Commit Graph
100 Commits
Author SHA1 Message Date
Marco Costalba 696d6cedb9 Save stalemates in TT
When there aren't legal moves after
a search, instead of returning imediately,
save bestValue in TT as in the usual case.

There is really no reason to special case
this one.

With this patch is fully fixed (again) follwing
position:

    7k/6p1/6B1/5K1P/8/8/8/8 w - - 0 1

Also in SMP case.

bench: 8802105
2014-05-11 10:56:25 +02:00
Marco Costalba 9f843adf89 Retire "Idle Threads Sleep" UCI option
After last Joona's patch there is no measurable
difference between the option set or unset.

Tested by Andreas Strangmüller with 16 threads
on his Dual Opteron 6376.

After 5000 games at 15+0.05 the result is:

1 Stockfish_14050822_T16_on   : 3003  5000 (+849,=3396,-755), 50.9 %
2 Stockfish_14050822_T16_off  : 2997  5000 (+755,=3396,-849), 49.1 %

bench: 880215
2014-05-11 10:29:56 +02:00
Marco Costalba 6ba1d3ead6 Clarify some comments in SMP code
Spotted by Joona.

No functional change.
2014-05-08 09:09:35 +02:00
Marco Costalba 7e3dba4f4c Reformat and simplify previous patch
No functional change.
2014-05-07 08:56:16 +02:00
Marco Costalba b8e6f83cfb Change search() signature
Pass SpNode as template parameter.

No functional change.
2014-05-04 13:35:30 +02:00
Marco Costalba 5413fda739 Revert dynamic contempt
On a final fixed game number test it failed
to prove better than standard version.

STC 15+0.05

ELO: -0.86 +-1.7 (95%) LOS: 15.8%
Total: 57578 W: 10070 L: 10213 D: 37295

bench: 8802105
2014-05-04 09:58:49 +02:00
Marco Costalba 145d293142 Revert stalemate detection in evaluation
Unfortunatly we have a slow down that causes
a regression in STC with no-regression mode:

LLR: -2.96 (-2.94,2.94) [-3.00,1.00]
Total: 22454 W: 3836 L: 4029 D: 14589

bench: 8678654
2014-05-04 09:42:32 +02:00
Marco Costalba f1240483fb Revert back KBPsK to latest Gary's version
The bug was found to be elsewhere. This version
is correct and also is able to detect as draw
positions like:

8/8/5b2/8/8/4k1p1/6P1/5K2 b - - 6 133

bench: 8678654
2014-05-04 09:34:22 +02:00
Marco Costalba a9e93fa6a5 Fully correct stealmate detection
In the (rare) cases when the two conditions
are true, then fully check again with a slow
but correct MoveList<LEGAL>(pos).size().

This is able to detect false positives like
this one:

8/8/8/Q7/5k1p/5P2/4KP2/8 b - - 0 17

When we have a possible simple pawn push that
is not stored in attacks[] array. Because the
third condition triggers very rarely, even if
it is slow, it does not alters in a measurable
way the average speed of the engine.

bench: 8678654
2014-05-03 12:12:22 +02:00
Marco Costalba 9e8bf82350 Add stealmate detection to evaluation
Currently a stealmate position is misevaluated
in a negative/positive score, this leads qsearch(),
that does not detects stealmates too, to return the
wrong score and this yields to some kind of endgames
to be completely misevaluated.

With this patch is fully fixed follwing position

7k/6p1/6B1/5K1P/8/8/8/8 w - - 0 1

Also in SMP case.

Correct root cause analysys by Ronald de Man.

bench: 8678654
2014-05-03 11:47:49 +02:00
Marco Costalba dc87ec7258 Revert to Galurung's KBPsK endgame
After reverting to the original Tord's
endgame, a search on position

7k/6p1/6B1/5K1P/8/8/8/8 w - - 0 1

Reports, correctly, a draw score instead of
an advantage for white.

Issue reported by Uri Blass.

bench: 8678654
2014-05-02 11:04:18 +02:00
Marco Costalba 43973f43c6 Use only standard conforming eg_value()
Remove the optimization for Intel, is not
standard and can break at any time, moreover
our release build is not done with Intel C++
anymore so we don't need to sqeeze the extra
speed out from this compiler.

