Use a recursive std::array with variadic template
parameters to get rid of the last redundacy.
The first template T parameter is the base type of
the array, the W parameter is the weight applied to
the bonuses when we update values with the << operator,
the D parameter limits the range of updates (range is
[-W * D, W * D]), and the last parameters (Size and
Sizes) encode the dimensions of the array.
This allows greater flexibility because we can now tweak
the range [-W * D, W * D] for each table.
Patch removes more lines than what adds and streamlines
the Stats soup in movepick.h
Closes PR#1422 and PR#1421
No functional change.
To compute dicovered check or pinned pieces we use some bitwise
operators that are not really needed because already accounted for
at the caller site.
For instance in evaluation we compute:
pos.pinned_pieces(Us) & s
Where pinned_pieces() is:
st->blockersForKing[c] & pieces(c)
So in this case the & operator with pieces(c) is useless,
given the outer '& s'.
There are many places where we can use the naked blockersForKing[]
instead of the full pinned_pieces() or discovered_check_candidates().
This path is simpler than original and gives around 1% speed up for me.
Also tested for speed by mstembera and snicolet (neutral in both cases).
No functional change.
This is one of the most difficult to understand but also
most important and speed critical functions of SF.
This patch rewrites some part of it to hopefully
make it clearer and drop some redundant variables
in the process.
Same speed than master (or even a bit more).
Thanks to Chris Cain for useful feedback.
No functional change.
Compile with -Werror flag. To make debugging easier
also show compile ourput.
This flag is enabled only in Travis CI, not in the shipped
Makefile becuase we can't test on every possible platform.
And set x86 and x64 platforms for real.
Currently this is broken and the same binary is compiled for all platforms.
This is becuase we use a custom build step. OTH the default
build step seems not compatible with cmake generated *sln file.
No functional change.
Add tests for:
- Positions with move list
- Chess960 positions
Now bench covers almost all cases, only few endgames
are still out of reach (verified with lcov)
It is a non functionality patch, but bench
changed because we added new test positions.
bench: 5479946
Rewrite perft to be placed naturally inside new
bench code. In particular we don't have special
custom code to run perft anymore but perft is
just a new parameter of 'go' command.
So user API is now changed, old style command:
$perft 5
becomes
$go perft 4
No functional change.
First step in improving bench to handle
arbitrary UCI commands so to test many
more code paths.
This first patch just set the new code
structure.
No functional change.
In particular clarify that 'sd'
parameter is used only in !movesToGo
case.
Verified with Ivan's check tool it is
equivalent to original code.
No functional change.
Avoid a couple of redundant rebuilds and compile
with 2 threads since travis gives 2vCPUs.
Also enable -O1 optimization for valgrind and
sanitizers, it should be safe withouth false
positives and it gives a very sensible speed
up, especially with valgrind.
The spee dup allow us to increase testing to
depth 10, useful for thread sanitizer.
No functional change.
Current update formula ensures that the
possible value range is [-32 * D, 32 * D].
So we never overflow if abs(32 * D) < INT16_MAX
Thanks to Joost and mstembera to clarify this.
No functional change.
The trick is to create an ambiguity for the
compiler in case an unwanted conversion to
Move is attempted like in:
ExtMove m1{Move(17),4}, m2{Move(4),17};
std::cout << (m1 < m2) << std::endl; // 1
std::cout << (m1 > m2) << std::endl; // 1(!)
This fixes issue #1204
No functional change.
We use Position::set() to set root position across
threads. But there are some StateInfo fields (previous,
pliesFromNull, capturedPiece) that cannot be deduced
from a fen string, so set() clears them and to not lose
the info we need to backup and later restore setupStates->back().
Note that setupStates is shared by threads but is accessed
in read-only mode.
This fixes regression introduced by df6cb446ea
Tested with 3 threads at STC:
LLR: 2.95 (-2.94,2.94) [-4.00,0.00]
Total: 14436 W: 2304 L: 2196 D: 9936
Bench: 5608839
Some warnings after a run of:
$ clang-tidy-3.8 -checks='modernize-*' *.cpp syzygy/*.cpp -header-filter=.* -- -std=c++11
I have not fixed all suggestions, for instance I still prefer
to declare the type instead of a spread use of 'auto'. I also
perfer good old 'typedef' to the new 'using' form.
