In this case SF stop searching and goes sleeping
waiting for a stop / ponderhit before to return
best move. So when a "stop" arrives we need to wake
up the main thread again.
Another regression introduced by 3aa471f2a9,
hopefully the last one.
Thanks to Otello1984 to reporting this.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Renamed stuff and added comments. The aim is to make more
readable, at least by me ;-) , this newly added part of code.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Incredible typo from my side!
The 2 tables are completely different, one counts 1s the
other returns the msb position. Even more incredible
the 'stockfish bench' command returns the same number
of nodes!!!
Spotted by Justin Blanchard.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Add more detailed pawn shelter/storm evaluation
After 10670 games at 10"+0.05
Mod vs Orig 2277 - 1941 - 6452 ELO +11 !!!
The first real increase since 2.2.2, congratulations Gary !!!
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Fixes a not so rare crash (once every 100 games)
newly introduced. Unfortunatly I am still not
able to figure out why :-(
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
There is no need to "invent" different names
from the original UCI parameters.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Penalty for undefended rook
Almost no change at longer TC, but perhaps there
is a tiny increase....
After 17522 games at 10"+0.05
Mod vs Orig 3064 - 2967 - 11491 ELO +2
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
When quitting we should avoid RootPosition to be
destroyed while threads are still running, leading
to a crash. In case of a "stop" or "ponderhit"
command there is no need for the UI thread to wait.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
And add final touches to this long patch series.
All the series has been verified against regression with
20K games at fast TC.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
We have a clash with start_fn defined both as a
Thread memeber and as a function pointer type in
pthread_create().
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
We cannot set do_sleep flag of main thread before
"bestmove" is sent to GUI, otherwise GUI could send
immediately the next "go" command that triggers
start_thinking() and because do_sleep is set UI
thread resets the flag to launch a new search. But
when shortly after main thread returns to main_loop()
flag is incorrectly reset and main thread goes to sleep
hanging the engine.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
We store pointers instead of Thread objects because
Thread is not copy-constructible nor copy-assignable
and default ones are not suitable. So we cannot store
directly in a std::vector.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Associate platform OS thread to the Thread class instead of
creating it from ThreadsManager.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Split the data allocation, now done (mostly once)
in read_uci_options(), from the wake up and sleeping
of the slave threads upon entering/exiting the search.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
It seems is the cause of strange and rare hangs
reported by some users where Stockfish stops
responding to GUI. It is not clear why but for
the moment revert the patch.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Not correct warning about use of an uninitialized
variable. The warning is not correct becuase we can
never reach the warned code when in SpNode, anyhow
the fix is simple.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
A somewhat tricky function pointer cast allows us
to move the platform specifics to lock.h, the cast
is tricky because return type is not the same of the
casted function in Linux (for Windows return type is
a DWORD that is a long) but this should not be a
problem as long as the size is the same;
From: http://stackoverflow.com/questions/188839/function-pointer-cast-to-different-signature
"OpenSSL was only casting functions pointers to
other function types taking and returning the same
number of values of the same exact sizes, and this
(assuming you're not dealing with floating-point)
happens to be safe across all the platforms and
calling conventions I know of. However, anything
else is potentially unsafe."
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This should avoid some aliasing issues
with TT table access.
After 3913 games at 10"+0.05
Mod vs Orig 662 - 651 - 2600 ELO +0 (+- 6.4)
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
We need splitted Tie classes because MSVC stream library
takes a lock on buffer both on reading and on writing and
this causes an hang because, while searching, the I/O
thread is locked on getline() and when main thread is
trying to std::cout() something it blocks on the same
lock waiting for I/O thread getting some input and
releasing the lock.
The solution is to use separated streambuf objects for
cin and cout.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
A big code simplification and cruft removing, make
Logger class a singleton and fully self conteined.
Also add direction indicators (">>" and "<<") to
better differentiate input and output lines in the
log file.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Using "o" as a parameter with the on_xxx(const UICOption& o)
functions is a bit dangerous because of confusion with "0".
Suggested by Rein Halbersma.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Some trial was needed to find the correct recipe but now
we log both stdin and stdout to file "io_log.txt".
Link http://spec.winprog.org/streams/ was very useful
to understand the details of iostreams implementation.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
By means of "Use Debug Log" UCI option it is possible to toggle
the logging of std::cout to file "out.txt" while preserving
the usual output to stdout. There is zero overhead when logging
is disabled and we achieved this without changing a single line
of exsisting code, in particular we still use std::cout as usual.
