Commit Graph
65 Commits
Author SHA1 Message Date
lucasartandJoona Kiiski d477a0d611 connected should be bool, not Bitboard
There's no reason to define it as a Bitboard, so for consistency, use bool.

This is even a speedup on my machine: i7-3770k, using gcc 4.9.1 (linux):

    stat        test     master    diff
    mean   2,341,338  2,327,998  13,134
    stdev     15,765     14,717   5,405

    speedup       0.56%
    P(speedup>0) 100.0%

No functional change.

Resolves #298
2015-03-18 20:21:41 +00:00
lucasartandGary Linscott f8f5dcbb68 Compute checkers from scratch
This micro-optimization only complicates the code and provides no benefit.
Removing it is even a speedup on my machine (i7-3770k, linux, gcc 4.9.1):

stat        test     master    diff
mean   2,403,118  2,390,904  12,214
stdev     12,043     10,620   3,677

speedup       0.51%
P(speedup>0) 100.0%

No functional change.
2015-02-16 09:34:26 +08:00
lucasartandMarco Costalba dc13004283 Compute checkers from scratch
This micro-optimization only complicates the code and provides no benefit.
Removing it is even a speedup on my machine (i7-3770k, linux, gcc 4.9.1):

stat        test     master    diff
mean   2,403,118  2,390,904  12,214
stdev     12,043     10,620   3,677

speedup       0.51%
P(speedup>0) 100.0%

No functional change.
2015-02-15 12:11:05 +01:00
lucasartandJoona Kiiski 35aa21c1fe Removes useless templates, some of which lead to code duplication: is_K*() functions.
No functional change

Resolves #245
2015-02-07 09:12:04 +00:00
lucasartandJoona Kiiski ab276357d7 Enable futility pruning for PV nodes in qsearch
STC:

LLR: 4.20 (-2.94,2.94) [-3.00,1.00]
Total: 85573 W: 17195 L: 17125 D: 51253

LTC:

LLR: 2.94 (-2.94,2.94) [-3.00,1.00]
Total: 43385 W: 7298 L: 7214 D: 28873

Bench: 8080602

Resolves #206
2015-01-14 20:21:54 +00:00
lucasartandJoona Kiiski b73ae56ee1 Tune null search reduction
STC

LLR: 2.96 (-2.94,2.94) [-0.50,4.50]
Total: 107289 W: 21851 L: 21325 D: 64113

LTC

LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 83837 W: 14378 L: 13916 D: 55543

Bench: 7604776

Resolves #194
2015-01-05 22:09:12 +00:00
lucasartandJoona Kiiski a6e292034a Remove a useless optimization
This optimization is aimed at old hardware only (withouth popcount), and even on
non popcount compile (ARCH=x86-64), it provides no mesurable speedup:

stat        test     master     diff
mean   2,341,779  2,354,699  -12,920
stdev     12,910     14,770   18,150

speedup      -0.55%
P(speedup>0)  23.8%

No functional change.

Resolves #187
2015-01-03 20:40:57 +00:00
lucasartandGary Linscott 2c52147dbf Introduce ratio operation
Just like in Physics, the ratio of 2 things in the same unit, should be
without unit.

Example use case:
- Ratio of a Depth by a Depth (eg. ONE_PLY) should be an int.
- Ratio of a Value by a Value (eg. PawnValueEg) should be an int.

Remove a bunch of useless const while there.

No functional change.

Resolves #128
2014-11-26 07:55:57 +08:00
lucasartandGary Linscott 3b1f552b08 Half History Max
STC
LLR: 3.35 (-2.94,2.94) [-0.50,3.50]
Total: 17993 W: 3740 L: 3508 D: 10745

LTC
LLR: 3.25 (-2.94,2.94) [0.00,4.00]
Total: 21346 W: 3691 L: 3453 D: 14202

Bench: 7694316

Resolves #120
2014-11-17 07:04:58 +08:00
lucasartandJoona Kiiski 234344500f Use quiet ttMove in qsearch() (7962287)
Daniel Jose reported that it was an elo gain in his engine:
http://www.talkchess.com/forum/viewtopic.php?t=54290

STC: Hash=16
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 33067 W: 6670 L: 6571 D: 19826

LTC: Hash=64
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 41181 W: 7008 L: 6920 D: 27253

And another one to verify no regression with hash pressure:

STC: Hash=4
LLR: 2.96 (-2.94,2.94) [-4.00,0.00]
Total: 25085 W: 5059 L: 4991 D: 15035

Verified that qsearch does not explode after this patch (recapture threshold).

