Commit Graph
100 Commits
Author SHA1 Message Date
Marco CostalbaandStéphane Nicolet 571f54b176 Improve Stats definition
Use operator const T&() instead of operator T() to avoid possible
costly hidden copies of non-scalar nested types.

Currently StatsEntry has a single member T, so assuming
sizeof(StatsEntry) == sizeof(T) it happens to work, but it's
better to use the size of the proper entry type in std::fill.
Note that current code works because std::array items are ensured
to be allocated in contiguous memory and there is no padding among
nested arrays. The latter condition does not seem to be strictly
enforced by the standard, so be careful here.

Finally use address-of operator instead of get() to fully hide the
wrapper class StatsEntry at calling sites. For completness add
the arrow operator too and simplify the C++ code a bit more.

Same binary code as previous master under the Clang compiler.

No functional change.
2018-08-01 12:40:12 +02:00
Marco CostalbaandStéphane Nicolet fae57273b2 Small tweaks to recent code changes
As a note, current 2 LMR conditions on stat score
could be simplified in a single line:

r -= ((ss->statScore >= 0) - ((ss-1)->statScore >= 0)) * ONE_PLY;

We keep them splitted in 2 "if" statements because are easier
to (immediately) read.

No functional change.
2018-07-31 11:56:10 +02:00
Marco CostalbaandStéphane Nicolet 4bd24da161 Slight tidy up in endgame machinery
No functional change.
2018-07-22 17:55:41 +02:00
Marco CostalbaandStéphane Nicolet 6413d9b1f9 Further documentation and coding style on TB code
This patch adds some documentation and code cleanup to tablebase code.

It took me some time to understand the relation among the differrent
structs, although I have rewrote them fully in the past. So I wrote
some detailed documentation to avoid the same efforts for future readers.

Also noteworthy is the use a standard hash table implementation with a
more efficient 1D array instead of a 2D array. This reduces the average
lookup steps of 90% (from 343 to 38 in a bench 128 1 16 run) and reduces
also the table from 5K to 4K
entries.

I have tested on 5-men and no functional and no slowdown reported. It
should be verified on 6-men that the new hash does not overflow. It is
enough to run ./stockfish with 6-men available: if it does not assert at
startup it means everything is ok with 6-men too.

EDIT: verified for 6-men tablebase by Jörg Oster. Thanks!

No functional change.
2018-04-12 09:37:18 +02:00
Marco CostalbaandStéphane Nicolet 280022baf7 Fix indentation in movepicker.cpp
Fix indentation in movepicker.cpp and evaluate.cpp. Also move
the PickType enum out of global space.

No functional change
2018-03-27 16:45:12 +02:00
Marco CostalbaandStéphane Nicolet f35e52f030 Merge Stats tables
Use a recursive std::array with variadic template
parameters to get rid of the last redundacy.

The first template T parameter is the base type of
the array, the W parameter is the weight applied to
the bonuses when we update values with the << operator,
the D parameter limits the range of updates (range is
[-W * D, W * D]), and the last parameters (Size and
Sizes) encode the dimensions of the array.

This allows greater flexibility because we can now tweak
the range [-W * D, W * D] for each table.

Patch removes more lines than what adds and streamlines
the Stats soup in movepick.h

Closes PR#1422 and PR#1421

No functional change.
2018-03-03 11:35:33 +01:00
Marco CostalbaandStéphane Nicolet ad2a0e356e Speedup and simplify pinners and blockers
To compute dicovered check or pinned pieces we use some bitwise
operators that are not really needed because already accounted for
at the caller site.

For instance in evaluation we compute:

     pos.pinned_pieces(Us) & s

Where pinned_pieces() is:

     st->blockersForKing[c] & pieces(c)

So in this case the & operator with pieces(c) is useless,
given the outer '& s'.

There are many places where we can use the naked blockersForKing[]
instead of the full pinned_pieces() or discovered_check_candidates().

This path is simpler than original and gives around 1% speed up for me.
Also tested for speed by mstembera and snicolet (neutral in both cases).

No functional change.
2018-02-27 01:19:06 +01:00
Marco CostalbaandStéphane Nicolet a09eee5798 Reformat SEE to better document the function
This is one of the most difficult to understand but also
most important and speed critical functions of SF.

This patch rewrites some part of it to hopefully
make it clearer and drop some redundant variables
in the process.

Same speed than master (or even a bit more).

Thanks to Chris Cain for useful feedback.

No functional change.
2018-02-23 22:02:44 +01:00
Marco CostalbaandStéphane Nicolet 67f5f54a29 Code style in evaluate.cpp
Passed STC
LLR: 2.95 (-2.94,2.94) [-4.00,0.00]
Total: 75666 W: 16482 L: 16616 D: 42568
http://tests.stockfishchess.org/tests/view/5a8953af0ebc590297cc83ab

No functional change.
2018-02-20 17:11:18 +01:00
Marco CostalbaandStéphane Nicolet 4c57cf0ead Code style fixes in search.cpp
Some code style triviality.

