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c6baefb79d |
+49
@@ -0,0 +1,49 @@
|
||||
language: cpp
|
||||
|
||||
matrix:
|
||||
include:
|
||||
- os: linux
|
||||
compiler: gcc
|
||||
addons:
|
||||
apt:
|
||||
sources: ['ubuntu-toolchain-r-test']
|
||||
packages: ['g++-4.8']
|
||||
env:
|
||||
- COMPILER=g++-4.8
|
||||
- COMP=gcc
|
||||
|
||||
- os: linux
|
||||
compiler: clang
|
||||
addons:
|
||||
apt:
|
||||
sources: ['ubuntu-toolchain-r-test', 'llvm-toolchain-precise-3.7']
|
||||
packages: ['clang-3.7']
|
||||
env:
|
||||
- COMPILER=clang++-3.7
|
||||
- COMP=clang
|
||||
|
||||
- os: osx
|
||||
compiler: gcc
|
||||
env:
|
||||
- COMPILER=g++-4.8
|
||||
- COMP=gcc
|
||||
|
||||
- os: osx
|
||||
compiler: clang
|
||||
env:
|
||||
- COMPILER=clang++ V='Apple LLVM 6.0' # Apple LLVM version 6.0 (clang-600.0.54) (based on LLVM 3.5svn)
|
||||
- COMP=clang
|
||||
|
||||
branches:
|
||||
only:
|
||||
- master
|
||||
|
||||
before_script:
|
||||
- cd src
|
||||
|
||||
script:
|
||||
- make clean && make build ARCH=x86-64 && ./stockfish bench 2>&1 >/dev/null | grep 'Nodes searched' | tee bench1
|
||||
- make clean && make build ARCH=x86-32 && ./stockfish bench 2>&1 >/dev/null | grep 'Nodes searched' | tee bench2
|
||||
- echo "Checking for same bench numbers..."
|
||||
- diff bench1 bench2 > result
|
||||
- test ! -s result
|
||||
@@ -0,0 +1,98 @@
|
||||
# Generated with git shortlog -sn | cut -c8-', which sorts by commits (manually ordered the first four authors)
|
||||
|
||||
Tord Romstad
|
||||
Marco Costalba
|
||||
Joona Kiiski
|
||||
Gary Linscott
|
||||
lucasart
|
||||
mstembera
|
||||
Lucas Braesch
|
||||
Stefan Geschwentner
|
||||
Reuven Peleg
|
||||
Chris Caino
|
||||
joergoster
|
||||
VoyagerOne
|
||||
Jean-Francois Romang
|
||||
homoSapiensSapiens
|
||||
Alain SAVARD
|
||||
Arjun Temurnikar
|
||||
Stéphane Nicolet
|
||||
Uri Blass
|
||||
jundery
|
||||
Ralph Stößer
|
||||
Ajith
|
||||
Leonid Pechenik
|
||||
Stefano80
|
||||
Tom Vijlbrief
|
||||
hxim
|
||||
snicolet
|
||||
Daylen Yang
|
||||
Henri Wiechers
|
||||
Jonathan Calovski
|
||||
mbootsector
|
||||
David Zar
|
||||
Eelco de Groot
|
||||
Jerry Donald
|
||||
Joerg Oster
|
||||
Jörg Oster
|
||||
Ryan Schmitt
|
||||
mcostalba
|
||||
Alexander Kure
|
||||
Dan Schmidt
|
||||
H. Felix Wittmann
|
||||
Joseph R. Prostko
|
||||
Justin Blanchard
|
||||
Linus Arver
|
||||
NicklasPersson
|
||||
Rodrigo Exterckötter Tjäder
|
||||
Ron Britvich
|
||||
Ronald de Man
|
||||
RyanTaker
|
||||
Vince Negri
|
||||
ceebo
|
||||
jhellis3
|
||||
ppigazzini
|
||||
shane31
|
||||
Andy Duplain
|
||||
Auguste Pop
|
||||
Balint Pfliegel
|
||||
Chris Cain
|
||||
DU-jdto
|
||||
Dariusz Orzechowski
|
||||
DiscanX
|
||||
Ernesto Gatti
|
||||
Gregor Cramer
|
||||
Guenther Demetz
|
||||
Hiraoka Takuya
|
||||
Hongzhi Cheng
|
||||
Joseph Hellis
|
||||
Kelly Wilson
|
||||
Ken T Takusagawa
|
||||
Kojirion
|
||||
Luca Brivio
|
||||
Matt Sullivan
|
||||
Matthew Lai
|
||||
Matthew Sullivan
|
||||
Michel Van den Bergh
|
||||
Mysseno
|
||||
Oskar Werkelin Ahlin
|
||||
Pablo Vazquez
|
||||
Pascal Romaret
|
||||
Ralph Stoesser
|
||||
Ralph Stößer
|
||||
Raminder Singh
|
||||
Richard Lloyd
|
||||
Ryan Takker
|
||||
Stephane Nicolet
|
||||
Thanar2
|
||||
absimaldata
|
||||
braich
|
||||
gguliash
|
||||
kinderchocolate
|
||||
loco-loco
|
||||
pellanda
|
||||
renouve
|
||||
sf-x
|
||||
thaspel
|
||||
unknown
|
||||
uriblass
|
||||
@@ -1,5 +1,7 @@
|
||||
### Overview
|
||||
|
||||
[](https://travis-ci.org/official-stockfish/Stockfish)
|
||||
|
||||
Stockfish is a free UCI chess engine derived from Glaurung 2.1. It is
|
||||
not a complete chess program and requires some UCI-compatible GUI
|
||||
(e.g. XBoard with PolyGlot, eboard, Arena, Sigma Chess, Shredder, Chess
|
||||
@@ -7,11 +9,13 @@ Partner or Fritz) in order to be used comfortably. Read the
|
||||
documentation for your GUI of choice for information about how to use
|
||||
Stockfish with it.
|
||||
|
||||
This version of Stockfish supports up to 64 CPUs. The engine defaults
|
||||
to one search thread it is therefore recommended to inspect the value of
|
||||
This version of Stockfish supports up to 128 cores. The engine defaults
|
||||
to one search thread, so it is therefore recommended to inspect the value of
|
||||
the *Threads* UCI parameter, and to make sure it equals the number of CPU
|
||||
cores on your computer.
|
||||
|
||||
This version of Stockfish has support for Syzygybases.
|
||||
|
||||
|
||||
### Files
|
||||
|
||||
@@ -22,19 +26,59 @@ This distribution of Stockfish consists of the following files:
|
||||
* Copying.txt, a text file containing the GNU General Public License.
|
||||
|
||||
* src, a subdirectory containing the full source code, including a Makefile
|
||||
that can be used to compile Stockfish on Unix-like systems. For further
|
||||
information about how to compile Stockfish yourself read section below.
|
||||
|
||||
* polyglot.ini, for using Stockfish with Fabien Letouzey's PolyGlot
|
||||
adapter.
|
||||
that can be used to compile Stockfish on Unix-like systems.
|
||||
|
||||
|
||||
### Opening books
|
||||
### Syzygybases
|
||||
|
||||
This version of Stockfish has support for PolyGlot opening books. For
|
||||
information about how to create such books, consult the PolyGlot
|
||||
documentation. The book file can be selected by setting the *Book File*
|
||||
UCI parameter.
|
||||
**Configuration**
|
||||
|
||||
Syzygybases are configured using the UCI options "SyzygyPath",
|
||||
"SyzygyProbeDepth", "Syzygy50MoveRule" and "SyzygyProbeLimit".
|
||||
|
||||
The option "SyzygyPath" should be set to the directory or directories that
|
||||
contain the .rtbw and .rtbz files. Multiple directories should be
|
||||
separated by ";" on Windows and by ":" on Unix-based operating systems.
|
||||
**Do not use spaces around the ";" or ":".**
|
||||
|
||||
Example: `C:\tablebases\wdl345;C:\tablebases\wdl6;D:\tablebases\dtz345;D:\tablebases\dtz6`
|
||||
|
||||
It is recommended to store .rtbw files on an SSD. There is no loss in
|
||||
storing the .rtbz files on a regular HD.
|
||||
|
||||
Increasing the "SyzygyProbeDepth" option lets the engine probe less
|
||||
aggressively. Set this option to a higher value if you experience too much
|
||||
slowdown (in terms of nps) due to TB probing.
|
||||
|
||||
Set the "Syzygy50MoveRule" option to false if you want tablebase positions
|
||||
that are drawn by the 50-move rule to count as win or loss. This may be useful
|
||||
for correspondence games (because of tablebase adjudication).
|
||||
|
||||
The "SyzygyProbeLimit" option should normally be left at its default value.
|
||||
|
||||
**What to expect**
|
||||
If the engine is searching a position that is not in the tablebases (e.g.
|
||||
a position with 7 pieces), it will access the tablebases during the search.
|
||||
If the engine reports a very large score (typically 123.xx), this means
|
||||
that it has found a winning line into a tablebase position.
|
||||
|
||||
If the engine is given a position to search that is in the tablebases, it
|
||||
will use the tablebases at the beginning of the search to preselect all
|
||||
good moves, i.e. all moves that preserve the win or preserve the draw while
|
||||
taking into account the 50-move rule.
|
||||
It will then perform a search only on those moves. **The engine will not move
|
||||
immediately**, unless there is only a single good move. **The engine likely
|
||||
will not report a mate score even if the position is known to be won.**
|
||||
|
||||
It is therefore clear that behaviour is not identical to what one might
|
||||
be used to with Nalimov tablebases. There are technical reasons for this
|
||||
difference, the main technical reason being that Nalimov tablebases use the
|
||||
DTM metric (distance-to-mate), while Syzygybases use a variation of the
|
||||
DTZ metric (distance-to-zero, zero meaning any move that resets the 50-move
|
||||
counter). This special metric is one of the reasons that Syzygybases are
|
||||
more compact than Nalimov tablebases, while still storing all information
|
||||
needed for optimal play and in addition being able to take into account
|
||||
the 50-move rule.
|
||||
|
||||
|
||||
### Compiling it yourself
|
||||
@@ -46,7 +90,7 @@ Stockfish has support for 32 or 64-bit CPUs, the hardware POPCNT
|
||||
instruction, big-endian machines such as Power PC, and other platforms.
|
||||
|
||||
In general it is recommended to run `make help` to see a list of make
|
||||
targets with corresponding descriptions. When not using Makefile to
|
||||
targets with corresponding descriptions. When not using the Makefile to
|
||||
compile (for instance with Microsoft MSVC) you need to manually
|
||||
set/unset some switches in the compiler command line; see file *types.h*
|
||||
for a quick reference.
|
||||
|
||||
@@ -1,47 +0,0 @@
|
||||
[PolyGlot]
|
||||
|
||||
EngineDir = .
|
||||
EngineCommand = ./stockfish
|
||||
|
||||
Book = false
|
||||
BookFile = book.bin
|
||||
|
||||
Log = false
|
||||
LogFile = stockfish.log
|
||||
|
||||
Resign = true
|
||||
ResignScore = 600
|
||||
|
||||
[Engine]
|
||||
|
||||
Write Debug Log = false
|
||||
Write Search Log = false
|
||||
Search Log Filename = SearchLog.txt
|
||||
Book File = book.bin
|
||||
Best Book Move = false
|
||||
Contempt Factor = 0
|
||||
Mobility (Midgame) = 100
|
||||
Mobility (Endgame) = 100
|
||||
Pawn Structure (Midgame) = 100
|
||||
Pawn Structure (Endgame) = 100
|
||||
Passed Pawns (Midgame) = 100
|
||||
Passed Pawns (Endgame) = 100
|
||||
Space = 100
|
||||
Aggressiveness = 100
|
||||
Cowardice = 100
|
||||
Min Split Depth = 0
|
||||
Max Threads per Split Point = 5
|
||||
Threads = 1
|
||||
Idle Threads Sleep = false
|
||||
Hash = 128
|
||||
Ponder = true
|
||||
OwnBook = false
|
||||
MultiPV = 1
|
||||
Skill Level = 20
|
||||
Emergency Move Horizon = 40
|
||||
Emergency Base Time = 200
|
||||
Emergency Move Time = 70
|
||||
Minimum Thinking Time = 20
|
||||
Slow Mover = 100
|
||||
UCI_Chess960 = false
|
||||
UCI_AnalyseMode = false
|
||||
+157
-199
@@ -1,6 +1,7 @@
|
||||
# Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
# Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
# Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
# Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
# Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||
#
|
||||
# Stockfish is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
@@ -28,20 +29,15 @@ EXE = stockfish
|
||||
|
||||
### Installation dir definitions
|
||||
PREFIX = /usr/local
|
||||
# Haiku has a non-standard filesystem layout
|
||||
ifeq ($(UNAME),Haiku)
|
||||
PREFIX=/boot/common
|
||||
endif
|
||||
BINDIR = $(PREFIX)/bin
|
||||
|
||||
### Built-in benchmark for pgo-builds and signature
|
||||
PGOBENCH = ./$(EXE) bench 32 1 10 default depth
|
||||
SIGNBENCH = ./$(EXE) bench
|
||||
### Built-in benchmark for pgo-builds
|
||||
PGOBENCH = ./$(EXE) bench 16 1 1000 default time
|
||||
|
||||
### Object files
|
||||
OBJS = benchmark.o bitbase.o bitboard.o book.o endgame.o evaluate.o main.o \
|
||||
material.o misc.o movegen.o movepick.o notation.o pawns.o position.o \
|
||||
search.o thread.o timeman.o tt.o uci.o ucioption.o
|
||||
OBJS = benchmark.o bitbase.o bitboard.o endgame.o evaluate.o main.o \
|
||||
material.o misc.o movegen.o movepick.o pawns.o position.o psqt.o \
|
||||
search.o thread.o timeman.o tt.o uci.o ucioption.o syzygy/tbprobe.o
|
||||
|
||||
### ==========================================================================
|
||||
### Section 2. High-level Configuration
|
||||
@@ -53,59 +49,59 @@ OBJS = benchmark.o bitbase.o bitboard.o book.o endgame.o evaluate.o main.o \
|
||||
# debug = yes/no --- -DNDEBUG --- Enable/Disable debug mode
|
||||
# optimize = yes/no --- (-O3/-fast etc.) --- Enable/Disable optimizations
|
||||
# arch = (name) --- (-arch) --- Target architecture
|
||||
# os = (name) --- --- Target operating system
|
||||
# bits = 64/32 --- -DIS_64BIT --- 64-/32-bit operating system
|
||||
# prefetch = yes/no --- -DUSE_PREFETCH --- Use prefetch x86 asm-instruction
|
||||
# bsfq = yes/no --- -DUSE_BSFQ --- Use bsfq x86_64 asm-instruction (only
|
||||
# with GCC and ICC 64-bit)
|
||||
# popcnt = yes/no --- -DUSE_POPCNT --- Use popcnt x86_64 asm-instruction
|
||||
# sse = yes/no --- -msse --- Use Intel Streaming SIMD Extensions
|
||||
# pext = yes/no --- -DUSE_PEXT --- Use pext x86_64 asm-instruction
|
||||
#
|
||||
# Note that Makefile is space sensitive, so when adding new architectures
|
||||
# or modifying existing flags, you have to make sure there are no extra spaces
|
||||
# at the end of the line for flag values.
|
||||
|
||||
### 2.1. General
|
||||
debug = no
|
||||
### 2.1. General and architecture defaults
|
||||
optimize = yes
|
||||
debug = no
|
||||
bits = 32
|
||||
prefetch = no
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
sse = no
|
||||
pext = no
|
||||
|
||||
### 2.2 Architecture specific
|
||||
|
||||
# General-section
|
||||
ifeq ($(ARCH),general-64)
|
||||
arch = any
|
||||
os = any
|
||||
bits = 64
|
||||
prefetch = no
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
sse = no
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),general-32)
|
||||
arch = any
|
||||
os = any
|
||||
bits = 32
|
||||
prefetch = no
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
sse = no
|
||||
endif
|
||||
|
||||
# x86-section
|
||||
ifeq ($(ARCH),x86-32-old)
|
||||
arch = i386
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),x86-32)
|
||||
arch = i386
|
||||
prefetch = yes
|
||||
sse = yes
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),general-64)
|
||||
arch = any
|
||||
bits = 64
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),x86-64)
|
||||
arch = x86_64
|
||||
os = any
|
||||
bits = 64
|
||||
prefetch = yes
|
||||
bsfq = yes
|
||||
popcnt = no
|
||||
sse = yes
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),x86-64-modern)
|
||||
arch = x86_64
|
||||
os = any
|
||||
bits = 64
|
||||
prefetch = yes
|
||||
bsfq = yes
|
||||
@@ -113,76 +109,29 @@ ifeq ($(ARCH),x86-64-modern)
|
||||
sse = yes
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),x86-32)
|
||||
arch = i386
|
||||
os = any
|
||||
bits = 32
|
||||
ifeq ($(ARCH),x86-64-bmi2)
|
||||
arch = x86_64
|
||||
bits = 64
|
||||
prefetch = yes
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
bsfq = yes
|
||||
popcnt = yes
|
||||
sse = yes
|
||||
pext = yes
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),x86-32-old)
|
||||
arch = i386
|
||||
os = any
|
||||
bits = 32
|
||||
prefetch = no
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
sse = no
|
||||
endif
|
||||
|
||||
#arm section
|
||||
ifeq ($(ARCH),armv7)
|
||||
arch = armv7
|
||||
os = any
|
||||
bits = 32
|
||||
prefetch = yes
|
||||
bsfq = yes
|
||||
popcnt = no
|
||||
sse = no
|
||||
endif
|
||||
|
||||
# osx-section
|
||||
ifeq ($(ARCH),osx-ppc-64)
|
||||
arch = ppc64
|
||||
os = osx
|
||||
bits = 64
|
||||
prefetch = no
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
sse = no
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),osx-ppc-32)
|
||||
ifeq ($(ARCH),ppc-32)
|
||||
arch = ppc
|
||||
os = osx
|
||||
bits = 32
|
||||
prefetch = no
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
sse = no
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),osx-x86-64)
|
||||
arch = x86_64
|
||||
os = osx
|
||||
ifeq ($(ARCH),ppc-64)
|
||||
arch = ppc64
|
||||
bits = 64
|
||||
prefetch = yes
|
||||
bsfq = yes
|
||||
popcnt = no
|
||||
sse = yes
|
||||
endif
|
||||
|
||||
ifeq ($(ARCH),osx-x86-32)
|
||||
arch = i386
|
||||
os = osx
|
||||
bits = 32
|
||||
prefetch = yes
|
||||
bsfq = no
|
||||
popcnt = no
|
||||
sse = yes
|
||||
endif
|
||||
|
||||
|
||||
@@ -191,88 +140,98 @@ endif
|
||||
### ==========================================================================
|
||||
|
||||
### 3.1 Selecting compiler (default = gcc)
|
||||
|
||||
CXXFLAGS += -Wall -Wcast-qual -fno-exceptions -fno-rtti -std=c++11 $(EXTRACXXFLAGS)
|
||||
DEPENDFLAGS += -std=c++11
|
||||
LDFLAGS += $(EXTRALDFLAGS)
|
||||
|
||||
ifeq ($(COMP),)
|
||||
COMP=gcc
|
||||
endif
|
||||
|
||||
ifeq ($(COMP),mingw)
|
||||
comp=mingw
|
||||
CXX=g++
|
||||
profile_prepare = gcc-profile-prepare
|
||||
profile_make = gcc-profile-make
|
||||
profile_use = gcc-profile-use
|
||||
profile_clean = gcc-profile-clean
|
||||
endif
|
||||
|
||||
ifeq ($(COMP),gcc)
|
||||
comp=gcc
|
||||
CXX=g++
|
||||
profile_prepare = gcc-profile-prepare
|
||||
profile_make = gcc-profile-make
|
||||
profile_use = gcc-profile-use
|
||||
profile_clean = gcc-profile-clean
|
||||
CXXFLAGS += -pedantic -Wextra -Wshadow
|
||||
ifneq ($(UNAME),Darwin)
|
||||
LDFLAGS += -Wl,--no-as-needed
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(COMP),mingw)
|
||||
comp=mingw
|
||||
|
||||
ifeq ($(UNAME),Linux)
|
||||
ifeq ($(bits),64)
|
||||
ifeq ($(shell which x86_64-w64-mingw32-c++-posix),)
|
||||
CXX=x86_64-w64-mingw32-c++
|
||||
else
|
||||
CXX=x86_64-w64-mingw32-c++-posix
|
||||
endif
|
||||
else
|
||||
ifeq ($(shell which i686-w64-mingw32-c++-posix),)
|
||||
CXX=i686-w64-mingw32-c++
|
||||
else
|
||||
CXX=i686-w64-mingw32-c++-posix
|
||||
endif
|
||||
endif
|
||||
else
|
||||
CXX=g++
|
||||
endif
|
||||
|
||||
CXXFLAGS += -Wextra -Wshadow
|
||||
LDFLAGS += -static
|
||||
endif
|
||||
|
||||
ifeq ($(COMP),icc)
|
||||
comp=icc
|
||||
CXX=icpc
|
||||
profile_prepare = icc-profile-prepare
|
||||
profile_make = icc-profile-make
|
||||
profile_use = icc-profile-use
|
||||
profile_clean = icc-profile-clean
|
||||
CXXFLAGS += -diag-disable 1476,10120 -Wcheck -Wabi -Wdeprecated -strict-ansi
|
||||
endif
|
||||
|
||||
ifeq ($(COMP),clang)
|
||||
comp=clang
|
||||
CXX=clang++
|
||||
CXXFLAGS += -pedantic -Wextra -Wshadow
|
||||
ifeq ($(UNAME),Darwin)
|
||||
CXXFLAGS += -std=c++0x -stdlib=libc++
|
||||
DEPENDFLAGS += -std=c++0x -stdlib=libc++
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(comp),icc)
|
||||
profile_prepare = icc-profile-prepare
|
||||
profile_make = icc-profile-make
|
||||
profile_use = icc-profile-use
|
||||
profile_clean = icc-profile-clean
|
||||
else
|
||||
profile_prepare = gcc-profile-prepare
|
||||
profile_make = gcc-profile-make
|
||||
profile_use = gcc-profile-use
|
||||
profile_clean = gcc-profile-clean
|
||||
endif
|
||||
|
||||
### 3.2 General compiler settings
|
||||
CXXFLAGS = -Wall -Wcast-qual -fno-exceptions -fno-rtti $(EXTRACXXFLAGS)
|
||||
|
||||
ifeq ($(comp),gcc)
|
||||
CXXFLAGS += -ansi -pedantic -Wno-long-long -Wextra -Wshadow
|
||||
ifeq ($(UNAME),Darwin)
|
||||
CXXFLAGS += -arch $(arch) -mmacosx-version-min=10.9
|
||||
LDFLAGS += -arch $(arch) -mmacosx-version-min=10.9
|
||||
endif
|
||||
|
||||
ifeq ($(comp),mingw)
|
||||
CXXFLAGS += -Wextra -Wshadow
|
||||
endif
|
||||
|
||||
ifeq ($(comp),icc)
|
||||
CXXFLAGS += -wd383,981,1418,1419,1476,10187,10188,11505,11503 -Wcheck -Wabi -Wdeprecated -strict-ansi
|
||||
endif
|
||||
|
||||
ifeq ($(comp),clang)
|
||||
CXXFLAGS += -ansi -pedantic -Wno-long-long -Wextra -Wshadow
|
||||
endif
|
||||
|
||||
ifeq ($(os),osx)
|
||||
CXXFLAGS += -arch $(arch) -mmacosx-version-min=10.0
|
||||
endif
|
||||
|
||||
### 3.3 General linker settings
|
||||
LDFLAGS = $(EXTRALDFLAGS)
|
||||
|
||||
ifeq ($(comp),mingw)
|
||||
LDFLAGS += -static-libstdc++ -static-libgcc
|
||||
### Travis CI script uses COMPILER to overwrite CXX
|
||||
ifdef COMPILER
|
||||
CXX=$(COMPILER)
|
||||
endif
|
||||
|
||||
### On mingw use Windows threads, otherwise POSIX
|
||||
ifneq ($(comp),mingw)
|
||||
# Haiku has pthreads in its libroot, so only link it in on other platforms
|
||||
ifneq ($(UNAME),Haiku)
|
||||
LDFLAGS += -lpthread
|
||||
# On Android Bionic's C library comes with its own pthread implementation bundled in
|
||||
ifneq ($(arch),armv7)
|
||||
# Haiku has pthreads in its libroot, so only link it in on other platforms
|
||||
ifneq ($(UNAME),Haiku)
|
||||
LDFLAGS += -lpthread
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(os),osx)
|
||||
LDFLAGS += -arch $(arch) -mmacosx-version-min=10.0
|
||||
endif
|
||||
|
||||
### 3.4 Debugging
|
||||
ifeq ($(debug),no)
|
||||
CXXFLAGS += -DNDEBUG
|
||||
@@ -286,7 +245,7 @@ ifeq ($(optimize),yes)
|
||||
ifeq ($(comp),gcc)
|
||||
CXXFLAGS += -O3
|
||||
|
||||
ifeq ($(os),osx)
|
||||
ifeq ($(UNAME),Darwin)
|
||||
ifeq ($(arch),i386)
|
||||
CXXFLAGS += -mdynamic-no-pic
|
||||
endif
|
||||
@@ -296,7 +255,7 @@ ifeq ($(optimize),yes)
|
||||
endif
|
||||
|
||||
ifeq ($(arch),armv7)
|
||||
CXXFLAGS += -fno-gcse
|
||||
CXXFLAGS += -fno-gcse -mthumb -march=armv7-a -mfloat-abi=softfp
|
||||
endif
|
||||
endif
|
||||
|
||||
@@ -305,18 +264,21 @@ ifeq ($(optimize),yes)
|
||||
endif
|
||||
|
||||
ifeq ($(comp),icc)
|
||||
ifeq ($(os),osx)
|
||||
ifeq ($(UNAME),Darwin)
|
||||
CXXFLAGS += -fast -mdynamic-no-pic
|
||||
else
|
||||
CXXFLAGS += -O3
|
||||
CXXFLAGS += -fast
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(comp),clang)
|
||||
### -O4 requires a linker that supports LLVM's LTO
|
||||
CXXFLAGS += -O3
|
||||
|
||||
ifeq ($(os),osx)
|
||||
ifeq ($(UNAME),Darwin)
|
||||
ifeq ($(pext),no)
|
||||
CXXFLAGS += -flto
|
||||
LDFLAGS += $(CXXFLAGS)
|
||||
endif
|
||||
ifeq ($(arch),i386)
|
||||
CXXFLAGS += -mdynamic-no-pic
|
||||
endif
|
||||
@@ -349,25 +311,52 @@ endif
|
||||
|
||||
### 3.9 popcnt
|
||||
ifeq ($(popcnt),yes)
|
||||
CXXFLAGS += -msse3 -DUSE_POPCNT
|
||||
ifeq ($(comp),icc)
|
||||
CXXFLAGS += -msse3 -DUSE_POPCNT
|
||||
else
|
||||
CXXFLAGS += -msse3 -mpopcnt -DUSE_POPCNT
|
||||
endif
|
||||
endif
|
||||
|
||||
### 3.10 Link Time Optimization, it works since gcc 4.5 but not on mingw.
|
||||
### 3.10 pext
|
||||
ifeq ($(pext),yes)
|
||||
CXXFLAGS += -DUSE_PEXT
|
||||
ifeq ($(comp),$(filter $(comp),gcc clang mingw))
|
||||
CXXFLAGS += -mbmi -mbmi2
|
||||
endif
|
||||
endif
|
||||
|
||||
### 3.11 Link Time Optimization, it works since gcc 4.5 but not on mingw under Windows.
|
||||
### This is a mix of compile and link time options because the lto link phase
|
||||
### needs access to the optimization flags.
|
||||
ifeq ($(comp),gcc)
|
||||
ifeq ($(optimize),yes)
|
||||
ifeq ($(debug),no)
|
||||
GCC_MAJOR := `$(CXX) -dumpversion | cut -f1 -d.`
|
||||
GCC_MINOR := `$(CXX) -dumpversion | cut -f2 -d.`
|
||||
ifeq (1,$(shell expr \( $(GCC_MAJOR) \> 4 \) \| \( $(GCC_MAJOR) \= 4 \& $(GCC_MINOR) \>= 5 \)))
|
||||
CXXFLAGS += -flto
|
||||
LDFLAGS += $(CXXFLAGS)
|
||||
endif
|
||||
CXXFLAGS += -flto
|
||||
LDFLAGS += $(CXXFLAGS)
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(comp),mingw)
|
||||
ifeq ($(UNAME),Linux)
|
||||
ifeq ($(optimize),yes)
|
||||
ifeq ($(debug),no)
|
||||
CXXFLAGS += -flto
|
||||
LDFLAGS += $(CXXFLAGS)
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
### 3.12 Android 5 can only run position independent executables. Note that this
|
||||
### breaks Android 4.0 and earlier.
|
||||
ifeq ($(arch),armv7)
|
||||
CXXFLAGS += -fPIE
|
||||
LDFLAGS += -fPIE -pie
|
||||
endif
|
||||
|
||||
|
||||
### ==========================================================================
|
||||
### Section 4. Public targets
|
||||
### ==========================================================================
|
||||
@@ -381,9 +370,7 @@ help:
|
||||
@echo "Supported targets:"
|
||||
@echo ""
|
||||
@echo "build > Standard build"
|
||||
@echo "signature-build > Standard build with embedded signature"
|
||||
@echo "profile-build > PGO build"
|
||||
@echo "signature-profile-build > PGO build with embedded signature"
|
||||
@echo "strip > Strip executable"
|
||||
@echo "install > Install executable"
|
||||
@echo "clean > Clean up"
|
||||
@@ -392,13 +379,12 @@ help:
|
||||
@echo ""
|
||||
@echo "x86-64 > x86 64-bit"
|
||||
@echo "x86-64-modern > x86 64-bit with popcnt support"
|
||||
@echo "x86-64-bmi2 > x86 64-bit with pext support"
|
||||
@echo "x86-32 > x86 32-bit with SSE support"
|
||||
@echo "x86-32-old > x86 32-bit fall back for old hardware"
|
||||
@echo "osx-ppc-64 > PPC-Mac OS X 64 bit"
|
||||
@echo "osx-ppc-32 > PPC-Mac OS X 32 bit"
|
||||
@echo "osx-x86-64 > x86-Mac OS X 64 bit"
|
||||
@echo "osx-x86-32 > x86-Mac OS X 32 bit"
|
||||
@echo "armv7 > ARMv7 32 bit"
|
||||
@echo "ppc-64 > PPC 64-bit"
|
||||
@echo "ppc-32 > PPC 32-bit"
|
||||
@echo "armv7 > ARMv7 32-bit"
|
||||
@echo "general-64 > unspecified 64-bit"
|
||||
@echo "general-32 > unspecified 32-bit"
|
||||
@echo ""
|
||||
@@ -409,17 +395,13 @@ help:
|
||||
@echo "clang > LLVM Clang compiler"
|
||||
@echo "icc > Intel compiler"
|
||||
@echo ""
|
||||
@echo "Non-standard targets:"
|
||||
@echo ""
|
||||
@echo "make hpux > Compile for HP-UX. Compiler = aCC"
|
||||
@echo ""
|
||||
@echo "Examples. If you don't know what to do, you likely want to run: "
|
||||
@echo ""
|
||||
@echo "make build ARCH=x86-64 (This is for 64-bit systems)"
|
||||
@echo "make build ARCH=x86-32 (This is for 32-bit systems)"
|
||||
@echo ""
|
||||
|
||||
.PHONY: build profile-build embed-signature
|
||||
.PHONY: build profile-build
|
||||
build:
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) config-sanity
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) all
|
||||
@@ -431,31 +413,19 @@ profile-build:
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_prepare)
|
||||
@echo ""
|
||||
@echo "Step 1/4. Building executable for benchmark ..."
|
||||
@touch *.cpp *.h
|
||||
@touch *.cpp *.h syzygy/*.cpp syzygy/*.h
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_make)
|
||||
@echo ""
|
||||
@echo "Step 2/4. Running benchmark for pgo-build ..."
|
||||
@$(PGOBENCH) > /dev/null
|
||||
$(PGOBENCH) > /dev/null
|
||||
@echo ""
|
||||
@echo "Step 3/4. Building final executable ..."
|
||||
@touch *.cpp
|
||||
@touch *.cpp *.h syzygy/*.cpp syzygy/*.h
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_use)
|
||||
@echo ""
|
||||
@echo "Step 4/4. Deleting profile data ..."
