Commit Graph
100 Commits
Author SHA1 Message Date
Marco Costalba c1558dde12 Do not update killers in qsearch
It seems totally unuseful because killers are not
used to order the moves in qsearch. Although there
is some functionality change, probably just a small
side effect.

After 5656 games on rc
Mod vs Orig: 1007 - 980 - 3669  ELO +1 (+- 3.7)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-21 06:25:47 +01:00
Marco Costalba 9d1522b24f A king move can never have negative SEE
So there is no need to explicitly check for king moves
when detecting prunable evasions.

Perhaps teoretically a very bit slower (I didn't test),
but it is more clear now what evasions we consider prunable.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-19 13:56:50 +01:00
Marco Costalba 23fd379694 Simplify SEE
Greatly cleanup SEE code and now it is also a bit
faster on gcc, about +0.6%.

Thanks to Mike Whiteley new SEE code that gave me
fresh ideas on how to cleanup this old stuff.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-19 13:41:54 +01:00
Marco Costalba 9ab0e1bb13 Retire NullMoveMargin
A code semplification that could even be a slight increase,
anyhow is a reducing pruning patch, so it is good even
at equal strenght.

After 6342 games
Mod - Orig:  1040 - 974 - 4328  ELO +3 (+- 3.5)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-16 08:22:39 +01:00
Marco Costalba debc815352 We need just one eval margin in search
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-14 18:06:10 +01:00
Marco Costalba dd8a076128 Reintroduce rook contact checks
Were removed when merged from Glaurung 2.2, but without
any test.

Note that weight has been increased from original 2 to 4 and
has been also fixed a bug where in the original version were
considered also diagonal sqaures for the rook, that are
contact squares but not checks.

After 4449 games at 30"+0.1
Mod - Orig:  717 - 649 - 3083  ELO +5 (+- 4.1)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-14 13:48:26 +01:00
Marco Costalba 4350d9e8a6 Fix a warning under icc
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-14 07:56:02 +01:00
Marco Costalba 42ed488987 Retire badCaptures[] array in MovePicker
Use the tail of moves[] array to store bad captures.

No functional change but some move reorder. Verified with old perft.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-13 13:22:00 +01:00
Marco Costalba 4143d00011 Increase QueenContactCheckBonus
And also other check bonuses.

After 4272 games on russian cluster at 30"+0.1
Mod - Orig:  711 - 612 - 2949  ELO +8 (+- 4.2)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-13 00:10:48 +01:00
Marco Costalba 1a2768705a Do not update king tables when we skip king safety
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-12 14:28:07 +01:00
Marco Costalba 5b5b496a6d Array FutilityMarginsMatrix stores Values
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-09-04 14:10:48 +01:00
Marco Costalba 6096ca7a95 Remove get_* prefix from RootMoveList API
And small additional cleanup in RootMoveList.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-30 12:56:12 +01:00
Marco Costalba 427dc2a82c Use only cumulativeNodes in RootMoveList
And rename in nodes now that we have only one.

After the beta-cut off counters removing we can
get rid also of this one.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-30 12:56:04 +01:00
Marco Costalba b177e6dd91 Use evaluation margins also in main search
For now keep FutilityMarginsMatrix[] unchanged, in
future we are going to reduce to compensate for extra
margin.

At this moment it is enough we don't have regressions.

After 9694 games on russian cluster
Mod - Orig 1608 - 1578 - 6508  ELO +1 (+- 2.8)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-28 12:07:15 +01:00
Marco Costalba d9dc9dbd65 Split branches in generate_piece_moves()
Instead of one comparison in while() condition use two,
the first to check if the piece is exsistant and the second
to loop across pieces of that type.

This should help branch prediction in cases we have only
one piece of the same type, for instance for queens, the
first branch is always true and the second is almost always
false.