Bench 7962287

Resolves #112
2014-11-12 21:06:14 +00:00
lucasartandJoona Kiiski c6d45c60b5 Profile Build with Hash=16
16MB for 1" searches is more comensurate with the average use case.

And 16 is the default used by stockfish bench, so it makes sense to be
consistent, if only to have the same minimum memory requirement for using
SF and compiling it with PGO.

No functional change.

Resolves #109
2014-11-10 23:06:12 +00:00
lucasartandJoona Kiiski d709a5f1c5 Fix bounds of FutilityMoveCounts
This is a left-over from ONE_PLY == 2.

No functional change.

Resolves #107
2014-11-09 20:13:56 +00:00
lucasartandGary Linscott 8631b08d97 Codestyle massage Search::init()
* remove some erroneous comments, that were based on the ONE_PLY == 2.
* rename hd to d, because there's no more half-depth in SF.
* rescope variables into the for loops.
* reindent the for loops correctly.
* add a comment to explain the eval improving part (not so obvious to read
this code as array has 4 dimensions).

No functional change.
2014-11-08 10:56:51 -05:00
lucasartandGary Linscott 3d2aab11d8 Be more optimistic in aspiration window
Be more optimistic wrt search instability, and set the unviolated bound
half window.

STC
LLR: 2.96 (-2.94,2.94) [-1.00,4.00]
Total: 16362 W: 3371 L: 3197 D: 9794

LTC
LLR: 2.94 (-2.94,2.94) [0.00,5.00]
Total: 21666 W: 3780 L: 3569 D: 14317

Bench: 6807896

Resolves #105
2014-11-08 10:47:56 -05:00
lucasartandJoona Kiiski 7ebb872409 Prune ttMove like any other
This should reduce search inconsistencies, and doesn't seem to have a measurable ELO Impact:

STC with Hash=16
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 49264 W: 10076 L: 10007 D: 29181

LTC with Hash=64
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 82149 W: 14044 L: 14023 D: 54082

Plus an extra test, to make sure it doesn't regress with strong hash pressure:

STC with Hash=4
LLR: 2.95 (-2.94,2.94) [-4.00,0.00]
Total: 21498 W: 4327 L: 4246 D: 12925

Bench: 7302735

Resolves #100
2014-11-07 21:40:24 +00:00
lucasartandGary Linscott 375797d51c Retire CACHE_LINE_ALIGNMENT
Speed tests showed no benefit.

No functional change.

Resolves #97
2014-11-07 14:27:04 -05:00
lucasartandGary Linscott 8e98bd616e Apply King Safety later in the endgame
Idea is to apply king safety later in the endgame. Previously, we didn't
apply KS in a RR vs. Q ending for example, which causes poor play.
Now we calculate king attacks when the attacking side has a queen or more.

STC with 8moves_v3
LLR: 3.06 (-2.94,2.94) [0.00,4.00]
Total: 38481 W: 6228 L: 5952 D: 26301

LTC with 2moves_v1
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 51053 W: 8670 L: 8353 D: 34030

Bench: 7514010

Resolves #98
2014-11-06 13:01:47 -05:00
lucasartandGary Linscott d12378497c Do not assume that enum are signed
Clang 3.5 issues warning on constructs like: abs(f1 - f2). The thing is that
f1 and f2 are enum types, and the range given (all positive) allows the
compiler to choose an unsigned type (efficiency being one reason to prefer
unsigned arithmetic). If f1 < f2 are unsigned, then f1 - f2 wraps around zero
and the abs() becomes a no-op. It's the reinterpretation of the unsigned
result (large value) as a signed int that happens to give the correct result,
thanks to 2's complement. This is all tricky and dangerous!

In the spirit of the standard, we assume nothing on the signedness of enums,
and simply calculate the rank and file distances as:
- rank_dist(r1, r2) = r1 < r2 ? r2 - r1 : r1 - r2
- file_dist(f1, f2) = f1 < f2 ? f2 - f1 : f1 - f2
this logic can in fact be applied to any enum we may use, so for better
generality and to avoid code duplication, we use a template function diff()
here.

