This version handles aborting engine processes more gracefully. This
also test the engine prior to use, as the process is nevertheless not
fully robust.
closes https://github.com/official-stockfish/Stockfish/pull/6893
No functional change
* .tar -> .tar.gz: save a few more MB in distribution.
* drop android armv7 without NEON support: there should be almost no devices around that do not support this.
closes https://github.com/official-stockfish/Stockfish/pull/6850
No functional change
fix Node.js version dependency, update SDE.
This upgrades to 9.58, upgrade to 10.8 failed with:
Invalid file name and base dir combination: Pin root DLL: pincrt4.dll
Also adjusts Makefile to show PGO bench output on failure
closes https://github.com/official-stockfish/Stockfish/pull/6781
No functional change
Official release version of Stockfish 18
Bench: 2050811
---
Stockfish 18
Today, we have the pleasure of announcing Stockfish 18, a new major release. As
always, you can freely download it at [stockfishchess.org/download][1] and use
it as a drop-in replacement in the [GUI of your choice][2] to benefit from
stronger play and more accurate analysis.
Whether you can spare hours or days of CPU time, your help matters for the
ongoing development of Stockfish. Find out how you can help at
[stockfishchess.org/get-involved][3]. Join our [Discord server][4] to get in
touch with the community of developers and users of the project!
Quality of chess play
In tests against Stockfish 17, this new release brings an Elo gain of up to [46
points][5], and wins [four times as many game pairs][6] as it loses. Quality
improved throughout, including in [Fischer Random Chess][7].
Stockfish is stronger than any human, even when running on older or low-end
hardware. On the highest-end hardware, where Stockfish can search over [500
million positions per second][8], it continues to [dominate chess engine
tournaments][9].
Update highlights
Next-Generation Evaluation
This release introduces the SFNNv10 network architecture. The network’s input
layer has been augmented with 'Threat Inputs' features as part of a massive
community effort. These features allow the engine to 'see' which pieces are
threatened more naturally, resulting in more accurate evaluations.
Hardware and Performance Optimizations
A key highlight is the new 'Shared Memory' implementation, which allows
different Stockfish processes to share the same memory space for neural network
weights. This makes it the most efficient version for cloud analysis and
high-concurrency testing.
Significant efforts have also been made to utilize hardware more effectively by
adapting the code to make use of modern CPU instructions and refining how
threads interact during a search.
Search Improvements
Stockfish 18 features a heavily refined search, utilizing 'Correction History'
to dynamically adjust evaluations based on patterns found during the search
itself. These and other refinements allow the engine to detect stalemates and
evaluate fortresses significantly better than previous versions. A particularly
rare issue, involving threefold repetition detection, en passant, and pins, was
also fixed.
Refactored Training Workflow
The training of Stockfish's neural networks has transitioned to an automated
and reproducible model. This new framework allows the project to employ
standardized recipes to chain complex training stages together. This transition
facilitates the training of networks using over 100 billion positions of [Lc0
evaluation data][10].
Thank you
In this release in particular, we are deeply grateful to the contributors who
shared their research and ideas to help develop the new threat-input network
architecture.
The Stockfish project builds on a thriving community of enthusiasts (thanks to
everybody!) who contribute their expertise, time, and resources to build a free
and open-source chess engine that is robust, widely available, and very strong.
We would like to express our gratitude for the [14.6k stars][11] that light up
our GitHub project. Thank you for your support and encouragement – your
recognition means a lot to us. Programmers can contribute to the project either
directly to [Stockfish][12] (C++), to [Fishtest][13] (HTML, CSS, JavaScript,
and Python), to our trainer [nnue-pytorch][14] (C++ and Python), or to our
[website][15] (HTML, CSS/SCSS, and JavaScript).
