Commit Graph
100 Commits
Author SHA1 Message Date
Marco Costalba 7f367e6019 Cleanup debug counters
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-13 18:51:56 +01:00
Marco Costalba 54f1c383d3 Move move_is_legal() under Position class
It is a more logical place than in move generation file.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-13 13:18:19 +01:00
Marco Costalba fe8f5b3497 Some more cleanup in endgame.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-13 13:17:21 +01:00
Marco Costalba 6608a16a6a Fix some warnings and a compile error with icc
Unfortunatly icc does not understand that weakerSide and
strongerSide belongs to the base class :-(

So we have define them in the derived class.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-12 08:05:41 +01:00
Marco Costalba b5d5646c84 Move EndgameFunctions to endgame.cpp
And cleanup code while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-11 21:25:24 +01:00
Marco Costalba 08c464c690 Increase MaterialTableSize 8 times
Now that we prefetch in material hash table we
can increase its size and gain something.

Hit rate is now of 98% from 92%

Speedup of 0.8%

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-11 18:15:40 +01:00
Marco Costalba f28ddbb852 Introduce and use NoPawnsSF[] in material.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-11 18:11:16 +01:00
Marco Costalba c88eebc989 Tempeltize material imbalance
Speedup of almost 1%

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-11 12:35:54 +01:00
Marco Costalba 7a84b8ca34 Sync material.h with pawns.h
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-11 12:24:10 +01:00
Marco Costalba 6738b65be9 Prefetch also material tables
Prefetch both pawn and material tables in do_move() and
prefetch always, not only after a pawn move or a capture.

Speed up of 0,7%

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-11 12:24:02 +01:00
Marco Costalba 2f1935078d Assorted code style and comments in pawns.cpp and pawns.h
The only interesting thing is that a backward or isolated
pawn cannot be a candidate passer, so code this condition.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-10 12:16:36 +01:00
Marco Costalba 8e71ee7ec6 Retire mate threat extension
It seems we have a lot of totally useless code !

After 8577 games 1504 - 1451 - 5622 ELO +2 (+- 4.4)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-08 07:48:05 +01:00
Marco Costalba 9bee5f51d8 Fix a compile error in debug mode
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-07 08:09:41 +01:00
Marco Costalba 927f1b0bd3 Assorted code style and comments in search.cpp
Nothing really serious....

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-05 19:00:40 +01:00
Marco Costalba 04108d4541 Added -Wshadow option and fixed resulting warnings
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-04 12:11:01 +01:00
Marco Costalba f7ef48b478 Teach SF to blunder
Add blunder cabability to skill level feature.

The idea is that instead of choosing the best move at the end
of the ID loop, we now do this at a randomly chosen sampling depth
dependent on SkillLevel, so that at low skill levels we sample when
ID loop has reached only a small depth and so we have an higher
probability to pick up a blunder.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-02 10:04:34 +01:00
Marco Costalba 8402b40341 Retire recapture extension also for PvNode
Seems that extension is useless.

After 10105 games
Mod vs Orig 1738 - 1702 - 6665  ELO +1 (+- 4)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-01 22:02:18 +01:00
Marco Costalba 408fdcc93f Use a constant instead of value_mate_in(PLY_MAX)
And also apply the same to value_mated_in(PLY_MAX)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-01 21:46:45 +01:00
Marco Costalba b27e237b04 Retire value_is_mate()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-01 21:46:34 +01:00
Marco Costalba f5b8db7a1e Simplify wait_for_stop_or_ponderhit()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-01 21:46:27 +01:00
Marco Costalba 8d4caebabe Retire update_killers()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-04-01 21:46:12 +01:00
Marco Costalba d173285da5 Fine tune skill level
Rescaled Skill level from 0 to 20. At level 19 is still
comparable with Crafty 20.14, while at low levels strength
increase is now less steep.

