiskiandMarco Costalba 2e8998eac9 Use prob cut search to prune bad captures
The idea is to try a shallow search with reduced beta
on bad captures so to quickly prune them out in case
are really bad.

After 5529 games 966 - 868 - 3695  ELO +6 (+- 5.4) LOS 91%

Tested also version without upper limitation to 8 plies:

After 8780 games 1537 - 1398 - 5850  ELO +5 (+- 4.3) LOS 93%

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-02 08:39:54 +01:00
Joona KiiskiandMarco Costalba 3abff79df3 Maximum aspiration delta of 64
After 9242 games
Mod vs Orig: 1483 - 1373 - 6386  ELO +4 (+- 2.9)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-09 23:52:24 +01:00
Joona KiiskiandMarco Costalba 26e7673c18 Retire some conditions from ok_to_use_TT_pv
After 4844 games 768 - 747 - 3329  ELO +2

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-05 11:06:08 +01:00
Joona KiiskiandMarco Costalba a8f457d425 Different searchedMoves system
After 8751 games on russian cluster
Mod- Orig: 1426 - 1323 - 6002  ELO +4 (+- 2.9) LOS 86%

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-23 08:36:47 +01:00
Joona KiiskiandMarco Costalba 998845763a Fix very theoretical History corner case
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-17 20:22:10 +01:00
Joona KiiskiandMarco Costalba d6fdd4f6d9 Set HistoryMax infinitely high
Respin this old idea. Earlier we tried only
with < 1000 games and result was inconclusive.

After 5845 games
Mod vs Orig: 935 - 936 - 3974 ELO (+-3.6)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-14 19:13:22 +01:00
Joona KiiskiandMarco Costalba 06c14d0a37 TTEntry simplification
Now that move is fitted in 16 bits we can simplify TTEntry.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-09 13:20:04 +01:00
Joona KiiskiandMarco Costalba ee0afea1e5 Fix build failure under Linux
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-08 16:26:55 +01:00
Joona KiiskiandMarco Costalba f4b4d4901c Change Emergency time maximum from 60000 to 30000
I got report from Werner that Shredder Gui has problems with
UCI values which maximum value is greater than 30000.

Of course it's stupid to change engine to fix a GUI's bug,
but on the other hand 30000 ms as maximum value is clearly enough,
so why not to be merciful

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-08 14:27:11 +01:00
Joona KiiskiandMarco Costalba 8d86e95e37 Fix Makefile's GPL-notice to be similar to other files
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-08 14:26:59 +01:00
Joona KiiskiandMarco Costalba fca74b1882 Simplify 50 move rule condition
We never reach a position where rule50 > 100.
When rule50 == 100, it's either draw or mate and
there is no way search could go deeper.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-06 14:46:49 +01:00
Joona KiiskiandMarco Costalba b08ba446f6 Clean up position setup code
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-06 13:54:03 +01:00
Joona KiiskiandMarco Costalba 1a20d72701 Parse halfmove clock and fullmove number from FEN
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-06 13:44:11 +01:00
Joona KiiskiandMarco Costalba 916c0cbfbc Minimal restructuring of value.h
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-06 13:36:02 +01:00
Joona KiiskiandMarco Costalba d4ded09e17 Fix variable naming in prototypes at uci.cpp
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-05 23:41:08 +01:00
Joona KiiskiandMarco Costalba 631fa6a100 Remove a false comment
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-05 23:38:33 +01:00
Joona KiiskiandMarco Costalba 83d8d54216 Use simple macro to enable operators
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-03 22:27:17 +01:00
Joona KiiskiandMarco Costalba 47f5560e2d Let check_is_useless() follow SF coding style
No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-14 18:57:22 +01:00
Joona KiiskiandMarco Costalba 6596dc9516 Selective checks at qsearch
After 5821 games
Mod- Orig:  1014 - 869 - 3938 ELO +8 (+- 3.6) LOS 97%

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-14 07:50:37 +01:00
Joona KiiskiandMarco Costalba 8a858aea34 New try for unstoppable pawn evaluation
This time we try very hard to avoid false positives.
The obvious downside is that we also miss many true
winning positions.