No functional change.

Resolves #95
2014-11-04 00:35:02 +08:00
lucasartandGary Linscott 8ab9c2511a Cleanup MAX_PLY
This area has become obscure and tricky over the course of incremental
changes that did not respect the original's consistency and clarity. Now,
it's not clear why we use MAX_PLY = 120, or why we use MAX_PLY+6, among
other things.

This patch does the following:

* ID loop: depth ranges from 1 to MAX_PLY-1, and due to TT constraint (depth
must fit into an int8_t), MAX_PLY should be 128.

* stack[]: plies now range from 0 to MAX_PLY-1, hence stack[MAX_PLY+4],
because of the extra 2+2 padding elements (for ss-2 and ss+2). Document this
better, while we're at it.

* Enforce 0 <= ply < MAX_PLY:
  - stop condition is now ss->ply >= MAX_PLY and not ss->ply > MAX_PLY.
  - assert(ss->ply < MAX_PLY), before using ss+1 and ss+2.
  - as a result, we don't need the artificial MAX_PLY+6 range. Instead we
  can use MAX_PLY+4 and it's clear why (for ss-2 and ss+2).

* fix: extract_pv_from_tt() and insert_pv_in_tt() had no reason to use
MAX_PLY_PLUS_6, because the array is indexed by plies, so the range of
available plies applies (0..MAX_PLY before, and now 0..MAX_PLY-1).

Tested with debug compile, using MAX_PLY=16, and running bench at depth 17,
using 1 and 7 threads. No assert() fired. Feel free to submit to more severe
crash-tests, if you can think of any.

No functional change.
2014-11-03 23:36:24 +08:00
lucasartandJoona Kiiski d9caede324 Correctly describe POPCNT compile
SSE4.2 has nothing to do with POPCNT. We must dispell this myth, because
Stockfish is a reference and many will copy this mistake if they see it in Stockfish:
* SSE is an SIMD instruction set, relative to vectorization (using special 128-bit registers).
* POPCNT/LZCNT work on normal registers (eg. AL, AX, EAX, RAX).

The confusion comes from the fact that, in the Intel product line, it just
so happens that SSE4.2 and POPCNT/LZCNT came out at the same time. But this
is not true for AMD. For example, all AMD Pheniom II have SSE3 but no
POPCNT/LZCNT, and that is why the modern compile uses  -msse3 -popcnt and not -msse4.2.

No functional change.

Resolves #86
2014-11-01 20:43:57 +00:00
lucasartandJoona Kiiski 8a7876d48d Consistent use of anonymous namespace
Objects that are only accessible at file-scope should be put in the anonymous namespace.
This is what the  C++ standard recommends, rather than using static, which is really C-style and results in static linkage.

Stockfish already does this throughout the code. So let's weed out the few exceptions,
because... they have no reason to be exceptional.

No functional change.

Resolves #84
2014-11-01 20:35:10 +00:00
lucasartandJoona Kiiski 2ee1250294 Remove dead code
No functional change.

Closes #87
2014-11-01 20:16:29 +00:00
lucasartandJoona Kiiski 91de6b0f37 Further streamline connected pawn evaluation
Make even more clear what are the terms that
contribute to evaluate connected pawns, and
completely separate them from the weights
that are now fully looked up in a table.

For future tuning makes sense to init the table with
a formula instead of hard-code it. This allows to
reduce problem space cardinality and makes tuning
easier.

And fix a MSVC warning while there:
warning C4804: '>>' : unsafe use of type 'bool' in operation

No functional change.
2014-10-12 20:03:49 +01:00
lucasartandJoona Kiiski 069073ea68 Merge Connected and Candidate
These two notions are very correlated. Since connected has the most
generality, it makes sense to generalize it to encompass what is
covered by candidate.

STC:
LLR: 4.03 (-2.94,2.94) [-3.00,1.00]
Total: 11970 W: 2577 L: 2379 D: 7014

LTC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 13194 W: 2389 L: 2255 D: 8550

bench 7328585
2014-10-07 07:42:17 +01:00
lucasartandJoona Kiiski e60cdca9b0 Convert TT depth to int8_t
Now that half plies have been removed from the engine, we can encode
TT depth into an int8_t.