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) $(profile_clean)
|
||||
|
||||
embed-signature:
|
||||
@echo "Running benchmark for getting the signature ..."
|
||||
@$(SIGNBENCH) 2>&1 | sed -n 's/Nodes searched : \(.*\)/\/string Version\/s\/"\\(.*\\)"\/"sig-\1"\//p' > sign.txt
|
||||
@sed -f sign.txt misc.cpp > misc2.cpp
|
||||
@mv misc2.cpp misc.cpp
|
||||
@rm sign.txt
|
||||
|
||||
signature-build: build embed-signature
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) all
|
||||
|
||||
signature-profile-build: build embed-signature profile-build
|
||||
|
||||
strip:
|
||||
strip $(EXE)
|
||||
|
||||
@@ -465,7 +435,7 @@ install:
|
||||
-strip $(BINDIR)/$(EXE)
|
||||
|
||||
clean:
|
||||
$(RM) $(EXE) $(EXE).exe *.o .depend *~ core bench.txt *.gcda
|
||||
$(RM) $(EXE) $(EXE).exe *.o .depend *~ core bench.txt *.gcda ./syzygy/*.o ./syzygy/*.gcda
|
||||
|
||||
default:
|
||||
help
|
||||
@@ -482,12 +452,12 @@ config-sanity:
|
||||
@echo "debug: '$(debug)'"
|
||||
@echo "optimize: '$(optimize)'"
|
||||
@echo "arch: '$(arch)'"
|
||||
@echo "os: '$(os)'"
|
||||
@echo "bits: '$(bits)'"
|
||||
@echo "prefetch: '$(prefetch)'"
|
||||
@echo "bsfq: '$(bsfq)'"
|
||||
@echo "popcnt: '$(popcnt)'"
|
||||
@echo "sse: '$(sse)'"
|
||||
@echo "pext: '$(pext)'"
|
||||
@echo ""
|
||||
@echo "Flags:"
|
||||
@echo "CXX: $(CXX)"
|
||||
@@ -500,12 +470,12 @@ config-sanity:
|
||||
@test "$(optimize)" = "yes" || test "$(optimize)" = "no"
|
||||
@test "$(arch)" = "any" || test "$(arch)" = "x86_64" || test "$(arch)" = "i386" || \
|
||||
test "$(arch)" = "ppc64" || test "$(arch)" = "ppc" || test "$(arch)" = "armv7"
|
||||
@test "$(os)" = "any" || test "$(os)" = "osx"
|
||||
@test "$(bits)" = "32" || test "$(bits)" = "64"
|
||||
@test "$(prefetch)" = "yes" || test "$(prefetch)" = "no"
|
||||
@test "$(bsfq)" = "yes" || test "$(bsfq)" = "no"
|
||||
@test "$(popcnt)" = "yes" || test "$(popcnt)" = "no"
|
||||
@test "$(sse)" = "yes" || test "$(sse)" = "no"
|
||||
@test "$(pext)" = "yes" || test "$(pext)" = "no"
|
||||
@test "$(comp)" = "gcc" || test "$(comp)" = "icc" || test "$(comp)" = "mingw" || test "$(comp)" = "clang"
|
||||
|
||||
$(EXE): $(OBJS)
|
||||
@@ -522,12 +492,12 @@ gcc-profile-make:
|
||||
|
||||
gcc-profile-use:
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) \
|
||||
EXTRACXXFLAGS='-fprofile-use' \
|
||||
EXTRACXXFLAGS='-fprofile-use -fno-peel-loops -fno-tracer' \
|
||||
EXTRALDFLAGS='-lgcov' \
|
||||
all
|
||||
|
||||
gcc-profile-clean:
|
||||
@rm -rf *.gcda *.gcno bench.txt
|
||||
@rm -rf *.gcda *.gcno syzygy/*.gcda syzygy/*.gcno bench.txt
|
||||
|
||||
icc-profile-prepare:
|
||||
$(MAKE) ARCH=$(ARCH) COMP=$(COMP) icc-profile-clean
|
||||
@@ -551,15 +521,3 @@ icc-profile-clean:
|
||||
|
||||
-include .depend
|
||||
|
||||
|
||||
### ==========================================================================
|
||||
### Section 6. Non-standard targets
|
||||
### ==========================================================================
|
||||
|
||||
hpux:
|
||||
$(MAKE) \
|
||||
CXX='/opt/aCC/bin/aCC -AA +hpxstd98 -mt +O3 -DNDEBUG -DNO_PREFETCH' \
|
||||
CXXFLAGS="" \
|
||||
LDFLAGS="" \
|
||||
all
|
||||
|
||||
|
||||
+61
-31
@@ -1,7 +1,8 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -26,12 +27,13 @@
|
||||
#include "position.h"
|
||||
#include "search.h"
|
||||
#include "thread.h"
|
||||
#include "tt.h"
|
||||
#include "ucioption.h"
|
||||
#include "uci.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
static const char* Defaults[] = {
|
||||
namespace {
|
||||
|
||||
const vector<string> Defaults = {
|
||||
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
|
||||
"r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 10",
|
||||
"8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - - 0 11",
|
||||
@@ -47,49 +49,77 @@ static const char* Defaults[] = {
|
||||
"3r1rk1/p5pp/bpp1pp2/8/q1PP1P2/b3P3/P2NQRPP/1R2B1K1 b - - 6 22",
|
||||
"r1q2rk1/2p1bppp/2Pp4/p6b/Q1PNp3/4B3/PP1R1PPP/2K4R w - - 2 18",
|
||||
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - - 3 22",
|
||||
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26"
|
||||
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26",
|
||||
"6k1/6p1/6Pp/ppp5/3pn2P/1P3K2/1PP2P2/3N4 b - - 0 1",
|
||||
"3b4/5kp1/1p1p1p1p/pP1PpP1P/P1P1P3/3KN3/8/8 w - - 0 1",
|
||||
"2K5/p7/7P/5pR1/8/5k2/r7/8 w - - 0 1",
|
||||
"8/6pk/1p6/8/PP3p1p/5P2/4KP1q/3Q4 w - - 0 1",
|
||||
"7k/3p2pp/4q3/8/4Q3/5Kp1/P6b/8 w - - 0 1",
|
||||
"8/2p5/8/2kPKp1p/2p4P/2P5/3P4/8 w - - 0 1",
|
||||
"8/1p3pp1/7p/5P1P/2k3P1/8/2K2P2/8 w - - 0 1",
|
||||
"8/pp2r1k1/2p1p3/3pP2p/1P1P1P1P/P5KR/8/8 w - - 0 1",
|
||||
"8/3p4/p1bk3p/Pp6/1Kp1PpPp/2P2P1P/2P5/5B2 b - - 0 1",
|
||||
"5k2/7R/4P2p/5K2/p1r2P1p/8/8/8 b - - 0 1",
|
||||
"6k1/6p1/P6p/r1N5/5p2/7P/1b3PP1/4R1K1 w - - 0 1",
|
||||
"1r3k2/4q3/2Pp3b/3Bp3/2Q2p2/1p1P2P1/1P2KP2/3N4 w - - 0 1",
|
||||
"6k1/4pp1p/3p2p1/P1pPb3/R7/1r2P1PP/3B1P2/6K1 w - - 0 1",
|
||||
"8/3p3B/5p2/5P2/p7/PP5b/k7/6K1 w - - 0 1",
|
||||
|
||||
// 5-man positions
|
||||
"8/8/8/8/5kp1/P7/8/1K1N4 w - - 0 1", // Kc2 - mate
|
||||
"8/8/8/5N2/8/p7/8/2NK3k w - - 0 1", // Na2 - mate
|
||||
"8/3k4/8/8/8/4B3/4KB2/2B5 w - - 0 1", // draw
|
||||
|
||||
// 6-man positions
|
||||
"8/8/1P6/5pr1/8/4R3/7k/2K5 w - - 0 1", // Re5 - mate
|
||||
"8/2p4P/8/kr6/6R1/8/8/1K6 w - - 0 1", // Ka2 - mate
|
||||
"8/8/3P3k/8/1p6/8/1P6/1K3n2 b - - 0 1", // Nd2 - draw
|
||||
|
||||
// 7-man positions
|
||||
"8/R7/2q5/8/6k1/8/1P5p/K6R w - - 0 124" // Draw
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
/// benchmark() runs a simple benchmark by letting Stockfish analyze a set
|
||||
/// of positions for a given limit each. There are five parameters; the
|
||||
/// of positions for a given limit each. There are five parameters: the
|
||||
/// transposition table size, the number of search threads that should
|
||||
/// be used, the limit value spent for each position (optional, default is
|
||||
/// depth 12), an optional file name where to look for positions in fen
|
||||
/// depth 13), an optional file name where to look for positions in FEN
|
||||
/// format (defaults are the positions defined above) and the type of the
|
||||
/// limit value: depth (default), time in secs or number of nodes.
|
||||
/// limit value: depth (default), time in millisecs or number of nodes.
|
||||
|
||||
void benchmark(const Position& current, istream& is) {
|
||||
|
||||
string token;
|
||||
Search::LimitsType limits;
|
||||
vector<string> fens;
|
||||
Search::LimitsType limits;
|
||||
|
||||
// Assign default values to missing arguments
|
||||
string ttSize = (is >> token) ? token : "32";
|
||||
string ttSize = (is >> token) ? token : "16";
|
||||
string threads = (is >> token) ? token : "1";
|
||||
string limit = (is >> token) ? token : "12";
|
||||
string limit = (is >> token) ? token : "13";
|
||||
string fenFile = (is >> token) ? token : "default";
|
||||
string limitType = (is >> token) ? token : "depth";
|
||||
|
||||
Options["Hash"] = ttSize;
|
||||
Options["Threads"] = threads;
|
||||
TT.clear();
|
||||
Search::clear();
|
||||
|
||||
if (limitType == "time")
|
||||
limits.movetime = 1000 * atoi(limit.c_str()); // movetime is in ms
|
||||
limits.movetime = stoi(limit); // movetime is in millisecs
|
||||
|
||||
else if (limitType == "nodes")
|
||||
limits.nodes = atoi(limit.c_str());
|
||||
limits.nodes = stoi(limit);
|
||||
|
||||
else if (limitType == "mate")
|
||||
limits.mate = atoi(limit.c_str());
|
||||
limits.mate = stoi(limit);
|
||||
|
||||
else
|
||||
limits.depth = atoi(limit.c_str());
|
||||
limits.depth = stoi(limit);
|
||||
|
||||
if (fenFile == "default")
|
||||
fens.assign(Defaults, Defaults + 16);
|
||||
fens = Defaults;
|
||||
|
||||
else if (fenFile == "current")
|
||||
fens.push_back(current.fen());
|
||||
@@ -97,7 +127,7 @@ void benchmark(const Position& current, istream& is) {
|
||||
else
|
||||
{
|
||||
string fen;
|
||||
ifstream file(fenFile.c_str());
|
||||
ifstream file(fenFile);
|
||||
|
||||
if (!file.is_open())
|
||||
{
|
||||
@@ -112,31 +142,31 @@ void benchmark(const Position& current, istream& is) {
|
||||
file.close();
|
||||
}
|
||||
|
||||
int64_t nodes = 0;
|
||||
Search::StateStackPtr st;
|
||||
Time::point elapsed = Time::now();
|
||||
uint64_t nodes = 0;
|
||||
TimePoint elapsed = now();
|
||||
|
||||
for (size_t i = 0; i < fens.size(); i++)
|
||||
for (size_t i = 0; i < fens.size(); ++i)
|
||||
{
|
||||
Position pos(fens[i], Options["UCI_Chess960"], Threads.main());
|
||||
|
||||
cerr << "\nPosition: " << i + 1 << '/' << fens.size() << endl;
|
||||
|
||||
if (limitType == "perft")
|
||||
{
|
||||
size_t cnt = Search::perft(pos, limits.depth * ONE_PLY);
|
||||
cerr << "\nPerft " << limits.depth << " leaf nodes: " << cnt << endl;
|
||||
nodes += cnt;
|
||||
}
|
||||
nodes += Search::perft(pos, limits.depth * ONE_PLY);
|
||||
|
||||
else
|
||||
{
|
||||
Threads.start_thinking(pos, limits, vector<Move>(), st);
|
||||
Threads.wait_for_think_finished();
|
||||
nodes += Search::RootPos.nodes_searched();
|
||||
Search::StateStackPtr st;
|
||||
limits.startTime = now();
|
||||
Threads.start_thinking(pos, limits, st);
|
||||
Threads.main()->wait_for_search_finished();
|
||||
nodes += Threads.nodes_searched();
|
||||
}
|
||||
}
|
||||
|
||||
elapsed = Time::now() - elapsed + 1; // Assure positive to avoid a 'divide by zero'
|
||||
elapsed = now() - elapsed + 1; // Ensure positivity to avoid a 'divide by zero'
|
||||
|
||||
dbg_print(); // Just before to exit
|
||||
|
||||
cerr << "\n==========================="
|
||||
<< "\nTotal time (ms) : " << elapsed
|
||||
|
||||
+72
-67
@@ -1,7 +1,8 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,7 +18,9 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <numeric>
|
||||
#include <vector>
|
||||
|
||||
#include "bitboard.h"
|
||||
@@ -25,15 +28,15 @@
|
||||
|
||||
namespace {
|
||||
|
||||
// The possible pawns squares are 24, the first 4 files and ranks from 2 to 7
|
||||
const unsigned IndexMax = 2*24*64*64; // stm * psq * wksq * bksq = 196608
|
||||
// There are 24 possible pawn squares: the first 4 files and ranks from 2 to 7
|
||||
const unsigned MAX_INDEX = 2*24*64*64; // stm * psq * wksq * bksq = 196608
|
||||
|
||||
// Each uint32_t stores results of 32 positions, one per bit
|
||||
uint32_t KPKBitbase[IndexMax / 32];
|
||||
uint32_t KPKBitbase[MAX_INDEX / 32];
|
||||
|
||||
// A KPK bitbase index is an integer in [0, IndexMax] range
|
||||
//
|
||||
// Information is mapped in a way that minimizes number of iterations:
|
||||
// Information is mapped in a way that minimizes the number of iterations:
|
||||
//
|
||||
// bit 0- 5: white king square (from SQ_A1 to SQ_H8)
|
||||
// bit 6-11: black king square (from SQ_A1 to SQ_H8)
|
||||
@@ -41,7 +44,7 @@ namespace {
|
||||
// bit 13-14: white pawn file (from FILE_A to FILE_D)
|
||||
// bit 15-17: white pawn RANK_7 - rank (from RANK_7 - RANK_7 to RANK_7 - RANK_2)
|
||||
unsigned index(Color us, Square bksq, Square wksq, Square psq) {
|
||||
return wksq + (bksq << 6) + (us << 12) + (file_of(psq) << 13) + ((RANK_7 - rank_of(psq)) << 15);
|
||||
return wksq | (bksq << 6) | (us << 12) | (file_of(psq) << 13) | ((RANK_7 - rank_of(psq)) << 15);
|
||||
}
|
||||
|
||||
enum Result {
|
||||
@@ -51,27 +54,26 @@ namespace {
|
||||
WIN = 4
|
||||
};
|
||||
|
||||
inline Result& operator|=(Result& r, Result v) { return r = Result(r | v); }
|
||||
Result& operator|=(Result& r, Result v) { return r = Result(r | v); }
|
||||
|
||||
struct KPKPosition {
|
||||
|
||||
operator Result() const { return res; }
|
||||
Result classify_leaf(unsigned idx);
|
||||
KPKPosition() = default;
|
||||
explicit KPKPosition(unsigned idx);
|
||||
operator Result() const { return result; }
|
||||
Result classify(const std::vector<KPKPosition>& db)
|
||||
{ return us == WHITE ? classify<WHITE>(db) : classify<BLACK>(db); }
|
||||
|
||||
private:
|
||||
template<Color Us> Result classify(const std::vector<KPKPosition>& db);
|
||||
|
||||
Color us;
|
||||
Square bksq, wksq, psq;
|
||||
Result res;
|
||||
Square ksq[COLOR_NB], psq;
|
||||
Result result;
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
|
||||
bool Bitbases::probe_kpk(Square wksq, Square wpsq, Square bksq, Color us) {
|
||||
bool Bitbases::probe(Square wksq, Square wpsq, Square bksq, Color us) {
|
||||
|
||||
assert(file_of(wpsq) <= FILE_D);
|
||||
|
||||
@@ -80,24 +82,23 @@ bool Bitbases::probe_kpk(Square wksq, Square wpsq, Square bksq, Color us) {
|
||||
}
|
||||
|
||||
|
||||
void Bitbases::init_kpk() {
|
||||
void Bitbases::init() {
|
||||
|
||||
std::vector<KPKPosition> db(MAX_INDEX);
|
||||
unsigned idx, repeat = 1;
|
||||
std::vector<KPKPosition> db(IndexMax);
|
||||
|
||||
// Initialize db with known win / draw positions
|
||||
for (idx = 0; idx < IndexMax; idx++)
|
||||
db[idx].classify_leaf(idx);
|
||||
for (idx = 0; idx < MAX_INDEX; ++idx)
|
||||
db[idx] = KPKPosition(idx);
|
||||
|
||||
// Iterate through the positions until no more of the unknown positions can be
|
||||
// Iterate through the positions until none of the unknown positions can be
|
||||
// changed to either wins or draws (15 cycles needed).
|
||||
while (repeat)
|
||||
for (repeat = idx = 0; idx < IndexMax; idx++)
|
||||
if (db[idx] == UNKNOWN && db[idx].classify(db) != UNKNOWN)
|
||||
repeat = 1;
|
||||
for (repeat = idx = 0; idx < MAX_INDEX; ++idx)
|
||||
repeat |= (db[idx] == UNKNOWN && db[idx].classify(db) != UNKNOWN);
|
||||
|
||||
// Map 32 results into one KPKBitbase[] entry
|
||||
for (idx = 0; idx < IndexMax; idx++)
|
||||
for (idx = 0; idx < MAX_INDEX; ++idx)
|
||||
if (db[idx] == WIN)
|
||||
KPKBitbase[idx / 32] |= 1 << (idx & 0x1F);
|
||||
}
|
||||
@@ -105,71 +106,75 @@ void Bitbases::init_kpk() {
|
||||
|
||||
namespace {
|
||||
|
||||
Result KPKPosition::classify_leaf(unsigned idx) {
|
||||
KPKPosition::KPKPosition(unsigned idx) {
|
||||
|
||||
wksq = Square((idx >> 0) & 0x3F);
|
||||
bksq = Square((idx >> 6) & 0x3F);
|
||||
us = Color ((idx >> 12) & 0x01);
|
||||
psq = File ((idx >> 13) & 0x03) | Rank(RANK_7 - (idx >> 15));
|
||||
ksq[WHITE] = Square((idx >> 0) & 0x3F);
|
||||
ksq[BLACK] = Square((idx >> 6) & 0x3F);
|
||||
us = Color ((idx >> 12) & 0x01);
|
||||
psq = make_square(File((idx >> 13) & 0x3), RANK_7 - Rank((idx >> 15) & 0x7));
|
||||
|
||||
// Check if two pieces are on the same square or if a king can be captured
|
||||
if ( wksq == psq || wksq == bksq || bksq == psq
|
||||
|| (StepAttacksBB[KING][wksq] & bksq)
|
||||
|| (us == WHITE && (StepAttacksBB[PAWN][psq] & bksq)))
|
||||
return res = INVALID;
|
||||
if ( distance(ksq[WHITE], ksq[BLACK]) <= 1
|
||||
|| ksq[WHITE] == psq
|
||||
|| ksq[BLACK] == psq
|
||||
|| (us == WHITE && (StepAttacksBB[PAWN][psq] & ksq[BLACK])))
|
||||
result = INVALID;
|
||||
|
||||
if (us == WHITE)
|
||||
{
|
||||
// Immediate win if pawn can be promoted without getting captured
|
||||
if ( rank_of(psq) == RANK_7
|
||||
&& wksq != psq + DELTA_N
|
||||
&& ( square_distance(bksq, psq + DELTA_N) > 1
|
||||
||(StepAttacksBB[KING][wksq] & (psq + DELTA_N))))
|
||||
return res = WIN;
|
||||
}
|
||||
// Immediate draw if is stalemate or king captures undefended pawn
|
||||
else if ( !(StepAttacksBB[KING][bksq] & ~(StepAttacksBB[KING][wksq] | StepAttacksBB[PAWN][psq]))
|
||||
|| (StepAttacksBB[KING][bksq] & psq & ~StepAttacksBB[KING][wksq]))
|
||||
return res = DRAW;
|
||||
// Immediate win if a pawn can be promoted without getting captured
|
||||
else if ( us == WHITE
|
||||
&& rank_of(psq) == RANK_7
|
||||
&& ksq[us] != psq + DELTA_N
|
||||
&& ( distance(ksq[~us], psq + DELTA_N) > 1
|
||||
|| (StepAttacksBB[KING][ksq[us]] & (psq + DELTA_N))))
|
||||
result = WIN;
|
||||
|
||||
return res = UNKNOWN;
|
||||
// Immediate draw if it is a stalemate or a king captures undefended pawn
|
||||
else if ( us == BLACK
|
||||
&& ( !(StepAttacksBB[KING][ksq[us]] & ~(StepAttacksBB[KING][ksq[~us]] | StepAttacksBB[PAWN][psq]))
|
||||
|| (StepAttacksBB[KING][ksq[us]] & psq & ~StepAttacksBB[KING][ksq[~us]])))
|
||||
result = DRAW;
|
||||
|
||||
// Position will be classified later
|
||||
else
|
||||
result = UNKNOWN;
|
||||
}
|
||||
|
||||
template<Color Us>
|
||||
Result KPKPosition::classify(const std::vector<KPKPosition>& db) {
|
||||
|
||||
// White to Move: If one move leads to a position classified as WIN, the result
|
||||
// White to move: If one move leads to a position classified as WIN, the result
|
||||
// of the current position is WIN. If all moves lead to positions classified
|
||||
// as DRAW, the current position is classified DRAW otherwise the current
|
||||
// as DRAW, the current position is classified as DRAW, otherwise the current
|
||||
// position is classified as UNKNOWN.
|
||||
//
|
||||
// Black to Move: If one move leads to a position classified as DRAW, the result
|
||||
// Black to move: If one move leads to a position classified as DRAW, the result
|
||||
// of the current position is DRAW. If all moves lead to positions classified
|
||||
// as WIN, the position is classified WIN otherwise the current position is
|
||||
// classified UNKNOWN.
|
||||
// as WIN, the position is classified as WIN, otherwise the current position is
|
||||
// classified as UNKNOWN.
|
||||
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
const Result Good = (Us == WHITE ? WIN : DRAW);
|
||||
const Result Bad = (Us == WHITE ? DRAW : WIN);
|
||||
|
||||
Result r = INVALID;
|
||||
Bitboard b = StepAttacksBB[KING][Us == WHITE ? wksq : bksq];
|
||||
Bitboard b = StepAttacksBB[KING][ksq[Us]];
|
||||
|
||||
while (b)
|
||||
r |= Us == WHITE ? db[index(Them, bksq, pop_lsb(&b), psq)]
|
||||
: db[index(Them, pop_lsb(&b), wksq, psq)];
|
||||
|
||||
if (Us == WHITE && rank_of(psq) < RANK_7)
|
||||
{
|
||||
Square s = psq + DELTA_N;
|
||||
r |= db[index(BLACK, bksq, wksq, s)]; // Single push
|
||||
|
||||
if (rank_of(s) == RANK_3 && s != wksq && s != bksq)
|
||||
r |= db[index(BLACK, bksq, wksq, s + DELTA_N)]; // Double push
|
||||
}
|
||||
r |= Us == WHITE ? db[index(Them, ksq[Them] , pop_lsb(&b), psq)]
|
||||
: db[index(Them, pop_lsb(&b), ksq[Them] , psq)];
|
||||
|
||||
if (Us == WHITE)
|
||||
return res = r & WIN ? WIN : r & UNKNOWN ? UNKNOWN : DRAW;
|
||||
else
|
||||
return res = r & DRAW ? DRAW : r & UNKNOWN ? UNKNOWN : WIN;
|
||||
{
|
||||
if (rank_of(psq) < RANK_7) // Single push
|
||||
r |= db[index(Them, ksq[Them], ksq[Us], psq + DELTA_N)];
|
||||
|
||||
if ( rank_of(psq) == RANK_2 // Double push
|
||||
&& psq + DELTA_N != ksq[Us]
|
||||
&& psq + DELTA_N != ksq[Them])
|
||||
r |= db[index(Them, ksq[Them], ksq[Us], psq + DELTA_N + DELTA_N)];
|
||||
}
|
||||
|
||||
return result = r & Good ? Good : r & UNKNOWN ? UNKNOWN : Bad;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
+111
-132
@@ -1,7 +1,8 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -18,25 +19,22 @@
|
||||
*/
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstring>
|
||||
#include <iostream>
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "bitcount.h"
|
||||
#include "misc.h"
|
||||
#include "rkiss.h"
|
||||
|
||||
CACHE_LINE_ALIGNMENT
|
||||
int SquareDistance[SQUARE_NB][SQUARE_NB];
|
||||
|
||||
Bitboard RMasks[SQUARE_NB];
|
||||
Bitboard RMagics[SQUARE_NB];
|
||||
Bitboard* RAttacks[SQUARE_NB];
|
||||
unsigned RShifts[SQUARE_NB];
|
||||
Bitboard RookMasks [SQUARE_NB];
|
||||
Bitboard RookMagics [SQUARE_NB];
|
||||
Bitboard* RookAttacks[SQUARE_NB];
|
||||
unsigned RookShifts [SQUARE_NB];
|
||||
|
||||
Bitboard BMasks[SQUARE_NB];
|
||||
Bitboard BMagics[SQUARE_NB];
|
||||
Bitboard* BAttacks[SQUARE_NB];
|
||||
unsigned BShifts[SQUARE_NB];
|
||||
Bitboard BishopMasks [SQUARE_NB];
|
||||
Bitboard BishopMagics [SQUARE_NB];
|
||||
Bitboard* BishopAttacks[SQUARE_NB];
|
||||
unsigned BishopShifts [SQUARE_NB];
|
||||
|
||||
Bitboard SquareBB[SQUARE_NB];
|
||||
Bitboard FileBB[FILE_NB];
|
||||
@@ -45,53 +43,45 @@ Bitboard AdjacentFilesBB[FILE_NB];
|
||||
Bitboard InFrontBB[COLOR_NB][RANK_NB];
|
||||
Bitboard StepAttacksBB[PIECE_NB][SQUARE_NB];
|
||||
Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
|
||||
Bitboard DistanceRingsBB[SQUARE_NB][8];
|
||||
Bitboard LineBB[SQUARE_NB][SQUARE_NB];
|
||||
Bitboard DistanceRingBB[SQUARE_NB][8];
|
||||
Bitboard ForwardBB[COLOR_NB][SQUARE_NB];
|
||||
Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB];
|
||||
Bitboard PawnAttackSpan[COLOR_NB][SQUARE_NB];
|
||||
Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
|
||||
|
||||
int SquareDistance[SQUARE_NB][SQUARE_NB];
|
||||
|
||||
namespace {
|
||||
|
||||
// De Bruijn sequences. See chessprogramming.wikispaces.com/BitScan
|
||||
const uint64_t DeBruijn_64 = 0x3F79D71B4CB0A89ULL;
|
||||
const uint32_t DeBruijn_32 = 0x783A9B23;
|
||||
const uint64_t DeBruijn64 = 0x3F79D71B4CB0A89ULL;
|
||||
const uint32_t DeBruijn32 = 0x783A9B23;
|
||||
|
||||
CACHE_LINE_ALIGNMENT
|
||||
|
||||
int MS1BTable[256];
|
||||
Square BSFTable[SQUARE_NB];
|
||||
Bitboard RTable[0x19000]; // Storage space for rook attacks
|
||||
Bitboard BTable[0x1480]; // Storage space for bishop attacks
|
||||
int MSBTable[256]; // To implement software msb()
|
||||
Square BSFTable[SQUARE_NB]; // To implement software bitscan
|
||||
Bitboard RookTable[0x19000]; // To store rook attacks
|
||||
Bitboard BishopTable[0x1480]; // To store bishop attacks
|
||||
|
||||
typedef unsigned (Fn)(Square, Bitboard);
|
||||
|
||||
void init_magics(Bitboard table[], Bitboard* attacks[], Bitboard magics[],
|
||||
Bitboard masks[], unsigned shifts[], Square deltas[], Fn index);
|
||||
|
||||
FORCE_INLINE unsigned bsf_index(Bitboard b) {
|
||||
// bsf_index() returns the index into BSFTable[] to look up the bitscan. Uses
|
||||
// Matt Taylor's folding for 32 bit case, extended to 64 bit by Kim Walisch.