No functional change.
2018-02-12 22:58:25 +01:00
Marco CostalbaandStéphane Nicolet baab8be324 Update travis CI to g++7
Use newer g++ 7 instead of 6 in travis CI tests.

No functional change.
2018-02-12 22:42:39 +01:00
Marco Costalba 04eb87fd08 Travis CI: Make all warnings into errors
Compile with -Werror flag. To make debugging easier
also show compile ourput.

This flag is enabled only in Travis CI, not in the shipped
Makefile becuase we can't test on every possible platform.
2017-09-05 10:40:34 +02:00
Marco Costalba 3fd7e37868 Fix a warning with MSVC
warning C4244: '*=': conversion from 'double' to 'int', possible loss of data

No functional change.
2017-09-01 20:23:31 +02:00
Marco Costalba a2b8f91cfa Appveyor: do a Debug and Release build
And set x86 and x64 platforms for real.

Currently this is broken and the same binary is compiled for all platforms.

This is becuase we use a custom build step. OTH the default
build step seems not compatible with cmake generated *sln file.

No functional change.
2017-08-26 11:50:27 +02:00
Marco Costalba 5ea327d924 Improve appeyor build
Check bench number and do not
hard-code *.cpp file names.

No functional change.
2017-08-20 19:22:11 +02:00
Marco Costalba 7aa7dfd4df Fix some Clang warnings
Found by Clang in extra verbose mode :-)

No functional change.
2017-08-19 14:32:31 +02:00
Marco Costalba fa5b0936ee Wide bench coverage
Add tests for:

- Positions with move list
- Chess960 positions

Now bench covers almost all cases, only few endgames
are still out of reach (verified with lcov)

It is a non functionality patch, but bench
changed because we added new test positions.

bench: 5479946
2017-08-19 13:58:12 +02:00
Marco Costalba 45e254a0a0 Restore perft
Rewrite perft to be placed naturally inside new
bench code. In particular we don't have special
custom code to run perft anymore but perft is
just a new parameter of 'go' command.

So user API is now changed, old style command:

$perft 5

becomes

$go perft 4

No functional change.
2017-08-18 09:04:38 -07:00
Marco Costalba 444d99b6d2 Rewrite benchmark
First step in improving bench to handle
arbitrary UCI commands so to test many
more code paths.

This first patch just set the new code
structure.

No functional change.
2017-08-18 09:04:38 -07:00
Marco Costalba e10255339f Reformat time manager code
In particular clarify that 'sd'
parameter is used only in !movesToGo
case.

Verified with Ivan's check tool it is
equivalent to original code.

No functional change.
2017-08-18 08:54:38 -07:00
Marco Costalba 4d511512d2 Speed up Trevis CI
Avoid a couple of redundant rebuilds and compile
with 2 threads since travis gives 2vCPUs.

Also enable -O1 optimization for valgrind and
sanitizers, it should be safe withouth false
positives and it gives a very sensible speed
up, especially with valgrind.

The spee dup allow us to increase testing to
depth 10, useful for thread sanitizer.

No functional change.
2017-08-18 03:07:41 -07:00
Marco Costalba 9c35b9365d Clarify stats range
Current update formula ensures that the
possible value range is [-32 * D, 32 * D].

So we never overflow if abs(32 * D) < INT16_MAX

Thanks to Joost and mstembera to clarify this.

No functional change.
2017-08-18 02:02:35 -07:00
Marco Costalba d482e3a890 Fix involuntary conversions of ExtMove to Move
The trick is to create an ambiguity for the
compiler in case an unwanted conversion to
Move is attempted like in:

    ExtMove m1{Move(17),4}, m2{Move(4),17};

    std::cout << (m1 < m2) << std::endl; // 1
    std::cout << (m1 > m2) << std::endl; // 1(!)

This fixes issue #1204

No functional change.
2017-08-17 02:04:00 -07:00
Marco Costalba 9001f55147 Unify stats update()
Now that is a bit bigger makes sense to
unify some duplicated code.

No functional change.
2017-08-17 01:52:26 -07:00
Marco Costalba 232c50fed0 Fix incorrect StateInfo
We use Position::set() to set root position across
threads. But there are some StateInfo fields (previous,
pliesFromNull, capturedPiece) that cannot be deduced
from a fen string, so set() clears them and to not lose
the info we need to backup and later restore setupStates->back().
Note that setupStates is shared by threads but is accessed
in read-only mode.