The idea and part of the code comes from this article:
http://groups.google.com/group/comp.lang.c++/msg/1d941c0f26ea0d81
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
In particular before initialization. So that SF
seems more snappy at startup.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
As it was in Glaurung times. Also rearranged order
so that byTypeBB[0] is accessed before byTypeBB[x]
to be more cache friendly. It seems there is even
a small speedup.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Also some microoptimizations, were there from ages
but hidden: the renaming suddendly made them visible!
This is a good example of how better naming lets you write
better code. Naming is really a kind of black art!
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Stick to UCI protocol that says:
* by default all the opening book handling is done by the GUI,
but there is an option for the engine to use its own book
("OwnBook" option, see below)
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
UCI protocol it is not clear about what the engine
should be supposed to do when "ucinewgame" is
received. Stockfish simply sets the position to
start FEN, but it is redundant becuase the GUI always
resends the position after "ucinewgame" command, so
it seems we can safely ignore that command.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
When a button fires UCIOption::operator=() is called and from
there the on_change() function. Now it happens that in case of
a button the on_change() function resets option's value to
"false" triggering again UCIOption::operator=() that calls again
on_change() and so on in an endless loop that is experienced
by the user as an application hang.
Rework the button logic to fix the issue and also be more clear
about how button works.
Reported by several people working with Scid and tracked down
to the "Clear Hash" UCI button by Steven Atkinson.
Bug recently introduced by 2ef5b4066e.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Now we are forced to just use C++ iostream becuase
buffers are independent and using C library functions
like printf() or scanf() could yield to issues.
Speed up of about 1%.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Result of t.time * 1000 should be a 64 bit value, not an int.
Bug reported by several users.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Fine tune newly introduced pinner bonus score:
After 34696 games at 2"+0.05
Mod vs Orig 7474 - 7087 - 20135 ELO +3 (+- 2.4)
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
So to be done only once at startup and in the (unlikely)
cases that a relevant UCI parameter is changed, instead
of doing it at the beginning of each search.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Introduce 'on change' actions that are triggered as soon as
an UCI option is changed by the GUI. This allows to set hash
size before to start the game, helpful especially on very fast
TC and big TT size.
As a side effect remove the 'button' type option, that now
is managed as a 'check' type.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Self-documenting code instead of a tricky
bitwise tweak, not known by everybody.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Add a bonus if a slider is pinning an enemy piece.
Idea from Critter.
After 27443 games at 2"+0.05
Mod vs Orig 5900 - 5518 - 16025 ELO +4 (+- 2.7)
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Introduce and use a new Time class designed after
QTime, from Qt framework. Should be a more clear and
self documented code.
As an added benefit we now use 64 bits internally to get
millisecs from system time. This avoids to wrap around
to 0 every 2^32 milliseconds, which is 49.71 days.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Visual Studio 11 is worried that shift result could
overflow an integer, this is impossible becuase max
value of the shift is 4, but compiler cannot know it.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Pre compute castle path so to quickly test
for impeded rule.
This speeds up perft on starting position
of more than 2%.
No functional change
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Fix this warning with MSVC 64 bits:
warning C4244: '=' : conversion from 'std::streampos' to 'size_t',
possible loss of data
Point is that std::streampos could be negative, while size_t
is always non-negative.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
And introduce SPlitPoint bestMove to pass back the
best move after a split point.
This allow to define as const the search stack passed
to split.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
It is a prerequisite for next patch and simplifies
the function. testing at ultra fast TC shows no
regression.
After 24302 games at 2"+0.05
Mod vs Orig 5122 - 5038 - 13872 ELO +1 (+- 2.9)
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Reverse the meaning of castleRightsMask[sq] so that now
is stored the castling right that will be removed in
case a move starts from or arrives to sq square. This
allows to simplify the code.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Instead of by square. This is a more conventional
approach, as reported also in:
http://chessprogramming.wikispaces.com/Zobrist+Hashing
We shrink zobEp[] from 64 to 8 keys at the cost of an extra
'and 7' at runtime to get the file out of the ep square.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
We shouldn't need lock protection to increment
splitPointsCnt and set curSplitPoint of masterThread.