|
||||
|
||||
// Matt Taylor's folding for 32 bit systems, extended to 64 bits by Kim Walisch
|
||||
b ^= (b - 1);
|
||||
return Is64Bit ? (b * DeBruijn_64) >> 58
|
||||
: ((unsigned(b) ^ unsigned(b >> 32)) * DeBruijn_32) >> 26;
|
||||
unsigned bsf_index(Bitboard b) {
|
||||
b ^= b - 1;
|
||||
return Is64Bit ? (b * DeBruijn64) >> 58
|
||||
: ((unsigned(b) ^ unsigned(b >> 32)) * DeBruijn32) >> 26;
|
||||
}
|
||||
}
|
||||
|
||||
/// lsb()/msb() finds the least/most significant bit in a nonzero bitboard.
|
||||
/// pop_lsb() finds and clears the least significant bit in a nonzero bitboard.
|
||||
|
||||
#ifndef USE_BSFQ
|
||||
|
||||
Square lsb(Bitboard b) { return BSFTable[bsf_index(b)]; }
|
||||
/// Software fall-back of lsb() and msb() for CPU lacking hardware support
|
||||
|
||||
Square pop_lsb(Bitboard* b) {
|
||||
|
||||
Bitboard bb = *b;
|
||||
*b = bb & (bb - 1);
|
||||
return BSFTable[bsf_index(bb)];
|
||||
Square lsb(Bitboard b) {
|
||||
return BSFTable[bsf_index(b)];
|
||||
}
|
||||
|
||||
Square msb(Bitboard b) {
|
||||
@@ -119,113 +109,108 @@ Square msb(Bitboard b) {
|
||||
result += 8;
|
||||
}
|
||||
|
||||
return (Square)(result + MS1BTable[b32]);
|
||||
return Square(result + MSBTable[b32]);
|
||||
}
|
||||
|
||||
#endif // ifndef USE_BSFQ
|
||||
|
||||
|
||||
/// Bitboards::print() prints a bitboard in an easily readable format to the
|
||||
/// standard output. This is sometimes useful for debugging.
|
||||
/// Bitboards::pretty() returns an ASCII representation of a bitboard suitable
|
||||
/// to be printed to standard output. Useful for debugging.
|
||||
|
||||
void Bitboards::print(Bitboard b) {
|
||||
const std::string Bitboards::pretty(Bitboard b) {
|
||||
|
||||
sync_cout;
|
||||
std::string s = "+---+---+---+---+---+---+---+---+\n";
|
||||
|
||||
for (Rank rank = RANK_8; rank >= RANK_1; rank--)
|
||||
for (Rank r = RANK_8; r >= RANK_1; --r)
|
||||
{
|
||||
std::cout << "+---+---+---+---+---+---+---+---+" << '\n';
|
||||
for (File f = FILE_A; f <= FILE_H; ++f)
|
||||
s += b & make_square(f, r) ? "| X " : "| ";
|
||||
|
||||
for (File file = FILE_A; file <= FILE_H; file++)
|
||||
std::cout << "| " << (b & (file | rank) ? "X " : " ");
|
||||
|
||||
std::cout << "|\n";
|
||||
s += "|\n+---+---+---+---+---+---+---+---+\n";
|
||||
}
|
||||
std::cout << "+---+---+---+---+---+---+---+---+" << sync_endl;
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
|
||||
/// Bitboards::init() initializes various bitboard arrays. It is called during
|
||||
/// program initialization.
|
||||
/// Bitboards::init() initializes various bitboard tables. It is called at
|
||||
/// startup and relies on global objects to be already zero-initialized.
|
||||
|
||||
void Bitboards::init() {
|
||||
|
||||
for (int k = 0, i = 0; i < 8; i++)
|
||||
while (k < (2 << i))
|
||||
MS1BTable[k++] = i;
|
||||
|
||||
for (int i = 0; i < 64; i++)
|
||||
BSFTable[bsf_index(1ULL << i)] = Square(i);
|
||||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
SquareBB[s] = 1ULL << s;
|
||||
|
||||
FileBB[FILE_A] = FileABB;
|
||||
RankBB[RANK_1] = Rank1BB;
|
||||
|
||||
for (int i = 1; i < 8; i++)
|
||||
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||
{
|
||||
FileBB[i] = FileBB[i - 1] << 1;
|
||||
RankBB[i] = RankBB[i - 1] << 8;
|
||||
SquareBB[s] = 1ULL << s;
|
||||
BSFTable[bsf_index(SquareBB[s])] = s;
|
||||
}
|
||||
|
||||
for (File f = FILE_A; f <= FILE_H; f++)
|
||||
for (Bitboard b = 2; b < 256; ++b)
|
||||
MSBTable[b] = MSBTable[b - 1] + !more_than_one(b);
|
||||
|
||||
for (File f = FILE_A; f <= FILE_H; ++f)
|
||||
FileBB[f] = f > FILE_A ? FileBB[f - 1] << 1 : FileABB;
|
||||
|
||||
for (Rank r = RANK_1; r <= RANK_8; ++r)
|
||||
RankBB[r] = r > RANK_1 ? RankBB[r - 1] << 8 : Rank1BB;
|
||||
|
||||
for (File f = FILE_A; f <= FILE_H; ++f)
|
||||
AdjacentFilesBB[f] = (f > FILE_A ? FileBB[f - 1] : 0) | (f < FILE_H ? FileBB[f + 1] : 0);
|
||||
|
||||
for (Rank r = RANK_1; r < RANK_8; r++)
|
||||
for (Rank r = RANK_1; r < RANK_8; ++r)
|
||||
InFrontBB[WHITE][r] = ~(InFrontBB[BLACK][r + 1] = InFrontBB[BLACK][r] | RankBB[r]);
|
||||
|
||||
for (Color c = WHITE; c <= BLACK; c++)
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
for (Color c = WHITE; c <= BLACK; ++c)
|
||||
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||
{
|
||||
ForwardBB[c][s] = InFrontBB[c][rank_of(s)] & FileBB[file_of(s)];
|
||||
PawnAttackSpan[c][s] = InFrontBB[c][rank_of(s)] & AdjacentFilesBB[file_of(s)];
|
||||
PassedPawnMask[c][s] = ForwardBB[c][s] | PawnAttackSpan[c][s];
|
||||
}
|
||||
|
||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
|
||||
{
|
||||
SquareDistance[s1][s2] = std::max(file_distance(s1, s2), rank_distance(s1, s2));
|
||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
|
||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
|
||||
if (s1 != s2)
|
||||
DistanceRingsBB[s1][SquareDistance[s1][s2] - 1] |= s2;
|
||||
}
|
||||
{
|
||||
SquareDistance[s1][s2] = std::max(distance<File>(s1, s2), distance<Rank>(s1, s2));
|
||||
DistanceRingBB[s1][SquareDistance[s1][s2] - 1] |= s2;
|
||||
}
|
||||
|
||||
int steps[][9] = { {}, { 7, 9 }, { 17, 15, 10, 6, -6, -10, -15, -17 },
|
||||
{}, {}, {}, { 9, 7, -7, -9, 8, 1, -1, -8 } };
|
||||
|
||||
for (Color c = WHITE; c <= BLACK; c++)
|
||||
for (PieceType pt = PAWN; pt <= KING; pt++)
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
for (int k = 0; steps[pt][k]; k++)
|
||||
for (Color c = WHITE; c <= BLACK; ++c)
|
||||
for (PieceType pt = PAWN; pt <= KING; ++pt)
|
||||
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||
for (int i = 0; steps[pt][i]; ++i)
|
||||
{
|
||||
Square to = s + Square(c == WHITE ? steps[pt][k] : -steps[pt][k]);
|
||||
Square to = s + Square(c == WHITE ? steps[pt][i] : -steps[pt][i]);
|
||||
|
||||
if (is_ok(to) && square_distance(s, to) < 3)
|
||||
if (is_ok(to) && distance(s, to) < 3)
|
||||
StepAttacksBB[make_piece(c, pt)][s] |= to;
|
||||
}
|
||||
|
||||
Square RDeltas[] = { DELTA_N, DELTA_E, DELTA_S, DELTA_W };
|
||||
Square BDeltas[] = { DELTA_NE, DELTA_SE, DELTA_SW, DELTA_NW };
|
||||
Square RookDeltas[] = { DELTA_N, DELTA_E, DELTA_S, DELTA_W };
|
||||
Square BishopDeltas[] = { DELTA_NE, DELTA_SE, DELTA_SW, DELTA_NW };
|
||||
|
||||
init_magics(RTable, RAttacks, RMagics, RMasks, RShifts, RDeltas, magic_index<ROOK>);
|
||||
init_magics(BTable, BAttacks, BMagics, BMasks, BShifts, BDeltas, magic_index<BISHOP>);
|
||||
init_magics(RookTable, RookAttacks, RookMagics, RookMasks, RookShifts, RookDeltas, magic_index<ROOK>);
|
||||
init_magics(BishopTable, BishopAttacks, BishopMagics, BishopMasks, BishopShifts, BishopDeltas, magic_index<BISHOP>);
|
||||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
|
||||
{
|
||||
PseudoAttacks[QUEEN][s] = PseudoAttacks[BISHOP][s] = attacks_bb<BISHOP>(s, 0);
|
||||
PseudoAttacks[QUEEN][s] |= PseudoAttacks[ ROOK][s] = attacks_bb< ROOK>(s, 0);
|
||||
}
|
||||
PseudoAttacks[QUEEN][s1] = PseudoAttacks[BISHOP][s1] = attacks_bb<BISHOP>(s1, 0);
|
||||
PseudoAttacks[QUEEN][s1] |= PseudoAttacks[ ROOK][s1] = attacks_bb< ROOK>(s1, 0);
|
||||
|
||||
for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
|
||||
if (PseudoAttacks[QUEEN][s1] & s2)
|
||||
for (Piece pc = W_BISHOP; pc <= W_ROOK; ++pc)
|
||||
for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
|
||||
{
|
||||
Square delta = (s2 - s1) / square_distance(s1, s2);
|
||||
if (!(PseudoAttacks[pc][s1] & s2))
|
||||
continue;
|
||||
|
||||
for (Square s = s1 + delta; s != s2; s += delta)
|
||||
BetweenBB[s1][s2] |= s;
|
||||
LineBB[s1][s2] = (attacks_bb(pc, s1, 0) & attacks_bb(pc, s2, 0)) | s1 | s2;
|
||||
BetweenBB[s1][s2] = attacks_bb(pc, s1, SquareBB[s2]) & attacks_bb(pc, s2, SquareBB[s1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -235,9 +220,9 @@ namespace {
|
||||
|
||||
Bitboard attack = 0;
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
for (int i = 0; i < 4; ++i)
|
||||
for (Square s = sq + deltas[i];
|
||||
is_ok(s) && square_distance(s, s - deltas[i]) == 1;
|
||||
is_ok(s) && distance(s, s - deltas[i]) == 1;
|
||||
s += deltas[i])
|
||||
{
|
||||
attack |= s;
|
||||
@@ -250,20 +235,6 @@ namespace {
|
||||
}
|
||||
|
||||
|
||||
Bitboard pick_random(RKISS& rk, int booster) {
|
||||
|
||||
// Values s1 and s2 are used to rotate the candidate magic of a
|
||||
// quantity known to be the optimal to quickly find the magics.
|
||||
int s1 = booster & 63, s2 = (booster >> 6) & 63;
|
||||
|
||||
Bitboard m = rk.rand<Bitboard>();
|
||||
m = (m >> s1) | (m << (64 - s1));
|
||||
m &= rk.rand<Bitboard>();
|
||||
m = (m >> s2) | (m << (64 - s2));
|
||||
return m & rk.rand<Bitboard>();
|
||||
}
|
||||
|
||||
|
||||
// init_magics() computes all rook and bishop attacks at startup. Magic
|
||||
// bitboards are used to look up attacks of sliding pieces. As a reference see
|
||||
// chessprogramming.wikispaces.com/Magic+Bitboards. In particular, here we
|
||||
@@ -272,16 +243,16 @@ namespace {
|
||||
void init_magics(Bitboard table[], Bitboard* attacks[], Bitboard magics[],
|
||||
Bitboard masks[], unsigned shifts[], Square deltas[], Fn index) {
|
||||
|
||||
int MagicBoosters[][8] = { { 3191, 2184, 1310, 3618, 2091, 1308, 2452, 3996 },
|
||||
{ 1059, 3608, 605, 3234, 3326, 38, 2029, 3043 } };
|
||||
RKISS rk;
|
||||
int seeds[][RANK_NB] = { { 8977, 44560, 54343, 38998, 5731, 95205, 104912, 17020 },
|
||||
{ 728, 10316, 55013, 32803, 12281, 15100, 16645, 255 } };
|
||||
|
||||
Bitboard occupancy[4096], reference[4096], edges, b;
|
||||
int i, size, booster;
|
||||
int age[4096] = {0}, current = 0, i, size;
|
||||
|
||||
// attacks[s] is a pointer to the beginning of the attacks table for square 's'
|
||||
attacks[SQ_A1] = table;
|
||||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; s++)
|
||||
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||
{
|
||||
// Board edges are not considered in the relevant occupancies
|
||||
edges = ((Rank1BB | Rank8BB) & ~rank_bb(s)) | ((FileABB | FileHBB) & ~file_bb(s));
|
||||
@@ -299,7 +270,12 @@ namespace {
|
||||
b = size = 0;
|
||||
do {
|
||||
occupancy[size] = b;
|
||||
reference[size++] = sliding_attack(deltas, s, b);
|
||||
reference[size] = sliding_attack(deltas, s, b);
|
||||
|
||||
if (HasPext)
|
||||
attacks[s][pext(b, masks[s])] = reference[size];
|
||||
|
||||
size++;
|
||||
b = (b - masks[s]) & masks[s];
|
||||
} while (b);
|
||||
|
||||
@@ -308,32 +284,35 @@ namespace {
|
||||
if (s < SQ_H8)
|
||||
attacks[s + 1] = attacks[s] + size;
|
||||
|
||||
booster = MagicBoosters[Is64Bit][rank_of(s)];
|
||||
if (HasPext)
|
||||
continue;
|
||||
|
||||
PRNG rng(seeds[Is64Bit][rank_of(s)]);
|
||||
|
||||
// Find a magic for square 's' picking up an (almost) random number
|
||||
// until we find the one that passes the verification test.
|
||||
do {
|
||||
do magics[s] = pick_random(rk, booster);
|
||||
do
|
||||
magics[s] = rng.sparse_rand<Bitboard>();
|
||||
while (popcount<Max15>((magics[s] * masks[s]) >> 56) < 6);
|
||||
|
||||
std::memset(attacks[s], 0, size * sizeof(Bitboard));
|
||||
|
||||
// A good magic must map every possible occupancy to an index that
|
||||
// looks up the correct sliding attack in the attacks[s] database.
|
||||
// Note that we build up the database for square 's' as a side
|
||||
// effect of verifying the magic.
|
||||
for (i = 0; i < size; i++)
|
||||
for (++current, i = 0; i < size; ++i)
|
||||
{
|
||||
Bitboard& attack = attacks[s][index(s, occupancy[i])];
|
||||
unsigned idx = index(s, occupancy[i]);
|
||||
|
||||
if (attack && attack != reference[i])
|
||||
if (age[idx] < current)
|
||||
{
|
||||
age[idx] = current;
|
||||
attacks[s][idx] = reference[i];
|
||||
}
|
||||
else if (attacks[s][idx] != reference[i])
|
||||
break;
|
||||
|
||||
assert(reference[i] != 0);
|
||||
|
||||
attack = reference[i];
|
||||
}
|
||||
} while (i != size);
|
||||
} while (i < size);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+144
-134
@@ -1,14 +1,14 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
@@ -21,21 +21,25 @@
|
||||
#ifndef BITBOARD_H_INCLUDED
|
||||
#define BITBOARD_H_INCLUDED
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace Bitbases {
|
||||
|
||||
void init();
|
||||
bool probe(Square wksq, Square wpsq, Square bksq, Color us);
|
||||
|
||||
}
|
||||
|
||||
namespace Bitboards {
|
||||
|
||||
void init();
|
||||
void print(Bitboard b);
|
||||
const std::string pretty(Bitboard b);
|
||||
|
||||
}
|
||||
|
||||
namespace Bitbases {
|
||||
|
||||
void init_kpk();
|
||||
bool probe_kpk(Square wksq, Square wpsq, Square bksq, Color us);
|
||||
|
||||
}
|
||||
const Bitboard DarkSquares = 0xAA55AA55AA55AA55ULL;
|
||||
|
||||
const Bitboard FileABB = 0x0101010101010101ULL;
|
||||
const Bitboard FileBBB = FileABB << 1;
|
||||
@@ -55,17 +59,17 @@ const Bitboard Rank6BB = Rank1BB << (8 * 5);
|
||||
const Bitboard Rank7BB = Rank1BB << (8 * 6);
|
||||
const Bitboard Rank8BB = Rank1BB << (8 * 7);
|
||||
|
||||
CACHE_LINE_ALIGNMENT
|
||||
extern int SquareDistance[SQUARE_NB][SQUARE_NB];
|
||||
|
||||
extern Bitboard RMasks[SQUARE_NB];
|
||||
extern Bitboard RMagics[SQUARE_NB];
|
||||
extern Bitboard* RAttacks[SQUARE_NB];
|
||||
extern unsigned RShifts[SQUARE_NB];
|
||||
extern Bitboard RookMasks [SQUARE_NB];
|
||||
extern Bitboard RookMagics [SQUARE_NB];
|
||||
extern Bitboard* RookAttacks[SQUARE_NB];
|
||||
extern unsigned RookShifts [SQUARE_NB];
|
||||
|
||||
extern Bitboard BMasks[SQUARE_NB];
|
||||
extern Bitboard BMagics[SQUARE_NB];
|
||||
extern Bitboard* BAttacks[SQUARE_NB];
|
||||
extern unsigned BShifts[SQUARE_NB];
|
||||
extern Bitboard BishopMasks [SQUARE_NB];
|
||||
extern Bitboard BishopMagics [SQUARE_NB];
|
||||
extern Bitboard* BishopAttacks[SQUARE_NB];
|
||||
extern unsigned BishopShifts [SQUARE_NB];
|
||||
|
||||
extern Bitboard SquareBB[SQUARE_NB];
|
||||
extern Bitboard FileBB[FILE_NB];
|
||||
@@ -74,15 +78,13 @@ extern Bitboard AdjacentFilesBB[FILE_NB];
|
||||
extern Bitboard InFrontBB[COLOR_NB][RANK_NB];
|
||||
extern Bitboard StepAttacksBB[PIECE_NB][SQUARE_NB];
|
||||
extern Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
|
||||
extern Bitboard DistanceRingsBB[SQUARE_NB][8];
|
||||
extern Bitboard LineBB[SQUARE_NB][SQUARE_NB];
|
||||
extern Bitboard DistanceRingBB[SQUARE_NB][8];
|
||||
extern Bitboard ForwardBB[COLOR_NB][SQUARE_NB];
|
||||
extern Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB];
|
||||
extern Bitboard PawnAttackSpan[COLOR_NB][SQUARE_NB];
|
||||
extern Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
|
||||
|
||||
extern int SquareDistance[SQUARE_NB][SQUARE_NB];
|
||||
|
||||
const Bitboard DarkSquares = 0xAA55AA55AA55AA55ULL;
|
||||
|
||||
/// Overloads of bitwise operators between a Bitboard and a Square for testing
|
||||
/// whether a given bit is set in a bitboard, and for setting and clearing bits.
|
||||
@@ -91,14 +93,6 @@ inline Bitboard operator&(Bitboard b, Square s) {
|
||||
return b & SquareBB[s];
|
||||
}
|
||||
|
||||
inline Bitboard& operator|=(Bitboard& b, Square s) {
|
||||
return b |= SquareBB[s];
|
||||
}
|
||||
|
||||
inline Bitboard& operator^=(Bitboard& b, Square s) {
|
||||
return b ^= SquareBB[s];
|
||||
}
|
||||
|
||||
inline Bitboard operator|(Bitboard b, Square s) {
|
||||
return b | SquareBB[s];
|
||||
}
|
||||
@@ -107,37 +101,21 @@ inline Bitboard operator^(Bitboard b, Square s) {
|
||||
return b ^ SquareBB[s];
|
||||
}
|
||||
|
||||
inline Bitboard& operator|=(Bitboard& b, Square s) {
|
||||
return b |= SquareBB[s];
|
||||
}
|
||||
|
||||
inline Bitboard& operator^=(Bitboard& b, Square s) {
|
||||
return b ^= SquareBB[s];
|
||||
}
|
||||
|
||||
inline bool more_than_one(Bitboard b) {
|
||||
return b & (b - 1);
|
||||
}
|
||||
|
||||
inline int square_distance(Square s1, Square s2) {
|
||||
return SquareDistance[s1][s2];
|
||||
}
|
||||
|
||||
inline int file_distance(Square s1, Square s2) {
|
||||
return abs(file_of(s1) - file_of(s2));
|
||||
}
|
||||
|
||||
inline int rank_distance(Square s1, Square s2) {
|
||||
return abs(rank_of(s1) - rank_of(s2));
|
||||
}
|
||||
|
||||
|
||||
/// shift_bb() moves bitboard one step along direction Delta. Mainly for pawns.
|
||||
|
||||
template<Square Delta>
|
||||
inline Bitboard shift_bb(Bitboard b) {
|
||||
|
||||
return Delta == DELTA_N ? b << 8 : Delta == DELTA_S ? b >> 8
|
||||
: Delta == DELTA_NE ? (b & ~FileHBB) << 9 : Delta == DELTA_SE ? (b & ~FileHBB) >> 7
|
||||
: Delta == DELTA_NW ? (b & ~FileABB) << 7 : Delta == DELTA_SW ? (b & ~FileABB) >> 9
|
||||
: 0;
|
||||
}
|
||||
|
||||
|
||||
/// rank_bb() and file_bb() take a file or a square as input and return
|
||||
/// a bitboard representing all squares on the given file or rank.
|
||||
/// rank_bb() and file_bb() return a bitboard representing all the squares on
|
||||
/// the given file or rank.
|
||||
|
||||
inline Bitboard rank_bb(Rank r) {
|
||||
return RankBB[r];
|
||||
@@ -156,167 +134,199 @@ inline Bitboard file_bb(Square s) {
|
||||
}
|
||||
|
||||
|
||||
/// adjacent_files_bb() takes a file as input and returns a bitboard representing
|
||||
/// all squares on the adjacent files.
|
||||
/// shift_bb() moves a bitboard one step along direction Delta. Mainly for pawns
|
||||
|
||||
template<Square Delta>
|
||||
inline Bitboard shift_bb(Bitboard b) {
|
||||
return Delta == DELTA_N ? b << 8 : Delta == DELTA_S ? b >> 8
|
||||
: Delta == DELTA_NE ? (b & ~FileHBB) << 9 : Delta == DELTA_SE ? (b & ~FileHBB) >> 7
|
||||
: Delta == DELTA_NW ? (b & ~FileABB) << 7 : Delta == DELTA_SW ? (b & ~FileABB) >> 9
|
||||
: 0;
|
||||
}
|
||||
|
||||
|
||||
/// adjacent_files_bb() returns a bitboard representing all the squares on the
|
||||
/// adjacent files of the given one.
|
||||
|
||||
inline Bitboard adjacent_files_bb(File f) {
|
||||
return AdjacentFilesBB[f];
|
||||
}
|
||||
|
||||
|
||||
/// in_front_bb() takes a color and a rank as input, and returns a bitboard
|
||||
/// representing all the squares on all ranks in front of the rank, from the
|
||||
/// given color's point of view. For instance, in_front_bb(BLACK, RANK_3) will
|
||||
/// give all squares on ranks 1 and 2.
|
||||
|
||||
inline Bitboard in_front_bb(Color c, Rank r) {
|
||||
return InFrontBB[c][r];
|
||||
}
|
||||
|
||||
|
||||
/// between_bb() returns a bitboard representing all squares between two squares.
|
||||
/// For instance, between_bb(SQ_C4, SQ_F7) returns a bitboard with the bits for
|
||||
/// square d5 and e6 set. If s1 and s2 are not on the same line, file or diagonal,
|
||||
/// 0 is returned.
|
||||
/// between_bb() returns a bitboard representing all the squares between the two
|
||||
/// given ones. For instance, between_bb(SQ_C4, SQ_F7) returns a bitboard with
|
||||
/// the bits for square d5 and e6 set. If s1 and s2 are not on the same rank, file
|
||||
/// or diagonal, 0 is returned.
|
||||
|
||||
inline Bitboard between_bb(Square s1, Square s2) {
|
||||
return BetweenBB[s1][s2];
|
||||
}
|
||||
|
||||
|
||||
/// forward_bb() takes a color and a square as input, and returns a bitboard
|
||||
/// representing all squares along the line in front of the square, from the
|
||||
/// point of view of the given color. Definition of the table is:
|
||||
/// ForwardBB[c][s] = in_front_bb(c, s) & file_bb(s)
|
||||
/// in_front_bb() returns a bitboard representing all the squares on all the ranks
|
||||
/// in front of the given one, from the point of view of the given color. For
|
||||
/// instance, in_front_bb(BLACK, RANK_3) will return the squares on ranks 1 and 2.
|
||||
|
||||
inline Bitboard in_front_bb(Color c, Rank r) {
|
||||
return InFrontBB[c][r];
|
||||
}
|
||||
|
||||
|
||||
/// forward_bb() returns a bitboard representing all the squares along the line
|
||||
/// in front of the given one, from the point of view of the given color:
|
||||
/// ForwardBB[c][s] = in_front_bb(c, s) & file_bb(s)
|
||||
|
||||
inline Bitboard forward_bb(Color c, Square s) {
|
||||
return ForwardBB[c][s];
|
||||
}
|
||||
|
||||
|
||||
/// pawn_attack_span() takes a color and a square as input, and returns a bitboard
|
||||
/// representing all squares that can be attacked by a pawn of the given color
|
||||
/// when it moves along its file starting from the given square. Definition is:
|
||||
/// PawnAttackSpan[c][s] = in_front_bb(c, s) & adjacent_files_bb(s);
|
||||
/// pawn_attack_span() returns a bitboard representing all the squares that can be
|
||||
/// attacked by a pawn of the given color when it moves along its file, starting
|
||||
/// from the given square:
|
||||
/// PawnAttackSpan[c][s] = in_front_bb(c, s) & adjacent_files_bb(s);
|
||||
|
||||
inline Bitboard pawn_attack_span(Color c, Square s) {
|
||||
return PawnAttackSpan[c][s];
|
||||
}
|
||||
|
||||
|
||||
/// passed_pawn_mask() takes a color and a square as input, and returns a
|
||||
/// bitboard mask which can be used to test if a pawn of the given color on
|
||||
/// the given square is a passed pawn. Definition of the table is:
|
||||
/// PassedPawnMask[c][s] = pawn_attack_span(c, s) | forward_bb(c, s)
|
||||
/// passed_pawn_mask() returns a bitboard mask which can be used to test if a
|
||||
/// pawn of the given color and on the given square is a passed pawn:
|
||||
/// PassedPawnMask[c][s] = pawn_attack_span(c, s) | forward_bb(c, s)
|
||||
|
||||
inline Bitboard passed_pawn_mask(Color c, Square s) {
|
||||
return PassedPawnMask[c][s];
|
||||
}
|
||||
|
||||
|
||||
/// squares_of_color() returns a bitboard representing all squares with the same
|
||||
/// color of the given square.
|
||||
/// aligned() returns true if the squares s1, s2 and s3 are aligned either on a
|
||||
/// straight or on a diagonal line.
|
||||
|
||||
inline Bitboard squares_of_color(Square s) {
|
||||
return DarkSquares & s ? DarkSquares : ~DarkSquares;
|
||||
inline bool aligned(Square s1, Square s2, Square s3) {
|
||||
return LineBB[s1][s2] & s3;
|
||||
}
|
||||
|
||||
|
||||
/// squares_aligned() returns true if the squares s1, s2 and s3 are aligned
|
||||
/// either on a straight or on a diagonal line.
|
||||
/// distance() functions return the distance between x and y, defined as the
|
||||
/// number of steps for a king in x to reach y. Works with squares, ranks, files.