Thanks to Joona and Heinz for testing and valuable
comments.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-28 13:09:13 +01:00
Marco Costalba 41fe70d703 Add "Skill level functionality
It is now possible to adjust skill level of Stockfish
from 10 (full strength) to 0.

Skill adjustment is done in such a way that is CPU speed and
time control largely independent, at least at low skills. It
means that given a skill we have same play level on a mobile
phone and on a super OCTAL CPU, at 1' per game or at 180'.

At skill 9 strength is that of an average engine, I have used
Crafty 20.14 to tune and we are more or less there. At skill 0
engine is pretty weak but still shows a realistic play.

When skill is not used we don't have any impact on the regular
code.

Idea to use MultiPV is from Heinz van Saanen, implementation and
formulas by me.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-27 11:50:22 +01:00
Marco Costalba d372f2e39a Fix a compile error with icc
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-26 09:25:26 +01:00
Marco Costalba 4270aec558 Send PV line to GUI only after resolving a fail high
This is how Shredder, Rybka and others do and
avoids user is confused by a fail high (sent to GUI)
followed by a fail low (not sent).

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-24 13:21:54 +01:00
Marco Costalba f427acbd27 Triviality in position.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-24 13:21:47 +01:00
Marco Costalba 87ca13a79a Retire move_ambiguity() altogether
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-23 13:09:04 +01:00
Marco Costalba d52d91064f Simplify move_ambiguity()
And additional small touches in move.cpp

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-22 13:23:41 +01:00
Marco Costalba 920b1abede Do not send ponder move if we don't have it
Has been reported by Justin Blanchard that
this creates problems on some buggy GUI.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-19 16:08:19 +01:00
Marco Costalba 5ea08e79c4 Use intrinsic in pop_1st_bit() under MSVC 64 bits
Around 1% speedup when compiled with MSVC 64

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-17 14:29:09 +01:00
Marco Costalba 635be39acf Additional cleanup in bitbase.cpp
Also better document what code does.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-12 18:22:22 +01:00
Marco Costalba c1c0984452 Move KPKBitbase[] where it belongs
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-12 12:12:41 +01:00
Marco Costalba d653aeca05 Fix a couple of issues in bitbase.cpp
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-12 11:22:02 +01:00
Marco Costalba 09d217bff7 Reintroduce initialization of some bitboards
With off-by-one bug in InFrontBB[] loop fixed.

Also use int instead of File to workaround a bug
in mingw 4.4.0 in first loop that cycles forever.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-10 19:23:39 +01:00
Marco Costalba d9113d127b Rename NonSlidingAttacksBB[] in StepAttacksBB[]
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-10 08:10:26 +01:00
Marco Costalba c2511243b4 Update copyright notes in rkiss.h
New info after a thread on talkchess:

http://www.talkchess.com/forum/viewtopic.php?t=38313

and some emails exchange with Heinz.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-10 08:08:34 +01:00
Marco Costalba d85cf6d9c3 Revert previous patch due to miscompile under gcc
I need to understand what's going on, in the
meantime revert.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-10 08:08:04 +01:00
Marco Costalba a617b03875 Change initialization of some bitboards
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-08 19:44:19 +01:00
Marco Costalba c980163316 Increase MAX_THREADS to 32
No speed regression after 8731 games:
Mod vs Orig 1394 - 1342 - 5995  ELO +2 (+- 4.1)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-08 13:16:33 +01:00
Marco Costalba 76506bd3d1 Introduce and use rot() in rkiss.h
Also fix indentation.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-07 19:04:54 +01:00
Marco Costalba 9069193125 Simplify aspirationDelta update rule
After 7522 games:
Mod vs Orig 1229 - 1148 - 5145  ELO +3 (+- 4.5) LOS 83%

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-02 22:01:30 +01:00
Marco Costalba 0c775fae4b Be sure to read options before to call trace_evaluate()
Otherwise in case we change an option with setoption and
then ask for "eval" command the evaluation is not updated.