Increased speed of 0.3-0.5 % on Gcc pgo compiles.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-27 13:28:07 +01:00
Marco Costalba 2a2353aac6 Speed up updateShelter()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-26 18:52:53 +02:00
Marco Costalba 1b4084b4a5 Assorted code style in evaluation.cpp
Renaming, cleanu up, etc.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-26 13:47:38 +01:00
Marco Costalba c7dd9b8d0c Finally remove value from EvalInfo
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-26 13:47:29 +01:00
Marco Costalba 9ee42d83b6 Remove dependency from ei.value in evaluate functions
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-26 13:41:28 +01:00
Marco Costalba 3107e68c03 Remove margin[] from EvalInfo
Directly pass arguments to king evaluation.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-26 13:41:28 +01:00
Marco Costalba d4250c52f0 Remove MaterialInfo* from EvalInfo
Use a local variable instead.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-26 13:41:27 +01:00
Marco Costalba 15d265cc66 Change evaluate() signature
Hide EvalInfo and return just the score and the margin.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-26 13:41:26 +01:00
Marco Costalba fff59319b0 Retire attackedBy[] access functions
Currently are used by evaluation itself and the
whole EvalInfo will be removed from global visibility
by next patch, so no reason to use them.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-26 13:41:26 +01:00
Marco Costalba b196af4dcd Decrypt some magics in bitboards definitions
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-26 13:41:25 +01:00
Marco Costalba eb4858256b We don't need EvalInfo c'tor anymore
We know always get complete info from TT, so this
code is obsolete.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-25 00:20:53 +01:00
Marco Costalba c7a932bc74 Rename ei.kingDanger in ei.margin
It will be more clear when we will go to add stuff
apart from king danger itself.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-24 19:16:03 +01:00
Marco Costalba 00469d1798 Call apply_weight() only once in passed pawns evaluation
First accumulate the bonus for each pawn, then call the
not very fast apply_weight().

Should be no functional change apart from rounding issues.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-24 19:13:13 +01:00
Marco Costalba 17d820e248 Don't need to memset() EvalInfo
Set manually to zero the few fields that are
optionally populated and that's enough.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-24 18:58:51 +01:00
Marco Costalba d73eea3f71 There is no need of storing mobility in EvalInfo
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-24 18:55:40 +01:00
Marco Costalba 74033b004e Refresh comments in evaluate.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-24 18:55:31 +01:00
Marco Costalba 6125966da0 Unify single MobilityBonus[] tables in a big single one
Avoid one address lookup in a very critical time path.

Unified also outpost bonus tables for knights and bishops.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-24 13:34:41 +01:00
Marco Costalba 421867ea2d Retire trapped bishop evaluation
Another 100 lines of dubious and ad-hoc code.

After 7644 games on russian cluster:
Mod - Orig 1285 - 1249 - 5110  ELO +1 (+- 3.2)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-24 13:13:20 +01:00
Marco Costalba e17fa64aec Retire UCI_Chess960 option
We don't need that !

We can infere from starting fen string if we are in
a Chess960 game or not. And note that this is a per-position
property, not an application wide one.

A nice trick is to use a custom manipulator (that is an
enum actually) to keep using the handy operator<<() on the
move when sending to std::cout, yes, I have indulged a
bit here ;-)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-22 16:51:20 +01:00
Marco Costalba 7b721b3663 Prefetch pawn hash key
Plus a bunch of other minor optimizations.

With this power pack we have an increase
of a whopping 1.4%  :-)

...and it took 3 good hours of profiling + hacking to get it out !

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-22 14:04:06 +01:00
Marco Costalba b6ba5f7fe4 Retire unstoppable pawns evaluation
One hundred lines of code should be compensated by an
important ELO increase, otherwise are candidate for removal...

...and is not the case. We are well within error margin, so
remove the code even if we lose a couple of elo points, but
semplification is huge.

After 6494 games on russian cluster
Orig vs Mod 1145 - 1107 - 4242 (-2 ELO)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-22 01:39:31 +01:00
Marco Costalba 73f1179d39 Remove my address from README
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-21 17:21:44 +01:00
Marco Costalba 0363b54358 Retire beta counters stuff
Is now obsoleted by previous patch.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-20 18:33:19 +01:00
Marco Costalba 79a28841f9 Move StartPositionFEN out of the header
It is not needed to have global visibility.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 18:22:48 +01:00
Marco Costalba df4b106716 Move piece values in piece.h / piece.cpp
Where they belong.

Note that array PieceValueMidgame[] and PieceValueEndgame[]
are now declared extern in the header and moved in piece.cpp
so to avoid allocate the array each time the header is
included !