No functional change.
2014-05-01 23:08:07 +02:00
Marco Costalba bee4f1cf09 Don't save stale value in TT after split
If we return from split with a stale value
due to a stop or a cutoff upstream occurred,
then we exit moves loop and save a stale value
in TT before returning search().

This patch, from Joona, fixes this.

bench: 8678654
2014-05-01 16:26:18 +02:00
Marco Costalba da91a34c09 Better document search stop condition
Handling a stop or a cutoff in the search is
a tricky business, so better document this
difficult part of the code.

No functional change.
2014-05-01 08:48:59 +02:00
Marco Costalba 626dc8a03b Remove dead code in search
We can never have bestValue == -VALUE_INFINITE at
the end of move loop because if no legal move exists
we detect it with previous condition on !moveCount,
if a legal move exists we never prune it due to
futility pruning condition:

bestValue > VALUE_MATED_IN_MAX_PLY

So this code never executes, as I have also verified
directly.

Issue reported by Joona.

No functional change.
2014-05-01 07:46:44 +02:00
Marco Costalba cf50e265fa Fix a compile error with Intel C++
Intel compiler is very picky:
"error: this operation on an enumerated type requires an
applicable user-defined operator function"

Reported by Tony Gaor.

No functional change.
2014-04-30 08:55:45 +02:00
Marco Costalba db229504e2 Rearrange interpolation formula
Put the division at the end to reduce
rounding errors. This alters the bench
due to different rounding errors, but
should not alter ELO in any way.

bench: 7615217
2014-04-28 17:27:49 +02:00
Marco Costalba a1f39c1ef9 Remove other useless floor()
No functional change.
2014-04-27 19:17:40 +02:00
Marco Costalba 9f2a64abd2 Don't need floor() in timeman.cpp
For positive numbers result is equivalent:
http://stackoverflow.com/questions/3300290/cast-to-int-vs-floor

Spotted by Joseph Ellis.

No functional change.
2014-04-27 19:10:00 +02:00
Marco Costalba 93e3b06fe2 Fix Intel compiler warnings
Fallout from previous patch: Intel compiler
is very noisy.

No functional change.
2014-04-27 12:02:36 +02:00
Marco Costalba 86c20416c8 Remove some useless casts
No functional change.
2014-04-27 11:44:16 +02:00
Marco Costalba c9e396b542 We can add an integer to a Value
We have defined corresponding operators,
so rely on them to streamline the code
and increase readibility.

No functional change.
2014-04-27 11:25:42 +02:00
Marco Costalba de6fe2cb4e Reformatting in material.h
No functional change.
2014-04-27 09:31:22 +02:00
Marco Costalba 057c3d60cd Move game phase constants to enum Value
No functional change.
2014-04-27 09:23:45 +02:00
Marco Costalba cb4ac4221e Speed up by almost 3%
This apparentely silly tweak allows
to speed up the bench by almost 3%.

Not clear why, repeating with perft,
the speed up vanishes.

Suggested by Jonathan Calovski.

No functional change.
2014-04-27 00:25:47 +02:00
Marco Costalba 55604f156b Fix issues detected by Coverity Scan
Most of Coverity Scan reports are false
positives, but in rare cases we have
confirmed (very small) issues.

No functional change.
2014-04-26 09:33:50 +02:00
Marco Costalba 7ddbcf7e87 Speed up picking of killers
Changing the order of the conditions gives
about 1% speed up!

No functional change.
2014-04-25 12:53:51 +02:00
Marco Costalba a89b26bedd Correctly apply previous patch
Apply the correct values from previous patch.

bench: 8082049
2014-04-24 08:35:13 +02:00
Marco Costalba a66e6e5ad9 Revert "Generalize shift_bb() to handle double pushes"
Seems to intorduce some compiler warning as
reported by Gary. Warning seems bogus, but
revert anyhow.

No functional change.
2014-04-21 20:56:12 +02:00
Marco Costalba 56273fca1e Reset DrawValue[] before new search
Spotted by Ronald de Man

bench: 7384368
2014-04-21 14:30:27 +02:00
Marco Costalba 223ebe7b40 Streamline implementation of Position::pretty()
Simpler and more in line with Bitboards::pretty()

No functional change.
2014-04-21 11:47:01 +02:00
Marco Costalba eced15fe36 Generalize shift_bb() to handle double pushes
And use it in evaluate_space.