The Stockfish team
[1]: https://stockfishchess.org/download
[2]: https://official-stockfish.github.io/docs/stockfish-wiki/Download-and-usage.html#download-a-chess-gui
[3]: https://stockfishchess.org/get-involved/
[4]: https://discord.gg/GWDRS3kU6R
[5]: https://tests.stockfishchess.org/tests/view/696a9e15cec152c6220c1d19
[6]: https://tests.stockfishchess.org/tests/view/696a9e4dcec152c6220c1d1b
[7]: https://tests.stockfishchess.org/tests/view/696a9e83cec152c6220c1d1d
[8]: https://openbenchmarking.org/test/pts/stockfish
[9]: https://en.wikipedia.org/wiki/Stockfish_(chess)#Competition_results
[10]: https://lczero.org/blog/2021/06/the-importance-of-open-data/
[11]: https://github.com/official-stockfish/Stockfish/stargazers
[12]: https://github.com/official-stockfish/Stockfish
[13]: https://github.com/official-stockfish/fishtest
[14]: https://github.com/official-stockfish/nnue-pytorch
[15]: https://github.com/official-stockfish/stockfish-web
when using multiple clang compilers in parallel, it is necessary to use
a matching llvm-profdata, as the profile data format may change between
versions. To use the proper llvm-profdata binary, the one in the same directory
as the compiler is used. This allows for code like:
```bash
echo "Compiling clang"
for comp in clang++-11 clang++-12 clang++-13 clang++-14 clang++-15 clang++-16 clang++-17 clang++-18 clang++-19 clang++-20
do
make -j profile-build CXX=$comp COMP=clang >& out.compile.$comp
mv stockfish stockfish.$comp
done
```
after installing the required versions with the automatic installation script (https://apt.llvm.org/)
closes https://github.com/official-stockfish/Stockfish/pull/5958
No functional change
Official release version of Stockfish 17.1
Bench: 2030154
---
Stockfish 17.1
Today, we have the pleasure to announce Stockfish 17.1. As always, you can
**freely** download it at [stockfishchess.org/download][1] and use it in the
[GUI of your choice][2].
Join our [Discord server][3] to get in touch with the community of developers
and users of the project!
Quality of chess play
In our testing against its predecessor, Stockfish 17.1 shows a consistent
improvement in performance, with an [Elo gain of up to 20 points][4] and
winning close to 2 times more game pairs than it loses.
Update highlights
New speedtest command
The new `speedtest` command benchmarks your computer's performance (measured in
nodes per second) using a realistic and stable test. To run it, you'll need
[command line access][5]—give it a try and share your results with the
community!
Improved hardware support
Stockfish is [no longer limited to 1024 threads][6] and will allow users to
specify whatever their system is capable of. Additionally, hardware such as
ppc64 and Loongson is now better supported at build time.
Bug fixes for tablebase support
Our previous release introduced improved engine lines (principal variations)
ending in mate as soon as a mate score is announced. A side effect of this
improvement was a [rare corner case][7] involving cursed tablebase wins, only
relevant in correspondence chess when the 50-move rule does not apply, which
has now been fixed. Relatedly, [time management][8] has also been improved to
avoid potential time losses.
Shoutouts
Download page redesign
We've redesigned the [download page][1] to address unclear wording and simplify
a previously cluttered experience. The page now features a modernized layout,
streamlined navigation, and clearer guidance to help you select the right
binary for your system.
Fishtest framework
Our testing framework has been improved in various ways, both on the worker
side, including the adoption of [Fastchess][9] as a new game manager, and on
the server side, such as streamlined configuration. The reliable availability
of testing resources is key for the progress of the engine.
Thank you
The Stockfish project builds on a thriving community of enthusiasts (thanks
everybody!) who contribute their expertise, time, and resources to build a free
and open-source chess engine that is robust, widely available, and very strong.
We would like to express our gratitude for the [12k stars][10] that light up
our GitHub project! Thank you for your support and encouragement – your
recognition means a lot to us.
We invite our chess fans to [join the Fishtest testing framework][11] to
contribute compute resources needed for development. Programmers can contribute
to the project either directly to [Stockfish][12] (C++), to [Fishtest][13]
(HTML, CSS, JavaScript, and Python), to our trainer [nnue-pytorch][14] (C++ and
Python), or to our [website][15] (HTML, CSS/SCSS, and JavaScript).
