Commit Graph
14 Commits
Author SHA1 Message Date
Miguel LahozandStéphane Nicolet 9ab2590963 Shallow depth pruning on NonPV advanced pawn push
Usually advanced pawn pushes are not considered in shallow depth pruning
because it is risky to do so with possible promotions near the horizon.
However, this heuristic is not also beneficial on NonPV nodes since we
can afford to take slightly more risk on less important nodes.

STC:
LLR: 2.95 (-2.94,2.94) [-1.50,4.50]
Total: 54530 W: 11955 L: 11686 D: 30889
http://tests.stockfishchess.org/tests/view/5dc7dda30ebc5902ea57efd0

LTC:
LLR: 2.95 (-2.94,2.94) [0.00,3.50]
Total: 77336 W: 12786 L: 12399 D: 52151
http://tests.stockfishchess.org/tests/view/5dc8050d0ebc5902ea57f491

Closes https://github.com/official-stockfish/Stockfish/pull/2408

Bench: 4422068
2019-11-12 01:36:06 +01:00
Miguel LahozandStephane Nicolet 8bf21a723e Change multi-cut pruning condition
Use comparison of eval with beta to predict potential cutNodes. This
allows multi-cut pruning to also prune possibly mislabeled Pv and NonPv
nodes.

STC:
LLR: 2.95 (-2.94,2.94) [0.50,4.50]
Total: 54305 W: 12302 L: 11867 D: 30136
http://tests.stockfishchess.org/tests/view/5d048ba50ebc5925cf0a15e8

LTC:
LLR: 2.95 (-2.94,2.94) [0.00,3.50]
Total: 189512 W: 32620 L: 31904 D: 124988
http://tests.stockfishchess.org/tests/view/5d04bf740ebc5925cf0a17f0

Normally I would think such changes are risky, specially for PvNodes,
but after trying a few other versions, it seems this version is more
sound than I initially thought.

Aside from this, a small funtional change is made to return
singularBeta instead of beta to be more consistent with the fail-soft
logic used in other parts of search.

=============================

How to continue from there ?

We could try to audit other parts of the search where the "cutNode"
variable is used, and try to use dynamic info based on heuristic
eval rather than on this variable, to check if the idea behind this
patch could also be applied successfuly.

Bench: 3503788
2019-06-20 16:39:22 +02:00
Miguel LahozandStéphane Nicolet 8a0af1004a Remove PvNode template from reduction
This functional simplification removes the PvNode reduction and adjusts
the ttPv lmr condition accordingly. Their definitions only differ by the
inclusions of ttPv. Aside from this, shallow move pruning definition
will be the only other functional difference, but this does not seem to
matter too much.

STC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 58908 W: 12980 L: 12932 D: 32996
http://tests.stockfishchess.org/tests/view/5cd1aaaa0ebc5925cf046c6a

LTC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 20351 W: 3521 L: 3399 D: 13431
http://tests.stockfishchess.org/tests/view/5cd23fa70ebc5925cf047cd2

Bench: 3687854
2019-05-09 18:00:58 +02:00
miguel-landMarco Costalba 5b5687d76e Extend dangerous passed pawn moves (#2089)
Introduce a new search extension when pushing an advanced passed pawn is
also suggested by the first killer move. There have been previous tests
which have similar ideas, mostly about pawn pushes, but it seems to be
overkill to extend too many moves. My idea is to limit the extension to
when a move happens to be noteworthy in some other way as well, such as
in this case, when it is also a killer move.

STC:
LLR: 2.96 (-2.94,2.94) [0.50,4.50]
Total: 19027 W: 4326 L: 4067 D: 10634
http://tests.stockfishchess.org/tests/view/5cac2cde0ebc5925cf00c36d

LTC:
LLR: 2.94 (-2.94,2.94) [0.00,3.50]
Total: 93390 W: 15995 L: 15555 D: 61840
http://tests.stockfishchess.org/tests/view/5cac42270ebc5925cf00c4b9

For future tests, it looks like this will interact heavily with passed
pawn evaluation. It may be good to try more variants of some of the more
promising evaluations tests/tweaks.

Bench: 3666092
2019-04-10 19:35:47 +02:00
Miguel LahozandStéphane Nicolet 9050eac595 Extend discovered checks regardless of SEE
A simple idea, but it makes sense: in current master the search is extended
for checks that are considered somewhat safe, and for for this we use the
static exchange evaluation which only considers the `to_sq` of a move.
This is not reliable for discovered checks, where another piece is giving
the check and is arguably a more dangerous type of check. Thus, if the check
is a discovered check, the result of SEE is not relevant and can be ignored.

STC:
LLR: 2.96 (-2.94,2.94) [0.50,4.50]
Total: 29370 W: 6583 L: 6274 D: 16513
http://tests.stockfishchess.org/tests/view/5c5062950ebc593af5d4d9b5

LTC:
LLR: 2.95 (-2.94,2.94) [0.00,3.50]
Total: 227341 W: 37972 L: 37165 D: 152204
http://tests.stockfishchess.org/tests/view/5c5094fb0ebc593af5d4dc2c

Bench: 3611854
2019-02-01 16:27:21 +01:00
Miguel LahozandStéphane Nicolet 242c566c1a Change pinning logic in Static Exchange Evaluation (SEE)
This changes 2 parts with regards to static exchange evaluation.