Range is -128 to +127, so it goes still further than the previous
limit of 121 plies (with ONE_PLY == 2 where depth - DEPTH_NONE was
encoded as an uint8_t).

No functional change.

Resolved #60
2014-10-01 20:51:32 +01:00
lucasartandJoona Kiiski 27a1877299 Clean up VALUE_KNOWN_WIN conditions
A patch (+ some extra changes) passed with:

STC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 14575 W: 3101 L: 2967 D: 8507

LTC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 42579 W: 7580 L: 7496 D: 27503

Bench: 6545733

Resolves #52
2014-09-28 17:45:49 +01:00
lucasartandJoona Kiiski b66552fc27 Simplify Time Management UCI options
No functional change
2014-09-15 20:24:51 +01:00
lucasartandJoona Kiiski 877313a413 Retire Search Log
No functional change

Bench: 7461881
2014-08-24 16:28:51 +01:00
lucasart a903ed07e0 Retire move_to_san()
Now "Write Search Log" will pring moves in UCI format, consistent with all the rest. This functionality is
not aimed at end-users anyway. It's hardly useful at all, in fact. Also, pretty-printing SAN moves is
something that better belongs in the GUI than in the engine.

No functional change.
2014-08-10 07:28:00 +08:00
lucasart 880e3cd7c8 Move to_char() and to_string() to notation
Where they better belong.

Also, this removes '#include <string>' from types.h, which reduces the amount of code to compile (every
translation unit includes types.h).

No functional change.
2014-08-09 13:25:05 +08:00
lucasart 2efeded6e3 Write perft(N-1) into cout
So that one can redirect cout to /dev/null and only print print cerr in the terminal (for more accurate speed
tests).

Suggested by Marco.

No functional change.
2014-08-07 21:15:05 +08:00
lucasart 6044f25d71 Fix Hash in bench
The compiler tries to cast Options["Hash"] into a string, using:

Option::operator std::string() const {
  assert(type == "string");
  return currentValue;
}

And, as expected, the assert() fails.

std::to_string() would be the right solution, but it's C++11. And using a stringstream is too much code to
achieve so little. Let's keep it the way it was: hardcoded (ie. default hash defined in two places).

No functional change.
2014-08-07 18:51:07 +08:00
lucasart 888a1d3445 Remove useless code in Position::pretty()
First, remove some dead code (function never called with a Move argument).

Then, remove printing of legal moves, which does not belong here. Let's keep commands orthogonal and minimal:
- the "d" command should display the board, nothing more, or less.
- "perft 1" will display the list of legal moves.

No functional change.
2014-08-06 07:04:27 +08:00
lucasart 8b88ca9017 Reduce minimum memory requirement by 16MB
Stockfish allocates the default hash (32MB) in main(), before entering UCI::loop(). If there is not enough
memory, the program will crash even before UCI::loop() is entered and the GUI is given a change to specify a
lower Hash value.

This defective design could be resolved by doing a lazy allocation upon "isready" command, as the UCI protocol
guarantees that "isready" will be sent at least once before any search. But it's a bit cumbersome when using
Stockfish "manually" to have to remember to type "isready" everytime.

So leave the current design, but reduce the default hash to 16MB instread of 32MB. In order to perform such
quick searches (depth=13), there is no reason to use so much Hash anyway. Another benefit is to introduce a
bit of hash pressure in bench, which increases chances to detect rare bugs related to TT replacement, for
example.

This is not a functional change, although it obviously changes the bench.

bench 7461879
2014-08-05 11:42:48 +08:00
lucasart 94fe366779 Default Hash defined in a single place
Instead of defining it both in ucioption.cpp and benchmark.cpp. Obviously changing the default Hash will
change the bench as a result.

No functional change.
2014-08-05 11:40:25 +08:00
lucasart 535f70088e Retire divide command
The main purpose of perft is to help debugging. But without the breakdown in sum of perft(N-1), it is a
completely useless debugging tool.

So perft now displays the breakdown, and divide is therefore removed.

No functional change.
2014-08-04 13:54:09 +08:00
lucasart 5adc678628 Document Threat[] indices
From Marco's repo.