Spotted by Justin Blanchard.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-03-01 13:32:42 +01:00
Marco Costalba 1f73a9ed63 Fix aspiration corner case
Fix a corner case where we start aspiration window and
suddendly we get a VALUE_KNOWN_WIN / MATE score, this makes
aspiration to blow up in a series of researches loops.

Exit aspiration loop in that case.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-28 20:17:57 +01:00
Marco Costalba af236373cb Remove a FIXME in id_loop()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-28 20:16:22 +01:00
Marco Costalba ce2845d333 Score root move list during first iteration
Use first iteration to get a proper startup score
and possibly detect an easy move.

After 5180 games:
Mod vs Orig 847 - 823 - 3510  ELO +1 (+- 5.5)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-28 07:51:28 +01:00
Marco Costalba 204efb109b Remove an useless condition in equal SEE pruning
Because we are never in check there and evaluation cannot
return a mated value the condition is useless.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-27 09:45:54 +01:00
Marco Costalba 91a2766308 Prune moves with equal SEE in qsearch
After 5166 games:
Mod vs Orig 890 - 762 - 3514  ELO +8 (+- 5.5) LOS 96%

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-27 09:19:59 +01:00
Marco Costalba bd33766da0 Add evaluation tracing code
This patch is based on Justin Blanchard's original
work and allows to breakdown evaluation in its sub terms and
show to the user.

Tracing code has zero speed impact when not used.

Note that tracing code is not thread-safe, but this
should not be a problem given the typical usage scenario.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-26 14:26:27 +01:00
Marco Costalba dd718d92a7 Correctly round evaluation to grain size
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-23 23:52:51 +01:00
Marco Costalba 23cbb221b2 Depth dependant singular extension margin
After 7965 games:
Mod vs Orig 1324 - 1249 - 5392  ELO +3 (+- 4.4) LOS 81%

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-23 23:51:20 +01:00
Marco Costalba 0fcda095df Move all enum types definitions to types.h
Cleanup headers while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-23 21:52:55 +01:00
Marco Costalba 95212222c7 Retire color.h
Move contents to piece.h and square.h

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-23 18:42:45 +01:00
Marco Costalba 2ff2b59727 Rename piece_of_color_and_type() to make_piece()
To be aligned with make_square()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-23 18:42:35 +01:00
Marco Costalba 5b2ac7590c Retire piece_type_from_char()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-23 18:42:27 +01:00
Marco Costalba 2511386155 Triviality in main.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-23 18:41:58 +01:00
Marco Costalba deb212cb05 Retire enum SquareDelta
Use Square instead. At the end is the same because we were
anyway foreseen operators on mixed terms (Square, SquareDelta).

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-23 18:41:35 +01:00
Marco Costalba aa40d0a917 Small simplifications in square.h
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-23 18:41:27 +01:00
Marco Costalba b3108547de Introduce and use speed_to_uci()
And retire nps()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-19 13:31:35 +01:00
Marco Costalba 706b44a966 Rename SplitPoint parentSstack
Now that we don't have anymore a search stack array in
SplitPoint we can rename this data member to somthing more
usual.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-18 17:04:55 +01:00
Marco Costalba 823a5918e7 Retire SearchStack sstack[] from SplitPoint
Use a local variable instead. To make it work we need to
correctly init next ply search stack at the beginning of the
search because now that ss is allocated on the stack instead
of on the global storage it contains garbage.

As a side effect we can peform a fast search stack
init in id_loop().

With this patch size of SplitPoint goes from 71944 to 136 bytes,
and consequently size of Thread goes from 575568 to 1104 bytes.

Finally the size of ThreadsManager that contains all the thread
info goes from 9209248 to just 17824 bytes !!

No functional change also in faked split.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-18 16:54:49 +01:00
Marco Costalba 932ae761c6 Sync Root new depth to what we do in search()
This allow us to restore the old depth 12 benchmark
and fixes one and for all the depth mess.