After 10544 games on RC
Mod- Orig:  1744  - 1646 - 7154 ELO +3 (+- 2.7) LOS 83%

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-04 09:07:45 +01:00
Joona KiiskiandMarco Costalba 5529706426 Prune all negative see moves at low depths
After 2036 games Mod- Orig:
381 - 278 - 1377 ELO +17 (+- 6.2) LOS 99%

One of the biggest increases ever !

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-12-02 07:42:18 +01:00
Joona KiiskiandMarco Costalba 3fd0079807 Less aggressive move count based futility pruning
This patch from Joona greatly reduces move count pruning,
below is the old and new move count limits starting from
ONE_PLY with half-play increment:

Old: 4,5,5,5, 7, 7,11,11,11,19,19,19,35,35
New: 4,5,7,9,12,15,19,23,28,33,39,45,52,59

Surprisingly results are even a bit better at a quite
fast time control.

After 5260 games at 30"+0.1
Mod - Orig:  864 - 806 - 3590  ELO +3 (+- 3.8)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-26 10:27:15 +01:00
Joona KiiskiandMarco Costalba fa2478a81f Retire pawn storm evaluation
More then 100 lines of almost useless evaluations. Prefer
code semplification to a very small and dubious advantage.

After 7457 games on russian cluster:
Mod - Orig: 1285 - 1334 - 4838  ELO -2 (+- 3.2)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-11 09:46:00 +01:00
Joona KiiskiandMarco Costalba a44f79141e Use MovePicker's move ordering also at root
After testing on our russian cluster: +3 elo after 4200 games

So keep it becuase it allows a good semplification.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-20 18:04:02 +01:00
Joona KiiskiandMarco Costalba f40e481fd6 Tweak default values for ucioptions
I created three different systems, tested them all separately and
attached one did best:

1/40: Orig - Mod: 841 - 850 (+2 elo)
1+1 : Orig - Mod: 474 - 498 (+9 elo)
1+0 : Orig - Mod: 455 - 495 (+15 elo)

Because such testing system is not statistically reliable, I made a
confirmation test:

1/40: Orig - Mod: 502 - 543 (+14 elo)
1+1: Orig - Mod: 447 - 489 (+16 elo)
1+0: Orig - Mod: 641 - 656 (+4 elo)

All tests show positive score :-)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-02 11:49:31 +01:00
Joona KiiskiandMarco Costalba c0616d773d New Time management system
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-02 11:48:03 +01:00
Joona KiiskiandMarco Costalba 4d438fae9e Fix build failure on GCC
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-25 08:57:23 +01:00
Joona KiiskiandMarco Costalba 098ac5e44e Don't initialize psqt-tables when 'ucinewgame' is received
After 'Randomness' is retired, this is no longer necessary.

NOTE: Possibly some extra care is needed when tuning branch is synced

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-23 12:21:54 +01:00
Joona KiiskiandMarco Costalba d3260ce70f Retire 'Randomness' ucioption
Using multiple threads and good opening book is
much better and more reliable source of randomness than
spoiling psqt-tables

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-23 12:21:46 +01:00
Joona KiiskiandMarco Costalba 71ba48c4ff Always init pthread locks to NULL
This is the only way to keep Windows and POSIX behaviour in sync,
so better hardcode it.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-23 07:03:39 +01:00
Joona KiiskiandMarco Costalba 65f8b6dbc0 Remove other locking options
Currently broken and we use pthreads in search.cpp
anyway, so I see no reason to keep these around

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-23 07:03:32 +01:00
Joona KiiskiandMarco Costalba 6aef4429fd ValueType needs only 2 bits to be stored in TT
Also update some more TT documentation

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-22 17:51:33 +01:00
Joona KiiskiandMarco Costalba 23db43e698 Update TT documentation
Update outdated and even misleading documentation.