Currently, we do not allow pinned pieces to recapture if *all* opponent
pinners are still in their starting squares. This changes that to having
a less strict requirement, checking if *any* pinners are still in their
starting square. This makes our SEE give more respect to the pinning
side with regards to exchanges, which makes sense because it helps our
search explore more tactical options.

Furthermore, we change the logic for saving pinners into our state
variable when computing slider_blockers. We will include double pinners,
where two sliders may be looking at the same blocker, a similar concept
to our mobility calculation for sliders in our evaluation section.
Interestingly, I think SEE is the only place where the pinners bitboard
is actually used, so as far as I know there are no other side effects
to this change.

An example and some insights:

White Bf2, Kg1
Black Qe3, Bc5

The move Qg3 will be given the correct value of 0. (Previously < 0)
The move Qd4 will be incorrectly given a value of 0. (Previously < 0)

It seems the tradeoff in search is worth it. Qd4 will likely be pruned
soon by something like probcut anyway, while Qg3 could help us spot
tactics at an earlier depth.

STC:
LLR: 2.96 (-2.94,2.94) [0.50,4.50]
Total: 62162 W: 13879 L: 13408 D: 34875
http://tests.stockfishchess.org/tests/view/5c4ba1a70ebc593af5d49c55

LTC: (Thanks to @alayant)
LLR: 3.40 (-2.94,2.94) [0.00,3.50]
Total: 140285 W: 23416 L: 22825 D: 94044
http://tests.stockfishchess.org/tests/view/5c4bcfba0ebc593af5d49ea8

Bench: 3937213
2019-01-29 17:32:41 +01:00
Miguel LahozandStéphane Nicolet f69106f7bb Introduce Multi-Cut
This was inspired after reading about
[Multi-Cut](https://www.chessprogramming.org/Multi-Cut).

We now do non-singular cut node pruning. The idea is to prune when we
have a "backup plan" in case our expected fail high node does not fail
high on the ttMove.

For singular extensions, we do a search on all other moves but the
ttMove. If this fails high on our original beta, this means that both
the ttMove, as well as at least one other move was proven to fail high
on a lower depth search. We then assume that one of these moves will
work on a higher depth and prune.

STC:
LLR: 2.96 (-2.94,2.94) [0.50,4.50]
Total: 72952 W: 16104 L: 15583 D: 41265
http://tests.stockfishchess.org/tests/view/5c3119640ebc596a450c0be5

LTC:
LLR: 2.95 (-2.94,2.94) [0.00,3.50]
Total: 27103 W: 4564 L: 4314 D: 18225
http://tests.stockfishchess.org/tests/view/5c3184c00ebc596a450c1662

Bench: 3145487
2019-01-06 16:02:31 +01:00
Miguel LahozandStéphane Nicolet 982fd9c8bc Penalize refuted killers in continuation history
Currently we apply a penalty in continuation history for refuted TT moves.
We can use the same idea to also penalize refuted killer moves in continuation
history.

STC:
http://tests.stockfishchess.org/tests/view/5c00ccbd0ebc5902bcedd768
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 54366 W: 12086 L: 11687 D: 30593

LTC:
http://tests.stockfishchess.org/tests/view/5c0107880ebc5902bceddc9c
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 25457 W: 4302 L: 4078 D: 17077

Bench: 3419069
2018-12-01 11:28:10 +01:00
Miguel LahozandStéphane Nicolet 0370077c37 Simplify evaluation of blockers_for_king
Currently, we have two evaluation terms which account for pinned pieces.
One is for all pinned pieces in kingDanger computation and another for
just pinned pawns in ThreatByRank. We can increase the relevant bonus
for kingDanger calculation and do away with the ThreatByRank, which
seems to just add more complexity.

STC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 113353 W: 24299 L: 24356 D: 64698
http://tests.stockfishchess.org/tests/view/5ba348c20ebc592cf2766e61

LTC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 96458 W: 15514 L: 15511 D: 65433
http://tests.stockfishchess.org/tests/view/5ba398830ebc592cf2767563

At 100k games, I thought it struggles a bit, but some related [0,4]
tests attempting individual tweaks seem to fail:

I tried directly tweaking ThreatByRank:
http://tests.stockfishchess.org/tests/view/5ba3c6300ebc592cf276791c
http://tests.stockfishchess.org/tests/view/5ba3c6190ebc592cf2767917

@Vizveznedec was also recently trying to tweak the same coeffecients
for kingDanger calculation:
http://tests.stockfishchess.org/tests/view/5ba2c7320ebc592cf27664b2
http://tests.stockfishchess.org/tests/view/5ba2c8220ebc592cf27664b8
http://tests.stockfishchess.org/tests/view/5ba2c7880ebc592cf27664b4
http://tests.stockfishchess.org/tests/view/5ba2c7ce0ebc592cf27664b6