Anyhow because this code is very tricky and prone to
races bound the change in a single patch.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
When updating castleRights in do_move() perform only one
64bit xor with zobCastle[] instead of two.
The trick here is to define zobCastle[] keys of composite
castling rights as a xor combination of the keys of the
single castling rights, instead of 16 independent keys.
Idea from Critter although implementation is different.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Because TT table is shared tte->move() could change
under our feet, in particular we could validate
tte->move() then the move is changed by another
thread and we call pos.do_move() with a move different
from the original validated one !
This leads to a very rare but reproducible crash once
every about 20K games.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
There is no need to limit the maximum ply searched to
100, with deep exclusion search extensions we could
reach it even with much smaller search depths.
The only drawback is an increase in stack usage, but
is limited mainly to id_loop(), in particular the
recursive search() functions are not affected.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Replace a 64 bit 'and' by two 32 bits ones and
use unsigned instead of int.
This simple patch increases perft speed of 6% on
my Intel Core 2 Duo !
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
But only when needed, after a split point. This behaviour
does not apply when useSleepingThreads is false, becuase
in this case threads are not woken up at split points so
must be already running.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Rule says should be reset only after a capture and/or
a pawn move.
This incredible bug was here since Glaurung times !
Spotted by Kiriakos.
No functional change in the test bench because we
don't reach the 50 moves limits.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
With default value of 100 no change in regard of current
behaviour. Increasing the value makes SF to think a
longer time for each move. Decreasing the value makes SF
to move faster.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This method belongs to Thread, not to ThreadsManager.
Reshuffle stuff in thread.cpp while there.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Release split point lock before to wake up
master thread. This seems to increase speed
in case "sleeping threads" are used:
After 7792 games with 4 threads at very fast TC (2"+0.05)
Mod vs Orig 1722 - 1627 - 4443 ELO +4 (+- 5.1)
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
When allocating a slave we set both is_searching
and splitPoint under lock protection.
Unfortunatly the order in which the variables are
set is not defined. This article was very clarifying:
http://software.intel.com/en-us/blogs/2007/11/30/volatile-almost-useless-for-multi-threaded-programming/
So when in idle loop we test for is_searching and then
access splitPoint, it could happen that splitPoint is still
not updated leading to a possible crash.
Fix the race lock protecting splitPoint access.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
With current code we could raise bestValue above beta,
not what is intended for.
Spotted by Richard Vida.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Simplify and streamline the code. Verified all the
resulting bitbases are not changed.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Fix an issue where the log file stores an incorrect +0.00
eval after a search has been stopped.
Bug reported by Ajedrecista.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This allows to retire ClearMaskBB[] and use just
one SquareBB[] array to set and clear a bit.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
With this we should compeltely remove the need
of installing third party POSIX threads library
when compiling with mingw-gcc under Windows.
Spotted by Trung Tu.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
It is not clear the advantage and we don't want
to risk of introducing regressions on this
very critical parameter. So revert to old limit.
After 16003 games
Mod vs Orig 2496 - 2421 - 11086 ELO +1 (+-3)
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Apart from some renaming the biggest change
is the retire of split_point_finished()
replaced by slavesMask flags. As a side
effect we now take also split point lock
when allocation available threads.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Instead of Posix threads. This seems to fix time
losses of the gcc compiled version for Windows.
The patch replaces the MSVC specific _MSC_VER flag
with _WIN32 and _WIN64 that are defined both by
MSVC and mingw-gcc.
Workaround found by Jim Ablett.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Instead of by SEE. Almost no ELO change but it is
a bit easier and is a more natural choice given
that good captures are ordered in the same way.
After 10424 games
Mod vs Orig 1639 - 1604 - 7181 ELO +1 (+-3.8)
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
pass references (Windows style) instead of
pointers (Posix style) as function arguments.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Integrate TT_MOVE step into the first state. This allows to
avoid the first call to next_phase() in case of a TT move.
And use overflow detection instead of the bunch of STOP_XX
states to detect end of moves.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
In case of a PvNode could happen that alpha == beta - 1,
for instance in case the same previous node was visited
with same beta during a non-pv search, the node failed low
and stored beta-1 in TT. Then the node is searched again
in PV mode, TT value beta-1 is retrieved and updates alpha
that now happens to be beta-1.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Almost no functional change because multiple recaptures
to same square are very rare, but neverthless it seems
the correct thing to do.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>