The Stockfish team
[1]: https://stockfishchess.org/download
[2]: https://official-stockfish.github.io/docs/stockfish-wiki/Download-and-usage.html#download-a-chess-gui
[3]: https://discord.gg/GWDRS3kU6R
[4]: https://tests.stockfishchess.org/tests/view/67e7d2fd6682f97da2178fbd
[5]: https://official-stockfish.github.io/docs/stockfish-wiki/UCI-&-Commands.html#speedtest
[6]: https://github.com/official-stockfish/Stockfish/commit/652a8874b523360a3b19c5003c8ba9894ac54d0f
[7]: https://github.com/official-stockfish/Stockfish/commit/6c7c5c7e471c16f14518229428e51a3e00c0f1dd
[8]: https://github.com/official-stockfish/Stockfish/commit/0f9ae0d11cd034288a49ef3892c580dfed025091
[9]: https://github.com/Disservin/fastchess
[10]: https://github.com/official-stockfish/Stockfish/stargazers
[11]: https://official-stockfish.github.io/docs/fishtest-wiki/Running-the-Worker.html
[12]: https://github.com/official-stockfish/Stockfish
[13]: https://github.com/official-stockfish/fishtest
[14]: https://github.com/official-stockfish/nnue-pytorch
[15]: https://github.com/official-stockfish/stockfish-web
This fixes a TCEC timeloss, where slow DTZ TB7 access, in combination
with syzygy PV extension, led to a timeloss.
While the extension code correctly aborted after spending moveOverhead/2
time, the mainThread did not search sufficient nodes (512 in > 1s) to
trigger the stop in check_time. At the same time, totalTime exceeded
tm.maximum() due to the factors multiplying tm.optimum().
This corner case is fixed by checking also against the tm.maximum() at
each iteration.
Even though this problem can't be triggered on fishtest, the patch was
verified there.
Passed STC:
https://tests.stockfishchess.org/tests/view/67b99e1be99f8640b318810d
LLR: 2.93 (-2.94,2.94) <-1.75,0.25>
Total: 136832 W: 35625 L: 35518 D: 65689
Ptnml(0-2): 499, 14963, 37431, 14978, 545
closes https://github.com/official-stockfish/Stockfish/pull/5896
No functional change
Official release version of Stockfish 17
Bench: 1484730
---
Stockfish 17
Today we have the pleasure to announce a new major release of Stockfish. As
always, you can freely download it at https://stockfishchess.org/download and
use it in the GUI of your choice.
Don’t forget to join our Discord server[1] to get in touch with the community
of developers and users of the project!
*Quality of chess play*
In tests against Stockfish 16, this release brings an Elo gain of up to 46
points[2] and wins up to 4.5 times more game pairs[3] than it loses. In
practice, high-quality moves are now found in less time, with a user upgrading
from Stockfish 14 being able to analyze games at least 6 times[4] faster with
Stockfish 17 while maintaining roughly the same quality.
During this development period, Stockfish won its 9th consecutive first place
in the main league of the Top Chess Engine Championship (TCEC)[5], and the 24th
consecutive first place in the main events (bullet, blitz, and rapid) of the
Computer Chess Championship (CCC)[6].
*Update highlights*
*Improved engine lines*
This release introduces principal variations (PVs) that are more informative
for mate and decisive table base (TB) scores. In both cases, the PV will
contain all moves up to checkmate. For mate scores, the PV shown is the best
variation known to the engine at that point, while for table base wins, it
follows, based on the TB, a sequence of moves that preserves the game outcome
to checkmate.
*NUMA performance optimization*
For high-end computers with multiple CPUs (typically a dual-socket architecture
with 100+ cores), this release automatically improves performance with a
`NumaPolicy` setting that optimizes non-uniform memory access (NUMA). Although
typical consumer hardware will not benefit, speedups of up to 2.8x[7] have been
measured.
*Shoutouts*
*ChessDB*
During the past 1.5 years, hundreds of cores have been continuously running
Stockfish to grow a database of analyzed positions. This chess cloud
database[8] now contains well over 45 billion positions, providing excellent
coverage of all openings and commonly played lines. This database is already
integrated into GUIs such as En Croissant[9] and Nibbler[10], which access it
through the public API.