No functional change.
2014-04-20 15:52:37 +02:00
Marco Costalba 7bce8831d3 More readable trapped rook condition
Prefer

file_of(s) < file_of(ksq)

to the inidrect

file_of(ksq) < FILE_E

To evaluate if semiopen side to check is the left side.

Also other small touches while there.

No functional change.
2014-04-13 14:29:42 +02:00
Marco Costalba b2c0634d48 Move args parsing to UCI::loop
This leaves a very clean main.cpp

No functional change.
2014-04-12 13:51:52 +02:00
Marco Costalba ada55c5d0a Reshuffle in uci.cpp
Move function definitions before call site.

No functional change.
2014-04-12 12:05:25 +02:00
Marco Costalba 17cb7e7fa3 Reshuffle in timeman.cpp
Move template definitions before call site.

No functional change.
2014-04-12 12:00:37 +02:00
Marco Costalba 800ba28e83 Fix a typo in evaluate
Spotted by Lyudmil Antonov.

No functional change.
2014-04-12 10:17:41 +02:00
Marco Costalba 0b2794ae12 Retire signature-build
Does not seem used.

No functional change.
2014-04-12 09:18:55 +02:00
Marco Costalba da2f8880b9 Switch to hardware PEXT
Retire software pext and introduce hardware
call when USE_PEXT is defined during compilation.

This is a full complete implementation of sliding
attacks using PEXT.

No functional change.
2014-04-12 08:55:30 +02:00
Marco Costalba c556fe1d71 Implement PEXT based attacks
According to:

https://chessprogramming.wikispaces.com/BMI2#PEXTBitboards

No functional change.
2014-04-12 08:55:30 +02:00
Marco Costalba 2bfe61c33b Add PEXT software implementation
For development/debug purposes.

No functional change.
2014-04-12 08:55:30 +02:00
Marco Costalba 2f92e3b525 Big reshuffle in evaluate.cpp
Reshuffle functions to define them in reverse
calling order (C style).

This allow us to define templates before they are
used. Currently it is not like this, for instance
evaluate_pieces is defined after do_evaluate that
calls it. This happens to work for some strange
reason (two phase lookup?) but we want to avoid
code that works 'by magic'.

As a nice side-effect we can now remove the function
prototypes.

No functional change.
2014-04-12 08:39:18 +02:00
Marco Costalba ce6b7a1b85 Further simplification in evaluate
No functional change
2014-04-11 08:38:09 +02:00
Marco Costalba e3b54235ad Get rid of an evaluate_pieces() overload
Rewrite and greatly simplify that part of code.

No functional change.
2014-04-10 19:45:18 +02:00
Marco Costalba 64d29a6330 Sync some common names
No functional change.
2014-04-06 11:26:12 +02:00
Marco Costalba fcf2a34080 Some more work in pretty_pv
No functional change.
2014-04-06 10:15:11 +02:00
Marco Costalba 698b645e10 Small tidy up in move_to_san
No functional change.
2014-04-05 19:05:37 +02:00
Marco Costalba ccf59b0228 Update Readme to 128 max threads
No functional change.
2014-04-03 11:33:42 +02:00
Marco Costalba c15b132f03 Make operator<< to return void
This should help preventing misuse.

No functional change.
2014-04-03 10:34:25 +02:00
Marco Costalba d2caba1f66 Do not workaround function argument evaluation
Rewrite options initialization to do not trying to
hack upon the undefined evaluation order of function
arguments.

No functional change.
2014-04-01 09:39:41 +02:00
Marco Costalba 1efc19ade0 Fix a compile error with Intel C++
Error: a value of type "int" cannot be assigned
to an entity of type "Value"

No functional change.
2014-03-30 14:20:12 +02:00
Marco Costalba 678425f274 Fix a warning with MSVC 2010
Warning C4804: '<' : unsafe use of type 'bool' in operation

No functional change.
2014-03-30 14:25:57 +02:00
Marco Costalba 422c9c2acd Show evaluation from white POV in trace
We chose this instead of negamax sign convention
(ie. from the point of view of the side to move)
because it is more in line to how the eval
table is presented.

Also some tweak to formatting while there.