|
||||
|
||||
inline bool squares_aligned(Square s1, Square s2, Square s3) {
|
||||
return (BetweenBB[s1][s2] | BetweenBB[s1][s3] | BetweenBB[s2][s3])
|
||||
& ( SquareBB[s1] | SquareBB[s2] | SquareBB[s3]);
|
||||
}
|
||||
template<typename T> inline int distance(T x, T y) { return x < y ? y - x : x - y; }
|
||||
template<> inline int distance<Square>(Square x, Square y) { return SquareDistance[x][y]; }
|
||||
|
||||
template<typename T1, typename T2> inline int distance(T2 x, T2 y);
|
||||
template<> inline int distance<File>(Square x, Square y) { return distance(file_of(x), file_of(y)); }
|
||||
template<> inline int distance<Rank>(Square x, Square y) { return distance(rank_of(x), rank_of(y)); }
|
||||
|
||||
|
||||
/// Functions for computing sliding attack bitboards. Function attacks_bb() takes
|
||||
/// a square and a bitboard of occupied squares as input, and returns a bitboard
|
||||
/// representing all squares attacked by Pt (bishop or rook) on the given square.
|
||||
/// attacks_bb() returns a bitboard representing all the squares attacked by a
|
||||
/// piece of type Pt (bishop or rook) placed on 's'. The helper magic_index()
|
||||
/// looks up the index using the 'magic bitboards' approach.
|
||||
template<PieceType Pt>
|
||||
FORCE_INLINE unsigned magic_index(Square s, Bitboard occ) {
|
||||
inline unsigned magic_index(Square s, Bitboard occupied) {
|
||||
|
||||
Bitboard* const Masks = Pt == ROOK ? RMasks : BMasks;
|
||||
Bitboard* const Magics = Pt == ROOK ? RMagics : BMagics;
|
||||
unsigned* const Shifts = Pt == ROOK ? RShifts : BShifts;
|
||||
Bitboard* const Masks = Pt == ROOK ? RookMasks : BishopMasks;
|
||||
Bitboard* const Magics = Pt == ROOK ? RookMagics : BishopMagics;
|
||||
unsigned* const Shifts = Pt == ROOK ? RookShifts : BishopShifts;
|
||||
|
||||
if (HasPext)
|
||||
return unsigned(pext(occupied, Masks[s]));
|
||||
|
||||
if (Is64Bit)
|
||||
return unsigned(((occ & Masks[s]) * Magics[s]) >> Shifts[s]);
|
||||
return unsigned(((occupied & Masks[s]) * Magics[s]) >> Shifts[s]);
|
||||
|
||||
unsigned lo = unsigned(occ) & unsigned(Masks[s]);
|
||||
unsigned hi = unsigned(occ >> 32) & unsigned(Masks[s] >> 32);
|
||||
unsigned lo = unsigned(occupied) & unsigned(Masks[s]);
|
||||
unsigned hi = unsigned(occupied >> 32) & unsigned(Masks[s] >> 32);
|
||||
return (lo * unsigned(Magics[s]) ^ hi * unsigned(Magics[s] >> 32)) >> Shifts[s];
|
||||
}
|
||||
|
||||
template<PieceType Pt>
|
||||
inline Bitboard attacks_bb(Square s, Bitboard occ) {
|
||||
return (Pt == ROOK ? RAttacks : BAttacks)[s][magic_index<Pt>(s, occ)];
|
||||
inline Bitboard attacks_bb(Square s, Bitboard occupied) {
|
||||
return (Pt == ROOK ? RookAttacks : BishopAttacks)[s][magic_index<Pt>(s, occupied)];
|
||||
}
|
||||
|
||||
inline Bitboard attacks_bb(Piece pc, Square s, Bitboard occupied) {
|
||||
|
||||
switch (type_of(pc))
|
||||
{
|
||||
case BISHOP: return attacks_bb<BISHOP>(s, occupied);
|
||||
case ROOK : return attacks_bb<ROOK>(s, occupied);
|
||||
case QUEEN : return attacks_bb<BISHOP>(s, occupied) | attacks_bb<ROOK>(s, occupied);
|
||||
default : return StepAttacksBB[pc][s];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// lsb()/msb() finds the least/most significant bit in a nonzero bitboard.
|
||||
/// pop_lsb() finds and clears the least significant bit in a nonzero bitboard.
|
||||
/// lsb() and msb() return the least/most significant bit in a non-zero bitboard
|
||||
|
||||
#ifdef USE_BSFQ
|
||||
|
||||
# if defined(_MSC_VER) && !defined(__INTEL_COMPILER)
|
||||
|
||||
FORCE_INLINE Square lsb(Bitboard b) {
|
||||
unsigned long index;
|
||||
_BitScanForward64(&index, b);
|
||||
return (Square) index;
|
||||
inline Square lsb(Bitboard b) {
|
||||
unsigned long idx;
|
||||
_BitScanForward64(&idx, b);
|
||||
return (Square) idx;
|
||||
}
|
||||
|
||||
FORCE_INLINE Square msb(Bitboard b) {
|
||||
unsigned long index;
|
||||
_BitScanReverse64(&index, b);
|
||||
return (Square) index;
|
||||
inline Square msb(Bitboard b) {
|
||||
unsigned long idx;
|
||||
_BitScanReverse64(&idx, b);
|
||||
return (Square) idx;
|
||||
}
|
||||
|
||||
# elif defined(__arm__)
|
||||
|
||||
FORCE_INLINE int lsb32(uint32_t v) {
|
||||
inline int lsb32(uint32_t v) {
|
||||
__asm__("rbit %0, %1" : "=r"(v) : "r"(v));
|
||||
return __builtin_clz(v);
|
||||
}
|
||||
|
||||
FORCE_INLINE Square msb(Bitboard b) {
|
||||
inline Square msb(Bitboard b) {
|
||||
return (Square) (63 - __builtin_clzll(b));
|
||||
}
|
||||
|
||||
FORCE_INLINE Square lsb(Bitboard b) {
|
||||
inline Square lsb(Bitboard b) {
|
||||
return (Square) (uint32_t(b) ? lsb32(uint32_t(b)) : 32 + lsb32(uint32_t(b >> 32)));
|
||||
}
|
||||
|
||||
# else
|
||||
# else // Assumed gcc or compatible compiler
|
||||
|
||||
FORCE_INLINE Square lsb(Bitboard b) { // Assembly code by Heinz van Saanen
|
||||
Bitboard index;
|
||||
__asm__("bsfq %1, %0": "=r"(index): "rm"(b) );
|
||||
return (Square) index;
|
||||
inline Square lsb(Bitboard b) { // Assembly code by Heinz van Saanen
|
||||
Bitboard idx;
|
||||
__asm__("bsfq %1, %0": "=r"(idx): "rm"(b) );
|
||||
return (Square) idx;
|
||||
}
|
||||
|
||||
FORCE_INLINE Square msb(Bitboard b) {
|
||||
Bitboard index;
|
||||
__asm__("bsrq %1, %0": "=r"(index): "rm"(b) );
|
||||
return (Square) index;
|
||||
inline Square msb(Bitboard b) {
|
||||
Bitboard idx;
|
||||
__asm__("bsrq %1, %0": "=r"(idx): "rm"(b) );
|
||||
return (Square) idx;
|
||||
}
|
||||
|
||||
# endif
|
||||
|
||||
FORCE_INLINE Square pop_lsb(Bitboard* b) {
|
||||
#else // ifdef(USE_BSFQ)
|
||||
|
||||
Square lsb(Bitboard b);
|
||||
Square msb(Bitboard b);
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/// pop_lsb() finds and clears the least significant bit in a non-zero bitboard
|
||||
|
||||
inline Square pop_lsb(Bitboard* b) {
|
||||
const Square s = lsb(*b);
|
||||
*b &= *b - 1;
|
||||
return s;
|
||||
}
|
||||
|
||||
#else // if defined(USE_BSFQ)
|
||||
|
||||
extern Square msb(Bitboard b);
|
||||
extern Square lsb(Bitboard b);
|
||||
extern Square pop_lsb(Bitboard* b);
|
||||
/// frontmost_sq() and backmost_sq() return the square corresponding to the
|
||||
/// most/least advanced bit relative to the given color.
|
||||
|
||||
#endif
|
||||
inline Square frontmost_sq(Color c, Bitboard b) { return c == WHITE ? msb(b) : lsb(b); }
|
||||
inline Square backmost_sq(Color c, Bitboard b) { return c == WHITE ? lsb(b) : msb(b); }
|
||||
|
||||
#endif // #ifndef BITBOARD_H_INCLUDED
|
||||
|
||||
+10
-10
@@ -1,14 +1,14 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
@@ -22,6 +22,7 @@
|
||||
#define BITCOUNT_H_INCLUDED
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#include "types.h"
|
||||
|
||||
enum BitCountType {
|
||||
@@ -32,14 +33,14 @@ enum BitCountType {
|
||||
CNT_HW_POPCNT
|
||||
};
|
||||
|
||||
/// Determine at compile time the best popcount<> specialization according if
|
||||
/// platform is 32 or 64 bits, to the maximum number of nonzero bits to count
|
||||
/// and if hardware popcnt instruction is available.
|
||||
const BitCountType Full = HasPopCnt ? CNT_HW_POPCNT : Is64Bit ? CNT_64 : CNT_32;
|
||||
/// Determine at compile time the best popcount<> specialization according to
|
||||
/// whether the platform is 32 or 64 bit, the maximum number of non-zero
|
||||
/// bits to count and if the hardware popcnt instruction is available.
|
||||
const BitCountType Full = HasPopCnt ? CNT_HW_POPCNT : Is64Bit ? CNT_64 : CNT_32;
|
||||
const BitCountType Max15 = HasPopCnt ? CNT_HW_POPCNT : Is64Bit ? CNT_64_MAX15 : CNT_32_MAX15;
|
||||
|
||||
|
||||
/// popcount() counts the number of nonzero bits in a bitboard
|
||||
/// popcount() counts the number of non-zero bits in a bitboard
|
||||
template<BitCountType> inline int popcount(Bitboard);
|
||||
|
||||
template<>
|
||||
@@ -94,10 +95,9 @@ inline int popcount<CNT_HW_POPCNT>(Bitboard b) {
|
||||
|
||||
return (int)__popcnt64(b);
|
||||
|
||||
#else
|
||||
#else // Assumed gcc or compatible compiler
|
||||
|
||||
__asm__("popcnt %1, %0" : "=r" (b) : "r" (b));
|
||||
return b;
|
||||
return __builtin_popcountll(b);
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
-478
@@ -1,478 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
The code in this file is based on the opening book code in PolyGlot
|
||||
by Fabien Letouzey. PolyGlot is available under the GNU General
|
||||
Public License, and can be downloaded from http://wbec-ridderkerk.nl
|
||||
*/
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <iostream>
|
||||
|
||||
#include "book.h"
|
||||
#include "misc.h"
|
||||
#include "movegen.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
namespace {
|
||||
|
||||
// A Polyglot book is a series of "entries" of 16 bytes. All integers are
|
||||
// stored in big-endian format, with highest byte first (regardless of size).
|
||||
// The entries are ordered according to the key in ascending order.
|
||||
struct Entry {
|
||||
uint64_t key;
|
||||
uint16_t move;
|
||||
uint16_t count;
|
||||
uint32_t learn;
|
||||
};
|
||||
|
||||
// Random numbers from PolyGlot, used to compute book hash keys
|
||||
const union {
|
||||
Key PolyGlotRandoms[781];
|
||||
struct {
|
||||
Key psq[12][64]; // [piece][square]
|
||||
Key castle[4]; // [castle right]
|
||||
Key enpassant[8]; // [file]
|
||||
Key turn;
|
||||
} Zobrist;
|
||||
} PG = {{
|
||||
0x9D39247E33776D41ULL, 0x2AF7398005AAA5C7ULL, 0x44DB015024623547ULL,
|
||||
0x9C15F73E62A76AE2ULL, 0x75834465489C0C89ULL, 0x3290AC3A203001BFULL,
|
||||
0x0FBBAD1F61042279ULL, 0xE83A908FF2FB60CAULL, 0x0D7E765D58755C10ULL,
|
||||
0x1A083822CEAFE02DULL, 0x9605D5F0E25EC3B0ULL, 0xD021FF5CD13A2ED5ULL,
|
||||
0x40BDF15D4A672E32ULL, 0x011355146FD56395ULL, 0x5DB4832046F3D9E5ULL,
|
||||
0x239F8B2D7FF719CCULL, 0x05D1A1AE85B49AA1ULL, 0x679F848F6E8FC971ULL,
|
||||
0x7449BBFF801FED0BULL, 0x7D11CDB1C3B7ADF0ULL, 0x82C7709E781EB7CCULL,
|
||||
0xF3218F1C9510786CULL, 0x331478F3AF51BBE6ULL, 0x4BB38DE5E7219443ULL,
|
||||
0xAA649C6EBCFD50FCULL, 0x8DBD98A352AFD40BULL, 0x87D2074B81D79217ULL,
|
||||
0x19F3C751D3E92AE1ULL, 0xB4AB30F062B19ABFULL, 0x7B0500AC42047AC4ULL,
|
||||
0xC9452CA81A09D85DULL, 0x24AA6C514DA27500ULL, 0x4C9F34427501B447ULL,
|
||||
0x14A68FD73C910841ULL, 0xA71B9B83461CBD93ULL, 0x03488B95B0F1850FULL,
|
||||
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|
||||
0x106C09B972D2E822ULL, 0x7FBA195410E5CA30ULL, 0x7884D9BC6CB569D8ULL,
|
||||
0x0647DFEDCD894A29ULL, 0x63573FF03E224774ULL, 0x4FC8E9560F91B123ULL,
|
||||
0x1DB956E450275779ULL, 0xB8D91274B9E9D4FBULL, 0xA2EBEE47E2FBFCE1ULL,
|
||||
0xD9F1F30CCD97FB09ULL, 0xEFED53D75FD64E6BULL, 0x2E6D02C36017F67FULL,
|
||||
0xA9AA4D20DB084E9BULL, 0xB64BE8D8B25396C1ULL, 0x70CB6AF7C2D5BCF0ULL,
|
||||
0x98F076A4F7A2322EULL, 0xBF84470805E69B5FULL, 0x94C3251F06F90CF3ULL,
|
||||
0x3E003E616A6591E9ULL, 0xB925A6CD0421AFF3ULL, 0x61BDD1307C66E300ULL,
|
||||
0xBF8D5108E27E0D48ULL, 0x240AB57A8B888B20ULL, 0xFC87614BAF287E07ULL,
|
||||
0xEF02CDD06FFDB432ULL, 0xA1082C0466DF6C0AULL, 0x8215E577001332C8ULL,
|
||||
0xD39BB9C3A48DB6CFULL, 0x2738259634305C14ULL, 0x61CF4F94C97DF93DULL,
|
||||
0x1B6BACA2AE4E125BULL, 0x758F450C88572E0BULL, 0x959F587D507A8359ULL,
|
||||
0xB063E962E045F54DULL, 0x60E8ED72C0DFF5D1ULL, 0x7B64978555326F9FULL,
|
||||
0xFD080D236DA814BAULL, 0x8C90FD9B083F4558ULL, 0x106F72FE81E2C590ULL,
|
||||
0x7976033A39F7D952ULL, 0xA4EC0132764CA04BULL, 0x733EA705FAE4FA77ULL,
|
||||
0xB4D8F77BC3E56167ULL, 0x9E21F4F903B33FD9ULL, 0x9D765E419FB69F6DULL,
|
||||
0xD30C088BA61EA5EFULL, 0x5D94337FBFAF7F5BULL, 0x1A4E4822EB4D7A59ULL,
|
||||
0x6FFE73E81B637FB3ULL, 0xDDF957BC36D8B9CAULL, 0x64D0E29EEA8838B3ULL,
|
||||
0x08DD9BDFD96B9F63ULL, 0x087E79E5A57D1D13ULL, 0xE328E230E3E2B3FBULL,
|
||||
0x1C2559E30F0946BEULL, 0x720BF5F26F4D2EAAULL, 0xB0774D261CC609DBULL,
|
||||
0x443F64EC5A371195ULL, 0x4112CF68649A260EULL, 0xD813F2FAB7F5C5CAULL,
|
||||
0x660D3257380841EEULL, 0x59AC2C7873F910A3ULL, 0xE846963877671A17ULL,
|
||||
0x93B633ABFA3469F8ULL, 0xC0C0F5A60EF4CDCFULL, 0xCAF21ECD4377B28CULL,
|
||||
0x57277707199B8175ULL, 0x506C11B9D90E8B1DULL, 0xD83CC2687A19255FULL,
|
||||
0x4A29C6465A314CD1ULL, 0xED2DF21216235097ULL, 0xB5635C95FF7296E2ULL,
|
||||
0x22AF003AB672E811ULL, 0x52E762596BF68235ULL, 0x9AEBA33AC6ECC6B0ULL,
|
||||
0x944F6DE09134DFB6ULL, 0x6C47BEC883A7DE39ULL, 0x6AD047C430A12104ULL,
|
||||
0xA5B1CFDBA0AB4067ULL, 0x7C45D833AFF07862ULL, 0x5092EF950A16DA0BULL,
|
||||
0x9338E69C052B8E7BULL, 0x455A4B4CFE30E3F5ULL, 0x6B02E63195AD0CF8ULL,
|
||||
0x6B17B224BAD6BF27ULL, 0xD1E0CCD25BB9C169ULL, 0xDE0C89A556B9AE70ULL,
|
||||
0x50065E535A213CF6ULL, 0x9C1169FA2777B874ULL, 0x78EDEFD694AF1EEDULL,
|
||||
0x6DC93D9526A50E68ULL, 0xEE97F453F06791EDULL, 0x32AB0EDB696703D3ULL,
|
||||
0x3A6853C7E70757A7ULL, 0x31865CED6120F37DULL, 0x67FEF95D92607890ULL,
|
||||
0x1F2B1D1F15F6DC9CULL, 0xB69E38A8965C6B65ULL, 0xAA9119FF184CCCF4ULL,
|
||||
0xF43C732873F24C13ULL, 0xFB4A3D794A9A80D2ULL, 0x3550C2321FD6109CULL,
|
||||
0x371F77E76BB8417EULL, 0x6BFA9AAE5EC05779ULL, 0xCD04F3FF001A4778ULL,
|
||||
0xE3273522064480CAULL, 0x9F91508BFFCFC14AULL, 0x049A7F41061A9E60ULL,
|
||||
0xFCB6BE43A9F2FE9BULL, 0x08DE8A1C7797DA9BULL, 0x8F9887E6078735A1ULL,
|
||||
0xB5B4071DBFC73A66ULL, 0x230E343DFBA08D33ULL, 0x43ED7F5A0FAE657DULL,
|
||||
0x3A88A0FBBCB05C63ULL, 0x21874B8B4D2DBC4FULL, 0x1BDEA12E35F6A8C9ULL,
|
||||
0x53C065C6C8E63528ULL, 0xE34A1D250E7A8D6BULL, 0xD6B04D3B7651DD7EULL,
|
||||
0x5E90277E7CB39E2DULL, 0x2C046F22062DC67DULL, 0xB10BB459132D0A26ULL,
|
||||
0x3FA9DDFB67E2F199ULL, 0x0E09B88E1914F7AFULL, 0x10E8B35AF3EEAB37ULL,
|
||||
0x9EEDECA8E272B933ULL, 0xD4C718BC4AE8AE5FULL, 0x81536D601170FC20ULL,
|
||||
0x91B534F885818A06ULL, 0xEC8177F83F900978ULL, 0x190E714FADA5156EULL,
|
||||
0xB592BF39B0364963ULL, 0x89C350C893AE7DC1ULL, 0xAC042E70F8B383F2ULL,
|
||||
0xB49B52E587A1EE60ULL, 0xFB152FE3FF26DA89ULL, 0x3E666E6F69AE2C15ULL,
|
||||
0x3B544EBE544C19F9ULL, 0xE805A1E290CF2456ULL, 0x24B33C9D7ED25117ULL,
|
||||
0xE74733427B72F0C1ULL, 0x0A804D18B7097475ULL, 0x57E3306D881EDB4FULL,
|
||||
0x4AE7D6A36EB5DBCBULL, 0x2D8D5432157064C8ULL, 0xD1E649DE1E7F268BULL,
|
||||
0x8A328A1CEDFE552CULL, 0x07A3AEC79624C7DAULL, 0x84547DDC3E203C94ULL,
|
||||
0x990A98FD5071D263ULL, 0x1A4FF12616EEFC89ULL, 0xF6F7FD1431714200ULL,
|
||||
0x30C05B1BA332F41CULL, 0x8D2636B81555A786ULL, 0x46C9FEB55D120902ULL,
|
||||
0xCCEC0A73B49C9921ULL, 0x4E9D2827355FC492ULL, 0x19EBB029435DCB0FULL,
|
||||
0x4659D2B743848A2CULL, 0x963EF2C96B33BE31ULL, 0x74F85198B05A2E7DULL,
|
||||
0x5A0F544DD2B1FB18ULL, 0x03727073C2E134B1ULL, 0xC7F6AA2DE59AEA61ULL,
|
||||
0x352787BAA0D7C22FULL, 0x9853EAB63B5E0B35ULL, 0xABBDCDD7ED5C0860ULL,
|
||||
0xCF05DAF5AC8D77B0ULL, 0x49CAD48CEBF4A71EULL, 0x7A4C10EC2158C4A6ULL,
|
||||
0xD9E92AA246BF719EULL, 0x13AE978D09FE5557ULL, 0x730499AF921549FFULL,
|
||||
0x4E4B705B92903BA4ULL, 0xFF577222C14F0A3AULL, 0x55B6344CF97AAFAEULL,
|
||||
0xB862225B055B6960ULL, 0xCAC09AFBDDD2CDB4ULL, 0xDAF8E9829FE96B5FULL,
|
||||
0xB5FDFC5D3132C498ULL, 0x310CB380DB6F7503ULL, 0xE87FBB46217A360EULL,
|
||||
0x2102AE466EBB1148ULL, 0xF8549E1A3AA5E00DULL, 0x07A69AFDCC42261AULL,
|
||||
0xC4C118BFE78FEAAEULL, 0xF9F4892ED96BD438ULL, 0x1AF3DBE25D8F45DAULL,
|
||||
0xF5B4B0B0D2DEEEB4ULL, 0x962ACEEFA82E1C84ULL, 0x046E3ECAAF453CE9ULL,
|
||||
0xF05D129681949A4CULL, 0x964781CE734B3C84ULL, 0x9C2ED44081CE5FBDULL,
|
||||
0x522E23F3925E319EULL, 0x177E00F9FC32F791ULL, 0x2BC60A63A6F3B3F2ULL,
|
||||
0x222BBFAE61725606ULL, 0x486289DDCC3D6780ULL, 0x7DC7785B8EFDFC80ULL,
|
||||
0x8AF38731C02BA980ULL, 0x1FAB64EA29A2DDF7ULL, 0xE4D9429322CD065AULL,
|
||||
0x9DA058C67844F20CULL, 0x24C0E332B70019B0ULL, 0x233003B5A6CFE6ADULL,
|
||||
0xD586BD01C5C217F6ULL, 0x5E5637885F29BC2BULL, 0x7EBA726D8C94094BULL,
|
||||
0x0A56A5F0BFE39272ULL, 0xD79476A84EE20D06ULL, 0x9E4C1269BAA4BF37ULL,
|
||||
0x17EFEE45B0DEE640ULL, 0x1D95B0A5FCF90BC6ULL, 0x93CBE0B699C2585DULL,
|
||||
0x65FA4F227A2B6D79ULL, 0xD5F9E858292504D5ULL, 0xC2B5A03F71471A6FULL,
|
||||
0x59300222B4561E00ULL, 0xCE2F8642CA0712DCULL, 0x7CA9723FBB2E8988ULL,
|
||||
0x2785338347F2BA08ULL, 0xC61BB3A141E50E8CULL, 0x150F361DAB9DEC26ULL,
|
||||
0x9F6A419D382595F4ULL, 0x64A53DC924FE7AC9ULL, 0x142DE49FFF7A7C3DULL,
|
||||
0x0C335248857FA9E7ULL, 0x0A9C32D5EAE45305ULL, 0xE6C42178C4BBB92EULL,
|
||||
0x71F1CE2490D20B07ULL, 0xF1BCC3D275AFE51AULL, 0xE728E8C83C334074ULL,
|
||||
0x96FBF83A12884624ULL, 0x81A1549FD6573DA5ULL, 0x5FA7867CAF35E149ULL,
|
||||
0x56986E2EF3ED091BULL, 0x917F1DD5F8886C61ULL, 0xD20D8C88C8FFE65FULL,
|
||||
0x31D71DCE64B2C310ULL, 0xF165B587DF898190ULL, 0xA57E6339DD2CF3A0ULL,
|
||||
0x1EF6E6DBB1961EC9ULL, 0x70CC73D90BC26E24ULL, 0xE21A6B35DF0C3AD7ULL,
|
||||
0x003A93D8B2806962ULL, 0x1C99DED33CB890A1ULL, 0xCF3145DE0ADD4289ULL,
|
||||
0xD0E4427A5514FB72ULL, 0x77C621CC9FB3A483ULL, 0x67A34DAC4356550BULL,
|
||||
0xF8D626AAAF278509ULL
|
||||
}};
|
||||
|
||||
// polyglot_key() returns the PolyGlot hash key of the given position
|
||||
Key polyglot_key(const Position& pos) {
|
||||
|
||||
Key key = 0;
|
||||
Bitboard b = pos.pieces();
|
||||
|
||||
while (b)
|
||||
{
|
||||
Square s = pop_lsb(&b);
|
||||
Piece p = pos.piece_on(s);
|
||||
|
||||
// PolyGlot pieces are: BP = 0, WP = 1, BN = 2, ... BK = 10, WK = 11
|
||||
key ^= PG.Zobrist.psq[2 * (type_of(p) - 1) + (color_of(p) == WHITE)][s];
|
||||
}
|
||||
|
||||
b = pos.can_castle(ALL_CASTLES);
|
||||
|
||||
while (b)
|
||||
key ^= PG.Zobrist.castle[pop_lsb(&b)];
|
||||
|
||||
if (pos.ep_square() != SQ_NONE)
|
||||
key ^= PG.Zobrist.enpassant[file_of(pos.ep_square())];
|
||||
|
||||
if (pos.side_to_move() == WHITE)
|
||||
key ^= PG.Zobrist.turn;
|
||||
|
||||
return key;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
PolyglotBook::PolyglotBook() : rkiss(Time::now() % 10000) {}
|
||||
|
||||
PolyglotBook::~PolyglotBook() { if (is_open()) close(); }
|
||||
|
||||
|
||||
/// operator>>() reads sizeof(T) chars from the file's binary byte stream and
|
||||
/// converts them in a number of type T. A Polyglot book stores numbers in
|
||||
/// big-endian format.
|
||||
|
||||
template<typename T> PolyglotBook& PolyglotBook::operator>>(T& n) {
|
||||
|
||||
n = 0;
|
||||
for (size_t i = 0; i < sizeof(T); i++)
|
||||
n = T((n << 8) + ifstream::get());
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<> PolyglotBook& PolyglotBook::operator>>(Entry& e) {
|
||||
return *this >> e.key >> e.move >> e.count >> e.learn;
|
||||
}
|
||||
|
||||
|
||||
/// open() tries to open a book file with the given name after closing any
|
||||
/// exsisting one.
|
||||
|
||||
bool PolyglotBook::open(const char* fName) {
|
||||
|
||||
if (is_open()) // Cannot close an already closed file
|
||||
close();
|
||||
|
||||
ifstream::open(fName, ifstream::in | ifstream::binary);
|
||||
|
||||
fileName = is_open() ? fName : "";
|
||||
ifstream::clear(); // Reset any error flag to allow retry ifstream::open()
|
||||
return !fileName.empty();
|
||||
}
|
||||
|
||||
|
||||
/// probe() tries to find a book move for the given position. If no move is
|
||||
/// found returns MOVE_NONE. If pickBest is true returns always the highest
|
||||
/// rated move, otherwise randomly chooses one, based on the move score.
|
||||
|
||||
Move PolyglotBook::probe(const Position& pos, const string& fName, bool pickBest) {
|
||||
|
||||
if (fileName != fName && !open(fName.c_str()))
|
||||
return MOVE_NONE;
|
||||
|
||||
Entry e;
|
||||
uint16_t best = 0;
|
||||
unsigned sum = 0;
|
||||
Move move = MOVE_NONE;
|
||||
Key key = polyglot_key(pos);
|
||||
|
||||
seekg(find_first(key) * sizeof(Entry), ios_base::beg);
|
||||
|
||||
while (*this >> e, e.key == key && good())
|
||||
{
|
||||
best = max(best, e.count);
|
||||
sum += e.count;
|
||||
|
||||
// Choose book move according to its score. If a move has a very
|
||||
// high score it has higher probability to be choosen than a move
|
||||
// with lower score. Note that first entry is always chosen.
|
||||
if ( (sum && rkiss.rand<unsigned>() % sum < e.count)
|
||||
|| (pickBest && e.count == best))
|
||||
move = Move(e.move);
|
||||
}
|
||||
|
||||
if (!move)
|
||||
return MOVE_NONE;
|
||||
|
||||
// A PolyGlot book move is encoded as follows:
|
||||
//
|
||||
// bit 0- 5: destination square (from 0 to 63)
|
||||
// bit 6-11: origin square (from 0 to 63)
|
||||
// bit 12-14: promotion piece (from KNIGHT == 1 to QUEEN == 4)
|
||||
//
|
||||
// Castling moves follow "king captures rook" representation. So in case book
|
||||
// move is a promotion we have to convert to our representation, in all the
|
||||
// other cases we can directly compare with a Move after having masked out
|
||||
// the special Move's flags (bit 14-15) that are not supported by PolyGlot.
|
||||
int pt = (move >> 12) & 7;
|
||||
if (pt)
|
||||
move = make<PROMOTION>(from_sq(move), to_sq(move), PieceType(pt + 1));
|
||||
|
||||
// Add 'special move' flags and verify it is legal
|
||||
for (MoveList<LEGAL> it(pos); *it; ++it)
|
||||
if (move == (*it ^ type_of(*it)))
|
||||
return *it;
|
||||
|
||||
return MOVE_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// find_first() takes a book key as input, and does a binary search through
|
||||
/// the book file for the given key. Returns the index of the leftmost book
|
||||
/// entry with the same key as the input.