I have not fixed some warnings in the last functions of
syzygy code because those are still the original functions
and need to be completely rewritten anyhow.
Thanks to erbsenzaehler for the original idea.
No functional change.
Simplify out low level sync stuff (mutex
and friends) and avoid to use them directly
in many functions.
Also some renaming and better comment while
there.
No functional change.
But this time correctly set Threads.ponder
We avoid using 'limits' for passing pondering
flag because we don't want to have 2 ponder
variables in search scope: Search::Limits.ponder
and Threads.ponder. This would be confusing also
because limits.ponder is set at the beginning of
the search and never changes, instead Threads.ponder
can change value asynchronously during search.
No functional change.
This reverts commit 5410424e3d.
After the commit pondering is broken, so revert for now. I will
resubmit with a proper fix.
The issue is mine, Joost original code is correct.
No functional change.
Better split code that should be run at
startup from code run at ucinewgame. Also
fix several races when 'bench', 'perft' and
'ucinewgame' are sent just after 'bestomve'
from the engine threads are still running.
Also use a specific UI thread instead of
main thread when setting up the Position
object used by UI uci loop. This fixes a
race when sending 'eval' command while searching.
We accept a race on 'setoption' to allow the
GUI to change an option while engine is searching
withouth stalling the pipe. Note that changing an
option while searchingg is anyhow not mandated by
UCI protocol.
No functional change.
For some reason, although game phase is used
only in material, it is computed in Position.
Move computation to material, where it belongs,
and remove the useless call chain.
No functional change.
It is not needed becuase the only case is a real special
one (bench on depth with many threads) and can be easily
rewritten to avoid sharing rootDepth.
Verified with ThreadSanitizer.
No functional change.
Closes#1159
Only one remains (also in tbprobe.cpp), but is bougus.
As a side note, tbprobe.cpp is almost clean, only the last 3
functions probe_wdl(), root_probe() and root_probe_wdl()
are still the original ones and are quite hacky.
Somewhere in the future we will reformat also the last 3
ones. The reason why has not been done before it is because
these functions are really wrong by design and should be
rewritten entirely, not only reformatted.
No functional change.
Closes#1160
The main change of the patch is that now time check
is done only by main thread. In the past, before lazy
SMP, we needed all the threds to check for available
time because main thread could have been blocked on
a split point, now this is no more the case and main
thread can do the job alone, greatly simplifying the logic.
Verified for regression testing on STC with 7 threads:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 11895 W: 1741 L: 1608 D: 8546
No functional change.
Closes#1152
Now we don't need anymore the tricky pointer to
show the failed test. Added some few tests too.
Also small rename in see_ge() while there.
No functional change
Closes#1151
StepAttacks[] is misdesigned, the color dependance is specific
to pawns, and trying to generalise to king and knights, proves
neither useful nor convinient in practice.
So this patch reformats the code with the following changes:
- Use PieceType instead of Piece in attacks_() functions
- Use PseudoAttacks for KING and KNIGHT
- Rename StepAttacks[] into PawnAttacks[]
Original patch and idea from Alain Savard.
No functional change.
Closes#1086
Now taht we correctly value-initialize Thread objects,
we don't need c'tors anymore because tables will be
zero-initialized by the compier when Thread object
is instanced.
Verified that we have no errors with Valgrind.
No functional change.
If not explicitly initialized in a class constructor,
then all data members are default-initialized when
the corresponing struct/class is instanced.
For array and built-in types (int, char, etc..)
default-initialization is a no-op and we need to
explicitly zero them.
No functional change.
The needed Windows API for processor groups could be missed from old Windows
versions, so instead of calling them directly (forcing the linker to resolve
the calls at compile time), try to load them at runtime. To do this we need
first to define the corresponding function pointers.
Also don't interfere with running fishtest on numa hardware with Windows.
Avoid all stockfish one-threaded processes will run on the same node
No functional change.