No functional change.
2014-03-30 10:45:46 +02:00
Marco Costalba 9350d0dce5 Raise VALUE_INFINITE
In some legal positions like this one:
R6R/3Q4/1Q4Q1/4Q3/2Q4Q/Q4Q2/Np1Q4/kB1N1KB1  b -- 0 1

We can have a very high score, in this case 30177 and 29267
for midgame and endgame respectively, and because
VALUE_INFINITE = 30001 we have an assert in interpolate()

Midgame and endgame scores are stored in 16 bit signed integers
so we can rise VALUE_INFINITE a little bit. This does not fix
the possibility of overflow in general case, just makes the
condition more difficult to trigger and anyhow better uses all
the score width.

Raising VALUE_INFINITE to 32000 seems to fix the problem for this
particular case.

No functional change.
2014-03-29 11:13:42 +01:00
Marco Costalba f811a5693e Restore old aspiration window to 16
Tested directly at LTC because previous long
test series on this topic shows it is TC dependant.

Tested with no-regression mode because gets rid of
an ugly and ad-hoc rule.

Test at LTC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 67918 W: 10590 L: 10541 D: 46787

bench: 7926803
2014-03-29 08:45:40 +01:00
Marco Costalba c7cf45241c Fix a bug in pawns eval tracing
Instead of totals we were showing white and
black values.

Spotted by Sven Schüle

No functional change.
2014-03-26 07:06:29 +01:00
Marco Costalba 865b71309c Simplify TT replace strategy
Tested for no-regression with SPRT[-3, 1] at STC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 32046 W: 6020 L: 5918 D: 20108

No functional change.
2014-03-24 08:32:08 +01:00
Marco Costalba 9e72e35942 Fix an incorrect 'friend' declaration
Spotted by Lee David.

No functional change.
2014-03-23 11:17:38 +01:00
Marco Costalba bc183b0c04 Retire last usage of operator|(File f, Rank r)
This for some reason was missed.

No functional change.
2014-03-23 10:42:37 +01:00
Marco Costalba f12449d492 Rename score to value in ExtMove
We use 'score' for the value mid-endgame pair.

No functional change.
2014-03-23 08:54:10 +01:00
Marco Costalba 441a34a1c6 Trivial formatting in ucioption.cpp
No functional change.
2014-03-23 00:06:26 +01:00
Marco Costalba 5f12069cbf Retire operator|(File f, Rank r)
Use make_square() instead. Less fancy but
more clear.

No functional change.
2014-03-22 23:54:18 +01:00
Marco Costalba 4eee603433 Fix a subtle bug in UCI options printing
We want all the UCI options are printed in the order in which are
assigned, so we use an index that, depending on Options.size(),
increases after each option is added to the map. The problem is
that, for instance, in the first assignment:

o["Write Debug Log"] = Option(false, on_logger);

Options.size() can value 0 or 1 according if the l-value (that
increments the size) has been evaluated after or before the
r-value (that uses the size value).

The culprit is that assignment operator in C++ is not a
sequence point:

http://en.wikipedia.org/wiki/Sequence_point

(Note: to be nitpick here we actually use std::map::operator=()
 that being a function can evaluate its arguments in any order)

So there is no guarantee on what term is evaluated first and
behavior is undefined by standard in this case. The net result
is that in case r-value is evaluated after l-value the last
idx is not size() - 1, but size() and in the printing loop
we miss the last option!

Bug was there since ages but only recently has been exposed by
the removal of UCI_Analyze option so that the last one becomes
UCI_Chess960 and when it is missing engine cannot play anymore
Chess960.

The fix is trivial (although a bit hacky): just increase the
last loop index.

Reported by Eric Mullins that found it on an ARM and MIPS
platforms with gcc 4.7

No functional change.
2014-03-22 11:30:06 +01:00
Marco Costalba c714b90594 Fix a typo
Spotted by Isaac Haïk Dunn.

No functional change.
2014-03-18 18:36:39 +01:00
Marco Costalba aab5863dd4 Increase max threads to 128
Thanks to std::bitset we can easily increase
the limit of active threads above 64.

Thanks to Lucas Braesch for pointing at the
correct solution of using std::bitset.

No functional change.
2014-03-18 12:07:26 +01:00
Marco Costalba fa3f6dcbea Fix a crash under MSVC
Using memset on a std::vector is undefined behavior,
so manually init all the data memebers of LimitsType.