|
||||
|
||||
size_t PolyglotBook::find_first(Key key) {
|
||||
|
||||
seekg(0, ios::end); // Move pointer to end, so tellg() gets file's size
|
||||
|
||||
size_t low = 0, mid, high = (size_t)tellg() / sizeof(Entry) - 1;
|
||||
Entry e;
|
||||
|
||||
assert(low <= high);
|
||||
|
||||
while (low < high && good())
|
||||
{
|
||||
mid = (low + high) / 2;
|
||||
|
||||
assert(mid >= low && mid < high);
|
||||
|
||||
seekg(mid * sizeof(Entry), ios_base::beg);
|
||||
*this >> e;
|
||||
|
||||
if (key <= e.key)
|
||||
high = mid;
|
||||
else
|
||||
low = mid + 1;
|
||||
}
|
||||
|
||||
assert(low == high);
|
||||
|
||||
return low;
|
||||
}
|
||||
-45
@@ -1,45 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef BOOK_H_INCLUDED
|
||||
#define BOOK_H_INCLUDED
|
||||
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
|
||||
#include "position.h"
|
||||
#include "rkiss.h"
|
||||
|
||||
class PolyglotBook : private std::ifstream {
|
||||
public:
|
||||
PolyglotBook();
|
||||
~PolyglotBook();
|
||||
Move probe(const Position& pos, const std::string& fName, bool pickBest);
|
||||
|
||||
private:
|
||||
template<typename T> PolyglotBook& operator>>(T& n);
|
||||
|
||||
bool open(const char* fName);
|
||||
size_t find_first(Key key);
|
||||
|
||||
RKISS rkiss;
|
||||
std::string fileName;
|
||||
};
|
||||
|
||||
#endif // #ifndef BOOK_H_INCLUDED
|
||||
+388
-507
File diff suppressed because it is too large
Load Diff
+35
-35
@@ -1,7 +1,8 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -21,7 +22,10 @@
|
||||
#define ENDGAME_H_INCLUDED
|
||||
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <type_traits>
|
||||
#include <utility>
|
||||
|
||||
#include "position.h"
|
||||
#include "types.h"
|
||||
@@ -33,9 +37,6 @@ enum EndgameType {
|
||||
|
||||
// Evaluation functions
|
||||
|
||||
KK, // K vs K
|
||||
KBK, // KB vs K
|
||||
KNK, // KN vs K
|
||||
KNNK, // KNN vs K
|
||||
KXK, // Generic "mate lone king" eval
|
||||
KBNK, // KBN vs K
|
||||
@@ -45,18 +46,17 @@ enum EndgameType {
|
||||
KRKN, // KR vs KN
|
||||
KQKP, // KQ vs KP
|
||||
KQKR, // KQ vs KR
|
||||
KBBKN, // KBB vs KN
|
||||
KmmKm, // K and two minors vs K and one or two minors
|
||||
|
||||
|
||||
// Scaling functions
|
||||
SCALE_FUNS,
|
||||
SCALING_FUNCTIONS,
|
||||
|
||||
KBPsK, // KB+pawns vs K
|
||||
KQKRPs, // KQ vs KR+pawns
|
||||
KBPsK, // KB and pawns vs K
|
||||
KQKRPs, // KQ vs KR and pawns
|
||||
KRPKR, // KRP vs KR
|
||||
KRPKB, // KRP vs KB
|
||||
KRPPKRP, // KRPP vs KRP
|
||||
KPsK, // King and pawns vs king
|
||||
KPsK, // K and pawns vs K
|
||||
KBPKB, // KBP vs KB
|
||||
KBPPKB, // KBPP vs KB
|
||||
KBPKN, // KBP vs KN
|
||||
@@ -66,12 +66,10 @@ enum EndgameType {
|
||||
};
|
||||
|
||||
|
||||
/// Endgame functions can be of two types according if return a Value or a
|
||||
/// ScaleFactor. Type eg_fun<int>::type equals to either ScaleFactor or Value
|
||||
/// depending if the template parameter is 0 or 1.
|
||||
|
||||
template<int> struct eg_fun { typedef Value type; };
|
||||
template<> struct eg_fun<1> { typedef ScaleFactor type; };
|
||||
/// Endgame functions can be of two types depending on whether they return a
|
||||
/// Value or a ScaleFactor.
|
||||
template<EndgameType E> using
|
||||
eg_type = typename std::conditional<(E < SCALING_FUNCTIONS), Value, ScaleFactor>::type;
|
||||
|
||||
|
||||
/// Base and derived templates for endgame evaluation and scaling functions
|
||||
@@ -79,47 +77,49 @@ template<> struct eg_fun<1> { typedef ScaleFactor type; };
|
||||
template<typename T>
|
||||
struct EndgameBase {
|
||||
|
||||
virtual ~EndgameBase() {}
|
||||
virtual Color color() const = 0;
|
||||
virtual ~EndgameBase() = default;
|
||||
virtual Color strong_side() const = 0;
|
||||
virtual T operator()(const Position&) const = 0;
|
||||
};
|
||||
|
||||
|
||||
template<EndgameType E, typename T = typename eg_fun<(E > SCALE_FUNS)>::type>
|
||||
template<EndgameType E, typename T = eg_type<E>>
|
||||
struct Endgame : public EndgameBase<T> {
|
||||
|
||||
explicit Endgame(Color c) : strongerSide(c), weakerSide(~c) {}
|
||||
Color color() const { return strongerSide; }
|
||||
explicit Endgame(Color c) : strongSide(c), weakSide(~c) {}
|
||||
Color strong_side() const { return strongSide; }
|
||||
T operator()(const Position&) const;
|
||||
|
||||
private:
|
||||
Color strongerSide, weakerSide;
|
||||
Color strongSide, weakSide;
|
||||
};
|
||||
|
||||
|
||||
/// Endgames class stores in two std::map the pointers to endgame evaluation
|
||||
/// and scaling base objects. Then we use polymorphism to invoke the actual
|
||||
/// endgame function calling its operator() that is virtual.
|
||||
/// The Endgames class stores the pointers to endgame evaluation and scaling
|
||||
/// base objects in two std::map. We use polymorphism to invoke the actual
|
||||
/// endgame function by calling its virtual operator().
|
||||
|
||||
class Endgames {
|
||||
|
||||
typedef std::map<Key, EndgameBase<eg_fun<0>::type>*> M1;
|
||||
typedef std::map<Key, EndgameBase<eg_fun<1>::type>*> M2;
|
||||
template<typename T> using Map = std::map<Key, std::unique_ptr<EndgameBase<T>>>;
|
||||
|
||||
M1 m1;
|
||||
M2 m2;
|
||||
template<EndgameType E, typename T = eg_type<E>>
|
||||
void add(const std::string& code);
|
||||
|
||||
M1& map(M1::mapped_type) { return m1; }
|
||||
M2& map(M2::mapped_type) { return m2; }
|
||||
template<typename T>
|
||||
Map<T>& map() {
|
||||
return std::get<std::is_same<T, ScaleFactor>::value>(maps);
|
||||
}
|
||||
|
||||
template<EndgameType E> void add(const std::string& code);
|
||||
std::pair<Map<Value>, Map<ScaleFactor>> maps;
|
||||
|
||||
public:
|
||||
Endgames();
|
||||
~Endgames();
|
||||
|
||||
template<typename T> T probe(Key key, T& eg)
|
||||
{ return eg = map(eg).count(key) ? map(eg)[key] : NULL; }
|
||||
template<typename T>
|
||||
EndgameBase<T>* probe(Key key) {
|
||||
return map<T>().count(key) ? map<T>()[key].get() : nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
#endif // #ifndef ENDGAME_H_INCLUDED
|
||||
|
||||
+628
-904
File diff suppressed because it is too large
Load Diff
+10
-4
@@ -1,7 +1,8 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -20,16 +21,21 @@
|
||||
#ifndef EVALUATE_H_INCLUDED
|
||||
#define EVALUATE_H_INCLUDED
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "types.h"
|
||||
|
||||
class Position;
|
||||
|
||||
namespace Eval {
|
||||
|
||||
extern void init();
|
||||
extern Value evaluate(const Position& pos, Value& margin);
|
||||
extern std::string trace(const Position& pos);
|
||||
const Value Tempo = Value(20); // Must be visible to search
|
||||
|
||||
void init();
|
||||
std::string trace(const Position& pos);
|
||||
|
||||
template<bool DoTrace = false>
|
||||
Value evaluate(const Position& pos);
|
||||
}
|
||||
|
||||
#endif // #ifndef EVALUATE_H_INCLUDED
|
||||
|
||||
+11
-11
@@ -1,7 +1,8 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -18,7 +19,6 @@
|
||||
*/
|
||||
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "evaluate.h"
|
||||
@@ -26,27 +26,27 @@
|
||||
#include "search.h"
|
||||
#include "thread.h"
|
||||
#include "tt.h"
|
||||
#include "ucioption.h"
|
||||
#include "uci.h"
|
||||
#include "syzygy/tbprobe.h"
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
|
||||
std::cout << engine_info() << std::endl;
|
||||
|
||||
UCI::init(Options);
|
||||
PSQT::init();
|
||||
Bitboards::init();
|
||||
Position::init();
|
||||
Bitbases::init_kpk();
|
||||
Bitbases::init();
|
||||
Search::init();
|
||||
Eval::init();
|
||||
Pawns::init();
|
||||
Threads.init();
|
||||
TT.set_size(Options["Hash"]);
|
||||
Tablebases::init(Options["SyzygyPath"]);
|
||||
TT.resize(Options["Hash"]);
|
||||
|
||||
std::string args;
|
||||
|
||||
for (int i = 1; i < argc; i++)
|
||||
args += std::string(argv[i]) + " ";
|
||||
|
||||
UCI::loop(args);
|
||||
UCI::loop(argc, argv);
|
||||
|
||||
Threads.exit();
|
||||
return 0;
|
||||
}
|
||||
|
||||
+96
-160
@@ -1,7 +1,8 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,218 +18,172 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <algorithm> // For std::min
|
||||
#include <algorithm> // For std::min
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
#include <cstring> // For std::memset
|
||||
|
||||
#include "material.h"
|
||||
#include "thread.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
namespace {
|
||||
|
||||
// Values modified by Joona Kiiski
|
||||
const Value MidgameLimit = Value(15581);
|
||||
const Value EndgameLimit = Value(3998);
|
||||
// Polynomial material imbalance parameters
|
||||
|
||||
// Scale factors used when one side has no more pawns
|
||||
const int NoPawnsSF[4] = { 6, 12, 32 };
|
||||
// pair pawn knight bishop rook queen
|
||||
const int Linear[6] = { 1667, -168, -1027, -166, 238, -138 };
|
||||
|
||||
// Polynomial material balance parameters
|
||||
const Value RedundantQueen = Value(320);
|
||||
const Value RedundantRook = Value(554);
|
||||
|
||||
// pair pawn knight bishop rook queen
|
||||
const int LinearCoefficients[6] = { 1617, -162, -1172, -190, 105, 26 };
|
||||
|
||||
const int QuadraticCoefficientsSameColor[][PIECE_TYPE_NB] = {
|
||||
const int QuadraticOurs[][PIECE_TYPE_NB] = {
|
||||
// OUR PIECES
|
||||
// pair pawn knight bishop rook queen
|
||||
{ 7 }, // Bishop pair
|
||||
{ 39, 2 }, // Pawn
|
||||
{ 35, 271, -4 }, // Knight
|
||||
{ 7, 105, 4, 7 }, // Bishop
|
||||
{ -27, -2, 46, 100, 56 }, // Rook
|
||||
{ 58, 29, 83, 148, -3, -25 } // Queen
|
||||
{ 0 }, // Bishop pair
|
||||
{ 40, 2 }, // Pawn
|
||||
{ 32, 255, -3 }, // Knight OUR PIECES
|
||||
{ 0, 104, 4, 0 }, // Bishop
|
||||
{ -26, -2, 47, 105, -149 }, // Rook
|
||||
{-185, 24, 122, 137, -134, 0 } // Queen
|
||||
};
|
||||
|
||||
const int QuadraticCoefficientsOppositeColor[][PIECE_TYPE_NB] = {
|
||||
const int QuadraticTheirs[][PIECE_TYPE_NB] = {
|
||||
// THEIR PIECES
|
||||
// pair pawn knight bishop rook queen
|
||||
{ 41 }, // Bishop pair
|
||||
{ 37, 41 }, // Pawn
|
||||
{ 10, 62, 41 }, // Knight OUR PIECES
|
||||
{ 57, 64, 39, 41 }, // Bishop
|
||||
{ 50, 40, 23, -22, 41 }, // Rook
|
||||
{ 106, 101, 3, 151, 171, 41 } // Queen
|
||||
{ 0 }, // Bishop pair
|
||||
{ 36, 0 }, // Pawn
|
||||
{ 9, 63, 0 }, // Knight OUR PIECES
|
||||
{ 59, 65, 42, 0 }, // Bishop
|
||||
{ 46, 39, 24, -24, 0 }, // Rook
|
||||
{ 101, 100, -37, 141, 268, 0 } // Queen
|
||||
};
|
||||
|
||||
// Endgame evaluation and scaling functions accessed direcly and not through
|
||||
// the function maps because correspond to more then one material hash key.
|
||||
Endgame<KmmKm> EvaluateKmmKm[] = { Endgame<KmmKm>(WHITE), Endgame<KmmKm>(BLACK) };
|
||||
Endgame<KXK> EvaluateKXK[] = { Endgame<KXK>(WHITE), Endgame<KXK>(BLACK) };
|
||||
// Endgame evaluation and scaling functions are accessed directly and not through
|
||||
// the function maps because they correspond to more than one material hash key.
|
||||
Endgame<KXK> EvaluateKXK[] = { Endgame<KXK>(WHITE), Endgame<KXK>(BLACK) };
|
||||
|
||||
Endgame<KBPsK> ScaleKBPsK[] = { Endgame<KBPsK>(WHITE), Endgame<KBPsK>(BLACK) };
|
||||
Endgame<KQKRPs> ScaleKQKRPs[] = { Endgame<KQKRPs>(WHITE), Endgame<KQKRPs>(BLACK) };
|
||||
Endgame<KPsK> ScaleKPsK[] = { Endgame<KPsK>(WHITE), Endgame<KPsK>(BLACK) };
|
||||
Endgame<KPKP> ScaleKPKP[] = { Endgame<KPKP>(WHITE), Endgame<KPKP>(BLACK) };
|
||||
|
||||
// Helper templates used to detect a given material distribution
|
||||
template<Color Us> bool is_KXK(const Position& pos) {
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
return !pos.count<PAWN>(Them)
|
||||
&& pos.non_pawn_material(Them) == VALUE_ZERO
|
||||
&& pos.non_pawn_material(Us) >= RookValueMg;
|
||||
// Helper used to detect a given material distribution
|
||||
bool is_KXK(const Position& pos, Color us) {
|
||||
return !more_than_one(pos.pieces(~us))
|
||||
&& pos.non_pawn_material(us) >= RookValueMg;
|
||||
}
|
||||
|
||||
template<Color Us> bool is_KBPsKs(const Position& pos) {
|
||||
return pos.non_pawn_material(Us) == BishopValueMg
|
||||
&& pos.count<BISHOP>(Us) == 1
|
||||
&& pos.count<PAWN >(Us) >= 1;
|
||||
bool is_KBPsKs(const Position& pos, Color us) {
|
||||
return pos.non_pawn_material(us) == BishopValueMg
|
||||
&& pos.count<BISHOP>(us) == 1
|
||||
&& pos.count<PAWN >(us) >= 1;
|
||||
}
|
||||
|
||||
template<Color Us> bool is_KQKRPs(const Position& pos) {
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
return !pos.count<PAWN>(Us)
|
||||
&& pos.non_pawn_material(Us) == QueenValueMg
|
||||
&& pos.count<QUEEN>(Us) == 1
|
||||
&& pos.count<ROOK>(Them) == 1
|
||||
&& pos.count<PAWN>(Them) >= 1;
|
||||
bool is_KQKRPs(const Position& pos, Color us) {
|
||||
return !pos.count<PAWN>(us)
|
||||
&& pos.non_pawn_material(us) == QueenValueMg
|
||||
&& pos.count<QUEEN>(us) == 1
|
||||
&& pos.count<ROOK>(~us) == 1
|
||||
&& pos.count<PAWN>(~us) >= 1;
|
||||
}
|
||||
|
||||
/// imbalance() calculates imbalance comparing piece count of each
|
||||
/// imbalance() calculates the imbalance by comparing the piece count of each
|
||||
/// piece type for both colors.
|
||||
|
||||
template<Color Us>
|
||||
int imbalance(const int pieceCount[][PIECE_TYPE_NB]) {
|
||||
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
|
||||
int pt1, pt2, pc, v;
|
||||
int value = 0;
|
||||
|
||||
// Redundancy of major pieces, formula based on Kaufman's paper
|
||||
// "The Evaluation of Material Imbalances in Chess"
|
||||
if (pieceCount[Us][ROOK] > 0)
|
||||
value -= RedundantRook * (pieceCount[Us][ROOK] - 1)
|
||||
+ RedundantQueen * pieceCount[Us][QUEEN];
|
||||
int bonus = 0;
|
||||
|
||||
// Second-degree polynomial material imbalance by Tord Romstad
|
||||
for (pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; pt1++)
|
||||
for (int pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; ++pt1)
|
||||
{
|
||||
pc = pieceCount[Us][pt1];
|
||||
if (!pc)
|
||||
if (!pieceCount[Us][pt1])
|
||||
continue;
|
||||
|
||||
v = LinearCoefficients[pt1];
|
||||
int v = Linear[pt1];
|
||||
|
||||
for (pt2 = NO_PIECE_TYPE; pt2 <= pt1; pt2++)
|
||||
v += QuadraticCoefficientsSameColor[pt1][pt2] * pieceCount[Us][pt2]
|
||||
+ QuadraticCoefficientsOppositeColor[pt1][pt2] * pieceCount[Them][pt2];
|
||||
for (int pt2 = NO_PIECE_TYPE; pt2 <= pt1; ++pt2)
|
||||
v += QuadraticOurs[pt1][pt2] * pieceCount[Us][pt2]
|
||||
+ QuadraticTheirs[pt1][pt2] * pieceCount[Them][pt2];
|
||||
|
||||
value += pc * v;
|
||||
bonus += pieceCount[Us][pt1] * v;
|
||||
}
|
||||
return value;
|
||||
|
||||
return bonus;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
namespace Material {
|
||||
|
||||
/// Material::probe() takes a position object as input, looks up a MaterialEntry
|
||||
/// object, and returns a pointer to it. If the material configuration is not
|
||||
/// already present in the table, it is computed and stored there, so we don't
|
||||
/// have to recompute everything when the same material configuration occurs again.
|
||||
/// Material::probe() looks up the current position's material configuration in
|
||||
/// the material hash table. It returns a pointer to the Entry if the position
|
||||
/// is found. Otherwise a new Entry is computed and stored there, so we don't
|
||||
/// have to recompute all when the same material configuration occurs again.
|
||||
|
||||
Entry* probe(const Position& pos, Table& entries, Endgames& endgames) {
|
||||
Entry* probe(const Position& pos) {
|
||||
|
||||
Key key = pos.material_key();
|
||||
Entry* e = entries[key];
|
||||
Entry* e = pos.this_thread()->materialTable[key];
|
||||
|
||||
// If e->key matches the position's material hash key, it means that we
|
||||
// have analysed this material configuration before, and we can simply
|
||||
// return the information we found the last time instead of recomputing it.
|
||||
if (e->key == key)
|
||||
return e;
|
||||
|
||||
std::memset(e, 0, sizeof(Entry));
|
||||
e->key = key;
|
||||
e->factor[WHITE] = e->factor[BLACK] = (uint8_t)SCALE_FACTOR_NORMAL;
|
||||
e->gamePhase = game_phase(pos);
|
||||
e->gamePhase = pos.game_phase();
|
||||
|
||||
// Let's look if we have a specialized evaluation function for this
|
||||
// particular material configuration. First we look for a fixed
|
||||
// configuration one, then a generic one if previous search failed.
|
||||
if (endgames.probe(key, e->evaluationFunction))
|
||||
// Let's look if we have a specialized evaluation function for this particular
|
||||
// material configuration. Firstly we look for a fixed configuration one, then
|
||||
// for a generic one if the previous search failed.
|
||||
if ((e->evaluationFunction = pos.this_thread()->endgames.probe<Value>(key)) != nullptr)
|
||||
return e;
|
||||
|
||||
if (is_KXK<WHITE>(pos))
|
||||
{
|
||||
e->evaluationFunction = &EvaluateKXK[WHITE];
|
||||
return e;
|
||||
}
|
||||
|
||||
if (is_KXK<BLACK>(pos))
|
||||
{
|
||||
e->evaluationFunction = &EvaluateKXK[BLACK];
|
||||
return e;
|
||||
}
|
||||
|
||||
if (!pos.pieces(PAWN) && !pos.pieces(ROOK) && !pos.pieces(QUEEN))
|
||||
{
|
||||
// Minor piece endgame with at least one minor piece per side and
|
||||
// no pawns. Note that the case KmmK is already handled by KXK.
|
||||
assert((pos.pieces(WHITE, KNIGHT) | pos.pieces(WHITE, BISHOP)));
|
||||
assert((pos.pieces(BLACK, KNIGHT) | pos.pieces(BLACK, BISHOP)));
|
||||
|
||||
if ( pos.count<BISHOP>(WHITE) + pos.count<KNIGHT>(WHITE) <= 2
|
||||
&& pos.count<BISHOP>(BLACK) + pos.count<KNIGHT>(BLACK) <= 2)
|
||||
for (Color c = WHITE; c <= BLACK; ++c)
|
||||
if (is_KXK(pos, c))
|
||||
{
|
||||
e->evaluationFunction = &EvaluateKmmKm[pos.side_to_move()];
|
||||
e->evaluationFunction = &EvaluateKXK[c];
|
||||
return e;
|
||||
}
|
||||
}
|
||||
|
||||
// OK, we didn't find any special evaluation function for the current
|
||||
// material configuration. Is there a suitable scaling function?
|
||||
//
|
||||
// We face problems when there are several conflicting applicable
|
||||
// scaling functions and we need to decide which one to use.
|
||||
// OK, we didn't find any special evaluation function for the current material
|
||||
// configuration. Is there a suitable specialized scaling function?
|
||||
EndgameBase<ScaleFactor>* sf;
|
||||
|
||||
if (endgames.probe(key, sf))
|
||||
if ((sf = pos.this_thread()->endgames.probe<ScaleFactor>(key)) != nullptr)
|
||||
{
|
||||
e->scalingFunction[sf->color()] = sf;
|
||||
e->scalingFunction[sf->strong_side()] = sf; // Only strong color assigned
|
||||
return e;
|
||||
}
|
||||
|
||||
// Generic scaling functions that refer to more then one material
|
||||
// distribution. Should be probed after the specialized ones.
|
||||
// Note that these ones don't return after setting the function.
|
||||
if (is_KBPsKs<WHITE>(pos))
|
||||
e->scalingFunction[WHITE] = &ScaleKBPsK[WHITE];
|
||||
// We didn't find any specialized scaling function, so fall back on generic
|
||||
// ones that refer to more than one material distribution. Note that in this
|
||||
// case we don't return after setting the function.
|
||||
for (Color c = WHITE; c <= BLACK; ++c)
|
||||
{
|
||||
if (is_KBPsKs(pos, c))
|
||||
e->scalingFunction[c] = &ScaleKBPsK[c];
|
||||
|
||||
if (is_KBPsKs<BLACK>(pos))
|
||||
e->scalingFunction[BLACK] = &ScaleKBPsK[BLACK];
|
||||
|
||||
if (is_KQKRPs<WHITE>(pos))
|
||||
e->scalingFunction[WHITE] = &ScaleKQKRPs[WHITE];
|
||||
|
||||
else if (is_KQKRPs<BLACK>(pos))
|
||||
e->scalingFunction[BLACK] = &ScaleKQKRPs[BLACK];
|
||||
else if (is_KQKRPs(pos, c))
|
||||
e->scalingFunction[c] = &ScaleKQKRPs[c];
|
||||
}
|
||||
|
||||
Value npm_w = pos.non_pawn_material(WHITE);
|
||||
Value npm_b = pos.non_pawn_material(BLACK);
|
||||
|
||||
if (npm_w + npm_b == VALUE_ZERO)
|
||||
if (npm_w + npm_b == VALUE_ZERO && pos.pieces(PAWN)) // Only pawns on the board
|
||||
{
|
||||
if (!pos.count<PAWN>(BLACK))
|
||||
{
|
||||
assert(pos.count<PAWN>(WHITE) >= 2);
|
||||
|
||||
e->scalingFunction[WHITE] = &ScaleKPsK[WHITE];
|
||||
}
|
||||
else if (!pos.count<PAWN>(WHITE))
|
||||
{
|
||||
assert(pos.count<PAWN>(BLACK) >= 2);
|
||||
|
||||
e->scalingFunction[BLACK] = &ScaleKPsK[BLACK];
|
||||
}
|
||||
else if (pos.count<PAWN>(WHITE) == 1 && pos.count<PAWN>(BLACK) == 1)
|
||||
@@ -240,53 +195,34 @@ Entry* probe(const Position& pos, Table& entries, Endgames& endgames) {
|
||||
}
|
||||
}
|
||||
|
||||
// No pawns makes it difficult to win, even with a material advantage
|
||||
// Zero or just one pawn makes it difficult to win, even with a small material
|
||||
// advantage. This catches some trivial draws like KK, KBK and KNK and gives a
|
||||
// drawish scale factor for cases such as KRKBP and KmmKm (except for KBBKN).
|
||||
if (!pos.count<PAWN>(WHITE) && npm_w - npm_b <= BishopValueMg)
|
||||
{
|
||||
e->factor[WHITE] = (uint8_t)
|
||||
(npm_w == npm_b || npm_w < RookValueMg ? 0 : NoPawnsSF[std::min(pos.count<BISHOP>(WHITE), 2)]);
|
||||
}
|
||||
e->factor[WHITE] = uint8_t(npm_w < RookValueMg ? SCALE_FACTOR_DRAW :
|
||||
npm_b <= BishopValueMg ? 4 : 14);
|
||||
|
||||
if (!pos.count<PAWN>(BLACK) && npm_b - npm_w <= BishopValueMg)
|
||||
{
|
||||
e->factor[BLACK] = (uint8_t)
|
||||
(npm_w == npm_b || npm_b < RookValueMg ? 0 : NoPawnsSF[std::min(pos.count<BISHOP>(BLACK), 2)]);
|
||||
}
|
||||
e->factor[BLACK] = uint8_t(npm_b < RookValueMg ? SCALE_FACTOR_DRAW :
|
||||
npm_w <= BishopValueMg ? 4 : 14);
|
||||
|
||||
// Compute the space weight
|
||||
if (npm_w + npm_b >= 2 * QueenValueMg + 4 * RookValueMg + 2 * KnightValueMg)
|
||||
{
|
||||
int minorPieceCount = pos.count<KNIGHT>(WHITE) + pos.count<BISHOP>(WHITE)
|
||||
+ pos.count<KNIGHT>(BLACK) + pos.count<BISHOP>(BLACK);
|
||||
if (pos.count<PAWN>(WHITE) == 1 && npm_w - npm_b <= BishopValueMg)
|
||||
e->factor[WHITE] = (uint8_t) SCALE_FACTOR_ONEPAWN;
|
||||
|
||||
e->spaceWeight = make_score(minorPieceCount * minorPieceCount, 0);
|
||||
}
|
||||
if (pos.count<PAWN>(BLACK) == 1 && npm_b - npm_w <= BishopValueMg)
|
||||
e->factor[BLACK] = (uint8_t) SCALE_FACTOR_ONEPAWN;
|
||||
|
||||
// Evaluate the material imbalance. We use PIECE_TYPE_NONE as a place holder
|
||||
// for the bishop pair "extended piece", this allow us to be more flexible
|
||||
// for the bishop pair "extended piece", which allows us to be more flexible
|
||||
// in defining bishop pair bonuses.
|
||||
const int pieceCount[COLOR_NB][PIECE_TYPE_NB] = {
|
||||
const int PieceCount[COLOR_NB][PIECE_TYPE_NB] = {
|
||||
{ pos.count<BISHOP>(WHITE) > 1, pos.count<PAWN>(WHITE), pos.count<KNIGHT>(WHITE),
|
||||
pos.count<BISHOP>(WHITE) , pos.count<ROOK>(WHITE), pos.count<QUEEN >(WHITE) },
|
||||
{ pos.count<BISHOP>(BLACK) > 1, pos.count<PAWN>(BLACK), pos.count<KNIGHT>(BLACK),
|
||||
pos.count<BISHOP>(BLACK) , pos.count<ROOK>(BLACK), pos.count<QUEEN >(BLACK) } };
|
||||
|
||||
e->value = (int16_t)((imbalance<WHITE>(pieceCount) - imbalance<BLACK>(pieceCount)) / 16);
|
||||
e->value = int16_t((imbalance<WHITE>(PieceCount) - imbalance<BLACK>(PieceCount)) / 16);
|
||||
return e;
|
||||
}
|
||||
|
||||
|
||||
/// Material::game_phase() calculates the phase given the current
|
||||
/// position. Because the phase is strictly a function of the material, it
|
||||
/// is stored in MaterialEntry.
|
||||
|
||||
Phase game_phase(const Position& pos) {
|
||||
|
||||
Value npm = pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK);
|
||||
|
||||
return npm >= MidgameLimit ? PHASE_MIDGAME
|
||||
: npm <= EndgameLimit ? PHASE_ENDGAME
|
||||
: Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
|
||||
}
|
||||
|
||||
} // namespace Material
|
||||
|
||||
+25
-29
@@ -1,7 +1,8 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -28,50 +29,45 @@
|
||||
namespace Material {
|
||||
|
||||
/// Material::Entry contains various information about a material configuration.