This fixes regression introduced by df6cb446ea

Tested with 3 threads at STC:
LLR: 2.95 (-2.94,2.94) [-4.00,0.00]
Total: 14436 W: 2304 L: 2196 D: 9936

Bench: 5608839
2017-08-14 23:01:58 -07:00
Marco Costalba c3e964f35e Run clang-tidy 'modernize'
Some warnings after a run of:

$ clang-tidy-3.8 -checks='modernize-*' *.cpp syzygy/*.cpp -header-filter=.* -- -std=c++11

I have not fixed all suggestions, for instance I still prefer
to declare the type instead of a spread use of 'auto'. I also
perfer good old 'typedef' to the new 'using' form.

I have not fixed some warnings in the last functions of
syzygy code because those are still the original functions
and need to be completely rewritten anyhow.

Thanks to erbsenzaehler for the original idea.

No functional change.
2017-08-13 05:46:21 -07:00
Marco Costalba df6cb446ea Thread code reformat
Simplify out low level sync stuff (mutex
and friends) and avoid to use them directly
in many functions.

Also some renaming and better comment while
there.

No functional change.
2017-08-13 04:41:59 -07:00
Marco Costalba bdeda52efd Retire States global variable
And other small touches in uci.cpp

No functional change.
2017-08-12 23:54:48 -07:00
Marco Costalba 66c5eaebd8 Re-apply the fix for Limits::ponder race
But this time correctly set Threads.ponder

We avoid using 'limits' for passing pondering
flag because we don't want to have 2 ponder
variables in search scope: Search::Limits.ponder
and Threads.ponder. This would be confusing also
because limits.ponder is set at the beginning of
the search and never changes, instead Threads.ponder
can change value asynchronously during search.

No functional change.
2017-08-10 12:47:31 -07:00
Marco Costalba 44236f4ed9 Revert "Fix a race on Limits::ponder"
This reverts commit 5410424e3d.

After the commit pondering is broken, so revert for now. I will
resubmit with a proper fix.

The issue is mine, Joost original code is correct.

No functional change.
2017-08-10 10:59:38 -07:00
Marco Costalba 750dfa0521 Fix some races and clarify the code
Better split code that should be run at
startup from code run at ucinewgame. Also
fix several races when 'bench', 'perft' and
'ucinewgame' are sent just after 'bestomve'
from the engine threads are still running.

Also use a specific UI thread instead of
main thread when setting up the Position
object used by UI uci loop. This fixes a
race when sending 'eval' command while searching.

We accept a race on 'setoption' to allow the
GUI to change an option while engine is searching
withouth stalling the pipe. Note that changing an
option while searchingg is anyhow not mandated by
UCI protocol.

No functional change.
2017-08-10 10:19:56 -07:00
Marco Costalba e551afbab7 Move game_phase() to material.cpp
For some reason, although game phase is used
only in material, it is computed in Position.

Move computation to material, where it belongs,
and remove the useless call chain.

No functional change.
2017-07-15 07:28:38 +02:00
Marco CostalbaandJoona Kiiski 802fca6fdd Don't uselessy share rootDepth
It is not needed becuase the only case is a real special
one (bench on depth with many threads) and can be easily
rewritten to avoid sharing rootDepth.

Verified with ThreadSanitizer.

No functional change.

Closes #1159
2017-07-02 22:06:47 -07:00
Marco CostalbaandJoona Kiiski 01b6cdb76b Fix some warnings with clang static analyzer
Only one remains (also in tbprobe.cpp), but is bougus.

As a side note, tbprobe.cpp is almost clean, only the last 3
functions probe_wdl(), root_probe() and root_probe_wdl()
are still the original ones and are quite hacky.

Somewhere in the future we will reformat also the last 3
ones. The reason why has not been done before it is because
these functions are really wrong by design and should be
rewritten entirely, not only reformatted.

No functional change.

Closes #1160
2017-07-02 22:02:11 -07:00
Marco CostalbaandJoona Kiiski c0cb713a00 Indentation fix in index()
No functional change.

Closes #1158
2017-07-02 22:00:29 -07:00
Marco CostalbaandJoona Kiiski 05513a6641 Only main thread checks time
The main change of the patch is that now time check
is done only by main thread. In the past, before lazy
SMP, we needed all the threds to check for available
time because main thread could have been blocked on
a split point, now this is no more the case and main
thread can do the job alone, greatly simplifying the logic.

Verified for regression testing on STC with 7 threads:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 11895 W: 1741 L: 1608 D: 8546

No functional change.

Closes #1152
2017-06-28 17:03:35 -07:00
Marco CostalbaandJoona Kiiski fa1e3427bd Simplify pos_is_ok()
Now we don't need anymore the tricky pointer to
show the failed test. Added some few tests too.

Also small rename in see_ge() while there.

No functional change

Closes #1151
2017-06-28 16:54:59 -07:00
Marco CostalbaandJoona Kiiski 27ba611a3d Better naming in endgame code
And small clean-up of magic bitboards code.

No functional change.

Closes #1138
2017-06-16 19:33:44 -07:00
Marco Costalba 0c1f119069 Default argument for see_ge()
No functional change.