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 18:22:48 +01:00
Marco Costalba a952c6bc6d Retire is_upper_bound() and friend
Directly expand in the few places where is called.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 18:22:47 +01:00
Marco Costalba 391e176274 Retire useless piece_value_midgame() overloads
Directly access the table in the few call places.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 18:22:46 +01:00
Marco Costalba 5bed82cd4e Introduce and use SCORE_ZERO
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 18:22:46 +01:00
Marco Costalba 4419924fcf Do not score PH_QCHECKS
They are picked unsorted anyway, so score is unuseful.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 14:50:02 +01:00
Marco Costalba a5ae7fe260 Disable templetized operators by default
To avoid nasty bugs due to silently overriding of
common operator we enable the templates on a type
by type base using partial template specialization.

No functional change, zero overhead at runtime.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 13:48:41 +01:00
Marco Costalba 94b9c65e09 Introduce enum VALUE_ZERO instead of Value(0)
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 13:48:38 +01:00
Marco Costalba 0e800c527a Use Use templetized operations for Score and Value
Note that in value we leave two specialized functions
to allow adding an integer, we don't want to add this
as a template becasue we want to control implicit
conversions to integer of an enum.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 13:48:37 +01:00
Marco Costalba 13bd0cff0d Use templetized operations for Piece
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 13:48:35 +01:00
Marco Costalba 8e31764c49 Use templetized operations for Square
This is tricky because there are some special
binary fnctions with SquareDelta that we should
leave as they are.

Also note that we needed to add Unary minus template
to fix a comile error in SERIALIZE_MOVES_D macro that was
triggered because now we don't allow conversion to int.

No fuctional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 13:48:33 +01:00
Marco Costalba 4ce08482c3 Use templetized operations for File and Rank
Doing the conversion the compiler is now able to
spot two possible ambiguity calls that now we can
easily fix.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 13:48:30 +01:00
Marco Costalba 80bee85d5f Use templetize enum operations for Depth
Instead of hardcoded ones.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 13:48:28 +01:00
Marco Costalba 4f96f420a3 Store in TT with depth == -OnePly instead of -1
When depth < DEPTH_ZERO we store with the same depth all
the positions, use -OnePly instead of -1 for consistency
with depth arithmetic.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 13:48:26 +01:00
Marco Costalba 4f28e19fc0 (Re)introduce DEPTH_ZERO to replace Depth(0)
No functional changes.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 13:48:24 +01:00
Marco Costalba ea2b8a93eb Retire some unused Depth operator() functions
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 13:48:23 +01:00
Marco Costalba 4aeffc8c9a Rename OnePly in ONE_PLY
Use enum values standard naming policy also for this one.

No fuctional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 13:48:20 +01:00
Marco Costalba cfb52fcd5d Define OnePly as a Depth enum costant
There is no reason to use a variable for this.

Also remove unused DEPTH_ZERO and DEPTH_MAX.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-19 13:48:11 +01:00
Marco Costalba cf4c28ff86 Revert F_90 and F_92
Regression test found the patches to be harmless,
so revert to keep code simpler.

Test1 at 20+0.1: (2500 - 3000) +0 ELO
Test2 at 1+0: (~1000) +2 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-18 10:07:28 +01:00
Marco Costalba 252537fd9c Cleanup and optimize Position::has_mate_threat()
There is a functional change because we now skip
more moves and because do_move() / undo_move() is
well known to be not reversible we end up with a
change in node count, although there is actually
no change but a bit speed up.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-09 12:30:33 +01:00
Marco Costalba f26e0fec64 Usual material.cpp small touches
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-08 13:14:18 +01:00
Marco Costalba e6376d9b8d Rename constants to use *_NONE scheme
To be uniform across the sources. As a nice side effect
I quickly spotted a couple of needed renames:

captured_piece() -> captured_piece_type()
st->capture      -> st->capturedType

Proposed by Ralph and done with QtCreator

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-07 18:56:24 +01:00
Marco Costalba 2170fa18bf Move depth computation out of fail low loop
In root_search() we can compute depth at the beginning
once and for all.