|
||||
/// It contains a material balance evaluation, a function pointer to a special
|
||||
/// It contains a material imbalance evaluation, a function pointer to a special
|
||||
/// endgame evaluation function (which in most cases is NULL, meaning that the
|
||||
/// standard evaluation function will be used), and "scale factors".
|
||||
/// standard evaluation function will be used), and scale factors.
|
||||
///
|
||||
/// The scale factors are used to scale the evaluation score up or down.
|
||||
/// For instance, in KRB vs KR endgames, the score is scaled down by a factor
|
||||
/// of 4, which will result in scores of absolute value less than one pawn.
|
||||
/// The scale factors are used to scale the evaluation score up or down. For
|
||||
/// instance, in KRB vs KR endgames, the score is scaled down by a factor of 4,
|
||||
/// which will result in scores of absolute value less than one pawn.
|
||||
|
||||
struct Entry {
|
||||
|
||||
Score material_value() const { return make_score(value, value); }
|
||||
Score space_weight() const { return spaceWeight; }
|
||||
Score imbalance() const { return make_score(value, value); }
|
||||
Phase game_phase() const { return gamePhase; }
|
||||
bool specialized_eval_exists() const { return evaluationFunction != NULL; }
|
||||
Value evaluate(const Position& p) const { return (*evaluationFunction)(p); }
|
||||
ScaleFactor scale_factor(const Position& pos, Color c) const;
|
||||
bool specialized_eval_exists() const { return evaluationFunction != nullptr; }
|
||||
Value evaluate(const Position& pos) const { return (*evaluationFunction)(pos); }
|
||||
|
||||
// scale_factor takes a position and a color as input and returns a scale factor
|
||||
// for the given color. We have to provide the position in addition to the color
|
||||
// because the scale factor may also be a function which should be applied to
|
||||
// the position. For instance, in KBP vs K endgames, the scaling function looks
|
||||
// for rook pawns and wrong-colored bishops.
|
||||
ScaleFactor scale_factor(const Position& pos, Color c) const {
|
||||
return !scalingFunction[c]
|
||||
|| (*scalingFunction[c])(pos) == SCALE_FACTOR_NONE ? ScaleFactor(factor[c])
|
||||
: (*scalingFunction[c])(pos);
|
||||
}
|
||||
|
||||
Key key;
|
||||
int16_t value;
|
||||
uint8_t factor[COLOR_NB];
|
||||
EndgameBase<Value>* evaluationFunction;
|
||||
EndgameBase<ScaleFactor>* scalingFunction[COLOR_NB];
|
||||
Score spaceWeight;
|
||||
EndgameBase<ScaleFactor>* scalingFunction[COLOR_NB]; // Could be one for each
|
||||
// side (e.g. KPKP, KBPsKs)
|
||||
Phase gamePhase;
|
||||
};
|
||||
|
||||
typedef HashTable<Entry, 8192> Table;
|
||||
|
||||
Entry* probe(const Position& pos, Table& entries, Endgames& endgames);
|
||||
Phase game_phase(const Position& pos);
|
||||
Entry* probe(const Position& pos);
|
||||
|
||||
/// Material::scale_factor takes a position and a color as input, and
|
||||
/// returns a scale factor for the given color. We have to provide the
|
||||
/// position in addition to the color, because the scale factor need not
|
||||
/// to be a constant: It can also be a function which should be applied to
|
||||
/// the position. For instance, in KBP vs K endgames, a scaling function
|
||||
/// which checks for draws with rook pawns and wrong-colored bishops.
|
||||
|
||||
inline ScaleFactor Entry::scale_factor(const Position& pos, Color c) const {
|
||||
|
||||
return !scalingFunction[c] || (*scalingFunction[c])(pos) == SCALE_FACTOR_NONE
|
||||
? ScaleFactor(factor[c]) : (*scalingFunction[c])(pos);
|
||||
}
|
||||
|
||||
}
|
||||
} // namespace Material
|
||||
|
||||
#endif // #ifndef MATERIAL_H_INCLUDED
|
||||
|
||||
+77
-94
@@ -1,7 +1,8 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,6 +18,7 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <fstream>
|
||||
#include <iomanip>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
@@ -26,91 +28,43 @@
|
||||
|
||||
using namespace std;
|
||||
|
||||
/// Version number. If Version is left empty, then compile date, in the
|
||||
/// format DD-MM-YY, is shown in engine_info.
|
||||
static const string Version = "4";
|
||||
|
||||
|
||||
/// engine_info() returns the full name of the current Stockfish version. This
|
||||
/// will be either "Stockfish <Tag> DD-MM-YY" (where DD-MM-YY is the date when
|
||||
/// the program was compiled) or "Stockfish <Version>", depending on whether
|
||||
/// Version is empty.
|
||||
|
||||
const string engine_info(bool to_uci) {
|
||||
|
||||
const string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
|
||||
string month, day, year;
|
||||
stringstream s, date(__DATE__); // From compiler, format is "Sep 21 2008"
|
||||
|
||||
s << "Stockfish " << Version << setfill('0');
|
||||
|
||||
if (Version.empty())
|
||||
{
|
||||
date >> month >> day >> year;
|
||||
s << setw(2) << day << setw(2) << (1 + months.find(month) / 4) << year.substr(2);
|
||||
}
|
||||
|
||||
s << (Is64Bit ? " 64" : "")
|
||||
<< (HasPopCnt ? " SSE4.2" : "")
|
||||
<< (to_uci ? "\nid author ": " by ")
|
||||
<< "Tord Romstad, Marco Costalba and Joona Kiiski";
|
||||
|
||||
return s.str();
|
||||
}
|
||||
|
||||
|
||||
/// Debug functions used mainly to collect run-time statistics
|
||||
|
||||
static uint64_t hits[2], means[2];
|
||||
|
||||
void dbg_hit_on(bool b) { hits[0]++; if (b) hits[1]++; }
|
||||
void dbg_hit_on_c(bool c, bool b) { if (c) dbg_hit_on(b); }
|
||||
void dbg_mean_of(int v) { means[0]++; means[1] += v; }
|
||||
|
||||
void dbg_print() {
|
||||
|
||||
if (hits[0])
|
||||
cerr << "Total " << hits[0] << " Hits " << hits[1]
|
||||
<< " hit rate (%) " << 100 * hits[1] / hits[0] << endl;
|
||||
|
||||
if (means[0])
|
||||
cerr << "Total " << means[0] << " Mean "
|
||||
<< (float)means[1] / means[0] << endl;
|
||||
}
|
||||
namespace {
|
||||
|
||||
/// Version number. If Version is left empty, then compile date in the format
|
||||
/// DD-MM-YY and show in engine_info.
|
||||
const string Version = "7";
|
||||
|
||||
/// Our fancy logging facility. The trick here is to replace cin.rdbuf() and
|
||||
/// cout.rdbuf() with two Tie objects that tie cin and cout to a file stream. We
|
||||
/// can toggle the logging of std::cout and std:cin at runtime while preserving
|
||||
/// usual i/o functionality and without changing a single line of code!
|
||||
/// can toggle the logging of std::cout and std:cin at runtime whilst preserving
|
||||
/// usual I/O functionality, all without changing a single line of code!
|
||||
/// Idea from http://groups.google.com/group/comp.lang.c++/msg/1d941c0f26ea0d81
|
||||
|
||||
struct Tie: public streambuf { // MSVC requires splitted streambuf for cin and cout
|
||||
struct Tie: public streambuf { // MSVC requires split streambuf for cin and cout
|
||||
|
||||
Tie(streambuf* b, ofstream* f) : buf(b), file(f) {}
|
||||
Tie(streambuf* b, streambuf* l) : buf(b), logBuf(l) {}
|
||||
|
||||
int sync() { return file->rdbuf()->pubsync(), buf->pubsync(); }
|
||||
int sync() { return logBuf->pubsync(), buf->pubsync(); }
|
||||
int overflow(int c) { return log(buf->sputc((char)c), "<< "); }
|
||||
int underflow() { return buf->sgetc(); }
|
||||
int uflow() { return log(buf->sbumpc(), ">> "); }
|
||||
|
||||
streambuf* buf;
|
||||
ofstream* file;
|
||||
streambuf *buf, *logBuf;
|
||||
|
||||
int log(int c, const char* prefix) {
|
||||
|
||||
static int last = '\n';
|
||||
static int last = '\n'; // Single log file
|
||||
|
||||
if (last == '\n')
|
||||
file->rdbuf()->sputn(prefix, 3);
|
||||
logBuf->sputn(prefix, 3);
|
||||
|
||||
return last = file->rdbuf()->sputc((char)c);
|
||||
return last = logBuf->sputc((char)c);
|
||||
}
|
||||
};
|
||||
|
||||
class Logger {
|
||||
|
||||
Logger() : in(cin.rdbuf(), &file), out(cout.rdbuf(), &file) {}
|
||||
Logger() : in(cin.rdbuf(), file.rdbuf()), out(cout.rdbuf(), file.rdbuf()) {}
|
||||
~Logger() { start(false); }
|
||||
|
||||
ofstream file;
|
||||
@@ -123,7 +77,7 @@ public:
|
||||
|
||||
if (b && !l.file.is_open())
|
||||
{
|
||||
l.file.open("io_log.txt", ifstream::out | ifstream::app);
|
||||
l.file.open("io_log.txt", ifstream::out);
|
||||
cin.rdbuf(&l.in);
|
||||
cout.rdbuf(&l.out);
|
||||
}
|
||||
@@ -136,18 +90,66 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
/// Used to serialize access to std::cout to avoid multiple threads to write at
|
||||
/// engine_info() returns the full name of the current Stockfish version. This
|
||||
/// will be either "Stockfish <Tag> DD-MM-YY" (where DD-MM-YY is the date when
|
||||
/// the program was compiled) or "Stockfish <Version>", depending on whether
|
||||
/// Version is empty.
|
||||
|
||||
const string engine_info(bool to_uci) {
|
||||
|
||||
const string months("Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec");
|
||||
string month, day, year;
|
||||
stringstream ss, date(__DATE__); // From compiler, format is "Sep 21 2008"
|
||||
|
||||
ss << "Stockfish " << Version << setfill('0');
|
||||
|
||||
if (Version.empty())
|
||||
{
|
||||
date >> month >> day >> year;
|
||||
ss << setw(2) << day << setw(2) << (1 + months.find(month) / 4) << year.substr(2);
|
||||
}
|
||||
|
||||
ss << (Is64Bit ? " 64" : "")
|
||||
<< (HasPext ? " BMI2" : (HasPopCnt ? " POPCNT" : ""))
|
||||
<< (to_uci ? "\nid author ": " by ")
|
||||
<< "T. Romstad, M. Costalba, J. Kiiski, G. Linscott";
|
||||
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
|
||||
/// Debug functions used mainly to collect run-time statistics
|
||||
static int64_t hits[2], means[2];
|
||||
|
||||
void dbg_hit_on(bool b) { ++hits[0]; if (b) ++hits[1]; }
|
||||
void dbg_hit_on(bool c, bool b) { if (c) dbg_hit_on(b); }
|
||||
void dbg_mean_of(int v) { ++means[0]; means[1] += v; }
|
||||
|
||||
void dbg_print() {
|
||||
|
||||
if (hits[0])
|
||||
cerr << "Total " << hits[0] << " Hits " << hits[1]
|
||||
<< " hit rate (%) " << 100 * hits[1] / hits[0] << endl;
|
||||
|
||||
if (means[0])
|
||||
cerr << "Total " << means[0] << " Mean "
|
||||
<< (double)means[1] / means[0] << endl;
|
||||
}
|
||||
|
||||
|
||||
/// Used to serialize access to std::cout to avoid multiple threads writing at
|
||||
/// the same time.
|
||||
|
||||
std::ostream& operator<<(std::ostream& os, SyncCout sc) {
|
||||
|
||||
static Mutex m;
|
||||
|
||||
if (sc == io_lock)
|
||||
if (sc == IO_LOCK)
|
||||
m.lock();
|
||||
|
||||
if (sc == io_unlock)
|
||||
if (sc == IO_UNLOCK)
|
||||
m.unlock();
|
||||
|
||||
return os;
|
||||
@@ -158,44 +160,25 @@ std::ostream& operator<<(std::ostream& os, SyncCout sc) {
|
||||
void start_logger(bool b) { Logger::start(b); }
|
||||
|
||||
|
||||
/// timed_wait() waits for msec milliseconds. It is mainly an helper to wrap
|
||||
/// conversion from milliseconds to struct timespec, as used by pthreads.
|
||||
|
||||
void timed_wait(WaitCondition& sleepCond, Lock& sleepLock, int msec) {
|
||||
|
||||
#ifdef _WIN32
|
||||
int tm = msec;
|
||||
#else
|
||||
timespec ts, *tm = &ts;
|
||||
uint64_t ms = Time::now() + msec;
|
||||
|
||||
ts.tv_sec = ms / 1000;
|
||||
ts.tv_nsec = (ms % 1000) * 1000000LL;
|
||||
#endif
|
||||
|
||||
cond_timedwait(sleepCond, sleepLock, tm);
|
||||
}
|
||||
|
||||
|
||||
/// prefetch() preloads the given address in L1/L2 cache. This is a non
|
||||
/// blocking function and do not stalls the CPU waiting for data to be
|
||||
/// loaded from memory, that can be quite slow.
|
||||
/// prefetch() preloads the given address in L1/L2 cache. This is a non-blocking
|
||||
/// function that doesn't stall the CPU waiting for data to be loaded from memory,
|
||||
/// which can be quite slow.
|
||||
#ifdef NO_PREFETCH
|
||||
|
||||
void prefetch(char*) {}
|
||||
void prefetch(void*) {}
|
||||
|
||||
#else
|
||||
|
||||
void prefetch(char* addr) {
|
||||
void prefetch(void* addr) {
|
||||
|
||||
# if defined(__INTEL_COMPILER)
|
||||
// This hack prevents prefetches to be optimized away by
|
||||
// Intel compiler. Both MSVC and gcc seems not affected.
|
||||
// This hack prevents prefetches from being optimized away by
|
||||
// Intel compiler. Both MSVC and gcc seem not be affected by this.
|
||||
__asm__ ("");
|
||||
# endif
|
||||
|
||||
# if defined(__INTEL_COMPILER) || defined(_MSC_VER)
|
||||
_mm_prefetch(addr, _MM_HINT_T0);
|
||||
_mm_prefetch((char*)addr, _MM_HINT_T0);
|
||||
# else
|
||||
__builtin_prefetch(addr);
|
||||
# endif
|
||||
|
||||
+58
-26
@@ -1,7 +1,8 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -20,49 +21,80 @@
|
||||
#ifndef MISC_H_INCLUDED
|
||||
#define MISC_H_INCLUDED
|
||||
|
||||
#include <fstream>
|
||||
#include <cassert>
|
||||
#include <chrono>
|
||||
#include <ostream>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "types.h"
|
||||
|
||||
extern const std::string engine_info(bool to_uci = false);
|
||||
extern void timed_wait(WaitCondition&, Lock&, int);
|
||||
extern void prefetch(char* addr);
|
||||
extern void start_logger(bool b);
|
||||
const std::string engine_info(bool to_uci = false);
|
||||
void prefetch(void* addr);
|
||||
void start_logger(bool b);
|
||||
|
||||
extern void dbg_hit_on(bool b);
|
||||
extern void dbg_hit_on_c(bool c, bool b);
|
||||
extern void dbg_mean_of(int v);
|
||||
extern void dbg_print();
|
||||
void dbg_hit_on(bool b);
|
||||
void dbg_hit_on(bool c, bool b);
|
||||
void dbg_mean_of(int v);
|
||||
void dbg_print();
|
||||
|
||||
typedef std::chrono::milliseconds::rep TimePoint; // A value in milliseconds
|
||||
|
||||
struct Log : public std::ofstream {
|
||||
Log(const std::string& f = "log.txt") : std::ofstream(f.c_str(), std::ios::out | std::ios::app) {}
|
||||
~Log() { if (is_open()) close(); }
|
||||
};
|
||||
|
||||
|
||||
namespace Time {
|
||||
typedef int64_t point;
|
||||
inline point now() { return system_time_to_msec(); }
|
||||
inline TimePoint now() {
|
||||
return std::chrono::duration_cast<std::chrono::milliseconds>
|
||||
(std::chrono::steady_clock::now().time_since_epoch()).count();
|
||||
}
|
||||
|
||||
|
||||
template<class Entry, int Size>
|
||||
struct HashTable {
|
||||
HashTable() : e(Size, Entry()) {}
|
||||
Entry* operator[](Key k) { return &e[(uint32_t)k & (Size - 1)]; }
|
||||
Entry* operator[](Key key) { return &table[(uint32_t)key & (Size - 1)]; }
|
||||
|
||||
private:
|
||||
std::vector<Entry> e;
|
||||
std::vector<Entry> table = std::vector<Entry>(Size);
|
||||
};
|
||||
|
||||
|
||||
enum SyncCout { io_lock, io_unlock };
|
||||
enum SyncCout { IO_LOCK, IO_UNLOCK };
|
||||
std::ostream& operator<<(std::ostream&, SyncCout);
|
||||
|
||||
#define sync_cout std::cout << io_lock
|
||||
#define sync_endl std::endl << io_unlock
|
||||
#define sync_cout std::cout << IO_LOCK
|
||||
#define sync_endl std::endl << IO_UNLOCK
|
||||
|
||||
|
||||
/// xorshift64star Pseudo-Random Number Generator
|
||||
/// This class is based on original code written and dedicated
|
||||
/// to the public domain by Sebastiano Vigna (2014).
|
||||
/// It has the following characteristics:
|
||||
///
|
||||
/// - Outputs 64-bit numbers
|
||||
/// - Passes Dieharder and SmallCrush test batteries
|
||||
/// - Does not require warm-up, no zeroland to escape
|
||||
/// - Internal state is a single 64-bit integer
|
||||
/// - Period is 2^64 - 1
|
||||
/// - Speed: 1.60 ns/call (Core i7 @3.40GHz)
|
||||
///
|
||||
/// For further analysis see
|
||||
/// <http://vigna.di.unimi.it/ftp/papers/xorshift.pdf>
|
||||
|
||||
class PRNG {
|
||||
|
||||
uint64_t s;
|
||||
|
||||
uint64_t rand64() {
|
||||
|
||||
s ^= s >> 12, s ^= s << 25, s ^= s >> 27;
|
||||
return s * 2685821657736338717LL;
|
||||
}
|
||||
|
||||
public:
|
||||
PRNG(uint64_t seed) : s(seed) { assert(seed); }
|
||||
|
||||
template<typename T> T rand() { return T(rand64()); }
|
||||
|
||||
/// Special generator used to fast init magic numbers.
|
||||
/// Output values only have 1/8th of their bits set on average.
|
||||
template<typename T> T sparse_rand()
|
||||
{ return T(rand64() & rand64() & rand64()); }
|
||||
};
|
||||
|
||||
#endif // #ifndef MISC_H_INCLUDED
|
||||
|
||||
+153
-156
@@ -1,7 +1,8 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -22,86 +23,76 @@
|
||||
#include "movegen.h"
|
||||
#include "position.h"
|
||||
|
||||
/// Simple macro to wrap a very common while loop, no facny, no flexibility,
|
||||
/// hardcoded names 'mlist' and 'from'.
|
||||
#define SERIALIZE(b) while (b) (mlist++)->move = make_move(from, pop_lsb(&b))
|
||||
|
||||
/// Version used for pawns, where the 'from' square is given as a delta from the 'to' square
|
||||
#define SERIALIZE_PAWNS(b, d) while (b) { Square to = pop_lsb(&b); \
|
||||
(mlist++)->move = make_move(to - (d), to); }
|
||||
namespace {
|
||||
|
||||
template<CastlingSide Side, bool Checks, bool Chess960>
|
||||
ExtMove* generate_castle(const Position& pos, ExtMove* mlist, Color us) {
|
||||
template<CastlingRight Cr, bool Checks, bool Chess960>
|
||||
ExtMove* generate_castling(const Position& pos, ExtMove* moveList, Color us, const CheckInfo* ci) {
|
||||
|
||||
if (pos.castle_impeded(us, Side) || !pos.can_castle(make_castle_right(us, Side)))
|
||||
return mlist;
|
||||
static const bool KingSide = (Cr == WHITE_OO || Cr == BLACK_OO);
|
||||
|
||||
if (pos.castling_impeded(Cr) || !pos.can_castle(Cr))
|
||||
return moveList;
|
||||
|
||||
// After castling, the rook and king final positions are the same in Chess960
|
||||
// as they would be in standard chess.
|
||||
Square kfrom = pos.king_square(us);
|
||||
Square rfrom = pos.castle_rook_square(us, Side);
|
||||
Square kto = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
|
||||
Square kfrom = pos.square<KING>(us);
|
||||
Square rfrom = pos.castling_rook_square(Cr);
|
||||
Square kto = relative_square(us, KingSide ? SQ_G1 : SQ_C1);
|
||||
Bitboard enemies = pos.pieces(~us);
|
||||
|
||||
assert(!pos.checkers());
|
||||
|
||||
const int K = Chess960 ? kto > kfrom ? -1 : 1
|
||||
: Side == KING_SIDE ? -1 : 1;
|
||||
const Square K = Chess960 ? kto > kfrom ? DELTA_W : DELTA_E
|
||||
: KingSide ? DELTA_W : DELTA_E;
|
||||
|
||||
for (Square s = kto; s != kfrom; s += (Square)K)
|
||||
for (Square s = kto; s != kfrom; s += K)
|
||||
if (pos.attackers_to(s) & enemies)
|
||||
return mlist;
|
||||
return moveList;
|
||||
|
||||
// Because we generate only legal castling moves we need to verify that
|
||||
// when moving the castling rook we do not discover some hidden checker.
|
||||
// For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1.
|
||||
if (Chess960 && (pos.attackers_to(kto, pos.pieces() ^ rfrom) & enemies))
|
||||
return mlist;
|
||||
if (Chess960 && (attacks_bb<ROOK>(kto, pos.pieces() ^ rfrom) & pos.pieces(~us, ROOK, QUEEN)))
|
||||
return moveList;
|
||||
|
||||
(mlist++)->move = make<CASTLE>(kfrom, rfrom);
|
||||
Move m = make<CASTLING>(kfrom, rfrom);
|
||||
|
||||
if (Checks && !pos.move_gives_check((mlist - 1)->move, CheckInfo(pos)))
|
||||
mlist--;
|
||||
if (Checks && !pos.gives_check(m, *ci))
|
||||
return moveList;
|
||||
else
|
||||
(void)ci; // Silence a warning under MSVC
|
||||
|
||||
return mlist;
|
||||
*moveList++ = m;
|
||||
return moveList;
|
||||
}
|
||||
|
||||
|
||||
template<GenType Type, Square Delta>
|
||||
inline ExtMove* generate_promotions(ExtMove* mlist, Bitboard pawnsOn7,
|
||||
Bitboard target, const CheckInfo* ci) {
|
||||
ExtMove* make_promotions(ExtMove* moveList, Square to, const CheckInfo* ci) {
|
||||
|
||||
Bitboard b = shift_bb<Delta>(pawnsOn7) & target;
|
||||
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
|
||||
*moveList++ = make<PROMOTION>(to - Delta, to, QUEEN);
|
||||
|
||||
while (b)
|
||||
if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS)
|
||||
{
|
||||
Square to = pop_lsb(&b);
|
||||
|
||||
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
|
||||
(mlist++)->move = make<PROMOTION>(to - Delta, to, QUEEN);
|
||||
|
||||
if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS)
|
||||
{
|
||||
(mlist++)->move = make<PROMOTION>(to - Delta, to, ROOK);
|
||||
(mlist++)->move = make<PROMOTION>(to - Delta, to, BISHOP);
|
||||
(mlist++)->move = make<PROMOTION>(to - Delta, to, KNIGHT);
|
||||
}
|
||||
|
||||
// Knight-promotion is the only one that can give a direct check not
|
||||
// already included in the queen-promotion.
|
||||
if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & ci->ksq))
|
||||
(mlist++)->move = make<PROMOTION>(to - Delta, to, KNIGHT);
|
||||
else
|
||||
(void)ci; // Silence a warning under MSVC
|
||||
*moveList++ = make<PROMOTION>(to - Delta, to, ROOK);
|
||||
*moveList++ = make<PROMOTION>(to - Delta, to, BISHOP);
|
||||
*moveList++ = make<PROMOTION>(to - Delta, to, KNIGHT);
|
||||
}
|
||||
|
||||
return mlist;
|
||||
// Knight promotion is the only promotion that can give a direct check
|
||||
// that's not already included in the queen promotion.
|
||||
if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & ci->ksq))
|
||||
*moveList++ = make<PROMOTION>(to - Delta, to, KNIGHT);
|
||||
else
|
||||
(void)ci; // Silence a warning under MSVC
|
||||
|
||||
return moveList;
|
||||
}
|
||||
|
||||
|
||||
template<Color Us, GenType Type>
|
||||
ExtMove* generate_pawn_moves(const Position& pos, ExtMove* mlist,
|
||||
ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList,
|
||||
Bitboard target, const CheckInfo* ci) {
|
||||
|
||||
// Compute our parametrized parameters at compile time, named according to
|
||||
@@ -114,7 +105,7 @@ namespace {
|
||||
const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW);
|
||||
const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE);
|
||||
|
||||
Bitboard b1, b2, dc1, dc2, emptySquares;
|
||||
Bitboard emptySquares;
|
||||
|
||||
Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB;
|
||||
Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB;
|
||||
@@ -127,8 +118,8 @@ namespace {
|
||||
{
|
||||
emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces());
|
||||
|
||||
b1 = shift_bb<Up>(pawnsNotOn7) & emptySquares;
|
||||
b2 = shift_bb<Up>(b1 & TRank3BB) & emptySquares;
|
||||
Bitboard b1 = shift_bb<Up>(pawnsNotOn7) & emptySquares;
|
||||
Bitboard b2 = shift_bb<Up>(b1 & TRank3BB) & emptySquares;
|
||||
|
||||
if (Type == EVASIONS) // Consider only blocking squares
|
||||
{
|
||||
@@ -144,19 +135,28 @@ namespace {
|
||||
// Add pawn pushes which give discovered check. This is possible only
|
||||
// if the pawn is not on the same file as the enemy king, because we
|
||||
// don't generate captures. Note that a possible discovery check
|
||||
// promotion has been already generated among captures.
|
||||
// promotion has been already generated amongst the captures.
|
||||
if (pawnsNotOn7 & ci->dcCandidates)
|
||||
{
|
||||
dc1 = shift_bb<Up>(pawnsNotOn7 & ci->dcCandidates) & emptySquares & ~file_bb(ci->ksq);
|
||||
dc2 = shift_bb<Up>(dc1 & TRank3BB) & emptySquares;
|
||||
Bitboard dc1 = shift_bb<Up>(pawnsNotOn7 & ci->dcCandidates) & emptySquares & ~file_bb(ci->ksq);
|
||||
Bitboard dc2 = shift_bb<Up>(dc1 & TRank3BB) & emptySquares;
|
||||
|
||||
b1 |= dc1;
|
||||
b2 |= dc2;
|
||||
}
|
||||
}
|
||||
|
||||
SERIALIZE_PAWNS(b1, Up);
|
||||
SERIALIZE_PAWNS(b2, Up + Up);
|
||||
while (b1)
|
||||
{
|
||||
Square to = pop_lsb(&b1);
|
||||
*moveList++ = make_move(to - Up, to);
|
||||
}
|
||||
|
||||
while (b2)
|
||||
{
|
||||
Square to = pop_lsb(&b2);
|
||||
*moveList++ = make_move(to - Up - Up, to);
|
||||
}
|
||||
}
|
||||
|
||||
// Promotions and underpromotions
|
||||
@@ -168,19 +168,37 @@ namespace {
|
||||
if (Type == EVASIONS)
|
||||
emptySquares &= target;
|
||||
|
||||
mlist = generate_promotions<Type, Right>(mlist, pawnsOn7, enemies, ci);
|
||||
mlist = generate_promotions<Type, Left >(mlist, pawnsOn7, enemies, ci);
|
||||
mlist = generate_promotions<Type, Up>(mlist, pawnsOn7, emptySquares, ci);
|
||||
Bitboard b1 = shift_bb<Right>(pawnsOn7) & enemies;
|
||||
Bitboard b2 = shift_bb<Left >(pawnsOn7) & enemies;
|
||||
Bitboard b3 = shift_bb<Up >(pawnsOn7) & emptySquares;
|
||||
|
||||
while (b1)
|
||||
moveList = make_promotions<Type, Right>(moveList, pop_lsb(&b1), ci);
|
||||
|
||||
while (b2)
|
||||
moveList = make_promotions<Type, Left >(moveList, pop_lsb(&b2), ci);
|
||||
|
||||
while (b3)
|
||||
moveList = make_promotions<Type, Up >(moveList, pop_lsb(&b3), ci);
|
||||
}
|
||||
|
||||
// Standard and en-passant captures
|
||||
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
|
||||
{
|
||||
b1 = shift_bb<Right>(pawnsNotOn7) & enemies;
|
||||
b2 = shift_bb<Left >(pawnsNotOn7) & enemies;
|
||||
Bitboard b1 = shift_bb<Right>(pawnsNotOn7) & enemies;
|
||||
Bitboard b2 = shift_bb<Left >(pawnsNotOn7) & enemies;
|
||||
|
||||
SERIALIZE_PAWNS(b1, Right);
|
||||
SERIALIZE_PAWNS(b2, Left);
|
||||
while (b1)
|
||||
{
|
||||
Square to = pop_lsb(&b1);
|
||||
*moveList++ = make_move(to - Right, to);
|
||||
}
|
||||
|
||||
while (b2)
|
||||
{
|
||||
Square to = pop_lsb(&b2);
|
||||
*moveList++ = make_move(to - Left, to);
|
||||
}
|
||||
|
||||
if (pos.ep_square() != SQ_NONE)
|
||||
{
|
||||
@@ -190,90 +208,91 @@ namespace {
|
||||
// is the double pushed pawn and so is in the target. Otherwise this
|
||||
// is a discovery check and we are forced to do otherwise.