Bug intorduced in 41641e3b1e

No functional change.
2014-03-16 10:55:58 +01:00
Marco Costalba a091ae4cc8 Split also if no slaves are found
Because we test for available slaves before
entering split(), we almost always allocate a
slave, only in the rare case of a race (less
then 2% of cases) this is not true, but to
special case this occurrence is not worth
the added complexity.

bench: 7451319
2014-03-15 23:43:35 +01:00
Marco Costalba a1a7bc84da Remove "Max Threads per Split Point" UCI option
Experimental patch to verify if drop of nps
in endgames at very long TC is due to this.

Suggested by Ronald de Man.

bench: 7451319
2014-03-15 21:26:04 +01:00
Marco Costalba 6e4b4c42ed Merge default tests in pos_is_ok
No functional change.
2014-03-15 15:34:31 +01:00
Marco Costalba 142874b058 Microptimize castling in undo_move()
We don't need to set 'captured' and 'pt' after we
castle back.

No functional change.
2014-03-15 11:47:30 +01:00
Marco Costalba d0587f2c7f Use legal positions for endgame initialization
During endgame initialization we get the material
hash key of each endgame forging and ad-hoc position
that in same cases is illegal (leaves teh king under
capture). This is not a problem for the material key,
but rises an assert when SF is run in debug mode with
'testKingCapture' set in pos_is_ok().

So rewrite the code to always produce legal positions.

No functional change.
2014-03-14 09:57:34 +01:00
Marco Costalba 1f4798a173 Further work in pos_is_ok()
No functional change.
2014-03-14 09:43:19 +01:00
Marco Costalba 6571acffaa Reformat do_castling()
No functional change.
2014-03-13 12:53:03 +01:00
Marco Costalba 6f3d787692 Further merge StateInfo setup functions
No functional change.
2014-03-12 22:46:17 +01:00
Marco Costalba 1e032ece92 Merge hash key computation functions
No functional change.
2014-03-12 09:14:38 +01:00
Marco Costalba cc3002ff04 Use std::count in pos_is_ok()
No functional change.
2014-03-11 23:19:47 +01:00
Marco Costalba c40d4e0133 Small simplification in gives_check
Use switch statement also for normal case.

No speed regression.

No functional change.
2014-03-11 22:58:08 +01:00
Marco Costalba ca0804dfe4 Print dbg counters after bench
Print last debug counters update just
before to exit benchmark.

Suggested by Stephane Nicolet.

No functional change.
2014-03-11 22:19:14 +01:00
Marco Costalba d2a8ba3299 Simplify pseudo_legal()
Big simplification of pawn move check.

Code has been tested with a brute force approach: for
every position reached during a bench search, the function
has been called for each combinations of Move(from, to)
and verified the result is the same of old code.

Actually this function is very critical becuase is the
one that ensures corrupted TT moves are discarded, so
to properly test it a simple bench is not enough.

Verified also speed is not changed.

No functional chnage.
2014-03-10 08:38:23 +01:00
Marco Costalba 20ff12e1be Simplify generate<EVASIONS>
No speed regression, tested with both perft and
bench.

No functional change.
2014-03-09 12:16:27 +01:00
Marco Costalba 5cf9e0b254 Retire SERIALIZE macros
Explicitly write the 'while' loops. This adds some
code but makes clear what's the code behind the
macro.

No functional change.
2014-03-09 11:10:33 +01:00
Marco Costalba 1d1b7df7c6 Rename castling flag to castling right
This is a more conventional naming as
reported also in:

http://chessprogramming.wikispaces.com/Castling+rights

No functional change.
2014-03-08 15:08:55 +01:00
Marco Costalba bbd69c0260 Revert dynamic draw value
When tested with weaker engines did not
performed as expected, actually it was even
a regression from standard version.

bench: 8430785
2014-03-03 08:39:34 +01:00
Marco Costalba 708cb311a0 Pass CastlingFlag argument only
Instead of Color and CastlingSide. Change functions API
accordingly.

No functional change.
2014-03-02 13:21:19 +01:00
Marco Costalba 3e5470d88f Remove limit of minimumSplitDepth
There is no reason why an user cannot set
it at a value less than 4.