Closes #1111
2017-05-10 18:20:45 +02:00
Marco CostalbaandJoona Kiiski 25296547d0 Move Pieces[] out of global visibility
It is an helper array used only in position.cpp

Also small code tidy up while there.

No functional change.

Closes #1106
2017-05-07 20:20:02 -07:00
Marco CostalbaandJoona Kiiski e06a117d5e Retire the misdesigned StepAttacks[] array.
StepAttacks[] is misdesigned, the color dependance is specific
to pawns, and trying to generalise to king and knights, proves
neither useful nor convinient in practice.

So this patch reformats the code with the following changes:

- Use PieceType instead of Piece in attacks_() functions

- Use PseudoAttacks for KING and KNIGHT

- Rename StepAttacks[] into PawnAttacks[]

Original patch and idea from Alain Savard.

No functional change.

Closes #1086
2017-04-28 20:33:30 -07:00
Marco Costalba b48439e906 Assorted code style issues
I have removed the check for

 pieceCount[PAWN] > FILE_NB

because totally useless.

No functional change.
2017-04-24 09:49:44 +02:00
Marco CostalbaandJoona Kiiski a6d6a2c2fa Assorted code style fixes
No functional change

Closes #1029
2017-03-14 21:02:21 -07:00
Marco Costalba 394e9cd892 Trevis CI: use commit bench number as a reference
No functional change.
2017-01-09 12:51:28 +01:00
Marco Costalba 3ab3e55bb5 Drop Stats c'tors
Now taht we correctly value-initialize Thread objects,
we don't need c'tors anymore because tables will be
zero-initialized by the compier when Thread object
is instanced.

Verified that we have no errors with Valgrind.

No functional change.
2017-01-07 10:14:39 +01:00
Marco Costalba fe99de20ff Correct zero-init of Thread data members
If not explicitly initialized in a class constructor,
then all data members are default-initialized when
the corresponing struct/class is instanced.

For array and built-in types (int, char, etc..)
default-initialization is a no-op and we need to
explicitly zero them.

No functional change.
2017-01-05 08:50:17 +01:00
Marco Costalba ec83e8a72c Fix regression: print const position
Fix a regression introduced with new TB code.

No functional change.
2016-11-27 09:11:56 +01:00
Marco Costalba 2ec626ddae Fix compile under Windows XP
The needed Windows API for processor groups could be missed from old Windows
versions, so instead of calling them directly (forcing the linker to resolve
the calls at compile time), try to load them at runtime. To do this we need
first to define the corresponding function pointers.

Also don't interfere with running fishtest on numa hardware with Windows.
Avoid all stockfish one-threaded processes will run on the same node

No functional change.
2016-11-26 07:04:17 +01:00
Marco Costalba 0d9a9f5e98 Handle Windows Processors Groups
Under Windows it is not possible for a process to run on more than one
logical processor group. This usually means to be limited to use max 64
cores. To overcome this, some special platform specific API should be
called to set group affinity for each thread. Original code from Texel by
Peter Österlund.

Tested by Jean-Paul Vael on a Xeon E7-8890 v4 with 88 threads and confimed
speed up between 44 and 88 threads is about 30%, as expected.

No functional change.
2016-11-22 07:56:04 +01:00
Marco Costalba 18df1698f4 Fix compile error from previous patch
Due to different types on some platforms.

No functional change.
2016-11-19 09:35:57 +01:00
Marco Costalba e4659693de Fix a warning with debug=no
Warning in TB code due to unused variable.

Verified same bench with TB code enabled.

No functional change.
2016-11-06 09:45:25 +01:00
Marco Costalba 0d669be76c Restore development version
No functional change.
2016-11-05 09:32:39 +01:00
Marco Costalba 23f384cac3 Add explicit braces and fix a warning
Warning under both gcc and clang.

No functional change.
2016-11-05 09:29:22 +01:00
Marco Costalba c0bb041539 Rewrite syzygy in C++
Rewrite the code in SF style, simplify and
document it.

Code is now much clear and bug free (no mem-leaks and
other small issues) and is also smaller (more than
600 lines of code removed).

All the code has been rewritten but root_probe() and
root_probe_wdl() that are completely misplaced and should
be retired altogheter. For now just leave them in the
original version.

Code is fully and deeply tested for equivalency both in
functionality and in speed with hundreds of games and
test positions and is guaranteed to be 100% equivalent
to the original.

Tested with tb_dbg branch for functional equivalency on
more than 12M positions.

stockfish.exe bench 128 1 16 syzygy.epd

Position: 2016/2016
Total 12121156 Hits 0 hit rate (%) 0
Total time (ms) : 4417851
Nodes searched : 1100151204
Nodes/second : 249024

Tested with 5,000 games match against master, 1 Thread,
128 MB Hash each, tc 40+0.4, which is almost equivalent
to LTC in Fishtest on this machine. 3-, 4- and 5-men syzygy
bases on SSD, 12-moves opening book to emphasize mid- and endgame.