|
||||
if (Type == EVASIONS && !(target & (pos.ep_square() - Up)))
|
||||
return mlist;
|
||||
return moveList;
|
||||
|
||||
b1 = pawnsNotOn7 & pos.attacks_from<PAWN>(pos.ep_square(), Them);
|
||||
|
||||
assert(b1);
|
||||
|
||||
while (b1)
|
||||
(mlist++)->move = make<ENPASSANT>(pop_lsb(&b1), pos.ep_square());
|
||||
*moveList++ = make<ENPASSANT>(pop_lsb(&b1), pos.ep_square());
|
||||
}
|
||||
}
|
||||
|
||||
return mlist;
|
||||
return moveList;
|
||||
}
|
||||
|
||||
|
||||
template<PieceType Pt, bool Checks> FORCE_INLINE
|
||||
ExtMove* generate_moves(const Position& pos, ExtMove* mlist, Color us,
|
||||
template<PieceType Pt, bool Checks>
|
||||
ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Color us,
|
||||
Bitboard target, const CheckInfo* ci) {
|
||||
|
||||
assert(Pt != KING && Pt != PAWN);
|
||||
|
||||
const Square* pl = pos.list<Pt>(us);
|
||||
const Square* pl = pos.squares<Pt>(us);
|
||||
|
||||
for (Square from = *pl; from != SQ_NONE; from = *++pl)
|
||||
{
|
||||
if (Checks)
|
||||
{
|
||||
if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN)
|
||||
&& !(PseudoAttacks[Pt][from] & target & ci->checkSq[Pt]))
|
||||
&& !(PseudoAttacks[Pt][from] & target & ci->checkSquares[Pt]))
|
||||
continue;
|
||||
|
||||
if (unlikely(ci->dcCandidates) && (ci->dcCandidates & from))
|
||||
if (ci->dcCandidates && (ci->dcCandidates & from))
|
||||
continue;
|
||||
}
|
||||
|
||||
Bitboard b = pos.attacks_from<Pt>(from) & target;
|
||||
|
||||
if (Checks)
|
||||
b &= ci->checkSq[Pt];
|
||||
b &= ci->checkSquares[Pt];
|
||||
|
||||
SERIALIZE(b);
|
||||
while (b)
|
||||
*moveList++ = make_move(from, pop_lsb(&b));
|
||||
}
|
||||
|
||||
return mlist;
|
||||
return moveList;
|
||||
}
|
||||
|
||||
|
||||
template<Color Us, GenType Type> FORCE_INLINE
|
||||
ExtMove* generate_all(const Position& pos, ExtMove* mlist, Bitboard target,
|
||||
const CheckInfo* ci = NULL) {
|
||||
template<Color Us, GenType Type>
|
||||
ExtMove* generate_all(const Position& pos, ExtMove* moveList, Bitboard target,
|
||||
const CheckInfo* ci = nullptr) {
|
||||
|
||||
const bool Checks = Type == QUIET_CHECKS;
|
||||
|
||||
mlist = generate_pawn_moves<Us, Type>(pos, mlist, target, ci);
|
||||
mlist = generate_moves<KNIGHT, Checks>(pos, mlist, Us, target, ci);
|
||||
mlist = generate_moves<BISHOP, Checks>(pos, mlist, Us, target, ci);
|
||||
mlist = generate_moves< ROOK, Checks>(pos, mlist, Us, target, ci);
|
||||
mlist = generate_moves< QUEEN, Checks>(pos, mlist, Us, target, ci);
|
||||
moveList = generate_pawn_moves<Us, Type>(pos, moveList, target, ci);
|
||||
moveList = generate_moves<KNIGHT, Checks>(pos, moveList, Us, target, ci);
|
||||
moveList = generate_moves<BISHOP, Checks>(pos, moveList, Us, target, ci);
|
||||
moveList = generate_moves< ROOK, Checks>(pos, moveList, Us, target, ci);
|
||||
moveList = generate_moves< QUEEN, Checks>(pos, moveList, Us, target, ci);
|
||||
|
||||
if (Type != QUIET_CHECKS && Type != EVASIONS)
|
||||
{
|
||||
Square from = pos.king_square(Us);
|
||||
Bitboard b = pos.attacks_from<KING>(from) & target;
|
||||
SERIALIZE(b);
|
||||
Square ksq = pos.square<KING>(Us);
|
||||
Bitboard b = pos.attacks_from<KING>(ksq) & target;
|
||||
while (b)
|
||||
*moveList++ = make_move(ksq, pop_lsb(&b));
|
||||
}
|
||||
|
||||
if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(Us))
|
||||
{
|
||||
if (pos.is_chess960())
|
||||
{
|
||||
mlist = generate_castle< KING_SIDE, Checks, true>(pos, mlist, Us);
|
||||
mlist = generate_castle<QUEEN_SIDE, Checks, true>(pos, mlist, Us);
|
||||
moveList = generate_castling<MakeCastling<Us, KING_SIDE>::right, Checks, true>(pos, moveList, Us, ci);
|
||||
moveList = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, true>(pos, moveList, Us, ci);
|
||||
}
|
||||
else
|
||||
{
|
||||
mlist = generate_castle< KING_SIDE, Checks, false>(pos, mlist, Us);
|
||||
mlist = generate_castle<QUEEN_SIDE, Checks, false>(pos, mlist, Us);
|
||||
moveList = generate_castling<MakeCastling<Us, KING_SIDE>::right, Checks, false>(pos, moveList, Us, ci);
|
||||
moveList = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, false>(pos, moveList, Us, ci);
|
||||
}
|
||||
}
|
||||
|
||||
return mlist;
|
||||
return moveList;
|
||||
}
|
||||
|
||||
|
||||
} // namespace
|
||||
|
||||
|
||||
@@ -287,19 +306,19 @@ namespace {
|
||||
/// non-captures. Returns a pointer to the end of the move list.
|
||||
|
||||
template<GenType Type>
|
||||
ExtMove* generate(const Position& pos, ExtMove* mlist) {
|
||||
ExtMove* generate(const Position& pos, ExtMove* moveList) {
|
||||
|
||||
assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS);
|
||||
assert(!pos.checkers());
|
||||
|
||||
Color us = pos.side_to_move();
|
||||
|
||||
Bitboard target = Type == CAPTURES ? pos.pieces(~us)
|
||||
: Type == QUIETS ? ~pos.pieces()
|
||||
: Type == NON_EVASIONS ? ~pos.pieces(us) : 0;
|
||||
Bitboard target = Type == CAPTURES ? pos.pieces(~us)
|
||||
: Type == QUIETS ? ~pos.pieces()
|
||||
: Type == NON_EVASIONS ? ~pos.pieces(us) : 0;
|
||||
|
||||
return us == WHITE ? generate_all<WHITE, Type>(pos, mlist, target)
|
||||
: generate_all<BLACK, Type>(pos, mlist, target);
|
||||
return us == WHITE ? generate_all<WHITE, Type>(pos, moveList, target)
|
||||
: generate_all<BLACK, Type>(pos, moveList, target);
|
||||
}
|
||||
|
||||
// Explicit template instantiations
|
||||
@@ -311,7 +330,7 @@ template ExtMove* generate<NON_EVASIONS>(const Position&, ExtMove*);
|
||||
/// generate<QUIET_CHECKS> generates all pseudo-legal non-captures and knight
|
||||
/// underpromotions that give check. Returns a pointer to the end of the move list.
|
||||
template<>
|
||||
ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* mlist) {
|
||||
ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* moveList) {
|
||||
|
||||
assert(!pos.checkers());
|
||||
|
||||
@@ -325,99 +344,77 @@ ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* mlist) {
|
||||
PieceType pt = type_of(pos.piece_on(from));
|
||||
|
||||
if (pt == PAWN)
|
||||
continue; // Will be generated togheter with direct checks
|
||||
continue; // Will be generated together with direct checks
|
||||
|
||||
Bitboard b = pos.attacks_from(Piece(pt), from) & ~pos.pieces();
|
||||
|
||||
if (pt == KING)
|
||||
b &= ~PseudoAttacks[QUEEN][ci.ksq];
|
||||
|
||||
SERIALIZE(b);
|
||||
while (b)
|
||||
*moveList++ = make_move(from, pop_lsb(&b));
|
||||
}
|
||||
|
||||
return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, mlist, ~pos.pieces(), &ci)
|
||||
: generate_all<BLACK, QUIET_CHECKS>(pos, mlist, ~pos.pieces(), &ci);
|
||||
return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, moveList, ~pos.pieces(), &ci)
|
||||
: generate_all<BLACK, QUIET_CHECKS>(pos, moveList, ~pos.pieces(), &ci);
|
||||
}
|
||||
|
||||
|
||||
/// generate<EVASIONS> generates all pseudo-legal check evasions when the side
|
||||
/// to move is in check. Returns a pointer to the end of the move list.
|
||||
template<>
|
||||
ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* mlist) {
|
||||
ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* moveList) {
|
||||
|
||||
assert(pos.checkers());
|
||||
|
||||
int checkersCnt = 0;
|
||||
Color us = pos.side_to_move();
|
||||
Square ksq = pos.king_square(us), from = ksq /* For SERIALIZE */, checksq;
|
||||
Square ksq = pos.square<KING>(us);
|
||||
Bitboard sliderAttacks = 0;
|
||||
Bitboard b = pos.checkers();
|
||||
Bitboard sliders = pos.checkers() & ~pos.pieces(KNIGHT, PAWN);
|
||||
|
||||
assert(pos.checkers());
|
||||
|
||||
// Find squares attacked by slider checkers, we will remove them from the king
|
||||
// evasions so to skip known illegal moves avoiding useless legality check later.
|
||||
do
|
||||
// Find all the squares attacked by slider checkers. We will remove them from
|
||||
// the king evasions in order to skip known illegal moves, which avoids any
|
||||
// useless legality checks later on.
|
||||
while (sliders)
|
||||
{
|
||||
checkersCnt++;
|
||||
checksq = pop_lsb(&b);
|
||||
|
||||
assert(color_of(pos.piece_on(checksq)) == ~us);
|
||||
|
||||
switch (type_of(pos.piece_on(checksq)))
|
||||
{
|
||||
case BISHOP: sliderAttacks |= PseudoAttacks[BISHOP][checksq]; break;
|
||||
case ROOK: sliderAttacks |= PseudoAttacks[ROOK][checksq]; break;
|
||||
case QUEEN:
|
||||
// If queen and king are far or not on a diagonal line we can safely
|
||||
// remove all the squares attacked in the other direction becuase are
|
||||
// not reachable by the king anyway.
|
||||
if (between_bb(ksq, checksq) || !(PseudoAttacks[BISHOP][checksq] & ksq))
|
||||
sliderAttacks |= PseudoAttacks[QUEEN][checksq];
|
||||
|
||||
// Otherwise we need to use real rook attacks to check if king is safe
|
||||
// to move in the other direction. For example: king in B2, queen in A1
|
||||
// a knight in B1, and we can safely move to C1.
|
||||
else
|
||||
sliderAttacks |= PseudoAttacks[BISHOP][checksq] | pos.attacks_from<ROOK>(checksq);
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} while (b);
|
||||
Square checksq = pop_lsb(&sliders);
|
||||
sliderAttacks |= LineBB[checksq][ksq] ^ checksq;
|
||||
}
|
||||
|
||||
// Generate evasions for king, capture and non capture moves
|
||||
b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
|
||||
SERIALIZE(b);
|
||||
Bitboard b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
|
||||
while (b)
|
||||
*moveList++ = make_move(ksq, pop_lsb(&b));
|
||||
|
||||
if (checkersCnt > 1)
|
||||
return mlist; // Double check, only a king move can save the day
|
||||
if (more_than_one(pos.checkers()))
|
||||
return moveList; // Double check, only a king move can save the day
|
||||
|
||||
// Generate blocking evasions or captures of the checking piece
|
||||
Square checksq = lsb(pos.checkers());
|
||||
Bitboard target = between_bb(checksq, ksq) | checksq;
|
||||
|
||||
return us == WHITE ? generate_all<WHITE, EVASIONS>(pos, mlist, target)
|
||||
: generate_all<BLACK, EVASIONS>(pos, mlist, target);
|
||||
return us == WHITE ? generate_all<WHITE, EVASIONS>(pos, moveList, target)
|
||||
: generate_all<BLACK, EVASIONS>(pos, moveList, target);
|
||||
}
|
||||
|
||||
|
||||
/// generate<LEGAL> generates all the legal moves in the given position
|
||||
|
||||
template<>
|
||||
ExtMove* generate<LEGAL>(const Position& pos, ExtMove* mlist) {
|
||||
ExtMove* generate<LEGAL>(const Position& pos, ExtMove* moveList) {
|
||||
|
||||
ExtMove *end, *cur = mlist;
|
||||
Bitboard pinned = pos.pinned_pieces();
|
||||
Square ksq = pos.king_square(pos.side_to_move());
|
||||
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
|
||||
Square ksq = pos.square<KING>(pos.side_to_move());
|
||||
ExtMove* cur = moveList;
|
||||
|
||||
end = pos.checkers() ? generate<EVASIONS>(pos, mlist)
|
||||
: generate<NON_EVASIONS>(pos, mlist);
|
||||
while (cur != end)
|
||||
if ( (pinned || from_sq(cur->move) == ksq || type_of(cur->move) == ENPASSANT)
|
||||
&& !pos.pl_move_is_legal(cur->move, pinned))
|
||||
cur->move = (--end)->move;
|
||||
moveList = pos.checkers() ? generate<EVASIONS >(pos, moveList)
|
||||
: generate<NON_EVASIONS>(pos, moveList);
|
||||
while (cur != moveList)
|
||||
if ( (pinned || from_sq(*cur) == ksq || type_of(*cur) == ENPASSANT)
|
||||
&& !pos.legal(*cur, pinned))
|
||||
*cur = (--moveList)->move;
|
||||
else
|
||||
cur++;
|
||||
++cur;
|
||||
|
||||
return end;
|
||||
return moveList;
|
||||
}
|
||||
|
||||
+25
-13
@@ -1,7 +1,8 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -22,6 +23,8 @@
|
||||
|
||||
#include "types.h"
|
||||
|
||||
class Position;
|
||||
|
||||
enum GenType {
|
||||
CAPTURES,
|
||||
QUIETS,
|
||||
@@ -31,28 +34,37 @@ enum GenType {
|
||||
LEGAL
|
||||
};
|
||||
|
||||
class Position;
|
||||
struct ExtMove {
|
||||
Move move;
|
||||
Value value;
|
||||
|
||||
operator Move() const { return move; }
|
||||
void operator=(Move m) { move = m; }
|
||||
};
|
||||
|
||||
inline bool operator<(const ExtMove& f, const ExtMove& s) {
|
||||
return f.value < s.value;
|
||||
}
|
||||
|
||||
template<GenType>
|
||||
ExtMove* generate(const Position& pos, ExtMove* mlist);
|
||||
ExtMove* generate(const Position& pos, ExtMove* moveList);
|
||||
|
||||
/// The MoveList struct is a simple wrapper around generate(), sometimes comes
|
||||
/// handy to use this class instead of the low level generate() function.
|
||||
/// The MoveList struct is a simple wrapper around generate(). It sometimes comes
|
||||
/// in handy to use this class instead of the low level generate() function.
|
||||
template<GenType T>
|
||||
struct MoveList {
|
||||
|
||||
explicit MoveList(const Position& pos) : cur(mlist), last(generate<T>(pos, mlist)) { last->move = MOVE_NONE; }
|
||||
void operator++() { cur++; }
|
||||
Move operator*() const { return cur->move; }
|
||||
size_t size() const { return last - mlist; }
|
||||
bool contains(Move m) const {
|
||||
for (const ExtMove* it(mlist); it != last; ++it) if (it->move == m) return true;
|
||||
explicit MoveList(const Position& pos) : last(generate<T>(pos, moveList)) {}
|
||||
const ExtMove* begin() const { return moveList; }
|
||||
const ExtMove* end() const { return last; }
|
||||
size_t size() const { return last - moveList; }
|
||||
bool contains(Move move) const {
|
||||
for (const auto& m : *this) if (m == move) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
ExtMove mlist[MAX_MOVES];
|
||||
ExtMove *cur, *last;
|
||||
ExtMove moveList[MAX_MOVES], *last;
|
||||
};
|
||||
|
||||
#endif // #ifndef MOVEGEN_H_INCLUDED
|
||||
|
||||
+140
-199
@@ -1,14 +1,14 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
@@ -26,16 +26,16 @@
|
||||
namespace {
|
||||
|
||||
enum Stages {
|
||||
MAIN_SEARCH, CAPTURES_S1, KILLERS_S1, QUIETS_1_S1, QUIETS_2_S1, BAD_CAPTURES_S1,
|
||||
EVASION, EVASIONS_S2,
|
||||
QSEARCH_0, CAPTURES_S3, QUIET_CHECKS_S3,
|
||||
QSEARCH_1, CAPTURES_S4,
|
||||
PROBCUT, CAPTURES_S5,
|
||||
RECAPTURE, CAPTURES_S6,
|
||||
MAIN_SEARCH, GOOD_CAPTURES, KILLERS, GOOD_QUIETS, BAD_QUIETS, BAD_CAPTURES,
|
||||
EVASION, ALL_EVASIONS,
|
||||
QSEARCH_WITH_CHECKS, QCAPTURES_1, CHECKS,
|
||||
QSEARCH_WITHOUT_CHECKS, QCAPTURES_2,
|
||||
PROBCUT, PROBCUT_CAPTURES,
|
||||
RECAPTURE, RECAPTURES,
|
||||
STOP
|
||||
};
|
||||
|
||||
// Our insertion sort, guaranteed to be stable, as is needed
|
||||
// Our insertion sort, which is guaranteed to be stable, as it should be
|
||||
void insertion_sort(ExtMove* begin, ExtMove* end)
|
||||
{
|
||||
ExtMove tmp, *p, *q;
|
||||
@@ -49,232 +49,180 @@ namespace {
|
||||
}
|
||||
}
|
||||
|
||||
// Unary predicate used by std::partition to split positive scores from remaining
|
||||
// ones so to sort separately the two sets, and with the second sort delayed.
|
||||
inline bool has_positive_score(const ExtMove& ms) { return ms.score > 0; }
|
||||
|
||||
// Picks and moves to the front the best move in the range [begin, end),
|
||||
// it is faster than sorting all the moves in advance when moves are few, as
|
||||
// normally are the possible captures.
|
||||
inline ExtMove* pick_best(ExtMove* begin, ExtMove* end)
|
||||
// pick_best() finds the best move in the range (begin, end) and moves it to
|
||||
// the front. It's faster than sorting all the moves in advance when there
|
||||
// are few moves e.g. the possible captures.
|
||||
Move pick_best(ExtMove* begin, ExtMove* end)
|
||||
{
|
||||
std::swap(*begin, *std::max_element(begin, end));
|
||||
return begin;
|
||||
return *begin;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
|
||||
/// Constructors of the MovePicker class. As arguments we pass information
|
||||
/// to help it to return the presumably good moves first, to decide which
|
||||
/// to help it to return the (presumably) good moves first, to decide which
|
||||
/// moves to return (in the quiescence search, for instance, we only want to
|
||||
/// search captures, promotions and some checks) and about how important good
|
||||
/// move ordering is at the current node.
|
||||
/// search captures, promotions and some checks) and how important good move
|
||||
/// ordering is at the current node.
|
||||
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h,
|
||||
Move* cm, Search::Stack* s) : pos(p), history(h), depth(d) {
|
||||
const CounterMovesStats& cmh, Move cm, Search::Stack* s)
|
||||
: pos(p), history(h), counterMovesHistory(&cmh), ss(s), countermove(cm), depth(d) {
|
||||
|
||||
assert(d > DEPTH_ZERO);
|
||||
|
||||
cur = end = moves;
|
||||
endBadCaptures = moves + MAX_MOVES - 1;
|
||||
countermoves = cm;
|
||||
ss = s;
|
||||
|
||||
if (p.checkers())
|
||||
stage = EVASION;
|
||||
|
||||
else
|
||||
stage = MAIN_SEARCH;
|
||||
|
||||
ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE);
|
||||
end += (ttMove != MOVE_NONE);
|
||||
stage = pos.checkers() ? EVASION : MAIN_SEARCH;
|
||||
ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE;
|
||||
endMoves += (ttMove != MOVE_NONE);
|
||||
}
|
||||
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h,
|
||||
Square sq) : pos(p), history(h), cur(moves), end(moves) {
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, Depth d,
|
||||
const HistoryStats& h, Square s)
|
||||
: pos(p), history(h), counterMovesHistory(nullptr) {
|
||||
|
||||
assert(d <= DEPTH_ZERO);
|
||||
|
||||
if (p.checkers())
|
||||
if (pos.checkers())
|
||||
stage = EVASION;
|
||||
|
||||
else if (d > DEPTH_QS_NO_CHECKS)
|
||||
stage = QSEARCH_0;
|
||||
stage = QSEARCH_WITH_CHECKS;
|
||||
|
||||
else if (d > DEPTH_QS_RECAPTURES)
|
||||
{
|
||||
stage = QSEARCH_1;
|
||||
stage = QSEARCH_WITHOUT_CHECKS;
|
||||
|
||||
// Skip TT move if is not a capture or a promotion, this avoids qsearch
|
||||
// tree explosion due to a possible perpetual check or similar rare cases
|
||||
// when TT table is full.
|
||||
if (ttm && !pos.is_capture_or_promotion(ttm))
|
||||
ttm = MOVE_NONE;
|
||||
}
|
||||
else
|
||||
{
|
||||
stage = RECAPTURE;
|
||||
recaptureSquare = sq;
|
||||
recaptureSquare = s;
|
||||
ttm = MOVE_NONE;
|
||||
}
|
||||
|
||||
ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE);
|
||||
end += (ttMove != MOVE_NONE);
|
||||
ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE;
|
||||
endMoves += (ttMove != MOVE_NONE);
|
||||
}
|
||||
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, const HistoryStats& h, PieceType pt)
|
||||
: pos(p), history(h), cur(moves), end(moves) {
|
||||
MovePicker::MovePicker(const Position& p, Move ttm, const HistoryStats& h, Value th)
|
||||
: pos(p), history(h), counterMovesHistory(nullptr), threshold(th) {
|
||||
|
||||
assert(!pos.checkers());
|
||||
|
||||
stage = PROBCUT;
|
||||
|
||||
// In ProbCut we generate only captures better than parent's captured piece
|
||||
captureThreshold = PieceValue[MG][pt];
|
||||
ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE);
|
||||
// In ProbCut we generate captures with SEE higher than the given threshold
|
||||
ttMove = ttm
|
||||
&& pos.pseudo_legal(ttm)
|
||||
&& pos.capture(ttm)
|
||||
&& pos.see(ttm) > threshold ? ttm : MOVE_NONE;
|
||||
|
||||
if (ttMove && (!pos.is_capture(ttMove) || pos.see(ttMove) <= captureThreshold))
|
||||
ttMove = MOVE_NONE;
|
||||
|
||||
end += (ttMove != MOVE_NONE);
|
||||
endMoves += (ttMove != MOVE_NONE);
|
||||
}
|
||||
|
||||
|
||||
/// score() assign a numerical move ordering score to each move in a move list.
|
||||
/// The moves with highest scores will be picked first.
|
||||
/// score() assigns a numerical value to each move in a move list. The moves with
|
||||
/// highest values will be picked first.
|
||||
template<>
|
||||
void MovePicker::score<CAPTURES>() {
|
||||
// Winning and equal captures in the main search are ordered by MVV/LVA.
|
||||
// Suprisingly, this appears to perform slightly better than SEE based
|
||||
// move ordering. The reason is probably that in a position with a winning
|
||||
// capture, capturing a more valuable (but sufficiently defended) piece
|
||||
// first usually doesn't hurt. The opponent will have to recapture, and
|
||||
// the hanging piece will still be hanging (except in the unusual cases
|
||||
// where it is possible to recapture with the hanging piece). Exchanging
|
||||
// big pieces before capturing a hanging piece probably helps to reduce
|
||||
// the subtree size.
|
||||
// In main search we want to push captures with negative SEE values to
|
||||
// badCaptures[] array, but instead of doing it now we delay till when
|
||||
// the move has been picked up in pick_move_from_list(), this way we save
|
||||
// some SEE calls in case we get a cutoff (idea from Pablo Vazquez).
|
||||
Move m;
|
||||
|
||||
for (ExtMove* it = moves; it != end; ++it)
|
||||
{
|
||||
m = it->move;
|
||||
it->score = PieceValue[MG][pos.piece_on(to_sq(m))]
|
||||
- type_of(pos.piece_moved(m));
|
||||
|
||||
if (type_of(m) == PROMOTION)
|
||||
it->score += PieceValue[MG][promotion_type(m)] - PieceValue[MG][PAWN];
|
||||
|
||||
else if (type_of(m) == ENPASSANT)
|
||||
it->score += PieceValue[MG][PAWN];
|
||||
}
|
||||
// Winning and equal captures in the main search are ordered by MVV, preferring
|
||||
// captures near our home rank. Surprisingly, this appears to perform slightly
|
||||
// better than SEE based move ordering: exchanging big pieces before capturing
|
||||
// a hanging piece probably helps to reduce the subtree size.
|
||||
// In main search we want to push captures with negative SEE values to the
|
||||
// badCaptures[] array, but instead of doing it now we delay until the move
|
||||
// has been picked up, saving some SEE calls in case we get a cutoff.
|
||||
for (auto& m : *this)
|
||||
m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
|
||||
- Value(200 * relative_rank(pos.side_to_move(), to_sq(m)));
|
||||
}
|
||||
|
||||
template<>
|
||||
void MovePicker::score<QUIETS>() {
|
||||
|
||||
Move m;
|
||||
|
||||
for (ExtMove* it = moves; it != end; ++it)
|
||||
{
|
||||
m = it->move;
|
||||
it->score = history[pos.piece_moved(m)][to_sq(m)];
|
||||
}
|
||||
for (auto& m : *this)
|
||||
m.value = history[pos.moved_piece(m)][to_sq(m)]
|
||||
+ (*counterMovesHistory)[pos.moved_piece(m)][to_sq(m)];
|
||||
}
|
||||
|
||||
template<>
|
||||
void MovePicker::score<EVASIONS>() {
|
||||
// Try good captures ordered by MVV/LVA, then non-captures if destination square
|
||||
// is not under attack, ordered by history value, then bad-captures and quiet
|
||||
// moves with a negative SEE. This last group is ordered by the SEE score.
|
||||
Move m;
|
||||
int seeScore;
|
||||
// Try winning and equal captures captures ordered by MVV/LVA, then non-captures
|
||||
// ordered by history value, then bad-captures and quiet moves with a negative
|
||||
// SEE ordered by SEE value.
|
||||
Value see;
|
||||
|
||||
for (ExtMove* it = moves; it != end; ++it)
|
||||
{
|
||||
m = it->move;
|
||||
if ((seeScore = pos.see_sign(m)) < 0)
|
||||
it->score = seeScore - HistoryStats::Max; // At the bottom
|
||||
for (auto& m : *this)
|
||||
if ((see = pos.see_sign(m)) < VALUE_ZERO)
|
||||
m.value = see - HistoryStats::Max; // At the bottom
|
||||
|
||||
else if (pos.is_capture(m))
|
||||
it->score = PieceValue[MG][pos.piece_on(to_sq(m))]
|
||||
- type_of(pos.piece_moved(m)) + HistoryStats::Max;
|
||||
else if (pos.capture(m))
|
||||
m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
|
||||
- Value(type_of(pos.moved_piece(m))) + HistoryStats::Max;
|
||||
else
|
||||
it->score = history[pos.piece_moved(m)][to_sq(m)];
|
||||
}
|
||||
m.value = history[pos.moved_piece(m)][to_sq(m)];
|
||||
}
|
||||
|
||||
|
||||
/// generate_next() generates, scores and sorts the next bunch of moves, when
|
||||
/// there are no more moves to try for the current phase.
|
||||
/// generate_next_stage() generates, scores and sorts the next bunch of moves,
|
||||
/// when there are no more moves to try for the current stage.