No functional change.
2014-03-01 23:22:14 +01:00
Marco Costalba 3d8c0f16c2 Rename xxx_to_char() -> to_char()
No functional change.
2014-03-01 22:07:41 +01:00
Marco Costalba de2ba70830 Simplify Bitboards::pretty
No functional change.
2014-03-01 13:10:05 +01:00
Marco Costalba 9f0485e343 Retire UCI_AnalyseMode option
It has been obsoleted out already some time ago
and currently there is no point in changing eval
score according to if we are in game or analyzing.

So retire the option.

No functional change.
2014-03-01 12:10:42 +01:00
Marco Costalba 0949f06a60 Fix a warning with Intel compiler
warning #2259: non-pointer conversion from "int" to
"uint8_t={unsigned char}" may lose significant bits

No functional change
2014-02-22 12:00:14 +01:00
Marco Costalba 012f20d66e Fix an assert in Probcut
When running the following position:

8/kPp5/2P3p1/p1P1p1P1/2PpPp2/3p1p2/3P1P2/5K2 w - - 0 1

An assert is raised at depth 92:

assert(-VALUE_INFINITE <= alpha && alpha < beta && beta <= VALUE_INFINITE);

This is because it happens that beta = 29832,
so rbeta = 30032 that is > VALUE_INFINITE

Bug spotted and analyzed by Uri, fix suggested by Joerg.

Other fixes where possible but this one is pointed
exactly at the source of the bug, so it is the best
from a code documentation point of view.

bench: 8430785
2014-02-22 10:38:21 +01:00
Marco Costalba 9fcefb2760 Avoid recalculating CheckInfo in generate_castling()
No functional change.
2014-02-20 08:27:13 +01:00
Marco Costalba 64a71c3c02 Don't update pieceCount for ALL_PIECES
It is currently unused and only adds
overhead for nothing.

Also set proper type of chess960.

No functional change.
2014-02-18 16:41:24 +01:00
Marco Costalba 7b0a2f2a90 Update SEE to return a Value
It seems more natural because the actual returned
value is from PieceValue[] array.

No functional change.
2014-02-16 13:06:31 +01:00
Marco Costalba 17ffc22279 Sync code style in material.cpp
Update to use common code style.

No functional change.
2014-02-16 12:56:54 +01:00
Marco Costalba 52ebf87238 Increase MAX_PLY from 100 to 120
Under some very rare case 100 plies of search
could be not enough. Increasing more could lead
to crashes due to reached stack size limit on
some platforms.

Strongly requested by Uri.

bench: 8430785
2014-02-16 12:20:37 +01:00
Marco Costalba d91079d4b0 Fix material key for King
Currently king has no material key associated because
it can never happen to find a legal position without
both kings, so there is no need to keep track of it.

The consequence is that a position with only the two
kings has material key set at zero and if the material
hash table is empty any entry will match and this is
wrong.

Normally bug is hidden becuase the checking for a draw
with pos.is_draw() is done earlier than evaluate() call,
so that we never check in gameplay the material key of a
position with two kings.

Nevertheless the bug is there and can be reproduced setting
at startup a position with only two kings and typing
'eval' from prompt.

The fix is very simple: add a random key also for the king.

Also fixed the condition in material.cpp to avoid asserting
when a 'just 2 kings' postion is evaluated.

No functional change.
2014-02-16 11:51:30 +01:00
Marco Costalba 62c0dc5dea Restore PorbCut name
Actually MultiCut is too different from current scheme.
Note that neither ProbCut is exactly what we do because
we try just a handful of captures instead of all moves,
nevertheless it seems more in line with what we do.

Suggested by Joona.

No functional change.
2014-02-15 22:21:39 +01:00
Marco Costalba 7bdb8c9c5c Reformat of eval tracing code
Also assorted rename while there.

No functional change.
2014-02-15 14:11:26 +01:00
Marco Costalba 3336963185 Rename ProbCut to Multicut
The teqnique used is actually MultiCut:

https://chessprogramming.wikispaces.com/Multi-Cut

And not ProbCut:

https://chessprogramming.wikispaces.com/ProbCut

No functional change.
2014-02-15 09:37:55 +01:00
Marco Costalba 4808d15a85 Assorted renaming in search
Inspired by DON.

No functional change.
2014-02-15 09:20:27 +01:00