Score of SF-SyzygyC++ vs SF-Master: 633 - 617 - 3750  [0.502] 5000
ELO difference: 1

No functional change.
2016-11-05 07:55:08 +01:00
Marco Costalba 369eff437c Stockfish 8
Bench: 5926706

No functional change
2016-11-01 10:19:17 +01:00
Marco Costalba e18321f55a Correcty resey TB hit counter
Restore original behaviour to reset
the counter before a new move search.

Also fixed some warnings and added const
qualifier to a couple of functions, as
suggested by m_stembera.

Thanks to Werner Bergmans for reporting
the regression.

No functional change.
2016-10-22 08:22:13 +02:00
Marco Costalba e1f600f186 Revert "Fixes for ARM compilation"
This reverts commit a3fe80c36a.

Break compilation on mingw for me.
2016-10-13 08:36:30 +02:00
Marco Costalba fdf3a51c68 AppVeyor: run bench after build
And show resulting bench signature.

The run is very slow becuase optimizations
are all disabled by default /Od /RTC1

No functional change.
2016-10-10 21:00:59 +02:00
Marco Costalba e61f7b1e6d Add AppVeyor integration
It is like Trevis CI but for Windows platform.

Currently just compile builds, wthouth benching
the resulting executable.

No functional change.
2016-10-10 16:29:29 +02:00
Marco Costalba eccccba0ce Remove useless razoring condition
Condition is always true! For any value of the
array index! Even an out of bound array, like
razor_margin[120]!!!!

No functional change.
2016-09-29 15:24:36 +02:00
Marco Costalba 8662bdfa12 Fix crash when passing a mate/stalemate position
Both Tablebases::filter_root_moves() and
extract_ponder_from_tt(9 were unable to handle
a mate/stalemate position.

Spotted and reported by Dann Corbit.

Added some mate/stalemate positions to bench so
to early catch this regression in the future.

No functional change.
2016-09-24 07:37:52 +02:00
Marco Costalba 92f01aa2bd Fix a warning with MSVC
warning C4706: assignment within conditional expression

No functional change.
2016-09-17 10:14:28 +02:00
Marco Costalba 057d710fc2 Fix indentation in struct FromToStats
And other little trivial stuff.

No functional change.
2016-09-17 09:51:20 +02:00
Marco Costalba 5c58d1f5cb Use per-thread counterMoveHistory
Drops a scalability bottleneck due to memory contention
of a single shared table across threads. The effect starts
to be sensible with a high number of threads. Specifically
we have a small regression with 7 threads both at 60 and
180 seconds TC:

10000 @ 60+0.6 th 7
ELO: -2.46 +-3.2 (95%) LOS: 6.5%
Total: 9896 W: 1037 L: 1107 D: 7752

5000 @ 180+0.6 th 7
ELO: -1.95 +-4.1 (95%) LOS: 17.7%
Total: 5000 W: 444 L: 472 D: 4084

We have a regression because counterMoveHistory table is
quite big and it takes time for a single thread to fill it.
Sharing the table yields to a higher fill rate and better
quality of moves and up to 7 threads the benefits of sharing
more then compensate the loss in speed due to contention.
Interestingly even with a 3X longer TC, so with more time
for the single thread to catch up, the improvment is quite
limited and below noise level. It seems we really need much
longer TC to saturate the table.

When we move to high threads number it's another story:

5000 @ 60+0.6 th 22
ELO: 3.49 +-4.3 (95%) LOS: 94.6%
Total: 4880 W: 490 L: 441 D: 3949

2000 @ 60+0.6 th 32
ELO: 8.34 +-6.9 (95%) LOS: 99.1%
Total: 2000 W: 229 L: 181 D: 1590

As expected the speed-up more than compensates the filling
rate, and we expect that with tournament TC, where single
thread is able to saturate the table, the difference will
be even stronger. For instance for TCEC 9 super-final time
control will be 180 minutes + 15 seconds and this scalability
improvement seems definitely the way to go.

So, summarizing:

GOOD:

Measured big improvement in high core scenario

Suitable for TCEC 9 superfinal (big hardware, very long TC)

Consistent and natural patch that extends to counterMoveHistory
what we already do for remaining history tables, that are all per-thread

Non functional change for the common case of a single core

Very simple (just 6 lines modified, no added ones)

BAD:

Small regression (within 2-3 ELO) with few threads and short TC

bench: 5341477
2016-09-16 08:15:07 +02:00
Marco Costalba b96dd754ed Renaming in MovePicker
Rename stages and simplify a bit the code.

No functional change.
2016-09-15 09:07:49 +02:00
Marco Costalba 01ee509a5c Retire MovePicker::see_sign()
No more used after last patch.

