Commit Graph
100 Commits
Author SHA1 Message Date
Marco Costalba d004ec924d Fix errouneus reset of ss->threatMove
After we set ss->threatMove we could go under a IID step that
resets SearchStack ss and so also ss->threatMove.

When later we use that field in futility pruning we have this
set to MOVE_NONE !

The fix is to use a local variable and add threatMove to SplitPoint
to pass this move to slaves.

Spotted by Ralph Stoesser, fix suggested by Richard Vida.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-23 02:26:57 +01:00
Marco Costalba 5c3aeae566 Revert previous patch
Improvement is easily in error bar and there is
some added complexity making future changes more
difficult.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-22 18:30:18 +01:00
Marco Costalba 26a8b84417 Weight backward-ness of a pawn
Because not all backward pawns are the same ;-) if the
blocking enemy pawn is near then our pawn is more backward
than another whose enemy pawn is far away so that can advance
for some sqaures.

After 2925 games at 30"+0 on my QUAD
Mod vs Orig +602 =1745 -578 +3 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-22 18:15:16 +01:00
Marco Costalba 6f6f59ea6a Move insert_pv() and extract_pv() out of TT class
These functions have little to do with TranspositionTable
class and more with the search and in particular with the PV
handling. So move them where they belong.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-21 12:09:09 +01:00
Marco Costalba e2c0b5f995 Store position static score in TT as soon as possible
So to maximize the possibility to avoid to recalculate it
in the future. A small speed-up of 0.8%

Idea by Ralph Stoesser.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-21 12:08:45 +01:00
Marco Costalba 02f96fcf5e Introduce DEPTH_NONE and use it
Also better fix previous patch.

Suggestions by Joona and Ralph.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-20 19:06:09 +01:00
Marco Costalba 0fb5d7a737 Fix "pass ss->eval to qsearch()" condition
The seocond check is no more needed now and
anyhow is wrong to overwrite a TT entry if
present.

Spotted by Ralph Stoesser.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-19 12:28:33 +01:00
Marco Costalba 201f924d53 Triviality in material.cpp
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-19 12:01:36 +01:00
Marco Costalba 95388a952b Small rewrite of backward pawn test
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-19 07:13:50 +01:00
Marco Costalba 6e06db93fd Fix isolated and backward pawns scoring
It is more clear and also more correct because we
consider enemy pawns only in fornt of us and not just
on our file.

Very small functional change, almost not measurable, but
keep the patch for documenting purposes.

Spotted by Marek Kwiatkowski.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-17 17:32:54 +01:00
Marco Costalba 53bbcb78d5 Triviality in endgame.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-17 14:00:25 +01:00
Marco Costalba b6ab610e2f Remove redundant argument in think()
We don't need to pass side_to_move because we can get
it directly from the position object.

Note that in benchmark we always used to pass '0' and
it was a bug, but with no effect because was used only
in time[] and increment[], set always to 0 for both
colors.

Also additional small cleanup while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-15 17:14:30 +01:00
Marco Costalba a98dee7835 Retire apply_scale_factor() and scale.h
Directly inline in the only occurence.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-15 17:05:23 +01:00
Marco Costalba 3e38e61565 Inline history and gain getters
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-15 16:55:35 +01:00
Marco Costalba bc0c1c8d7b Retire value.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-15 12:16:36 +01:00
Marco Costalba 605b3aedd5 Retire LSN machinery
Now that we use cutechess-cli we can set the auto-resign
parameter that makes LSN less effective.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-14 17:29:36 +01:00
Marco Costalba 8547798345 Triviality in ucioption.cpp
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-14 17:29:34 +01:00
Marco Costalba 3703d12eb9 Add moves from failed high nodes in PV
Considering only VALUE_TYPE_EXACT nodes is too
restrictive and has a number of side-effects, most
notably the truncation of PV line after a fail high
at root.

Note that in this way we are no more guaranteed that
PV line is built up with PV nodes only, because
it could happen that a side search overwrites with a
cut-off move a PV node and this cut-off move ends up
in PV.

Change should be almost not measurable, perhaps with
ponder on we could have some beneficial effect.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-12 21:06:40 +01:00
Marco Costalba a47a7dadeb Fix (zugzwang) verification to be shallower then null search
Currently starting from depth 12*OnePly on we have a verification
search deeper then the null search.