No functional change.
2014-07-30 07:06:48 +08:00
lucasart 6b82a234d0 Aspiration: widen slower
STC:
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 182323 W: 30664 L: 30234 D: 121425

LTC:
LLR: 3.51 (-2.94,2.94) [0.00,4.00]
Total: 59841 W: 8345 L: 8006 D: 43490

bench 7962536
2014-07-27 09:18:04 +08:00
lucasart 7f68fc611c Revert Contempt = 20
Despite being neutral at STC, it turned out to be regressive at LTC:

40k games at LTC with Hash=8
ELO: -2.06 +-1.9 (95%) LOS: 1.4%
Total: 39720 W: 5740 L: 5976 D: 28004

40k games at LTC with Hash=128
ELO: -2.69 +-1.9 (95%) LOS: 0.2%
Total: 39149 W: 5702 L: 6005 D: 27442

bench 7477963
2014-07-20 08:50:54 +08:00
lucasart 67a5e1ecf9 Contempt = 20
Also raise the admissible bounds to (-100,100), as there is no reason to prevent users from using high
values if they want to.

Does not regress in self play:
ELO: 0.10 +-2.0 (95%) LOS: 53.7%
Total: 40000 W: 7084 L: 7073 D: 25843

master vs SF 3
ELO: 182.86 +-2.7 (95%) LOS: 100.0%
Total: 40000 W: 21843 L: 2541 D: 15616

Contempt = 20 vs SF 3
ELO: 189.25 +-2.8 (95%) LOS: 100.0%
Total: 40000 W: 22721 L: 2859 D: 14420

Diff is therefore 6.4 +/- 3.9 elo against a 180-190 elo weaker engine, which is significantly positive,
as expected. This elo difference is likely understated, because of FishTest aggressive draw adjudication
though.

We could push Contempt further, but after 20cp, it would get in the way of FishTest draw adjudication
rule, and is likely to reduce the testing throughput as a result.

bench 8198667
2014-07-15 07:14:58 +08:00
lucasart f133f61e3f Remove useless condition
Small simplification, suggested by Uri Blass.

passed STC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 25839 W: 4464 L: 4351 D: 17024

and LTC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 220039 W: 29981 L: 30131 D: 159927

No functional change.
2014-07-10 18:25:20 +08:00
lucasart c192b692cf size_t cast in TranspositionTable::first_entry()
32-bit truncation would make this function bogus when clusterCount >= 2^33 (ie. Hash >= 256 GB).

No function change.
2014-07-03 18:23:56 +08:00
lucasart 85b08ce3ad Use compiler intrinsic instead of assembly for popcnt
This time, do not break compatibility with some AMD machines that have SSE3 and popcnt, but do
not have SSE4.2.

No functional change.
2014-07-03 18:22:53 +08:00
lucasart a69f1d7c20 Use compiler intrinsic instead of assembly for popcnt
No functional change.
2014-07-01 20:50:33 +08:00
lucasart 24ba204931 Raise max Hash to 1TB
And use size_t where appropriate, as suggested on FishCooking.

No functional change.
2014-07-01 18:37:18 +08:00
Lucas BraeschandMarco Costalba adeded29fb Symmetric King Safety: take 2
Another attempt at retiring current asymmetric
king evaluation and use a much simpler symmetric
one. As a good side effect we can avoid recalculating
eval after a null move.

Tested in no-regression mode and passed

STC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 21580 W: 3752 L: 3632 D: 14196

LTC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 18253 W: 2593 L: 2469 D: 13191

And a LTC regression test against SF DD to
verify we don't have regression against
weaker engines due to some kind of 'contempt'
effect:

ELO: 54.69 +-2.1 (95%) LOS: 100.0%
Total: 40000 W: 11072 L: 4827 D: 24101

bench: 8205159
2014-06-03 20:01:36 +02:00
Lucas BraeschandMarco Costalba 40f5abba10 Symmetric king safety
Retire current asymmetric king evaluation
and use a much simpler symmetric one.

As a side effect retire the infamous
'Aggressiveness' and 'Cowardice' UCI
options.

Tested in no-regression mode,

Passed both STC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 33855 W: 5863 L: 5764 D: 22228

And LTC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 40571 W: 5852 L: 5760 D: 28959

bench: 8321835
2014-05-19 14:24:39 +02:00
Lucas BraeschandMarco Costalba 0d8a4c7565 Rescale UCI scores to PawnValueEg
This is more consistent with what other engines are doing.
Often people thinks that SF's scores are overblown. In the
end, it just boils down to the arbitrary way of rescaling them.