No functional change.
2016-09-14 15:43:56 +02:00
Marco Costalba 602d7fbb07 Use Movepick SEE value in search
This halves the calls to the costly pos.see_sign(),
speed up is about 1-1.3%

Non functional change.
2016-09-09 17:11:54 +02:00
Marco Costalba d909d10f33 Refactor previous patch
No functional change.
2016-09-08 06:02:42 +02:00
Marco Costalba e340ce221c Syntactic sugar to loop across pieces
Also add some comments to the new operator~(Piece).

No functional change.
2016-09-04 15:33:17 +02:00
Marco Costalba c5828c4eba Fix syzygy with partial TB
In case we have installed a not complete set of 6-men tables and
there is 6 piece position on board, but no corresponding
tablebase engine is not using any syzygy at all.

Reported by Jouni Uski, fix by Peter Österlund,
confirmed as a bug by Ronald de Man.

bench: 7591630
2016-09-03 08:21:05 +02:00
Marco Costalba 1ee2838214 Retire CheckInfo
Move its content directly under StateInfo.

Verified for no speed regression.

No functional change.
2016-08-28 08:08:13 +02:00
Marco Costalba 0b944c7186 Silence some warnings with MSVC 2013
No functional change.
2016-08-27 12:16:13 +02:00
Marco Costalba 4c5cbb1b14 Make engine ONE_PLY value independent
This non-functional change patch is a deep work to allow SF to be independent
from the actual value of ONE_PLY (currently set to 1). I have verified SF is
now independent for ONE_PLY values 1, 2, 4, 8, 16, 32 and 256.

This patch gives consistency to search code and enables future work, opening
the door to safely tweaking the ONE_PLY value for any reason.

Verified for no speed regression at STC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 95643 W: 17728 L: 17737 D: 60178

No functional change.
2016-08-27 09:12:25 +02:00
Marco Costalba 3e739f883f Reformat stats update
Rewritten in a way to have explicit in the search
the bonus/penalty we apply: hopefully this will lead
to further simplification/fix of current rather messy
stats update code.

No functional change.
2016-08-25 09:51:50 +02:00
Marco Costalba e3af492142 Remove a stale assignment
No more used after previous patch.

Spotted by Jekaa .

No functional change.
2016-08-18 10:40:56 +02:00
Marco Costalba 190d2ea4bc Restore standard passed pawn definition
Use the usual and accepted passed pawn semantic
instead of a non-standard one and remove a FIXME.

STC (http://tests.stockfishchess.org/tests/view/576401350ebc5972faa1608d):
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 29646 W: 5663 L: 5557 D: 18426

LTC (http://tests.stockfishchess.org/tests/view/5764e4e90ebc5972faa160c3):
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 40224 W: 5578 L: 5484 D: 29162

bench: 7543902
2016-06-25 11:46:17 +02:00
Marco Costalba ca14345ba2 Filter root moves filter before copy to threads
Currently root moves are copied to all teh threads
but are DTZ filtered only in main thread at the
beginning of teh search.

This patch moves the TB filtering before the
copy of root moves fixing issue #679

https://github.com/official-stockfish/Stockfish/issues/679

No bench change.
2016-06-11 09:24:40 +02:00
Marco Costalba 6e2ca97d93 Fix syzygy DTZ bug
In this position: 3K4/8/3k4/8/4p3/4B3/5P2/8 w - - 0 5

Current DTZ probe returns 1 instead of 15

What happens is that the double push f4 is erroneously detected as a win move.

After the push we have:

[D]3K4/8/3k4/8/4pP2/4B3/8/8 b - f3 0 5

And here the code misses the possible ep capture exf3.

The bug is in probe_dtz_no_ep() where is used probe_ab() that is
blind to ep captures so it returns v == 2 (win) for position

3K4/8/3k4/8/4pP2/4B3/8/8 b - f3 0 5

Note that at the caller site the original position did not have any
possible ep capture, so probe_dtz() returns immediately after calling
probe_dtz_no_ep().

The fix is to call the ep-aware probe_wdl() instead of probe_ab()

I have verified that DTZ is correct now and also there are no more
mistmatches compared to the new 'syzygy' branch. Tested on a set of
more than 600 endgame positions, included some tricky ones.

For people interested to redo the test or doing additional tests
please pull branch tb_dbg from https://github.com/mcostalba/Stockfish repo.

bench: 8450534 (bench unaffected because syzygy is not exercized during bench)
2016-06-07 15:06:26 +02:00
Marco Costalba 5e4cd3fc0d Retire __popcnt64 intrinsic
Just use _mm_popcnt_u64() that is available
both for MSVC abd Intel compiler.

Verified on MSVC that the produced assembly
has the hardware 'popcnt' instruction.

No functional change.
2016-05-05 09:09:07 +02:00
Marco Costalba 3487eb9f9e Fix a warning with MSVC
Introduced by 2dd24dc4e6 ("Use popcount intrinsic with Intel")

No functional change.
2016-05-01 15:10:33 +02:00
Marco Costalba 94e41274bb Fix incorrect draw detection
In this position we should have draw for repetition:

position fen rnbqkbnr/2pppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1 moves g1f3 g8f6 f3g1
go infinite

But latest patch broke it.