Test confirms no regression:
After 5658 games 892 - 924 - 3842  ELO -1 (+- 5.2)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-18 11:24:42 +01:00
Marco Costalba 29fa6f3c5f Unify best move update logic
Try to rewrite the Root case using as most as common
code as possible.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-17 09:51:22 +01:00
Marco Costalba 5815718177 Do not special case reductions for MultiPV case
Note that this introduces an asymmetry in which best move
is searched deeper then others also in MultiPV, but this is
not an error per se.

No functional change when MultiPV = 1

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-17 09:08:27 +01:00
Marco Costalba 6a19f5832a Avoid permanent PV entries in TT
This patch removes a condition that allows a PV entry to remain
in TT across games for an unlimited time.

Although this produces a nice ELO boost in the long term it
is an artifact that affects tests results bewteen version
with and without this feature.

So remove now and readd before to release because it actually
seems a strong feature.

As example a verification tournament against SF 2.0.1 starting around
+10 ELO after 4K games sligltly climbed to +21 ELO after 14K games !!!

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-16 08:57:35 +01:00
Marco Costalba 4ead60e2a7 Write the LogFile only at the end of an iteration
Skip writing fail high/low sequences. Note that we don't need
fail high/low markers anymore in pretty_pv().

No functional change but some do/undo move sequences.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-13 11:45:49 +01:00
Marco Costalba 2786aed195 Spell checking fixes in search.cpp
Reported by Eelco on open-chess.org

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-12 19:06:07 +01:00
Marco Costalba 876ceb1feb Rename iteration in depth in id_loop()
And retire the redundant one.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-12 18:53:02 +01:00
Marco Costalba 29076043e0 Start to count iterations from 1
First search should be done at iteration = 1, not 2. So offset
the variable by one.

As a nice side effect now search correctly stops at PLY_MAX
included, not after searching (PLY_MAX - 1) as before.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-12 18:17:37 +01:00
Marco Costalba aa84731fb9 Fix wrong reported depth
Interestingly this patch will make people complain search depth
is reduced against 2.0.1 ;-) but actually it is only an artifact.

Spotted by Joona.

No functional change apart from a different do / undo move
sequence due to teh fact that we don't call pv_info_to_uci()
anymore before entering id loop.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-12 17:58:25 +01:00
Marco Costalba c006435bb4 Move sending of PV line to id_loop()
No functional change apart form move reordering because
pv_info_to_uci() performs a do / undo_move sequence.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-11 06:28:55 +01:00
Marco Costalba 141410f177 Maximum aspiration delta of 24
After 9080 games
1430 - 1342 - 6308  ELO +3 (+- 2.9)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-10 21:09:20 +01:00
Marco Costalba 62c707e1d5 Simplify latest patches
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-02-06 12:41:47 +01:00
Marco Costalba b366c7dc38 Use TT for pruning also in PV nodes
Biggest advantage is be able to analize positions
without "loss of memory" when goind back/forth in
a position.

Patch has proven to fix analysys problems and is even
worths some elo points.

After 5811 games Mod- Orig:
1037 - 902 - 3872 +8 ELO  (+- 3.6) LOS 97%

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-31 13:07:26 +01:00
Marco Costalba 2f6788104f Silence silly MSVC warning c4146
Warning C4146: unary minus operator applied to
unsigned type, result still unsigned.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-29 14:10:05 +01:00
Marco Costalba 69726f4df3 Remove defined(IS_64BIT) in init_sliding_attacks()
No functional change bith in 32 and 64 bits.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-29 14:06:29 +01:00
Marco Costalba f3e0b32def Do not use <algorithm> in to_fen()
Seems there are some problems on HP-UX compiler.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-29 13:28:00 +01:00
Marco Costalba 188700d7f1 Retire obsolete reentrancy check in pos.print()
We dont' call MovePicker from print() anymore, so that
reentrancy check in now not needed.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-29 12:17:47 +01:00
Marco Costalba 9ba7f701ea Retire singleEvasion
This let us get rid of number_of_evasions()

After 5487 games
Mod- Orig: 851 - 852 - 3784 +0 ELO  (+- 3.7)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-27 07:55:04 +01:00
Marco Costalba afae86bfb4 Add a MovePicker c'tor specialized for qsearch
This simple patch shows a speed increase of
more then 2% !