*Leela Chess Zero*
Generally considered to be the strongest GPU engine, it continues to provide
open data which is essential for training our NNUE networks. They released
version 0.31.1[11] of their engine a few weeks ago, check it out!
*Website redesign*
Our website has undergone a redesign in recent months, most notably in our home
page[12], now featuring a darker color scheme and a more modern aesthetic,
while still maintaining its core identity. We hope you'll like it as much as we
do!
*Thank you*
The Stockfish project builds on a thriving community of enthusiasts (thanks
everybody!) who contribute their expertise, time, and resources to build a free
and open-source chess engine that is robust, widely available, and very strong.
We would like to express our gratitude for the 11k stars[13] that light up our
GitHub project! Thank you for your support and encouragement – your recognition
means a lot to us.
We invite our chess fans to join the Fishtest testing framework[14] to
contribute compute resources needed for development. Programmers can contribute
to the project either directly to Stockfish[15] (C++), to Fishtest[16] (HTML,
CSS, JavaScript, and Python), to our trainer nnue-pytorch[17] (C++ and Python),
or to our website[18] (HTML, CSS/SCSS, and JavaScript).
The Stockfish team
[1] https://discord.gg/GWDRS3kU6R
[2] https://tests.stockfishchess.org/tests/view/66d738ba9de3e7f9b33d159a
[3] https://tests.stockfishchess.org/tests/view/66d738f39de3e7f9b33d15a0
[4] https://github.com/official-stockfish/Stockfish/wiki/Useful-data#equivalent-time-odds-and-normalized-game-pair-elo
[5] https://en.wikipedia.org/wiki/Stockfish_(chess)#Top_Chess_Engine_Championship
[6] https://en.wikipedia.org/wiki/Stockfish_(chess)#Chess.com_Computer_Chess_Championship
[7] https://github.com/official-stockfish/Stockfish/pull/5285
[8] https://chessdb.cn/queryc_en/
[9] https://encroissant.org/
[10] https://github.com/rooklift/nibbler
[11] https://github.com/LeelaChessZero/lc0/releases/tag/v0.31.1
[12] https://stockfishchess.org/
[13] https://github.com/official-stockfish/Stockfish/stargazers
[14] https://github.com/official-stockfish/fishtest/wiki/Running-the-worker
[15] https://github.com/official-stockfish/Stockfish
[16] https://github.com/official-stockfish/fishtest
[17] https://github.com/official-stockfish/nnue-pytorch
[18] https://github.com/official-stockfish/stockfish-web
in the case of MultiPV, the first move of the Nth multiPV could actually turn a
winning position in a losing one, so don't attempt to correct it. Instead,
always perform the first move without correction.
Fixes#5505
Closes https://github.com/official-stockfish/Stockfish/pull/5506
No functional change
now checks correctness of PV lines with TB score.
uses 3-4-5 man table bases, downloaded from lichess,
which are cached with the appropriate action.
closes https://github.com/official-stockfish/Stockfish/pull/5500
No functional change
now uses the following format:
`info string Found 510 WDL and 510 DTZ tablebase files (up to 6-man).`
this clarifies exactly what has been found, as the difference matters,
e.g. for the PV extension of TB scores.
closes https://github.com/official-stockfish/Stockfish/pull/5471
No functional change
Currently (after #5407), SF has the property that any PV line with a decisive
TB score contains the corresponding TB position, with a score that correctly
identifies the depth at which TB are entered. The PV line that follows might
not preserve the game outcome, but can easily be verified and extended based on
TB information. This patch provides this functionality, simply extending the PV
lines on output, this doesn't affect search.
Indeed, if DTZ tables are available, search based PV lines that correspond to
decisive TB scores are verified to preserve game outcome, truncating the line
as needed. Subsequently, such PV lines are extended with a game outcome
preserving line until mate, as a possible continuation. These lines are not
optimal mating lines, but are similar to what a user could produce on a website
like https://syzygy-tables.info/ clicking always the top ranked move, i.e.
minimizing or maximizing DTZ (with a simple tie-breaker for moves that have
identical DTZ), and are thus an just an illustration of how to game can be won.