Actually we had two(!) very subtle bugs, the first is that Position::set()
clears the passed state and in particular 'previous' member, so
that on passing setupStates, 'previous' pointer was reset.

Second bug is even more subtle: SetupStates was based on std::vector
as container, but when vector grows, std::vector copies all its contents
to a new location invalidating all references to its entries. Because
all StateInfo records are linked by 'previous' pointer, this made pointers
go stale upon adding more element to setupStates. So revert to use a
std::deque that ensures references are preserved when pushing back new
elements.

No functional change.
2016-04-18 00:13:16 +02:00
Marco Costalba 7eaea3848c StateInfo is usually allocated on the stack by search()
And passed in do_move(), this ensures maximum efficiency and
speed and at the same time unlimited move numbers.

The draw back is that to handle Position init we need to
reserve a StateInfo inside Position itself and use at
init time and when copying from another Position.

After lazy SMP we don't need anymore this gimmick and we can
get rid of this special case and always pass an external
StateInfo to Position object.

Also rewritten and simplified Position constructors.

Verified it does not regress with a 3 threads SMP test:
ELO: -0.00 +-12.7 (95%) LOS: 50.0%
Total: 1000 W: 173 L: 173 D: 654

No functional change.
2016-04-17 08:29:33 +02:00
Marco Costalba d30994ecd5 Hide global visibility when not needed
Also move PieceValue definition in psqt.cpp,
where it is initialized.

Fix a warning in popcount16() with Intel compiler

No functional change.
2016-04-09 10:42:04 +02:00
Marco Costalba bd04f9a0f1 Fix Travis Cl
Broken after "32-bit/64-bit Makefile fix" commit.

Ubuntu "Precise" 12.04.5 supports multilib only until
g++ 4.6 that is not enough to compile Stockfish.

So move to Ubuntu 14.04.4 LTS (Trusty Tahr)

No functional change.
2016-04-09 09:35:19 +02:00
Marco CostalbaandJoona Kiiski db4b0d8b7d Rewrite bsfq management
Use compiler intrinsics when possible to
avoid writing platform specific asm code.

Tested on Windows 7 with MSVC 2013 and mingw 4.8.3 (32 and 64 bit)
and on Linux Mint with g++ 4.8.4 and clang 3.4 (32 and 64 bit).

No functional change

Resolves #609
2016-03-28 15:46:55 +01:00
Marco CostalbaandJoona Kiiski 647402ff79 Assorted cleanup of latest commits
No functional change.

Resolves #601
2016-03-14 20:42:44 -07:00
Marco CostalbaandJoona Kiiski 4f6aa15228 Document HalfDensityMap
No functional change.

Resolves #584
2016-02-07 20:54:25 +00:00
Marco Costalba 356147d99a Rewrite time formula
Time management is really too complex, our aim is
to simplify it, but for time being at least rewrite
in an understandable way.

No functional change.
2016-01-18 17:12:18 +01:00
Marco CostalbaandJoona Kiiski 9742fb10fd Update Copyright year
No functional change.

Resolves #554
2016-01-01 10:17:36 +00:00
Marco CostalbaandJoona Kiiski 3e4fed3a91 Fix assert with very high score position
In case of a very high material score, we can
overflow VALUE_INFINITE.

This patch fixes an assert with:

position fen 7k/QQQQR3/2B5/4KN1Q/3QQ3/8/8/4R3 b - - 0 1
go depth 1

No functional change.

Resolves #546
2015-12-30 11:16:48 +00:00
Marco CostalbaandJoona Kiiski 1b5b900a29 Move some globals into main thread scope
Make it explicit that those variables are not globals, but
are used only by main thread. I think it is a sensible
clarification because easy move is already tricky enough
and current patch makes the involved actors explicit.

No functional change.

Resolves #537
2015-12-27 19:29:16 +00:00
Marco Costalba 90f5937373 Revert "Fix compiling of 32 bit binary on 64-bit Windows"
This reverts commit 1e8836d921

Broken compile on mingw under Windows:

Config:
debug: 'yes'
optimize: 'yes'
arch: 'i386'
bits: '32'
prefetch: 'yes'
bsfq: 'no'
popcnt: 'no'
sse: 'yes'
pext: 'no'

Flags:
CXX: i686-w64-mingw32-c++
CXXFLAGS: -Wall -Wcast-qual -fno-exceptions -fno-rtti -std=c++11  -Wextra -Wshadow -g -O3 -msse
LDFLAGS:  -static

Testing config sanity. If this fails, try 'make help' ...