Under Windows it is not possible for a process to run on more than one
logical processor group. This usually means to be limited to use max 64
cores. To overcome this, some special platform specific API should be
called to set group affinity for each thread. Original code from Texel by
Peter Österlund.
Tested by Jean-Paul Vael on a Xeon E7-8890 v4 with 88 threads and confimed
speed up between 44 and 88 threads is about 30%, as expected.
No functional change.
Rewrite the code in SF style, simplify and
document it.
Code is now much clear and bug free (no mem-leaks and
other small issues) and is also smaller (more than
600 lines of code removed).
All the code has been rewritten but root_probe() and
root_probe_wdl() that are completely misplaced and should
be retired altogheter. For now just leave them in the
original version.
Code is fully and deeply tested for equivalency both in
functionality and in speed with hundreds of games and
test positions and is guaranteed to be 100% equivalent
to the original.
Tested with tb_dbg branch for functional equivalency on
more than 12M positions.
stockfish.exe bench 128 1 16 syzygy.epd
Position: 2016/2016
Total 12121156 Hits 0 hit rate (%) 0
Total time (ms) : 4417851
Nodes searched : 1100151204
Nodes/second : 249024
Tested with 5,000 games match against master, 1 Thread,
128 MB Hash each, tc 40+0.4, which is almost equivalent
to LTC in Fishtest on this machine. 3-, 4- and 5-men syzygy
bases on SSD, 12-moves opening book to emphasize mid- and endgame.
Score of SF-SyzygyC++ vs SF-Master: 633 - 617 - 3750 [0.502] 5000
ELO difference: 1
No functional change.
Restore original behaviour to reset
the counter before a new move search.
Also fixed some warnings and added const
qualifier to a couple of functions, as
suggested by m_stembera.
Thanks to Werner Bergmans for reporting
the regression.
No functional change.
Both Tablebases::filter_root_moves() and
extract_ponder_from_tt(9 were unable to handle
a mate/stalemate position.
Spotted and reported by Dann Corbit.
Added some mate/stalemate positions to bench so
to early catch this regression in the future.
No functional change.
Drops a scalability bottleneck due to memory contention
of a single shared table across threads. The effect starts
to be sensible with a high number of threads. Specifically
we have a small regression with 7 threads both at 60 and
180 seconds TC:
10000 @ 60+0.6 th 7
ELO: -2.46 +-3.2 (95%) LOS: 6.5%
Total: 9896 W: 1037 L: 1107 D: 7752
5000 @ 180+0.6 th 7
ELO: -1.95 +-4.1 (95%) LOS: 17.7%
Total: 5000 W: 444 L: 472 D: 4084
We have a regression because counterMoveHistory table is
quite big and it takes time for a single thread to fill it.
Sharing the table yields to a higher fill rate and better
quality of moves and up to 7 threads the benefits of sharing
more then compensate the loss in speed due to contention.
Interestingly even with a 3X longer TC, so with more time
for the single thread to catch up, the improvment is quite
limited and below noise level. It seems we really need much
longer TC to saturate the table.
When we move to high threads number it's another story:
5000 @ 60+0.6 th 22
ELO: 3.49 +-4.3 (95%) LOS: 94.6%
Total: 4880 W: 490 L: 441 D: 3949
2000 @ 60+0.6 th 32
ELO: 8.34 +-6.9 (95%) LOS: 99.1%
Total: 2000 W: 229 L: 181 D: 1590
As expected the speed-up more than compensates the filling
rate, and we expect that with tournament TC, where single
thread is able to saturate the table, the difference will
be even stronger. For instance for TCEC 9 super-final time
control will be 180 minutes + 15 seconds and this scalability
improvement seems definitely the way to go.
So, summarizing:
GOOD:
Measured big improvement in high core scenario
Suitable for TCEC 9 superfinal (big hardware, very long TC)
Consistent and natural patch that extends to counterMoveHistory
what we already do for remaining history tables, that are all per-thread
Non functional change for the common case of a single core
Very simple (just 6 lines modified, no added ones)
BAD:
Small regression (within 2-3 ELO) with few threads and short TC
bench: 5341477
In case we have installed a not complete set of 6-men tables and
there is 6 piece position on board, but no corresponding
tablebase engine is not using any syzygy at all.