Note that, although reduction is R we start from one ply less then
null search, so actually we reach a depth that is OnePly shallower
then null search.

After 1130 games at 1'+0 on QUAD
Mod vs Orig +202 =756 -172  +9 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-12 21:03:30 +01:00
Marco Costalba 2adbb80b8b Space inflate bitbase.cpp
Also heavy cleanup while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-11 12:05:06 +01:00
Marco Costalba ee8cdb1721 There is no need to clear TT at allocation time
Operator new() already returns a zeroed memory.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-11 09:42:04 +01:00
Marco Costalba 82bd61a8fa Revert previous patch
After the previous patch, it's impossible to build
anything else than x86 32-bit binary!

So revert.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-10 16:43:05 +01:00
Marco Costalba 87502c0fcb Makefile: default on gcc 32 bits when type 'make'
From Vratko Polak

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-10 12:16:43 +01:00
Marco Costalba aa172032c4 Reword singular extension comments
Should be more stick to original definition (Hsu, Campbell)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-06 17:56:04 +01:00
Marco Costalba 04e1ba8aa2 Move SplitPoint array under its thread
And cleanup / rename that part of code.

No functional change also with faked split.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-05 20:55:01 +01:00
Marco Costalba 2dfec0f614 Tweak non-captures scoring
Tested with Orig set at f5ef5632f so to evaluate
direct gain against 1.8

After 3239 games at 10"+0.1
Mod vs Orig +701 =1906 -632 +7 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-04 21:49:23 +01:00
Marco Costalba a5c85d3cfc Reintroduce GCC/ICC rounding hack
Unfortunatly the source of this issue is not in the
different handling of log(0) illegal value.

No functional change on MSVC.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-03 19:05:04 +01:00
Marco Costalba 1d4e7bbdf5 Fix DIVIDE BY ZERO exception in init_search()
It happens that when d == 0 we calculate:

log(double(0 * 0) / 2)

Unfortunately, log(0) is "illegal" and can generate either a
floating point exception or return a nonsense "huge" value
depending on the platform.

This fixs in the proper way the GCC/ICC rounding difference,
bug was from our side, not in the intel compiler.

Also fixed some few other warnings.

Bug spotted by Richard Lloyd.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-03 16:12:20 +01:00
Marco Costalba 3578207974 PSQT access functions can be static
Also renamed history access value in something more
in line with the meaning.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-03 05:49:13 +01:00
Marco Costalba 40ad5194aa Use only history to score non-captures
It seems there is absolutely no difference in using gains.

After 7025 games at 5"+0
Mod vs Orig +1903 =3236 -1886 (+1 ELO)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-03 05:36:53 +01:00
Marco Costalba f5ef5632ff Restore development version
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-03 05:34:57 +01:00
Marco Costalba 21de03fad7 Revert "Another PSQT tuning round"
At longer TC of 1'+0" patch fails:
Orig - Mod: 841 - 819 (-6 elo!)

Just before the release ;-)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-02 06:55:03 +01:00
Marco Costalba 2d635f7b74 Stockfish 1.8
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-02 06:23:15 +01:00
Marco Costalba b50dc1647f Mark CheckInfo c'tor as explicit
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-01 22:21:09 +01:00
Marco Costalba 971c591be7 Move singleEvasion assignment out of move's loop
We don't need to recheck after every move.

Spotted by Ralph Stoesser.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-07-01 22:18:53 +01:00
Marco Costalba 4d170725ab Remove a redundant check in passed pawn eval
When first condition is met then second one is
always true.

Spotted by Ralph Stoesser.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-29 18:35:54 +01:00
Marco Costalba aad8c82cf6 Code style triviality in san.cpp
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-29 18:33:43 +01:00
Marco Costalba 6c0a37bbf2 Rename TranspositionTable 'writes' in 'overwrites'
Better documents what that variable means.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-29 18:23:45 +01:00
Marco Costalba 5c3ebd1fbf Extract only exact scores to get the PV
This should allow to skip overwritten nodes because
only in PV we store in TT with VALUE_TYPE_EXACT flag.

Test result for the whole series is:

After 3627 games at 5"
Mod vs Orig +1037 =1605 -985 +5 ELO

After 1311 games at 1'+0"
Mod vs Orig +234 =850 -227 +2 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-29 18:23:28 +01:00
Marco Costalba 62c68c2d21 Retire update_pv() and sp_update_pv()
Expand inline instead.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-26 15:43:54 +01:00
Marco Costalba adb43cc0cc Retire pv[] from SearchStack
Extract PV info from TT instead of using
a set of arrays. This is almost equivalent
except for cases when TT is full and the PV entry
is overwritten, but this is very rare.