mingw32-make[1]: Leaving directory 'C:/stockfish/src'
c:/MinGw/bin/mingw32-make ARCH=x86-32 COMP=mingw all
mingw32-make[1]: Entering directory 'C:/stockfish/src'
sh: C:\Program: No such file or directory
i686-w64-mingw32-c++ -Wall -Wcast-qual -fno-exceptions -fno-rtti -std=c++11  -Wextra -Wshadow -g -O3 -msse   -c -o benchmark.o benchmark.cpp
<builtin>: recipe for target 'benchmark.o' failed
process_begin: CreateProcess(NULL, i686-w64-mingw32-c++ -Wall -Wcast-qual -fno-exceptions -fno-rtti -std=c++11 -Wextra -Wshadow -g -O3 -msse -c -o benchmark.o benchmark.cpp, ...) failed.
make (e=2): Impossibile trovare il file specificato.

mingw32-make[1]: *** [benchmark.o] Error 2
mingw32-make[1]: Leaving directory 'C:/stockfish/src'
makefile:401: recipe for target 'build' failed
mingw32-make: *** [build] Error 2

No functional change.
2015-12-23 09:41:56 +01:00
Marco Costalba 52eac1e535 Simplify outpost code
Also inline defintions of SpaceMask and CenterBindMask.

Verified from assembly that compiler computes the values
at compile time, so it is also theoretical faster.

While there factor out scale factor evaluation.

No functional change.
2015-12-05 11:16:19 +01:00
Marco Costalba 93195555ed Rewrite how threads are spawned
Instead of creating a running std::thread and
returning, wait in Thread c'tor that the native
thread of execution goes to sleep in idle_loop().

In this way we can simplify how search is started,
because when main thread is idle we are sure also
all other threads will be idle, in any case, even
at thread creation and startup.

After lazy smp went in, we can simpify and rewrite
a lot of logic that is now no more needed. This is
hopefully the final big cleanup.

Tested for no regression at 5+0.1 with 3 threads:
LLR: 2.95 (-2.94,2.94) [-5.00,0.00]
Total: 17411 W: 3248 L: 3198 D: 10965

No functional change.
2015-11-21 07:48:50 +01:00
Marco Costalba 76ed0ab501 Retire ThreadBase
Now that we don't have anymore TimerThread, there is
no need of this long class hierarchy.

Also assorted reformatting while there.

To verify no regression, passed at STC with 7 threads:
LLR: 2.97 (-2.94,2.94) [-5.00,0.00]
Total: 30990 W: 4945 L: 4942 D: 21103

No functional change.
2015-11-13 08:22:44 +01:00
Marco Costalba ce84ab6e9d Fix broken UCI 'wait for stop'
When we reach the maximum depth, we can finish the
search without a raise of Signals.stop. However, if
we are pondering or in an infinite search, the UCI
protocol states that we shouldn't print the best move
before the GUI sends a "stop" or "ponderhit" command.

It was broken by lazy smp. Fix it by moving the stopping
of the threads after waiting for GUI.

No functional change.
2015-11-13 08:13:59 +01:00
Marco Costalba 9c9205860c Get rid of timer thread
Unfortunately std::condition_variable::wait_for()
is not accurate in general case and the timer thread
can wake up also after tens or even hundreds of
millisecs after time has elapsded. CPU load, process
priorities, number of concurrent threads, even from
other processes, will have effect upon it.

Even official documentation says: "This function may
block for longer than timeout_duration due to scheduling
or resource contention delays."

So retire timer and use a polling scheme based on a
local thread counter that counts search() calls and
a small trick to keep polling frequency constant,
independently from the number of threads.

Tested for no regression at very fast TC 2+0.05 th 7:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 32969 W: 6720 L: 6620 D: 19629

TC 2+0.05 th 1:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 7765 W: 1917 L: 1765 D: 4083

And at STC TC, both single thread
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 15587 W: 3036 L: 2905 D: 9646

And with 7 threads
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 8149 W: 1367 L: 1227 D: 5555

bench: 8639247
2015-11-03 11:27:00 +01:00
Marco Costalba 86f04dbcc0 Assorted trivia in search.cpp
The only interesting change is the moving of
stack[MAX_PLY+4] back to its original position
in id_loop (now renamed Thread::search).

No functional change.
2015-10-31 19:26:35 +01:00
Marco Costalba 307a5a4f63 Cleanup history stats
And other assorted trivia.

No functional change.
2015-10-24 17:29:12 +02:00
Marco Costalba 5066e17eba Update authors
Fishtest is a key factor of SF success.

Thanks to Fishtest we have not only greately
improved ELO but, even more important, we
have enabled a kind of joint development and
testing that it is the herat of on open
source project like SF.

Open sourcing is not just about open code, it is
about commuity development. In case of a chess engine
this has never been possible before due to missing
a strong and strict testing environment that allows
many people to contribute in a safe and coordinate way.

Fishtest is a new way of developing chess engines,
something that has never exsisted before.

No functional change.
2015-10-22 07:03:03 +02:00