No functional change.
2014-04-06 11:53:28 +02:00
Lucas BraeschandMarco Costalba be641e881f Remove QueenOn7th and QueenOnPawn
Small simplification.

Passed SPRT(-3,1) both at STC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 17051 W: 3132 L: 3005 D: 10914

and LTC:
LLR: 4.55 (-2.94,2.94) [-3.00,1.00]
Total: 24890 W: 3842 L: 3646 D: 17402

The rationale behind this is that I've never managed to add a
Queen on 7th rank bonus in DiscoCheck, because it never showed
to be positive (evne slightly) in testing. The only thing that
worked is Rook on 7th rank.

In terms of SF code, it seemed natural to group it with QueenOnPawn
as well as those are done together. I know you're against groupping
in general, but when it comes to non regression test, you are being
more conservative by groupping. If the group passes SPRT(-3,1) it's
safer to commit, than test every component in SPRT(-3,1) and end up
with the risk of commiting several -1 elo regression instead of just
one -1 elo regression.

In chess terms, perhaps it's just easier to manouver a Queen (which
can more also diagonaly) than a Rook. Therefore you can let the search
do its job without needing eval ad-hoc terms to guide it. For the Rook
which takes more moves to manouver such eval terms can be (marginally)
useful.

bench: 7473314
2014-04-05 11:26:44 +02:00
Lucas BraeschandMarco Costalba 399968f1d0 Retire null search verification
Tested with SPRT in simplification mode [-4.00,0.00],
this ensures that the patch is (very probably) not
a regression.

Passed both short TC
LLR: 2.95 (-2.94,2.94) [-4.00,0.00]
Total: 27543 W: 4278 L: 4209 D: 19056

And long TC
LLR: 2.95 (-2.94,2.94) [-4.00,0.00]
Total: 39483 W: 7325 L: 7305 D: 24853

bench: 8347121
2014-02-08 08:25:08 +01:00
Lucas BraeschandMarco Costalba e5c3effdb1 Better document null search window
Hopefully this patch makes the code more:

* Self-documenting: Null search is always a zero window search,
  because it is testing for a fail high. It should never be done
  on a full window! The current code only works because we don't
  do it at PV nodes, and therefore (alpha, beta) = (beta-1, beta):
  that's the kind of "clever" trick we should avoid.

* Idiot-proof: If we want to enable null search at PV nodes, all we
  need to do now is comment out the !PvNode condition. It's that simple!

In theory, null search should not be done at PV nodes, because PV nodes
should never fail high. But in practice, they DO fail high, because of
aspiration windows, and search inconsistencies, for example. So it makes
sense to keep that flexibility in the code.

No functional change.
2014-02-04 08:24:46 +01:00
Lucas BraeschandMarco Costalba e88ef801af Better document razoring
Use ralpha instead of rbeta

* rbeta is confusing people. It took THREE attempts to code razoring
at PV nodes correctly in a recent test, because of the rbeta trick.
Unnecessary tricks should be avoided.

* The more correct and self-documenting way of doing this, is to say
that we use a zero window around alpha-margin, not beta-margin.
The fact that, because we only do it at PV nodes, alpha happens to be
beta-1 and that the current stuff with rbeta works, may be correct,
but is confusing.

Remove the misleading and partially erroneous comment about returning
v + margin:

* comments should explain what the code does, not what it could have done.

* this comment is partially wrong in saying that v+margin is "logical",
  and that it is "surprising" that is doesn't work.

From a theoretical perspective, at least 3 ways of doing this are equally
defendable:

1/ fail hard: return alpha: The most conservative. We bet that the search
will fail low, but we don't know by how much and don't want to take risks.

2/ aggressive fail soft: return v (what the current code does). This
corresponds to normal fail soft, with the added assumption that we don't
care about the reduction effect (see below point 3/)

3/ conservative fail soft: return v + margin. If the reduced search (qsearch)
gives us a score <= v, we bet that the non reduced search will give us a
score <= v + margin.

* Saying that 2/ is "logical" implies that 1/ and 3/ are not, which is
arguably wrong. Besides, experimental results tell us that 2/ beats 3/,
and that's not something we can argue against: experimental results are
the only trusted metric.