(Almost) No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-26 15:13:39 +01:00
Marco Costalba 0a687b2cf0 Introduce bestMove to store PV move
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-26 14:42:44 +01:00
Marco Costalba eb48c54687 Cleanup code that stores score in TT
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-26 11:01:43 +01:00
Marco Costalba 0ac44b40c9 Stockfish 1.8 beta 2
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-25 18:56:42 +01:00
Marco Costalba 726df58131 Stockfish 1.8 beta 1
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-24 18:00:14 +01:00
Marco Costalba d9a8dd0f7a Revert "Do IID also when we already have a ttMove"
Joona's testing reports very bad results at 5s, 30s and
even 1 minute TC, so revert.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-24 18:00:03 +01:00
Marco Costalba 6776f76d20 Call apply_weight() for both colors in one go
Due to rounding errors in apply_weight() where we divide
by 0x100 it is not possible to keep some functionality.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-24 17:53:01 +01:00
Marco Costalba 74db0f0f40 Tweak unstoppable pawns detection
A pawn is unstoppable also if enemy king can reach it
but path to queening is protected.

Original idea by Ralph Stoesser fixed by me.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-24 17:52:56 +01:00
Marco Costalba a010d438a2 Merge branch 'master' of free2.projectlocker.com:sf 2010-06-21 20:50:20 +01:00
Marco Costalba dc5caff638 Test killer for legality earlier
Many killers moves, around 40%, are not legal, so
skip earlier in this case.

Some Movepicker c'tor cleanup while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-19 17:27:10 +01:00
Marco Costalba 4e7a898d7e Optimize for king moves in see_sign()
Because we only test legal moves, a king move
cannot have negative SEE.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-19 15:58:14 +01:00
Marco Costalba 47ee6d9fa4 Move prefetch() out of TT
This code is platform specific and has nothing to
do with TT class, so move to misc.cpp

This patch is a prerequisite to use extend prefetch use
also to other hash tables apart from Transposition Table.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-19 11:10:54 +01:00
Marco Costalba 221f41c2df Extend checks only if SEE is non-negative
Idea from Dr. Hyatt

After 10k games at 5"+0 on my QUAD
Mod vs Orig +2750 =4601 -2649 +4 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-15 07:02:09 +01:00
Marco Costalba a8b9c11f56 Revert "Use ply counter in Position object"
Search ply and game ply are rwo different things !

Revert bogus commit.

No functional change on bench, but it changes in real games
when engine sends all the moves up to current one.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-13 02:38:16 +01:00
Marco Costalba e9eea87341 Set LSNTime to 100 ms
This is a timeout compatible with very short TC of 5 sec/game.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-12 10:29:50 +01:00
Marco Costalba a128faf0b0 Remove a wrong FIXME
If we are there it means we already had that info stored in TT,
so we don't need to overwrite with the same content !

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-06 00:17:33 +01:00
Marco Costalba ed2754227a Avoid a double copy when saving a TTEntry
In statement:

*tte = TTEntry(posKey32, v, t, d, m, generation, statV, kingD);

We first create a TTEntry, then we copy the temporary entry to
its final destination in *tte then we discard the TTEntry.

Instead of this assign the fields directly to the destination TTEntry.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-05 12:35:44 +01:00
Marco Costalba 287b46aa63 Avoid calling evaluate() while razoring
Micro optimization that gives a 0.5% speed improvment

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-05 09:42:16 +02:00
Marco Costalba a04dcce628 Offset pv[] always from 0
We don't need to offset from current ply.

Also rewritten a bit update_pv()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-04 19:41:41 +01:00
Marco Costalba 452f0d1696 Big qsearch() cleanup
It is more clear and should be a bit faster too.

Reverted also previous optimization patch because
seems do not increase actual speed.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-03 19:15:44 +01:00
Marco Costalba 9337c6da46 Extend intermediate LMR to root search
Almost no change, but it is in sync with what we do in search
and in any case the ELO difference is very small (because the
events when the intermediate research triggers are very rare),
too small to be measured, we just verify we don't have any
unexpected regressions.