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-23 23:13:14 +01:00
Marco Costalba f352008958 Introduce and use qsearch_scoring()
Move qsearch scoring functionality out of RootMoveList
initialization. Will be needed by future patches.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-23 10:54:16 +01:00
Marco Costalba 6849f0800e Retire InitialDepth
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-23 10:52:51 +01:00
Marco Costalba 5194b2bb06 Pass TT move instead of Rml[0].pv[0] to MovePicker
This is used for secondary scoring so it does not
changes the fact that Rml[0].pv[0] is always tried
as first anyhow.

It happens this is even a no functional change patch
becuase we reinsert PV in TT after a search so that
TT move is actually Rml[0].pv[0].

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-23 09:11:31 +01:00
Marco Costalba 79b1a7417f Remove special Root cases
So to better spot where the differences really
count. Also add some more additional cleanup.

Harmless functional change and no regression.

After 5780 games
Mod- Orig: 931 - 955 - 3894 ELO -1 (+- 3.6)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-23 08:36:12 +01:00
Marco Costalba b67de36671 Retire init_ss_array()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-20 19:34:25 +01:00
Marco Costalba 59c85346d2 Small cleanup in init_sliding_attacks()
No functional change both in 32 and 64 bits.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-19 19:50:44 +01:00
Marco Costalba e8f885145b Numbers formatting in bitboard.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-19 19:50:32 +01:00
Marco Costalba 324ca87aff Use opposite_color_squares() instead of same_color_squares()
It is almost alwasy the requested test and is a bit faster too.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-19 13:50:51 +01:00
Marco Costalba 4f3fe89fb6 Retire RelativeRankBB[]
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-19 13:33:38 +01:00
Marco Costalba 45acec1865 Retire some unused functions in bitboard.h
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-19 13:33:26 +01:00
Marco Costalba a38b14bd33 Fix some warnings under icc
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-18 18:53:19 +01:00
Marco Costalba d91d6da3c4 Sort root moves moves in MovePickerExt
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-18 18:52:52 +01:00
Marco Costalba 5bad5fc0a7 Fix a (bestValue == -VALUE_INFINITE) assert
In case of a Root node we can leave with bestValue set
to -VALUE_INFINITE if search is stopped by the GUI and
stopReques flag is raised.

This patch fixes the issue.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-18 13:30:13 +01:00
Marco Costalba 6119e4ea37 Additional cleanup in id_loop()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-18 13:30:13 +01:00
Marco Costalba 5555b60b38 Use a global RootMoveList object instead of a pointer
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-18 13:30:12 +01:00
Marco Costalba 846087e4fb Move globals to id_loop()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-18 13:30:11 +01:00
Marco Costalba 2e2f1064ba Introduce and use MovePickerExt
A bit of template magic to restore a proper and readable moves
'while' loop that now is again 'similar' to the one that used
to be in search().

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-18 13:30:11 +01:00
Marco Costalba 392c7f2ab6 Unify root_search() step 3
Retire root_search()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-18 13:30:10 +01:00
Marco Costalba 6b8026806c Unify root_search() step 2
Enable the change: now we use search() instead of root_search()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-18 13:29:57 +01:00
Marco Costalba 299bda9ea3 Unify root_search() step 1
Teach search() to behave as a root node if requested.
Just added code, but still no functional change.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-18 13:28:34 +01:00
Marco Costalba 842efefcad Sync root_search() with search()
This will let unification easier.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2011-01-16 13:45:34 +01:00