A similar approach is already in established in
https://github.com/joergoster/Stockfish/tree/matefish2
This also contributes to addressing #5175 where SF can give an incorrect TB
win/loss for positions in TB with a movecounter that doesn't reflect optimal
play. While the full solution requires either TB generated differently, or a
search when ranking rootmoves, current SF will eventually find a draw in these
cases, in practice quite quickly, e.g.
`1kq5/q2r4/5K2/8/8/8/8/7Q w - - 96 1`
`8/8/6k1/3B4/3K4/4N3/8/8 w - - 54 106`
Gives the same results as master on an extended set of test positions from
https://github.com/mcostalba/Stockfish/commit/9173d29c414ddb8f4bec74e4db3ccbe664c66bf9
with the exception of the above mentioned fen where this commit improves.
With https://github.com/vondele/matetrack using 6men TB, all generated PVs verify:
```
Using ../Stockfish/src/stockfish.syzygyExtend on matetrack.epd with --nodes 1000000 --syzygyPath /chess/syzygy/3-4-5-6/WDL:/chess/syzygy/3-4-5-6/DTZ
Engine ID: Stockfish dev-20240704-ff227954
Total FENs: 6555
Found mates: 3299
Best mates: 2582
Found TB wins: 568
```
As repeated DTZ probing could be slow a procedure (100ms+ on HDD, a few ms on
SSD), the extension is only done as long as the time taken is less than half
the `Move Overhead` parameter. For tournaments where these lines might be of
interest to the user, a suitable `Move Overhead` might be needed (e.g. TCEC has
1000ms already).
closes https://github.com/official-stockfish/Stockfish/pull/5414
No functional change
To avoid output that depends on timing, output currmove and similar only from depth > 30
onward. Current choice of 3s makes the output of the same search depending on
the system load, and doesn't always start at move 1. Depth 30 is nowadays
reached in a few seconds on most systems.
closes https://github.com/official-stockfish/Stockfish/pull/5436
No functional change
do not upload some unneeded intermediate directories,
disable running authenticated git commands with the checkout action.
Thanks to Yaron A for the report.
closes https://github.com/official-stockfish/Stockfish/pull/5435
No functional change
Follow up from #5404 ... current location leads to troubles with Aquarium GUI
Fixes#5430
Now prints the information on threads and available processors at the beginning
of search, where info about the networks is already printed (and is known to
work)
closes https://github.com/official-stockfish/Stockfish/pull/5433
No functional change.
this action plays games under fast-chess with a `debug=yes` compiled binary.
It checks for triggered asserts in the code, or generally for engine disconnects.
closes https://github.com/official-stockfish/Stockfish/pull/5403
No functional change
In case a stop is received during multithreaded searches, the PV of the best
thread might be printed without the correct upperbound/lowerbound indicators.
This was due to the pvIdx variable being incremented after receiving the stop.
passed STC:
https://tests.stockfishchess.org/tests/view/666985da602682471b064d08
LLR: 2.93 (-2.94,2.94) <-1.75,0.25>
Total: 196576 W: 51039 L: 50996 D: 94541
Ptnml(0-2): 760, 22545, 51603, 22652, 728
closes https://github.com/official-stockfish/Stockfish/pull/5391
Bench: 1160467
currently extensions can cause depth to exceed MAX_PLY.
This triggers the assert near line 542 in search when running a binary compiled with `debug=yes` on a testcase like:
```
position fen 7K/P1p1p1p1/2P1P1Pk/6pP/3p2P1/1P6/3P4/8 w - - 0 1
go nodes 1000000
```
passed STC
https://tests.stockfishchess.org/tests/view/6668a56a602682471b064c8d
LLR: 2.93 (-2.94,2.94) <-1.75,0.25>
Total: 143936 W: 37338 L: 37238 D: 69360
Ptnml(0-2): 514, 16335, 38149, 16477, 493
closes https://github.com/official-stockfish/Stockfish/pull/5383
Bench: 1160467
This reverts commit 783dfc2eb2.
could lead to a division by zero for:
ttValue = (ttValue * tte->depth() + beta) / (tte->depth() + 1)
as other threads can overwrite the tte with a QS depth of -1.