Reported by Jouni Uski, fix by Peter Österlund,
confirmed as a bug by Ronald de Man.
bench: 7591630
This non-functional change patch is a deep work to allow SF to be independent
from the actual value of ONE_PLY (currently set to 1). I have verified SF is
now independent for ONE_PLY values 1, 2, 4, 8, 16, 32 and 256.
This patch gives consistency to search code and enables future work, opening
the door to safely tweaking the ONE_PLY value for any reason.
Verified for no speed regression at STC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 95643 W: 17728 L: 17737 D: 60178
No functional change.
Rewritten in a way to have explicit in the search
the bonus/penalty we apply: hopefully this will lead
to further simplification/fix of current rather messy
stats update code.
No functional change.
Currently root moves are copied to all teh threads
but are DTZ filtered only in main thread at the
beginning of teh search.
This patch moves the TB filtering before the
copy of root moves fixing issue #679https://github.com/official-stockfish/Stockfish/issues/679
No bench change.
In this position: 3K4/8/3k4/8/4p3/4B3/5P2/8 w - - 0 5
Current DTZ probe returns 1 instead of 15
What happens is that the double push f4 is erroneously detected as a win move.
After the push we have:
[D]3K4/8/3k4/8/4pP2/4B3/8/8 b - f3 0 5
And here the code misses the possible ep capture exf3.
The bug is in probe_dtz_no_ep() where is used probe_ab() that is
blind to ep captures so it returns v == 2 (win) for position
3K4/8/3k4/8/4pP2/4B3/8/8 b - f3 0 5
Note that at the caller site the original position did not have any
possible ep capture, so probe_dtz() returns immediately after calling
probe_dtz_no_ep().
The fix is to call the ep-aware probe_wdl() instead of probe_ab()
I have verified that DTZ is correct now and also there are no more
mistmatches compared to the new 'syzygy' branch. Tested on a set of
more than 600 endgame positions, included some tricky ones.
For people interested to redo the test or doing additional tests
please pull branch tb_dbg from https://github.com/mcostalba/Stockfish repo.
bench: 8450534 (bench unaffected because syzygy is not exercized during bench)
Just use _mm_popcnt_u64() that is available
both for MSVC abd Intel compiler.
Verified on MSVC that the produced assembly
has the hardware 'popcnt' instruction.
No functional change.
In this position we should have draw for repetition:
position fen rnbqkbnr/2pppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1 moves g1f3 g8f6 f3g1
go infinite
But latest patch broke it.
Actually we had two(!) very subtle bugs, the first is that Position::set()
clears the passed state and in particular 'previous' member, so
that on passing setupStates, 'previous' pointer was reset.
Second bug is even more subtle: SetupStates was based on std::vector
as container, but when vector grows, std::vector copies all its contents
to a new location invalidating all references to its entries. Because
all StateInfo records are linked by 'previous' pointer, this made pointers
go stale upon adding more element to setupStates. So revert to use a
std::deque that ensures references are preserved when pushing back new
elements.
No functional change.
And passed in do_move(), this ensures maximum efficiency and
speed and at the same time unlimited move numbers.
The draw back is that to handle Position init we need to
reserve a StateInfo inside Position itself and use at
init time and when copying from another Position.
After lazy SMP we don't need anymore this gimmick and we can
get rid of this special case and always pass an external
StateInfo to Position object.
Also rewritten and simplified Position constructors.
Verified it does not regress with a 3 threads SMP test:
ELO: -0.00 +-12.7 (95%) LOS: 50.0%
Total: 1000 W: 173 L: 173 D: 654
No functional change.
Broken after "32-bit/64-bit Makefile fix" commit.
Ubuntu "Precise" 12.04.5 supports multilib only until
g++ 4.6 that is not enough to compile Stockfish.
So move to Ubuntu 14.04.4 LTS (Trusty Tahr)
No functional change.
Use compiler intrinsics when possible to
avoid writing platform specific asm code.
Tested on Windows 7 with MSVC 2013 and mingw 4.8.3 (32 and 64 bit)
and on Linux Mint with g++ 4.8.4 and clang 3.4 (32 and 64 bit).