Also check #include-directives

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-22 17:51:26 +01:00
Joona KiiskiandMarco Costalba 28feb2c6b0 Remove pointless tte->static_value() != VALUE_NONE checks
Now in non-check nodes we are guaranteed to always have static value
in TT Entry.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-20 19:01:10 +01:00
Joona KiiskiandMarco Costalba ba1a44f216 Store static value and king danger in TT also in TT.insert_pv() method
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-20 19:01:01 +01:00
Joona KiiskiandMarco Costalba b5178597bd Initialize SearchStack only once at RootMoveList c'tor
Just fix current ugly behaviour :-)

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-19 03:53:37 +01:00
Joona KiiskiandMarco Costalba b75e68860c Every node is responsible for initializing its own SearchStack entry
More logical than doing partly initialization at init_ss_array()

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-19 03:52:21 +01:00
Joona KiiskiandMarco Costalba 66c5835080 Drop KILLER_MAX. Hardcode to 2 instead.
KILLER_MAX in search.h is quite pointless, because
we already hardcode this to 2 in MovePicker anyway.

By hard-coding this to 2 we can keep code simpler.

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-19 03:51:25 +01:00
Joona KiiskiandMarco Costalba a6d13428f6 Do not initialize ss->reduction to zero in the beginning of node
It must already be zero because zeroed in SearchStack initialization

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-19 03:48:51 +01:00
Joona KiiskiandMarco Costalba 1322ab97c7 Do not reset ss->eval in the beginning of the node
This avoids problems with IID clearing ss->eval and
eval not being available when we return

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-19 03:43:58 +01:00
Joona KiiskiandMarco Costalba a6dcaa575f Update Makefile
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-16 12:04:02 +01:00
Joona KiiskiandMarco Costalba 05c5442633 Find balance between 1.7 and 1.8 reductions
Almost no change so commit because is a pruning
reduction patch.

After 1088 games at 1'+0 with QUAD
Mod vs Orig +178 =727 -183  (-2 ELO)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-15 20:53:16 +01:00
Joona KiiskiandMarco Costalba 00e86078a5 Remove TranspositionTable::overwrites variable
Doesn't provide useful information and
can cause slowdown with many Threads.

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-11 22:25:02 +01:00
Joona KiiskiandMarco Costalba 8689ff7d03 Tweak Makefile a bit
To fix some build problems on debian's
automatic building system.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-06 06:24:58 +01:00
Joona KiiskiandMarco Costalba e0056c3851 Fix TT documentation
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-04 20:15:09 +01:00
Joona KiiskiandMarco Costalba d0fdc20231 Fix Makefile for HPUX
On hpux there is no prefetch.

Reported by Richard Lloyd

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-03 18:54:34 +01:00
Joona KiiskiandMarco Costalba b24a2dfc72 Another PSQT tuning round
This time with a new algorithm by Joona.

It works basically like this:

repeat
{
   1) pick 8000 random positions from qsearch
   2) "go depth 8" to get the true evaluation.
   3) "eval" to get the stand pat score
   4) Adjusting parameters one by one to minimize deltasum between
true evaluation and stand  pat scores.
}

* Good news: method seems to converge
* Bad news: Point where it converges is not optimum.

So it's more or less trial and error... sometimes works, sometimes
doesn't. It can give you the right direction, but if you let it run
too long, it fails. Far from scientific ;)

After 14800 games with 5s/game
Orig - Mod: 3318 - 3570 - 7626 (+6 elo)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-29 18:52:51 +01:00
Joona KiiskiandMarco Costalba 3c3b129e7b Fix some wrong documentation
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-26 10:23:31 +01:00
Joona KiiskiandMarco Costalba 918533dc06 Remove unused constant
Fixes warning on ICC

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-26 10:22:26 +01:00
Joona KiiskiandMarco Costalba b839ea6c0c Hack to fix GCC/ICC rounding difference
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-25 18:54:33 +01:00
Joona KiiskiandMarco Costalba 1afbe1a1d7 Drop completely illogical ei.kingDanger == 0 requirement
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-22 12:37:19 +01:00
Joona KiiskiandMarco Costalba 226bd54064 Always save static value and kingDanger to TT
Around 5% speed-up

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-22 12:37:11 +01:00
Joona KiiskiandMarco Costalba de0c9e84ca Drop TTClusterSize from 5 to 4
Very small obvious functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-22 12:37:02 +01:00
Joona KiiskiandMarco Costalba 85559cc597 Add some automatic detection for Windows
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-21 23:09:53 +01:00
Joona KiiskiandMarco Costalba 187451294f Documentation fix
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-21 06:56:57 +01:00