closes https://github.com/official-stockfish/Stockfish/pull/5338
Bench: 1280020
Adds size in memory as well as layer sizes as in
info string NNUE evaluation using nn-ae6a388e4a1a.nnue (132MiB, (22528, 3072, 15, 32, 1))
info string NNUE evaluation using nn-baff1ede1f90.nnue (6MiB, (22528, 128, 15, 32, 1))
For example, the size in MiB is useful to keep the fishtest memory sizes up-to-date,
the L1-L3 sizes give a useful hint about the architecture used.
closes https://github.com/official-stockfish/Stockfish/pull/5193
No functional change
the recent refactoring has shown some limitations of our testing, hence we add a couple of more tests including:
* expected mate score
* expected mated score
* expected in TB win score
* expected in TB loss score
* expected info line output
* expected info line output (wdl)
closes https://github.com/official-stockfish/Stockfish/pull/5181
No functional change
- updates the SDE action to v2.2
- removes the linux x86-32 builds, which were almost unused,
and the build process under SDE started failing recently,
possibly related to glibc update (The futex facility returned an unexpected error code.)
closes https://github.com/official-stockfish/Stockfish/pull/4875
No functional change
a) Add further tests to CI to cover most features. This uncovered a potential race
in case setoption was sent between two searches. As the UCI protocol requires
this sent to be went the engine is not searching, setoption now ensures that
this is the case.
b) Remove some unused code
closes https://github.com/official-stockfish/Stockfish/pull/4730
No functional change
This patch changes the frequency with which the time is checked, changing
frequency from every 1024 counted nodes to every 512 counted nodes. The
master value was tuned for the old classical eval, the patch takes the
roughly 2x slowdown in nps with SFNNUEv7 into account. This could reduce
a bit the losses on time on fishtest, but they are probably unrelated.
passed STC:
https://tests.stockfishchess.org/tests/view/64bb8ae5dc56e1650abb1b11
LLR: 2.95 (-2.94,2.94) <-1.75,0.25>
Total: 76576 W: 19677 L: 19501 D: 37398
Ptnml(0-2): 274, 8592, 20396, 8736, 290
closes https://github.com/official-stockfish/Stockfish/pull/4704
No functional change
allows for building x86-64-avx2 and x86-64-bmi2 binaries for mac
install coreutils
show hardware capabilities as seen by the compilers
move some tests from sse41 to avx2 as platforms support it
closes https://github.com/official-stockfish/Stockfish/pull/4692
No functional change
Explicitly describe the architecture as deprecated,
it remains available as its current alias x86-64-sse41-popcnt
CPUs that support just this instruction set are now years old,
any few years old Intel or AMD CPU supports x86-64-avx2. However,
naming things 'modern' doesn't age well, so instead use explicit names.
Adjust CI accordingly. Wiki, fishtest, downloader done as well.
closes https://github.com/official-stockfish/Stockfish/pull/4691
No functional change.
use a fixed compiler on Linux and Windows (right now gcc 11).
build avxvnni on Windows (Linux needs updated core utils)
build x86-32 on Linux (Windows needs other mingw)
fix a Makefile issue where a failed PGOBENCH would not stop the build
reuse the WINE_PATH for SDE as we do for QEMU
use WINE_PATH variable also for the signature
verify the bench for each of the binaries
do not build x86-64-avx2 on macos
closes https://github.com/official-stockfish/Stockfish/pull/4682
No functional change
use intel's Software Development Emulator (SDE) in the actions that build the binaries.
This allows for building on Windows and Linux binaries for
- x86-64-avx512
- x86-64-vnni256
- x86-64-vnni512
(x86-64-avxvnni needs more recent gcc in the actions)
also build x86-64-avx2 on macos.
closes https://github.com/official-stockfish/Stockfish/pull/4679
No functional change
since the introduction of NNUE (first released with Stockfish 12), we
have maintained the classical evaluation as part of SF in frozen form.