* Also, with the benefit of hindsight, I don't think the fact that 2/ is
better than 3/ is surprising at all. The point is that it is YOUR turn to
move, and you are assuming that by NOT playing (and letting the opponent
capture your hanging pieces in QS) you cannot generally GAIN razor_margin(depth).

No functional change.
2014-02-03 21:37:14 +01:00
Lucas BraeschandMarco Costalba f5727deee3 Remove threat move stuff
A great simplification that shows no regression
and it seems even a bit scalable.

Tested with fixed number of games:

Short TC
ELO: 0.60 +-2.1 (95%) LOS: 71.1%
Total: 39554 W: 7477 L: 7409 D: 24668

Long TC
ELO: 2.97 +-2.0 (95%) LOS: 99.8%
Total: 36424 W: 5894 L: 5583 D: 24947

bench: 8184352
2013-12-15 09:43:29 +01:00
Lucas BraeschandMarco Costalba 86347100a5 Update History and Counter move on TT hit
We already update killers so it is natural to extend to
history and counter move too.

Passed both short TC
LLR: 2.95 (-2.94,2.94) [-1.50,4.50]
Total: 52690 W: 9955 L: 9712 D: 33023

And long TC
LLR: 2.96 (-2.94,2.94) [0.00,6.00]
Total: 5555 W: 935 L: 808 D: 3812

bench: 7876473
2013-12-10 06:57:06 +01:00
Lucas BraeschandMarco Costalba eed508b444 Futility pruning simplification
1/ eval margin and gains removed:
16bit are now free on TT entries, due to the removal of eval margin. may be useful
in the future :) gains removed: use instead by Value(128). search() and qsearch()
are now consistent in this regard.

2/ futility_margin()
linear formula instead of complex (log(depth), movecount) formula.

3/ unify pre & post futility pruning
pre futility pruning used depth < 7 plies, while post futility pruning used
depth < 4 plies. Now it's always depth < 7.

Tested with fixed number of games both at short TC:
ELO: 0.82 +-2.1 (95%) LOS: 77.3%
Total: 40000 W: 7939 L: 7845 D: 24216

And long TC
ELO: 0.59 +-2.0 (95%) LOS: 71.9%
Total: 40000 W: 6876 L: 6808 D: 26316

bench 7243575
2013-11-09 10:17:27 +01:00
Lucas BraeschandMarco Costalba ecd07e51d0 Retire eval margin and gains
1/ eval margin and gains removed:
 - gains removed by Value(128): search() and qsearch() now behave consistently!

2/ futility_margin()
 - testing showed that there is no added value in this weird (log(depth), movecount)
   formula, and a much simpler linear formula is just as good. In fact, it is most
   likely better, as it is not yet optimally tuned.
 - the new simplified formula also means we get rid of FutilityMargins[], its
   initialization code, and more importantly ss->futilityMoveCount, and the hacky
   code that updates it throughout the search().
 - the current formula gives negative futility margins, and there is a hidden interaction
   between the move coutn pruning formula and the futility margin one: what happens is
   that MCP is supposed to be triggered before we use the non-sensical negative futility
   margins.

3/ unify pre & post futility pruning
 - pre futility pruning (what SF calls value based pruning) used depth < 7 plies,
   while post futility pruning (what SF calls static null move pruning) used depth < 4 plies.
 - also the condition depth < 7 in pre futility pruning was not obvious, and it seemd
   to be depth < 16 (futility_margin() returns an infinite value when depth >= 7).

Tested with fixed number of games both at short TC:
ELO: 0.82 +-2.1 (95%) LOS: 77.3%
Total: 40000 W: 7939 L: 7845 D: 24216

And long TC
ELO: 0.59 +-2.0 (95%) LOS: 71.9%
Total: 40000 W: 6876 L: 6808 D: 26316

bench: 10206576
2013-11-07 19:46:51 +01:00
Lucas BraeschandMarco Costalba 984ee9d05b Use TT refined value to stand pat
Passed both short TC:
LLR: 2.95 (-2.94,2.94) [-1.50,4.50]
Total: 17811 W: 3520 L: 3366 D: 10925

And long TC:
LLR: 2.95 (-2.94,2.94) [0.00,6.00]
Total: 30255 W: 5070 L: 4825 D: 20360

bench: 8340585
2013-10-08 19:51:08 +02:00
Lucas BraeschandMarco Costalba a0cc15ccbc Use double everywhere
Rationale:

- Speed of double and float is about the same (not on the hot path anyway)

- Double makes code prettier (no need to write 1.0f, just 1.0)

- Only practical advantage of float is to use less memory, but since we never
  store large arrays of double, we don't care.