Spotted by Ralph Stoesser.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-06 22:30:50 +01:00
Marco Costalba be540b6dd7 Another push to perft speed
We don't need to generate captures and non
captures in a separate step. This gives another
7% push to perft speed.

yes, I know, it is totally useless :-)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-06 12:10:07 +01:00
Marco Costalba 3a2cd37080 Faster perft
Skip moves scoring and sorting: this more then
doubles the speed !

Verified is correct.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-06 11:15:41 +01:00
Marco Costalba d6904157aa Rename TM in ThreadsMgr
This avoid misunderstandings with new TimeManager
object called TimeMgr.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-03 13:06:56 +01:00
Marco Costalba 5fc98745c3 TimeManager API rename
We can now set member data as private because is no more
directly accessed.

Should be more clear now.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-03 11:49:28 +01:00
Marco Costalba c295599e4a Move time related global variables under TimeManager
Move OptimumSearchTime, MaximumSearchTime and
ExtraSearchTime in TimeManager.

Note that we remove an useless initialization to 0 because
these variables are used only with time management.

Also introduce and use TimeManager::available_time()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-03 11:47:52 +01:00
Marco Costalba dda53e831d Introduce TimeManager class
Firt step in unifying all time management under
a single umbrella. Just introduced the class without
even member data.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-03 11:39:42 +01:00
Marco Costalba 977f6349a9 Small cleanup in search Step.5
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-02 22:09:20 +01:00
Marco Costalba 5aef9186ac Reset bestMove before entering main moves loop
After razoring, IID, null verification and singular
extension searches we have could have a dirty ss->bestMove,
restore to MOVE_NONE before to enter moves loop.

This should avoid to store in TT a stale move when
we fail low.

Tested together with previous patch that is the
one that gives ELO.

After 1152 games at 1+0 on my QUAD
Mod vs Orig +233 =716 -203 (+9 ELO)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-02 22:02:59 +01:00
Marco Costalba cbcc581a86 Use past SE information also for success cases
If singular extension search was succesful in the past then
skip another the SE search and extend of one ply.

Another way to mitigate the cost of SE at the price of
some more spurious extension, but on 90% of cases info
is correct.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-02 18:47:27 +01:00
Marco Costalba fe23c70cf1 Rename MaxSearchTime and AbsoluteMaxSearchTime
Renamed in OptimumSearchTime and MaximumSearchTime,
should be more clear now.

Suggested by Joona.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-02 18:41:55 +01:00
Marco Costalba cf0295f1ad Templetize xxx_time_for_MTG()
Also fixed some warnings under MSVC.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-02 11:55:45 +01:00
Marco Costalba 391cd57b52 Little timeman.cpp massage
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-08-02 11:49:49 +01:00
Marco Costalba 87139d018c Always use ss->bestMove to store ply best move
Instead of ss->currentMove. It is more consistent and
clear to understand.

Remark by Ralph Stoesser.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-31 07:29:29 +01:00
Marco Costalba 9645e8e4e7 Lower SingularExtensionDepth to 7 plies for non-pv
To compensate for the extra work skip singular
searches deemed to fail because excluded node
failed high already in the past.

After 1200 games at 1+0
Mod vs Orig +387 =1274 -339  (+8 ELO)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-30 22:50:03 +01:00
Marco Costalba 935fc09fd4 Two small fixes in passed pawns evaluation
The one in evaluate_passed_pawns() is just a micro
optimization, the other in evaluate_unstoppable_pawns()
is indeed a fix, although almost unmeasurable in real
games.

Bugs report and fixes by Marek Kwiatkowski

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-26 06:10:01 +01:00
Marco Costalba 5ee7dfebf7 Fix KBNK endgame
Broken by recent patch. Also better document what's
happening there.

Verified to restore original behaviour.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-25 21:58:09 +01:00
Marco Costalba 6b6f3c4ca4 Rename EMPTY in NO_PIECE
It is more correct and more in line with enum PieceType

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-25 12:10:22 +01:00
Marco Costalba 14f059072a Introduce enum SquareColor
Square and piece colors are two different things,
so use different types to avoid misunderstandings.

Suggested by Tord.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-25 11:49:58 +01:00
Marco Costalba 9b1d5bd534 Introduce and use same_color_squares()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-25 11:49:32 +01:00
Marco Costalba a84e4b2049 Cleanup Position::print()
And remove not used OUTSIDE enum Piece.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-25 09:57:57 +01:00
Marco Costalba 02882dfe81 Cleanup Position::to_fen()
Less invasive then previous patches, but still a good
enhancement.