The idea that this code could lead to further inputs to the NN or
search did not materialize. Now, after five releases, this PR removes
the classical evaluation from SF. Even though this evaluation is
probably the best of its class, it has become unimportant for the
engine's strength, and there is little need to maintain this
code (roughly 25% of SF) going forward, or to expend resources on
trying to improve its integration in the NNUE eval.
Indeed, it had still a very limited use in the current SF, namely
for the evaluation of positions that are nearly decided based on
material difference, where the speed of the classical evaluation
outweights its inaccuracies. This impact on strength is small,
roughly 2Elo, and probably decreasing in importance as the TC grows.
Potentially, removal of this code could lead to the development of
techniques to have faster, but less accurate NN evaluation,
for certain positions.
STC
https://tests.stockfishchess.org/tests/view/64a320173ee09aa549c52157
Elo: -2.35 ± 1.1 (95%) LOS: 0.0%
Total: 100000 W: 24916 L: 25592 D: 49492
Ptnml(0-2): 287, 12123, 25841, 11477, 272
nElo: -4.62 ± 2.2 (95%) PairsRatio: 0.95
LTC
https://tests.stockfishchess.org/tests/view/64a320293ee09aa549c5215b
Elo: -1.74 ± 1.0 (95%) LOS: 0.0%
Total: 100000 W: 25010 L: 25512 D: 49478
Ptnml(0-2): 44, 11069, 28270, 10579, 38
nElo: -3.72 ± 2.2 (95%) PairsRatio: 0.96
VLTC SMP
https://tests.stockfishchess.org/tests/view/64a3207c3ee09aa549c52168
Elo: -1.70 ± 0.9 (95%) LOS: 0.0%
Total: 100000 W: 25673 L: 26162 D: 48165
Ptnml(0-2): 8, 9455, 31569, 8954, 14
nElo: -3.95 ± 2.2 (95%) PairsRatio: 0.95
closes https://github.com/official-stockfish/Stockfish/pull/4674
Bench: 1444646
This patch introduces `hint_common_parent_position()` to signal that potentially several child nodes will require an NNUE eval. By populating explicitly the accumulator, these subsequent evaluations can be performed more efficiently.
This was based on the observation that calculating the evaluation in an excluded move position yielded a significant Elo gain, even though the evaluation itself was already available (work by pb00067).
Sopel wrote the code to perform just the accumulator update. This PR is based on cleaned up code that
passed STC:
https://tests.stockfishchess.org/tests/view/63f62f9be74a12625bcd4aa0
LLR: 2.94 (-2.94,2.94) <0.50,2.50>
Total: 110368 W: 29607 L: 29167 D: 51594
Ptnml(0-2): 41, 10551, 33572, 10967, 53
and in an the earlier (equivalent) version
passed STC:
https://tests.stockfishchess.org/tests/view/63f3c3fee74a12625bcce2a6
LLR: 2.95 (-2.94,2.94) <0.00,2.00>
Total: 47552 W: 12786 L: 12467 D: 22299
Ptnml(0-2): 120, 5107, 12997, 5438, 114
passed LTC:
https://tests.stockfishchess.org/tests/view/63f45cc2e74a12625bccfa63
LLR: 2.94 (-2.94,2.94) <0.50,2.50>
Total: 110368 W: 29607 L: 29167 D: 51594
Ptnml(0-2): 41, 10551, 33572, 10967, 53
closes https://github.com/official-stockfish/Stockfish/pull/4402
Bench: 3726250
update the WLD model with about 400M positions extracted from recent LTC games after the net updates.
This ensures that the 50% win rate is again at 1.0 eval.
closes https://github.com/official-stockfish/Stockfish/pull/4373
No functional change.
Official release version of Stockfish 15.1
Bench: 3467381
---
Today, we have the pleasure to announce Stockfish 15.1.
As usual, downloads will be freely available at stockfishchess.org/download
*Elo gain and competition results*
With this release, version 5 of the NNUE neural net architecture has
been introduced, and the training data has been extended to include
Fischer random chess (FRC) positions. As a result, Elo gains are largest
for FRC, reaching up to 50 Elo for doubly randomized FRC[1] (DFRC).