No functional change
Resolves#609
In case of a very high material score, we can
overflow VALUE_INFINITE.
This patch fixes an assert with:
position fen 7k/QQQQR3/2B5/4KN1Q/3QQ3/8/8/4R3 b - - 0 1
go depth 1
No functional change.
Resolves#546
Make it explicit that those variables are not globals, but
are used only by main thread. I think it is a sensible
clarification because easy move is already tricky enough
and current patch makes the involved actors explicit.
No functional change.
Resolves#537
Also inline defintions of SpaceMask and CenterBindMask.
Verified from assembly that compiler computes the values
at compile time, so it is also theoretical faster.
While there factor out scale factor evaluation.
No functional change.
Instead of creating a running std::thread and
returning, wait in Thread c'tor that the native
thread of execution goes to sleep in idle_loop().
In this way we can simplify how search is started,
because when main thread is idle we are sure also
all other threads will be idle, in any case, even
at thread creation and startup.
After lazy smp went in, we can simpify and rewrite
a lot of logic that is now no more needed. This is
hopefully the final big cleanup.
Tested for no regression at 5+0.1 with 3 threads:
LLR: 2.95 (-2.94,2.94) [-5.00,0.00]
Total: 17411 W: 3248 L: 3198 D: 10965
No functional change.
Now that we don't have anymore TimerThread, there is
no need of this long class hierarchy.
Also assorted reformatting while there.
To verify no regression, passed at STC with 7 threads:
LLR: 2.97 (-2.94,2.94) [-5.00,0.00]
Total: 30990 W: 4945 L: 4942 D: 21103
No functional change.
When we reach the maximum depth, we can finish the
search without a raise of Signals.stop. However, if
we are pondering or in an infinite search, the UCI
protocol states that we shouldn't print the best move
before the GUI sends a "stop" or "ponderhit" command.
It was broken by lazy smp. Fix it by moving the stopping
of the threads after waiting for GUI.
No functional change.
Unfortunately std::condition_variable::wait_for()
is not accurate in general case and the timer thread
can wake up also after tens or even hundreds of
millisecs after time has elapsded. CPU load, process
priorities, number of concurrent threads, even from
other processes, will have effect upon it.
Even official documentation says: "This function may
block for longer than timeout_duration due to scheduling
or resource contention delays."
So retire timer and use a polling scheme based on a
local thread counter that counts search() calls and
a small trick to keep polling frequency constant,
independently from the number of threads.
Tested for no regression at very fast TC 2+0.05 th 7:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 32969 W: 6720 L: 6620 D: 19629
TC 2+0.05 th 1:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 7765 W: 1917 L: 1765 D: 4083
And at STC TC, both single thread
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 15587 W: 3036 L: 2905 D: 9646
And with 7 threads
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 8149 W: 1367 L: 1227 D: 5555
bench: 8639247
The only interesting change is the moving of
stack[MAX_PLY+4] back to its original position
in id_loop (now renamed Thread::search).
No functional change.
Fishtest is a key factor of SF success.
Thanks to Fishtest we have not only greately
improved ELO but, even more important, we
have enabled a kind of joint development and
testing that it is the herat of on open
source project like SF.
Open sourcing is not just about open code, it is
about commuity development. In case of a chess engine
this has never been possible before due to missing
a strong and strict testing environment that allows
many people to contribute in a safe and coordinate way.
Fishtest is a new way of developing chess engines,
something that has never exsisted before.
No functional change.
Add Travis CI support to GitHub repo.
After every push to master, Travis will build
the sources directly from GitHub repo according
to .travis.yml and verify everything is ok.
No functional change.
Fix issues after a run of PVS-STUDIO analyzer.
Mainly false positives but warnings are anyhow
useful to point out not very readable code.
Noteworthy is the memset() one, where PVS prefers ss-2
instead of stack. This is because memeset() could
be optimized away by the compiler when using 'stack',
due to stack being a local variable no more used after
memset. This should normally not happen, but when
it happens it leads to very sublte and difficult
to find bug, so better to be safe than sorry.
No functional change.