After 802 games at 1+0 full QUAD
Mod vs Orig +114 =581 -107 +3 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-03 12:17:05 +01:00
Marco Costalba 5f3c660d5d Shortcut futility pruning in qsearch
If we have pruned one capture due to its final value
we can prune also following ones because captures are
MVV ordered.

Also avoid a compare when not in PV because in that
case is always false.

No functional change.
2010-06-03 12:10:57 +01:00
Marco Costalba ab127028ed Do not pass threadID as argument of search() and evaluate()
Get it from the position instead.

A good semplification of function calling and a speedup too.

No functional change also with faked split.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-02 20:48:40 +01:00
Marco Costalba 2f6927ac08 Save threadID info in Position
This is the best place because when we split we do a
copy of the position and also threadID, once set in a
given position, never changes anymore.

Forbid use of Position's default and copy c'tor to avoid
nasty bugs in case a position is created without explicitly
setting the threadID.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-02 20:19:43 +01:00
Marco Costalba f148a8f6cc Don't initialize excludedMove and skipNullMove at each node
Do it once at the beginning becuase they are always reset
after use in the calling place where are set.

No functional change also with faked split.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-02 19:41:45 +01:00
Marco Costalba c51e12200a Use SearchStack to pass allowNullmove
Also renamed allowNullmove in skipNullMove to reverse
the logic so that the field is initialized to 0 (false)
instead of 1 (true).

No functional change also with faked split.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-02 13:49:48 +01:00
Marco Costalba 5804bef824 Use SearchStack to pass excludedMove
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-02 13:22:48 +01:00
Marco Costalba 2572055c87 Fix white space breakage
No functional change with faked split.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-02 11:25:02 +01:00
Marco Costalba c6ba14b7c9 Sync sp_search() with main search()
And fix qserahc() dispatch also there.

No functional change tested wit Faked Split.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-02 10:49:34 +01:00
Marco Costalba 5212995563 Retire bitScanReverse32()
Use log() instead because we are not in speed
critical paths.

Also a bit of renaming and code shuffle while there.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-01 21:58:54 +01:00
Marco Costalba 50e094ef8d Retire ok_to_do_nullmove()
Has been remained the same from ages also with the FIXME.

Retire for now and rearrange the conditions order for
maximum performance.

Also a small touch at null zugzwang verification.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-01 20:50:08 +01:00
Marco Costalba 7903495b0a Move invariant of singular ext. check out of loop
It is almost always false.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-01 15:47:28 +01:00
Marco Costalba a3819188de Rename ok_to_prune() in connected_threat()
It is more up to the point. Also small speedup
due to checking for threat move before calling
the function. This saves more then 90% of function calls.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-01 15:12:31 +01:00
Marco Costalba c0136fb728 Avoid double function dispatch
In 44% of cases we call search() just to call
qsearch() one moment later, avoid this double dispatch.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-01 14:47:55 +01:00
Marco Costalba 9b17083912 Retire init_node()
Also don't poll in qsearch()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-01 12:34:49 +01:00
Marco Costalba 05c5f08372 Don't init SplitPointStack[i][j].parent
It is already set to zero because is allocated in
the global storage area.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-06-01 07:36:30 +01:00
Marco Costalba 6716337f40 Use ply counter in Position object
And avoid a redundant one passed as argument in
search calls.

Also renamed gamePly in ply to better clarify this
is used as search ply and is set to zero at the
beginning of the search.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-31 22:03:22 +01:00
Marco Costalba ee8ccac622 Fix SearchStack and ply misalignment in RootMoveList
In RootMoveList c'tor we call qsearch() with
ply == 1 but SearchStack at 0.

We never noticed before because in qsearch we don't access
previous's ply SearchStack, otherwise we would have got
a nice crash ;-)

This bug is a fall down of previous patch.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-31 18:33:43 +01:00
Marco Costalba e4e12ed595 Convert SearchStack ss[] to SearchStack*
Use a pointer to current SearchStack to avoid ss[ply]
address calculation.

Gives 1% speedup on Intel compiler

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-31 17:36:16 +01:00
Marco Costalba d81def4fa9 Add function to get ply from position
It will be used by future patches.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-31 12:10:39 +01:00
Marco Costalba 9446dd6da3 Move gamePly among the StateInfo data
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-31 12:09:18 +01:00
Marco Costalba b7bc0d4c57 Move promotion and ep under pawn handling
And remove from main do_move() flow. Just a small speedup
because we avoid two branches in the common case.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-31 12:08:34 +01:00
Marco Costalba c35c18a705 Thread::splitPoint is a volatile pointer
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-31 06:16:50 +01:00
Marco Costalba 2ea323aec6 Do IID also when we already have a ttMove
In case tte->depth() is far lower the current depth
and we are in a PV node.