Also some indulge on STL algorithms :-)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-24 18:56:07 +01:00
Marco Costalba c2048136ec Last touches to from_fen()
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-24 16:31:12 +01:00
Marco Costalba 839088205e Rewrite Position::from_fen()
Complete rewrite the function and extend compatibility
also to X-FEN notation for Chess960.

We are now able to read standard FEN, Shredder-FEN and X-FEN.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-24 09:43:01 +01:00
Marco Costalba d5520977b9 Retire SearchStack init() and initKillers()
Let be explicit about what this functions do, and
we save some code lines too.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-23 02:42:27 +01:00
Marco Costalba d004ec924d Fix errouneus reset of ss->threatMove
After we set ss->threatMove we could go under a IID step that
resets SearchStack ss and so also ss->threatMove.

When later we use that field in futility pruning we have this
set to MOVE_NONE !

The fix is to use a local variable and add threatMove to SplitPoint
to pass this move to slaves.

Spotted by Ralph Stoesser, fix suggested by Richard Vida.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-23 02:26:57 +01:00
Marco Costalba 5c3aeae566 Revert previous patch
Improvement is easily in error bar and there is
some added complexity making future changes more
difficult.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-22 18:30:18 +01:00
Marco Costalba 26a8b84417 Weight backward-ness of a pawn
Because not all backward pawns are the same ;-) if the
blocking enemy pawn is near then our pawn is more backward
than another whose enemy pawn is far away so that can advance
for some sqaures.

After 2925 games at 30"+0 on my QUAD
Mod vs Orig +602 =1745 -578 +3 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-22 18:15:16 +01:00
Marco Costalba 6f6f59ea6a Move insert_pv() and extract_pv() out of TT class
These functions have little to do with TranspositionTable
class and more with the search and in particular with the PV
handling. So move them where they belong.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-21 12:09:09 +01:00
Marco Costalba e2c0b5f995 Store position static score in TT as soon as possible
So to maximize the possibility to avoid to recalculate it
in the future. A small speed-up of 0.8%

Idea by Ralph Stoesser.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-21 12:08:45 +01:00
Marco Costalba 02f96fcf5e Introduce DEPTH_NONE and use it
Also better fix previous patch.

Suggestions by Joona and Ralph.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-20 19:06:09 +01:00
Marco Costalba 0fb5d7a737 Fix "pass ss->eval to qsearch()" condition
The seocond check is no more needed now and
anyhow is wrong to overwrite a TT entry if
present.

Spotted by Ralph Stoesser.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-19 12:28:33 +01:00
Marco Costalba 201f924d53 Triviality in material.cpp
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-19 12:01:36 +01:00
Marco Costalba 95388a952b Small rewrite of backward pawn test
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-19 07:13:50 +01:00
Marco Costalba 6e06db93fd Fix isolated and backward pawns scoring
It is more clear and also more correct because we
consider enemy pawns only in fornt of us and not just
on our file.

Very small functional change, almost not measurable, but
keep the patch for documenting purposes.

Spotted by Marek Kwiatkowski.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-17 17:32:54 +01:00
Marco Costalba 53bbcb78d5 Triviality in endgame.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-17 14:00:25 +01:00
Marco Costalba b6ab610e2f Remove redundant argument in think()
We don't need to pass side_to_move because we can get
it directly from the position object.

Note that in benchmark we always used to pass '0' and
it was a bug, but with no effect because was used only
in time[] and increment[], set always to 0 for both
colors.

Also additional small cleanup while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-15 17:14:30 +01:00
Marco Costalba a98dee7835 Retire apply_scale_factor() and scale.h
Directly inline in the only occurence.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-15 17:05:23 +01:00
Marco Costalba 3e38e61565 Inline history and gain getters
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-15 16:55:35 +01:00
Marco Costalba bc0c1c8d7b Retire value.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-15 12:16:36 +01:00
Marco Costalba 605b3aedd5 Retire LSN machinery
Now that we use cutechess-cli we can set the auto-resign
parameter that makes LSN less effective.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-14 17:29:36 +01:00