Bench: 4648095
2018-10-14 20:15:16 +02:00
Miguel LahozandStéphane Nicolet f1088c9822 Remove Condition For Passed Pawns
Currently, we do not consider pawns passed if there is another pawn of
the same color in front of them. It appears that this condition is not
necessary. The idea is that the doubled pawns are likely to be weak and
one of them will be likely captured anyway. On the other hand, if we do
somehow manage to promote a pawn, then the pawn behind it becomes passed
as well. In any case, the end result is we end up with an extra
potentially passed pawn. The current evaluation for passed pawns already
handles this case by also scaling down this effect.

STC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 28291 W: 6287 L: 6178 D: 15826
http://tests.stockfishchess.org/tests/view/5b6c4b960ebc5902bdb9f256

LTC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 30717 W: 5256 L: 5151 D: 20310
http://tests.stockfishchess.org/tests/view/5b6c82980ebc5902bdb9f863

Bench: 4938285
2018-08-10 06:16:29 +02:00
Miguel LahozandStéphane Nicolet c08e05b494 Increase the mg->eg gradient for the PawnlessFlank malus
Just a change of value to S(19, 84). Also somewhat of a follow up
to the recent tweak in definition of KingFlank.

I tried a lot of other values before this, increasing and decreasing
but with little success, and before giving up I wanted to try tweaking
the middlegame and endgame values in the opposite directions. I guess
this is somewhat lucky.

STC:
LLR: 2.94 (-2.94,2.94) [0.00,4.00]
Total: 67685 W: 15399 L: 14963 D: 37323
http://tests.stockfishchess.org/tests/view/5b5b5ae80ebc5902bdb8e4f8

LTC: (Also thanks to Stephane Nicolet)
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 54635 W: 9505 L: 9172 D: 35958
http://tests.stockfishchess.org/tests/view/5b5b78f20ebc5902bdb8ece5

Closes https://github.com/official-stockfish/Stockfish/pull/1714

Bench: 4883742
2018-07-28 07:34:37 +02:00
Miguel LahozandStéphane Nicolet 313f403733 Tweak KingFlank when king is on edge files
This tweak excludes files D and E from the KingFlank bitboard when our
king is on the A or H files respectively. As far as I can tell, this
affects two things: the calculation for CloseEnemies and PawnlessFlank.
Aside from filtering out slightly less relevant attacks in the flank,
I suspect this helps with king prophylaxis, avoiding attacks and moving
towards the center when the pawns start to come off.

STC
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 56755 W: 12881 L: 12489 D: 31385
http://tests.stockfishchess.org/tests/view/5b58a94c0ebc5902bdb88c72

LTC
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 130205 W: 22536 L: 21957 D: 85712
http://tests.stockfishchess.org/tests/view/5b58b7580ebc5902bdb89029

How to continue: Tweaking the two bonuses mentioned might give some
gain, although as far as I can tell, CloseEnemies is very sensitive to
even small changes.

Closes https://github.com/official-stockfish/Stockfish/pull/1705

Bench: 5026009
2018-07-27 10:38:20 +02:00
Miguel LahozandStéphane Nicolet 41bc0d5660 Remove connectivity.
There seems to be some strange interaction between Overload and Connectivity.
Overload encourages us to not have too many defended and attacked pieces,
as this may expose us to various tactics. This feels somewhat like it is in
conflict with Connectivity, where pieces are defended preemptively.

Here I take the "pick one or the other" approach and just remove connectivity,
while strengthening the effect of Overload to compensate. The reasoning is that
if we defend our pieces preemptively, then it does get attacked, we want to do
something about it so we don't get penalized by Overload. On the other
hand, if it doesn't get attacked, then there's no need to defend it.

STC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 27734 W: 6174 L: 6064 D: 15496
http://tests.stockfishchess.org/tests/view/5b5073bd0ebc5902bdb7ba5c

LTC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 51606 W: 8897 L: 8827 D: 33882
http://tests.stockfishchess.org/tests/view/5b50aa900ebc5902bdb7bf29

Bench: 4658006
2018-07-21 06:56:48 +02:00
Miguel LahozandStéphane Nicolet 3913726d1c Use single value for KingProtector.
After some recent big tuning session, the values for King Protector were
simplified to only be used on minor pieces. This patch tries to further
simplify by just using a single value, since current S(6,5) and S(5,6)
are close to each other. The value S(6,6) ended up passing, although
S(5,5) was also tried and failed STC.

STC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 14261 W: 3288 L: 3151 D: 7822
http://tests.stockfishchess.org/tests/view/5b4ccdf50ebc5902bdb77f65

LTC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 19606 W: 3396 L: 3273 D: 12937
http://tests.stockfishchess.org/tests/view/5b4ce4280ebc5902bdb7803b

Bench: 5448998
2018-07-18 08:44:45 +02:00