Almost 45% of researches give a different ttMove !

After 999 games at 1+0
Mod vs Orig +174 =694 -131 +15 ELO !!!!!!!

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-31 06:15:39 +01:00
Marco Costalba ec0f0eba6b If LMR search fails high research at intemediate depth
Do not search immediately at full depth, but try a second
chance at lower depth. This is a feature that should scale
well because become important at high depths where we have
big reductions and also big savings in avoiding a costly
full depth search.

After 942 games at 1+0
Mod vs Orig +158 =645 -139  +7 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-29 23:35:12 +01:00
Marco Costalba 0719470e50 Fix IIDMargin description
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-29 11:19:53 +01:00
Marco Costalba 3ccdb57d6f Retire zobMaterial[]
Use zobrist[] array to compute material key.

Space save of 2KB in L1 cache.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-29 08:54:15 +01:00
Marco Costalba 03cfd94414 Change zobMaterial[] index 0 definition
The index at 0 was reserved for no-pieces
information. But we don't need that.

This is a prerequisite for next patch.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-29 08:49:16 +01:00
Marco Costalba 8c32878701 Use Key type instead of Bitboard
They are both 64 bits unsigned integer, but it
is correct to use the proper type.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-29 08:11:36 +01:00
Marco Costalba 0c5e89e3e1 Revert non-linear threats evaluation
After 999 games at 1+0
Mod vs Orig +148 =712 -139 +3 ELO

The added complexity doesn't seems to pay off and could
even scale worst with longer TC. So revert.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-23 14:53:04 +01:00
Marco Costalba 4a081280ed Remove an useless assert in evaluate_passed_pawns()
The tested square comes from a bitboard anded with
pos.pieces_of_color(Us), so assert is useless.

Another nitpick report by Marek Kwiatkowski  ;-)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-22 19:14:19 +01:00
Marco Costalba ee9e162dd5 Account for double pawn push in evaluate_unstoppable_pawns()
One of the most nitpicking patches I have ever seen.

Of course almost no functional change, but added just
becasue we are very pedantic ;-)

Spotted by Marek Kwiatkowski

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-22 18:42:00 +01:00
Marco Costalba 7e82f793b8 Fix StormOpenFileBonus[] bug
It was erroneusly reversed. Bug from Glaurung times.
Probably a full re-tuning is needed anyhow.

Spotted and fixed by Ralph Stoesser.

After 999 games almost no change, but modified anyway
for documentation reasons.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-22 18:35:00 +01:00
Marco Costalba a7bfaede91 Fix a warning on array of size 0 under Windows
And better document new reality.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-22 12:45:05 +01:00
Marco Costalba 66b751713e Add non-linear threats evaluation
Increase threats score according to the number of
threats and to the side to move.

Constants have been balanced after ~34k iterations.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-22 12:01:51 +01:00
Marco Costalba ecc100d1bb Revert "Simple implementation of strong YBWC"
It does not seem to increase anything even with a QUAD,
so revert.

After 1000 games with a QUAD
Mod - Orig: 500 - 497 (+1 elo)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-22 11:36:51 +01:00
Marco Costalba cab8b78846 Let prefetch to be enabled by default on Windows
When compiling with MSVC we don't use the Makefile
so tweak a bit the Makefile to allow to let prefetch
in by default so that it works under Windows.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-20 21:37:37 +01:00
Marco Costalba 977cd9520a Simple implementation of strong YBWC
No gain in the worst case of 2 threads, but also no
loss and good potential for QUAD or OCTAL machines.

After 922 games at 1+0 with 2 threads

Mod vs Orig +143 =533 -143 +0 ELO

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-20 21:17:47 +01:00
Marco Costalba 471e745a91 Remove an assert in evaluate_passed_pawns()
We already tested few lines before with:

assert(pos.pawn_is_passed(Us, s));

Spotted by Marek Kwiatkowski.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-20 17:48:55 +01:00
Marco Costalba 8dc4396477 Indentation fix in middle-game evaluation
No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
2010-05-17 17:32:31 +01:00