Commit Graph
14 Commits
Author SHA1 Message Date
ajithcjandMarco Costalba 99f3ad6858 Remove useless assignments to currentMove
We reference (ss-1)->currentMove, i.e. we peek
current move of the parent node, so currentMove
should be valid in the main move loop, when we
search() the subtree, but outside of main loop
it is useless.

No functional change.
2016-10-18 09:00:52 +02:00
ajithcjandMarco Costalba f799610d4b Simplify futility pruning return value
Return eval as it is while doing futility pruning.

STC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 167687 W: 29778 L: 29904 D: 108005

LTC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 26905 W: 3503 L: 3390 D: 20012

Bench: 5936728
2016-10-09 09:54:43 +02:00
ajithcjandMarco Costalba 38428ada54 Prune dangerous moves at low depth
At very low depths prune captures,
promotions and checks if see is negative.

STC:
LLR: 2.95 (-2.94,2.94) [0.00,5.00]
Total: 6772 W: 1328 L: 1173 D: 4271

LTC:
LLR: 2.95 (-2.94,2.94) [0.00,5.00]
Total: 8917 W: 1270 L: 1122 D: 6525

bench: 6024713
2016-09-08 05:55:10 +02:00
ajithcjandMarco Costalba 5cffc032da Optimize order of a few conditions in search
Also fix size of KingDanger array to reduce memory footprint.

Small speed up of around 0.5%

No functional change.
2016-08-31 13:47:45 +02:00
ajithcjandMarco Costalba f2f3a06a1a Allow null pruning at depth 1
This removes a check that prevents null pruning at depth 1 PLY.

STC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 23445 W: 4638 L: 4521 D: 14286

LTC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 61416 W: 8627 L: 8563 D: 44226

bench: 8145304
2016-07-24 09:54:07 +02:00
ajithcjandMarco Costalba 76971d8acb Gradually relax the NMP staticEval check
Gradually relax the NMP staticEval check as we go to
higher depths.

Use tuned values.

STC
LLR: 2.95 (-2.94,2.94) [0.00,5.00]
Total: 16745 W: 3371 L: 3168 D: 10206

LTC:
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 5906 W: 875 L: 736 D: 4295

bench: 8548212
2016-07-16 07:35:31 +02:00
ajithcjandMarco Costalba ade3bb9a4e Use staticEval in null prune condition
Don't null prune at depth < 12 if staticEval < beta

STC:
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 62858 W: 12035 L: 11632 D: 39191

LTC:
LLR: 2.95 (-2.94,2.94) [0.00,5.00]
Total: 49784 W: 7009 L: 6720 D: 36055

bench: 8054611
2016-07-02 16:43:49 +02:00
ajithcjandMarco Costalba 8e45e70e55 Don't insert pv back into tt
This code was added before the accurate pv patch, when
we retrieved PV directly from TT.

It's not required for correct (and long) PVs any more and
should be safe to remove it.

Also, allowing helper threads to repeatedly over-write
TT doesn't seem to make sense(that was probably an un-intended
side-effect of lazy smp). Before Lazy SMP only Main Thread used
to run ID loop and insert PV into TT.

STC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 74346 W: 13946 L: 13918 D: 46482

LTC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 47265 W: 6531 L: 6447 D: 34287

bench: 8819179
2016-06-15 08:55:40 +02:00
AjithandGary Linscott 8d858783e1 Reduce variation in rootDepth between different threads
Reduce the variation in Root Depth between different threads. This
prevents threads from searching at a depth much higher than Main Thread.

Performed well at STC 24 Threads:
ELO: 3.44 +-3.8 (95%) LOS: 96.1%
Total: 10000 W: 1627 L: 1528 D: 6845

And LTC 24 Threads
LLR: 1.43 (-2.94,2.94) [0.00,4.00]
Total: 3804 W: 500 L: 420 D: 2884
ELO : +7.31
p-value: 73.16%

Passed no regression at STC 3 Threads:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 40457 W: 7148 L: 7060 D: 26249

And LTC 3 Threads:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 17704 W: 2489 L: 2364 D: 12851

Raising a pull request early as 24 Thread tests are very expensive and
this is clearly a positive gain at high thread counts and high time
controls. The change is a small parameter tweak with no additional
logic.

No functional change for single thread mode.

Resolves #481
2015-10-29 17:06:13 -07:00
AjithandGary Linscott 63500274db Give a reduced bonus for threats by hanging pawns
Passed STC:
LLR: 2.96 (-2.94,2.94) [-1.50,4.50]
Total: 105539 W: 20389 L: 20001 D: 65149

and LTC:
LLR: 2.95 (-2.94,2.94) [0.00,6.00]
Total: 9629 W: 1577 L: 1432 D: 6620

Bench: 7658627

Resolves #317
2015-03-29 07:28:47 +08:00
AjithandGary Linscott 0608d6aaec Add bonuses for each threat instead of max threat value.
Use SPSA tuned values for all threat bonuses

STC
LLR: 2.96 (-2.94,2.94) [-1.50,4.50]
Total: 6074 W: 1284 L: 1160 D: 3630

LTC
LLR: 2.97 (-2.94,2.94) [0.00,6.00]
Total: 13563 W: 2402 L: 2232 D: 8929

Bench: 6981908

Resolves #94
2014-11-04 23:50:54 +08:00
AjithandGary Linscott 4b926f227d Extend King Threats to all pieces (other than pawns).
STC
LLR: 2.99 (-2.94,2.94) [-1.50,4.50]
Total: 20559 W: 4261 L: 4095 D: 12203

LTC
LLR: 2.96 (-2.94,2.94) [0.00,4.00]
Total: 75232 W: 13097 L: 12696 D: 49439

Bench: 7543790

Resolves #63
2014-10-04 03:54:12 +08:00
AjithandGary Linscott 6b354305e1 Add bonuses for Minors attacking enemy pieces(except pawns) even when they are protected by enemy pawns.
Patch passed STC
LLR: 2.95 (-2.94,2.94) [-1.50,4.50]
Total: 8206 W: 1426 L: 1304 D: 5476

and LTC
LLR: 2.97 (-2.94,2.94) [0.00,6.00]
Total: 19534 W: 2821 L: 2640 D: 14073

Bench: 9942172
2014-06-30 10:55:10 -04:00
AjithandMarco Costalba 84dabe5982 Simplify pawn threats and merge into ThreatenedByPawn[]
Tested in no-regression mode,

passed STC
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 14477 W: 2493 L: 2362 D: 9622

and LTC
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 51964 W: 7091 L: 7013 D: 37860

bench: 7875814
2014-06-12 08:32:16 +09:00