No functional change.
2013-10-05 18:12:52 +02:00
Lucas BraeschandMarco Costalba 7f142d6817 Use prefix operators wherever possible
No functional change.
2013-10-05 18:10:43 +02:00
Lucas BraeschandMarco Costalba bc6faf633e Simplify extensions
Unify extensions between PV and not PV nodes
and remove all but check extensions.

This is a simplification so tested at fixed number
of games where proved to not regress.

About 45k games at 15+0.05
ELO: 1.23 +-2.0 (95%) LOS: 88.5%
Total: 45643 W: 9107 L: 8946 D: 27590

About 45k games at 60+0.05
ELO: 1.07 +-1.8 (95%) LOS: 87.8%
Total: 46786 W: 7728 L: 7584 D: 31474

bench: 3172206
2013-09-28 09:54:22 +02:00
Lucas BraeschandMarco Costalba 59702aca0d Singular extension at 8 plies also for PV nodes
Passed both short TC:
LLR: 2.96 (-2.94,2.94)
Total: 11451 W: 2455 L: 2282 D: 6714

And long TC
LLR: 2.96 (-2.94,2.94)
Total: 15813 W: 2907 L: 2723 D: 10183

bench: 3864419
2013-09-07 09:34:22 +02:00
Lucas BraeschandMarco Costalba c86eee3918 Union of 2 changes
Union of

- LMR >= 3 plies from Gary tests.stockfishchess.org/tests/view/522522960ebc595d328fcafd

- allows() tweak from Reuven tests.stockfishchess.org/tests/view/5225fa1c0ebc595d328fcb53

Both passed Step I and failed Step II.

Instead this union passed both short TC:
LLR: 2.95 (-2.94,2.94)
Total: 14525 W: 3063 L: 2874 D: 8588

And long TC
LLR: 2.94 (-2.94,2.94)
Total: 31075 W: 5566 L: 5308 D: 20201

bench: 4238160
2013-09-07 09:25:45 +02:00
Lucas BraeschandMarco Costalba 10b53e1c5e Do not prune useless checks in QS
Passed both SPRT tests in "simplification mode", so with
elo0: -3.00 alpha: 0.05 elo1: 3.00 beta: 0.05

Short TC:
LLR: 2.96 (-2.94,2.94)
Total: 6243 W: 1302 L: 1195 D: 3746

Long TC
LLR: 2.96 (-2.94,2.94)
Total: 22972 W: 4124 L: 4020 D: 14828

bench: 4633330
2013-09-05 18:50:16 +02:00
Lucas BraeschandMarco Costalba 335b57b5ef Prune negative SEE moves also in PV nodes
This patch is actually the sum of two contributions that
have been tested independently:

1) Pruning of negative SEE moves in PV

After 10000 games at 20+0.05
ELO: 5.18 +-7 (95%) LOS: 99.2%
Total: 10000 W: 1952 L: 1803 D: 6245

2) Remove of bestValue > VALUE_MATED_IN_MAX_PLY condition

After 23000 games at 20+0.05
ELO: 1.63 +-4 (95%) LOS: 88.1%
Total: 23000 W: 4232 L: 4124 D: 14644

The whole patch as been re-tested at long TC with positive results:

After 10000 games at 60+0.05
ELO: 4.31 +-7 (95%) LOS: 98.3%
Total: 10000 W: 1765 L: 1641 D: 6594
2013-02-27 08:04:32 +01:00
Lucas BraeschandMarco Costalba 8737b26a23 Remove Threat Extension
Great code simplification: - instead do not futility
prune threat refutations. allows_move() is therefore removed.

4000 games at 50,000 nodes/move:
1085-989-1926 [51.2%] LOS=98.3%

4000 games in 10"+0.1"
756-751-2493 [50.1%] LOS=55.1%

EDIT: I have retested the patch of Lucas in a slightly different form
(without pruning in PvNode) and test mre or less confirms that
60 lines of code are totally unuseful:

After 6195 games at 15"+0.05"
1333 - 1325 - 3537 ELO 0

bench 5140990
2013-01-15 17:03:56 +01:00