More importantly, also for standard chess this release progressed and
will win two times more game pairs than it loses[2] against
Stockfish 15. Stockfish continues to win in a dominating way[3] all
chess engine tournaments, including the TCEC Superfinal, Cup, FRC, DFRC,
and Swiss as well as the CCC Bullet, Blitz, and Rapid events.
*New evaluation*
This release also introduces a new convention for the evaluation that
is reported by search. An evaluation of +1 is now no longer tied to the
value of one pawn, but to the likelihood of winning the game. With
a +1 evaluation, Stockfish has now a 50% chance of winning the game
against an equally strong opponent. This convention scales down
evaluations a bit compared to Stockfish 15 and allows for consistent
evaluations in the future.
*ChessBase settlement*
In this release period, the Stockfish team has successfully enforced
its GPL license against ChessBase. This has been an intense process that
included filing a lawsuit[4], a court hearing[5], and finally
negotiating a settlement[6] that established that ChessBase infringed on
the license by not distributing the Stockfish derivatives Fat Fritz 2
and Houdini 6 as free software, and that ensures ChessBase will respect
the Free Software principles in the future. This settlement has been
covered by major chess sites (see e.g. lichess.org[7] and chess.com[8]),
and we are proud that it has been hailed as a ‘historic violation
settlement[9]’ by the Software Freedom Conservancy.
*Thank you*
The Stockfish project builds on a thriving community of enthusiasts
(thanks everybody!) that contribute their expertise, time, and resources
to build a free and open-source chess engine that is robust, widely
available, and very strong. We invite our chess fans to join the
fishtest testing framework and programmers to contribute to the
project[10].
The Stockfish team
[1] https://tests.stockfishchess.org/tests/view/638a6170d2b9c924c4c62cb4
[2] https://tests.stockfishchess.org/tests/view/638a4dd7d2b9c924c4c6297b
[3] https://en.wikipedia.org/wiki/Stockfish_(chess)#Competition_results
[4] https://stockfishchess.org/blog/2021/our-lawsuit-against-chessbase/
[5] https://stockfishchess.org/blog/2022/public-court-hearing-soon/
[6] https://stockfishchess.org/blog/2022/chessbase-stockfish-agreement/
[7] https://lichess.org/blog/Y3u1mRAAACIApBVn/settlement-reached-in-stockfish-v-chessbase
[8] https://www.chess.com/news/view/chessbase-stockfish-reach-settlement
[9] https://sfconservancy.org/news/2022/nov/28/sfc-named-trusted-party-in-gpl-case/
[10] https://stockfishchess.org/get-involved/
If multiple threads have the same best move,
pick the thread with the largest contribution to the confidence vote.
This thread will later be used to display PV, so this patch is
about user-friendliness and/or least surprises, it non-functional for playing strenght.
closes https://github.com/official-stockfish/Stockfish/pull/4246
No functional change
This updates the WDL model based on the LTC statistics (2M games).
Relatively small change, note that this also adjusts the NormalizeToPawnValue (now 361),
to keep win prob at 50% for 100cp.
closes https://github.com/official-stockfish/Stockfish/pull/4236
No functional change.
Normalizes the internal value as reported by evaluate or search
to the UCI centipawn result used in output. This value is derived from
the win_rate_model() such that Stockfish outputs an advantage of
"100 centipawns" for a position if the engine has a 50% probability to win
from this position in selfplay at fishtest LTC time control.
The reason to introduce this normalization is that our evaluation is, since NNUE,
no longer related to the classical parameter PawnValueEg (=208). This leads to
the current evaluation changing quite a bit from release to release, for example,
the eval needed to have 50% win probability at fishtest LTC (in cp and internal Value):
June 2020 : 113cp (237)
June 2021 : 115cp (240)
April 2022 : 134cp (279)
July 2022 : 167cp (348)
With this patch, a 100cp advantage will have a fixed interpretation,
i.e. a 50% win chance. To keep this value steady, it will be needed to update the win_rate_model()
from time to time, based on fishtest data. This analysis can be performed with
a set of scripts currently available at https://github.com/vondele/WLD_model
fixes https://github.com/official-stockfish/Stockfish/issues/4155
closes https://github.com/official-stockfish/Stockfish/pull/4216
No functional change