|
||||
|
||||
void MovePicker::generate_next() {
|
||||
void MovePicker::generate_next_stage() {
|
||||
|
||||
assert(stage != STOP);
|
||||
|
||||
cur = moves;
|
||||
|
||||
switch (++stage) {
|
||||
|
||||
case CAPTURES_S1: case CAPTURES_S3: case CAPTURES_S4: case CAPTURES_S5: case CAPTURES_S6:
|
||||
end = generate<CAPTURES>(pos, moves);
|
||||
case GOOD_CAPTURES: case QCAPTURES_1: case QCAPTURES_2:
|
||||
case PROBCUT_CAPTURES: case RECAPTURES:
|
||||
endMoves = generate<CAPTURES>(pos, moves);
|
||||
score<CAPTURES>();
|
||||
return;
|
||||
break;
|
||||
|
||||
case KILLERS_S1:
|
||||
case KILLERS:
|
||||
killers[0] = ss->killers[0];
|
||||
killers[1] = ss->killers[1];
|
||||
killers[2] = countermove;
|
||||
cur = killers;
|
||||
end = cur + 2;
|
||||
endMoves = cur + 2 + (countermove != killers[0] && countermove != killers[1]);
|
||||
break;
|
||||
|
||||
killers[0].move = ss->killers[0];
|
||||
killers[1].move = ss->killers[1];
|
||||
killers[2].move = killers[3].move = MOVE_NONE;
|
||||
|
||||
// Be sure countermoves are different from killers
|
||||
for (int i = 0; i < 2; i++)
|
||||
if (countermoves[i] != cur->move && countermoves[i] != (cur+1)->move)
|
||||
(end++)->move = countermoves[i];
|
||||
|
||||
if (countermoves[1] && countermoves[1] == countermoves[0]) // Due to SMP races
|
||||
killers[3].move = MOVE_NONE;
|
||||
|
||||
return;
|
||||
|
||||
case QUIETS_1_S1:
|
||||
endQuiets = end = generate<QUIETS>(pos, moves);
|
||||
case GOOD_QUIETS:
|
||||
endQuiets = endMoves = generate<QUIETS>(pos, moves);
|
||||
score<QUIETS>();
|
||||
end = std::partition(cur, end, has_positive_score);
|
||||
insertion_sort(cur, end);
|
||||
return;
|
||||
endMoves = std::partition(cur, endMoves, [](const ExtMove& m) { return m.value > VALUE_ZERO; });
|
||||
insertion_sort(cur, endMoves);
|
||||
break;
|
||||
|
||||
case QUIETS_2_S1:
|
||||
cur = end;
|
||||
end = endQuiets;
|
||||
case BAD_QUIETS:
|
||||
cur = endMoves;
|
||||
endMoves = endQuiets;
|
||||
if (depth >= 3 * ONE_PLY)
|
||||
insertion_sort(cur, end);
|
||||
return;
|
||||
insertion_sort(cur, endMoves);
|
||||
break;
|
||||
|
||||
case BAD_CAPTURES_S1:
|
||||
// Just pick them in reverse order to get MVV/LVA ordering
|
||||
case BAD_CAPTURES:
|
||||
// Just pick them in reverse order to get correct ordering
|
||||
cur = moves + MAX_MOVES - 1;
|
||||
end = endBadCaptures;
|
||||
return;
|
||||
endMoves = endBadCaptures;
|
||||
break;
|
||||
|
||||
case EVASIONS_S2:
|
||||
end = generate<EVASIONS>(pos, moves);
|
||||
if (end > moves + 1)
|
||||
case ALL_EVASIONS:
|
||||
endMoves = generate<EVASIONS>(pos, moves);
|
||||
if (endMoves - moves > 1)
|
||||
score<EVASIONS>();
|
||||
return;
|
||||
break;
|
||||
|
||||
case QUIET_CHECKS_S3:
|
||||
end = generate<QUIET_CHECKS>(pos, moves);
|
||||
return;
|
||||
case CHECKS:
|
||||
endMoves = generate<QUIET_CHECKS>(pos, moves);
|
||||
break;
|
||||
|
||||
case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT: case RECAPTURE:
|
||||
case EVASION: case QSEARCH_WITH_CHECKS: case QSEARCH_WITHOUT_CHECKS:
|
||||
case PROBCUT: case RECAPTURE: case STOP:
|
||||
stage = STOP;
|
||||
case STOP:
|
||||
end = cur + 1; // Avoid another next_phase() call
|
||||
return;
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
@@ -283,79 +231,79 @@ void MovePicker::generate_next() {
|
||||
|
||||
|
||||
/// next_move() is the most important method of the MovePicker class. It returns
|
||||
/// a new pseudo legal move every time is called, until there are no more moves
|
||||
/// left. It picks the move with the biggest score from a list of generated moves
|
||||
/// taking care not returning the ttMove if has already been searched previously.
|
||||
template<>
|
||||
Move MovePicker::next_move<false>() {
|
||||
/// a new pseudo legal move every time it is called, until there are no more moves
|
||||
/// left. It picks the move with the biggest value from a list of generated moves
|
||||
/// taking care not to return the ttMove if it has already been searched.
|
||||
|
||||
Move MovePicker::next_move() {
|
||||
|
||||
Move move;
|
||||
|
||||
while (true)
|
||||
{
|
||||
while (cur == end)
|
||||
generate_next();
|
||||
while (cur == endMoves && stage != STOP)
|
||||
generate_next_stage();
|
||||
|
||||
switch (stage) {
|
||||
|
||||
case MAIN_SEARCH: case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT:
|
||||
cur++;
|
||||
case MAIN_SEARCH: case EVASION: case QSEARCH_WITH_CHECKS:
|
||||
case QSEARCH_WITHOUT_CHECKS: case PROBCUT:
|
||||
++cur;
|
||||
return ttMove;
|
||||
|
||||
case CAPTURES_S1:
|
||||
move = pick_best(cur++, end)->move;
|
||||
case GOOD_CAPTURES:
|
||||
move = pick_best(cur++, endMoves);
|
||||
if (move != ttMove)
|
||||
{
|
||||
if (pos.see_sign(move) >= 0)
|
||||
if (pos.see_sign(move) >= VALUE_ZERO)
|
||||
return move;
|
||||
|
||||
// Losing capture, move it to the tail of the array
|
||||
(endBadCaptures--)->move = move;
|
||||
*endBadCaptures-- = move;
|
||||
}
|
||||
break;
|
||||
|
||||
case KILLERS_S1:
|
||||
move = (cur++)->move;
|
||||
case KILLERS:
|
||||
move = *cur++;
|
||||
if ( move != MOVE_NONE
|
||||
&& pos.is_pseudo_legal(move)
|
||||
&& move != ttMove
|
||||
&& !pos.is_capture(move))
|
||||
&& pos.pseudo_legal(move)
|
||||
&& !pos.capture(move))
|
||||
return move;
|
||||
break;
|
||||
|
||||
case QUIETS_1_S1: case QUIETS_2_S1:
|
||||
move = (cur++)->move;
|
||||
case GOOD_QUIETS: case BAD_QUIETS:
|
||||
move = *cur++;
|
||||
if ( move != ttMove
|
||||
&& move != killers[0].move
|
||||
&& move != killers[1].move
|
||||
&& move != killers[2].move
|
||||
&& move != killers[3].move)
|
||||
&& move != killers[0]
|
||||
&& move != killers[1]
|
||||
&& move != killers[2])
|
||||
return move;
|
||||
break;
|
||||
|
||||
case BAD_CAPTURES_S1:
|
||||
return (cur--)->move;
|
||||
case BAD_CAPTURES:
|
||||
return *cur--;
|
||||
|
||||
case EVASIONS_S2: case CAPTURES_S3: case CAPTURES_S4:
|
||||
move = pick_best(cur++, end)->move;
|
||||
case ALL_EVASIONS: case QCAPTURES_1: case QCAPTURES_2:
|
||||
move = pick_best(cur++, endMoves);
|
||||
if (move != ttMove)
|
||||
return move;
|
||||
break;
|
||||
|
||||
case CAPTURES_S5:
|
||||
move = pick_best(cur++, end)->move;
|
||||
if (move != ttMove && pos.see(move) > captureThreshold)
|
||||
case PROBCUT_CAPTURES:
|
||||
move = pick_best(cur++, endMoves);
|
||||
if (move != ttMove && pos.see(move) > threshold)
|
||||
return move;
|
||||
break;
|
||||
|
||||
case CAPTURES_S6:
|
||||
move = pick_best(cur++, end)->move;
|
||||
case RECAPTURES:
|
||||
move = pick_best(cur++, endMoves);
|
||||
if (to_sq(move) == recaptureSquare)
|
||||
return move;
|
||||
break;
|
||||
|
||||
case QUIET_CHECKS_S3:
|
||||
move = (cur++)->move;
|
||||
case CHECKS:
|
||||
move = *cur++;
|
||||
if (move != ttMove)
|
||||
return move;
|
||||
break;
|
||||
@@ -368,10 +316,3 @@ Move MovePicker::next_move<false>() {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// Version of next_move() to use at split point nodes where the move is grabbed
|
||||
/// from the split point's shared MovePicker object. This function is not thread
|
||||
/// safe so must be lock protected by the caller.
|
||||
template<>
|
||||
Move MovePicker::next_move<true>() { return ss->splitPoint->movePicker->next_move<false>(); }
|
||||
|
||||
+38
-35
@@ -1,7 +1,8 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -30,46 +31,44 @@
|
||||
|
||||
|
||||
/// The Stats struct stores moves statistics. According to the template parameter
|
||||
/// the class can store History, Gains and Countermoves. History records how often
|
||||
/// the class can store History and Countermoves. History records how often
|
||||
/// different moves have been successful or unsuccessful during the current search
|
||||
/// and is used for reduction and move ordering decisions. Gains records the move's
|
||||
/// best evaluation gain from one ply to the next and is used for pruning decisions.
|
||||
/// and is used for reduction and move ordering decisions.
|
||||
/// Countermoves store the move that refute a previous one. Entries are stored
|
||||
/// according only to moving piece and destination square, hence two moves with
|
||||
/// using only the moving piece and destination square, hence two moves with
|
||||
/// different origin but same destination and piece will be considered identical.
|
||||
template<bool Gain, typename T>
|
||||
template<typename T, bool CM = false>
|
||||
struct Stats {
|
||||
|
||||
static const Value Max = Value(2000);
|
||||
static const Value Max = Value(1 << 28);
|
||||
|
||||
const T* operator[](Piece p) const { return table[p]; }
|
||||
const T* operator[](Piece pc) const { return table[pc]; }
|
||||
T* operator[](Piece pc) { return table[pc]; }
|
||||
void clear() { std::memset(table, 0, sizeof(table)); }
|
||||
|
||||
void update(Piece p, Square to, Move m) {
|
||||
void update(Piece pc, Square to, Move m) {
|
||||
|
||||
if (m == table[p][to].first)
|
||||
return;
|
||||
|
||||
table[p][to].second = table[p][to].first;
|
||||
table[p][to].first = m;
|
||||
if (m != table[pc][to])
|
||||
table[pc][to] = m;
|
||||
}
|
||||
|
||||
void update(Piece p, Square to, Value v) {
|
||||
void update(Piece pc, Square to, Value v) {
|
||||
|
||||
if (Gain)
|
||||
table[p][to] = std::max(v, table[p][to] - 1);
|
||||
if (abs(int(v)) >= 324)
|
||||
return;
|
||||
|
||||
else if (abs(table[p][to] + v) < Max)
|
||||
table[p][to] += v;
|
||||
table[pc][to] -= table[pc][to] * abs(int(v)) / (CM ? 512 : 324);
|
||||
table[pc][to] += int(v) * (CM ? 64 : 32);
|
||||
}
|
||||
|
||||
private:
|
||||
T table[PIECE_NB][SQUARE_NB];
|
||||
};
|
||||
|
||||
typedef Stats< true, Value> GainsStats;
|
||||
typedef Stats<false, Value> HistoryStats;
|
||||
typedef Stats<false, std::pair<Move, Move> > CountermovesStats;
|
||||
typedef Stats<Move> MovesStats;
|
||||
typedef Stats<Value, false> HistoryStats;
|
||||
typedef Stats<Value, true> CounterMovesStats;
|
||||
typedef Stats<CounterMovesStats> CounterMovesHistoryStats;
|
||||
|
||||
|
||||
/// MovePicker class is used to pick one pseudo legal move at a time from the
|
||||
@@ -80,31 +79,35 @@ typedef Stats<false, std::pair<Move, Move> > CountermovesStats;
|
||||
/// to get a cut-off first.
|
||||
|
||||
class MovePicker {
|
||||
|
||||
MovePicker& operator=(const MovePicker&); // Silence a warning under MSVC
|
||||
|
||||
public:
|
||||
MovePicker(const Position&, Move, Depth, const HistoryStats&, Square);
|
||||
MovePicker(const Position&, Move, const HistoryStats&, PieceType);
|
||||
MovePicker(const Position&, Move, Depth, const HistoryStats&, Move*, Search::Stack*);
|
||||
MovePicker(const MovePicker&) = delete;
|
||||
MovePicker& operator=(const MovePicker&) = delete;
|
||||
|
||||
template<bool SpNode> Move next_move();
|
||||
MovePicker(const Position&, Move, Depth, const HistoryStats&, Square);
|
||||
MovePicker(const Position&, Move, const HistoryStats&, Value);
|
||||
MovePicker(const Position&, Move, Depth, const HistoryStats&, const CounterMovesStats&, Move, Search::Stack*);
|
||||
|
||||
Move next_move();
|
||||
|
||||
private:
|
||||
template<GenType> void score();
|
||||
void generate_next();
|
||||
void generate_next_stage();
|
||||
ExtMove* begin() { return moves; }
|
||||
ExtMove* end() { return endMoves; }
|
||||
|
||||
const Position& pos;
|
||||
const HistoryStats& history;
|
||||
const CounterMovesStats* counterMovesHistory;
|
||||
Search::Stack* ss;
|
||||
Move* countermoves;
|
||||
Move countermove;
|
||||
Depth depth;
|
||||
Move ttMove;
|
||||
ExtMove killers[4];
|
||||
ExtMove killers[3];
|
||||
Square recaptureSquare;
|
||||
int captureThreshold, stage;
|
||||
ExtMove *cur, *end, *endQuiets, *endBadCaptures;
|
||||
ExtMove moves[MAX_MOVES];
|
||||
Value threshold;
|
||||
int stage;
|
||||
ExtMove *endQuiets, *endBadCaptures = moves + MAX_MOVES - 1;
|
||||
ExtMove moves[MAX_MOVES], *cur = moves, *endMoves = moves;
|
||||
};
|
||||
|
||||
#endif // #ifndef MOVEPICK_H_INCLUDED
|
||||
|
||||
@@ -1,263 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <cassert>
|
||||
#include <iomanip>
|
||||
#include <sstream>
|
||||
#include <stack>
|
||||
|
||||
#include "movegen.h"
|
||||
#include "notation.h"
|
||||
#include "position.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
static const char* PieceToChar[COLOR_NB] = { " PNBRQK", " pnbrqk" };
|
||||
|
||||
|
||||
/// score_to_uci() converts a value to a string suitable for use with the UCI
|
||||
/// protocol specifications:
|
||||
///
|
||||
/// cp <x> The score from the engine's point of view in centipawns.
|
||||
/// mate <y> Mate in y moves, not plies. If the engine is getting mated
|
||||
/// use negative values for y.
|
||||
|
||||
string score_to_uci(Value v, Value alpha, Value beta) {
|
||||
|
||||
stringstream s;
|
||||
|
||||
if (abs(v) < VALUE_MATE_IN_MAX_PLY)
|
||||
s << "cp " << v * 100 / int(PawnValueMg);
|
||||
else
|
||||
s << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
|
||||
|
||||
s << (v >= beta ? " lowerbound" : v <= alpha ? " upperbound" : "");
|
||||
|
||||
return s.str();
|
||||
}
|
||||
|
||||
|
||||
/// move_to_uci() converts a move to a string in coordinate notation
|
||||
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we print
|
||||
/// in the e1g1 notation in normal chess mode, and in e1h1 notation in chess960
|
||||
/// mode. Internally castle moves are always coded as "king captures rook".
|
||||
|
||||
const string move_to_uci(Move m, bool chess960) {
|
||||
|
||||
Square from = from_sq(m);
|
||||
Square to = to_sq(m);
|
||||
|
||||
if (m == MOVE_NONE)
|
||||
return "(none)";
|
||||
|
||||
if (m == MOVE_NULL)
|
||||
return "0000";
|
||||
|
||||
if (type_of(m) == CASTLE && !chess960)
|
||||
to = (to > from ? FILE_G : FILE_C) | rank_of(from);
|
||||
|
||||
string move = square_to_string(from) + square_to_string(to);
|
||||
|
||||
if (type_of(m) == PROMOTION)
|
||||
move += PieceToChar[BLACK][promotion_type(m)]; // Lower case
|
||||
|
||||
return move;
|
||||
}
|
||||
|
||||
|
||||
/// move_from_uci() takes a position and a string representing a move in
|
||||
/// simple coordinate notation and returns an equivalent legal Move if any.
|
||||
|
||||
Move move_from_uci(const Position& pos, string& str) {
|
||||
|
||||
if (str.length() == 5) // Junior could send promotion piece in uppercase
|
||||
str[4] = char(tolower(str[4]));
|
||||
|
||||
for (MoveList<LEGAL> it(pos); *it; ++it)
|
||||
if (str == move_to_uci(*it, pos.is_chess960()))
|
||||
return *it;
|
||||
|
||||
return MOVE_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// move_to_san() takes a position and a legal Move as input and returns its
|
||||
/// short algebraic notation representation.
|
||||
|
||||
const string move_to_san(Position& pos, Move m) {
|
||||
|
||||
if (m == MOVE_NONE)
|
||||
return "(none)";
|
||||
|
||||
if (m == MOVE_NULL)
|
||||
return "(null)";
|
||||
|
||||
assert(MoveList<LEGAL>(pos).contains(m));
|
||||
|
||||
Bitboard others, b;
|
||||
string san;
|
||||
Color us = pos.side_to_move();
|
||||
Square from = from_sq(m);
|
||||
Square to = to_sq(m);
|
||||
Piece pc = pos.piece_on(from);
|
||||
PieceType pt = type_of(pc);
|
||||
|
||||
if (type_of(m) == CASTLE)
|
||||
san = to > from ? "O-O" : "O-O-O";
|
||||
else
|
||||
{
|
||||
if (pt != PAWN)
|
||||
{
|
||||
san = PieceToChar[WHITE][pt]; // Upper case
|
||||
|
||||
// Disambiguation if we have more then one piece of type 'pt' that can
|
||||
// reach 'to' with a legal move.
|
||||
others = b = (pos.attacks_from(pc, to) & pos.pieces(us, pt)) ^ from;
|
||||
|
||||
while (b)
|
||||
{
|
||||
Move move = make_move(pop_lsb(&b), to);
|
||||
if (!pos.pl_move_is_legal(move, pos.pinned_pieces()))
|
||||
others ^= from_sq(move);
|
||||
}
|
||||
|
||||
if (others)
|
||||
{
|
||||
if (!(others & file_bb(from)))
|
||||
san += file_to_char(file_of(from));
|
||||
|
||||
else if (!(others & rank_bb(from)))
|
||||
san += rank_to_char(rank_of(from));
|
||||
|
||||
else
|
||||
san += square_to_string(from);
|
||||
}
|
||||
}
|
||||
else if (pos.is_capture(m))
|
||||
san = file_to_char(file_of(from));
|
||||
|
||||
if (pos.is_capture(m))
|
||||
san += 'x';
|
||||
|
||||
san += square_to_string(to);
|
||||
|
||||
if (type_of(m) == PROMOTION)
|
||||
san += string("=") + PieceToChar[WHITE][promotion_type(m)];
|
||||
}
|
||||
|
||||
if (pos.move_gives_check(m, CheckInfo(pos)))
|
||||
{
|
||||
StateInfo st;
|
||||
pos.do_move(m, st);
|
||||
san += MoveList<LEGAL>(pos).size() ? "+" : "#";
|
||||
pos.undo_move(m);
|
||||
}
|
||||
|
||||
return san;
|
||||
}
|
||||
|
||||
|
||||
/// pretty_pv() formats human-readable search information, typically to be
|
||||
/// appended to the search log file. It uses the two helpers below to pretty
|
||||
/// format time and score respectively.
|
||||
|
||||
static string time_to_string(int64_t msecs) {
|
||||
|
||||
const int MSecMinute = 1000 * 60;
|
||||
const int MSecHour = 1000 * 60 * 60;
|
||||
|
||||
int64_t hours = msecs / MSecHour;
|
||||
int64_t minutes = (msecs % MSecHour) / MSecMinute;
|
||||
int64_t seconds = ((msecs % MSecHour) % MSecMinute) / 1000;
|
||||
|
||||
stringstream s;
|
||||
|
||||
if (hours)
|
||||
s << hours << ':';
|
||||
|
||||
s << setfill('0') << setw(2) << minutes << ':' << setw(2) << seconds;
|
||||
|
||||
return s.str();
|
||||
}
|
||||
|
||||
static string score_to_string(Value v) {
|
||||
|
||||
stringstream s;
|
||||
|
||||
if (v >= VALUE_MATE_IN_MAX_PLY)
|
||||
s << "#" << (VALUE_MATE - v + 1) / 2;
|
||||
|
||||
else if (v <= VALUE_MATED_IN_MAX_PLY)
|
||||
s << "-#" << (VALUE_MATE + v) / 2;
|
||||
|
||||
else
|
||||
s << setprecision(2) << fixed << showpos << float(v) / PawnValueMg;
|
||||
|
||||
return s.str();
|
||||
}
|
||||
|
||||
string pretty_pv(Position& pos, int depth, Value value, int64_t msecs, Move pv[]) {
|
||||
|
||||
const int64_t K = 1000;
|
||||
const int64_t M = 1000000;
|
||||
|
||||
std::stack<StateInfo> st;
|
||||
Move* m = pv;
|
||||
string san, padding;
|
||||
size_t length;
|
||||
stringstream s;
|
||||
|
||||
s << setw(2) << depth
|
||||
<< setw(8) << score_to_string(value)
|
||||
<< setw(8) << time_to_string(msecs);
|
||||
|
||||
if (pos.nodes_searched() < M)
|
||||
s << setw(8) << pos.nodes_searched() / 1 << " ";
|
||||
|
||||
else if (pos.nodes_searched() < K * M)
|
||||
s << setw(7) << pos.nodes_searched() / K << "K ";
|
||||
|
||||
else
|
||||
s << setw(7) << pos.nodes_searched() / M << "M ";
|
||||
|
||||
padding = string(s.str().length(), ' ');
|
||||
length = padding.length();
|
||||
|
||||
while (*m != MOVE_NONE)
|
||||
{
|
||||
san = move_to_san(pos, *m);
|
||||
|
||||
if (length + san.length() > 80)
|
||||
{
|
||||
s << "\n" + padding;
|
||||
length = padding.length();
|
||||
}
|
||||
|
||||
s << san << ' ';
|
||||
length += san.length() + 1;
|
||||
|
||||
st.push(StateInfo());
|
||||
pos.do_move(*m++, st.top());
|
||||
}
|
||||
|
||||
while (m != pv)
|
||||
pos.undo_move(*--m);
|
||||
|
||||
return s.str();
|
||||
}
|
||||
@@ -1,35 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef NOTATION_H_INCLUDED
|
||||
#define NOTATION_H_INCLUDED
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "types.h"
|
||||
|
||||
class Position;
|
||||
|
||||
std::string score_to_uci(Value v, Value alpha = -VALUE_INFINITE, Value beta = VALUE_INFINITE);
|
||||
Move move_from_uci(const Position& pos, std::string& str);
|
||||
const std::string move_to_uci(Move m, bool chess960);
|
||||
const std::string move_to_san(Position& pos, Move m);
|
||||
std::string pretty_pv(Position& pos, int depth, Value score, int64_t msecs, Move pv[]);
|
||||
|
||||
#endif // #ifndef NOTATION_H_INCLUDED
|
||||
+169
-131
@@ -1,7 +1,8 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -24,59 +25,71 @@
|
||||
#include "bitcount.h"
|
||||
#include "pawns.h"
|
||||
#include "position.h"
|
||||
#include "thread.h"
|
||||
|
||||
namespace {
|
||||
|
||||
#define V Value
|
||||
#define S(mg, eg) make_score(mg, eg)
|
||||
|
||||
// Doubled pawn penalty by opposed flag and file
|
||||
const Score Doubled[2][FILE_NB] = {
|
||||
{ S(13, 43), S(20, 48), S(23, 48), S(23, 48),
|
||||
S(23, 48), S(23, 48), S(20, 48), S(13, 43) },
|
||||
{ S(13, 43), S(20, 48), S(23, 48), S(23, 48),
|
||||
S(23, 48), S(23, 48), S(20, 48), S(13, 43) }};
|
||||
|
||||
// Isolated pawn penalty by opposed flag and file
|
||||
const Score Isolated[2][FILE_NB] = {
|
||||
{ S(37, 45), S(54, 52), S(60, 52), S(60, 52),
|
||||
S(60, 52), S(60, 52), S(54, 52), S(37, 45) },
|
||||
{ S(25, 30), S(36, 35), S(40, 35), S(40, 35),
|
||||
S(40, 35), S(40, 35), S(36, 35), S(25, 30) }};
|
||||
{ S(37, 45), S(54, 52), S(60, 52), S(60, 52),
|
||||
S(60, 52), S(60, 52), S(54, 52), S(37, 45) },
|
||||
{ S(25, 30), S(36, 35), S(40, 35), S(40, 35),
|
||||
S(40, 35), S(40, 35), S(36, 35), S(25, 30) } };
|
||||
|
||||
// Backward pawn penalty by opposed flag and file
|
||||
const Score Backward[2][FILE_NB] = {
|
||||
{ S(30, 42), S(43, 46), S(49, 46), S(49, 46),
|
||||
S(49, 46), S(49, 46), S(43, 46), S(30, 42) },
|
||||
{ S(20, 28), S(29, 31), S(33, 31), S(33, 31),
|
||||
S(33, 31), S(33, 31), S(29, 31), S(20, 28) }};
|
||||
// Backward pawn penalty by opposed flag
|
||||
const Score Backward[2] = { S(67, 42), S(49, 24) };
|
||||
|
||||
// Unsupported pawn penalty, for pawns which are neither isolated or backward
|
||||
const Score Unsupported = S(20, 10);
|
||||
|
||||
// Pawn chain membership bonus by file
|
||||
const Score ChainMember[FILE_NB] = {
|
||||
S(11,-1), S(13,-1), S(13,-1), S(14,-1),
|
||||
S(14,-1), S(13,-1), S(13,-1), S(11,-1)
|
||||
};
|
||||
// Connected pawn bonus by opposed, phalanx, twice supported and rank
|
||||
Score Connected[2][2][2][RANK_NB];
|
||||
|
||||
// Doubled pawn penalty by file
|
||||
const Score Doubled[FILE_NB] = {
|
||||
S(13, 43), S(20, 48), S(23, 48), S(23, 48),
|
||||
S(23, 48), S(23, 48), S(20, 48), S(13, 43) };
|
||||
|
||||
// Candidate passed pawn bonus by rank
|
||||
const Score CandidatePassed[RANK_NB] = {
|
||||
S( 0, 0), S( 6, 13), S(6,13), S(14,29),
|
||||
S(34,68), S(83,166), S(0, 0), S( 0, 0)
|
||||
};
|
||||
// Lever bonus by rank
|
||||
const Score Lever[RANK_NB] = {
|
||||
S( 0, 0), S( 0, 0), S(0, 0), S(0, 0),
|
||||
S(20, 20), S(40, 40), S(0, 0), S(0, 0) };
|
||||
|
||||
// Weakness of our pawn shelter in front of the king indexed by [rank]
|
||||
const Value ShelterWeakness[RANK_NB] =
|
||||
{ V(100), V(0), V(27), V(73), V(92), V(101), V(101) };
|
||||
// Center bind bonus, when two pawns controls the same central square
|
||||
const Score CenterBind = S(16, 0);
|
||||
|
||||
// Danger of enemy pawns moving toward our king indexed by
|
||||
// [no friendly pawn | pawn unblocked | pawn blocked][rank of enemy pawn]
|
||||
const Value StormDanger[3][RANK_NB] = {
|
||||
{ V( 0), V(64), V(128), V(51), V(26) },
|
||||
{ V(26), V(32), V( 96), V(38), V(20) },
|
||||
{ V( 0), V( 0), V( 64), V(25), V(13) }};
|
||||
// Weakness of our pawn shelter in front of the king by [distance from edge][rank]
|
||||
const Value ShelterWeakness[][RANK_NB] = {
|
||||
{ V( 97), V(21), V(26), V(51), V(87), V( 89), V( 99) },
|
||||
{ V(120), V( 0), V(28), V(76), V(88), V(103), V(104) },
|
||||
{ V(101), V( 7), V(54), V(78), V(77), V( 92), V(101) },
|
||||
{ V( 80), V(11), V(44), V(68), V(87), V( 90), V(119) } };
|
||||
|
||||
// Danger of enemy pawns moving toward our king by [type][distance from edge][rank]
|
||||
const Value StormDanger[][4][RANK_NB] = {
|
||||
{ { V( 0), V( 67), V( 134), V(38), V(32) },
|
||||
{ V( 0), V( 57), V( 139), V(37), V(22) },
|
||||
{ V( 0), V( 43), V( 115), V(43), V(27) },
|
||||
{ V( 0), V( 68), V( 124), V(57), V(32) } },
|
||||
{ { V(20), V( 43), V( 100), V(56), V(20) },
|
||||
{ V(23), V( 20), V( 98), V(40), V(15) },
|
||||
{ V(23), V( 39), V( 103), V(36), V(18) },
|
||||
{ V(28), V( 19), V( 108), V(42), V(26) } },
|
||||
{ { V( 0), V( 0), V( 75), V(14), V( 2) },
|
||||
{ V( 0), V( 0), V( 150), V(30), V( 4) },
|
||||
{ V( 0), V( 0), V( 160), V(22), V( 5) },
|
||||
{ V( 0), V( 0), V( 166), V(24), V(13) } },
|
||||
{ { V( 0), V(-283), V(-281), V(57), V(31) },
|
||||
{ V( 0), V( 58), V( 141), V(39), V(18) },
|
||||
{ V( 0), V( 65), V( 142), V(48), V(32) },
|
||||
{ V( 0), V( 60), V( 126), V(51), V(19) } } };
|
||||
|
||||
// Max bonus for king safety. Corresponds to start position with all the pawns
|
||||
// in front of the king and no enemy pawn on the horizont.
|
||||
const Value MaxSafetyBonus = V(263);
|
||||
// in front of the king and no enemy pawn on the horizon.
|
||||
const Value MaxSafetyBonus = V(258);
|
||||
|
||||
#undef S
|
||||
#undef V
|
||||
@@ -89,18 +102,21 @@ namespace {
|
||||
const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW);
|
||||
const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE);
|
||||
|
||||
Bitboard b;
|
||||
Square s;
|
||||
File f;
|
||||
Rank r;
|
||||
bool passed, isolated, doubled, opposed, chain, backward, candidate;
|
||||
Score value = SCORE_ZERO;
|
||||
const Square* pl = pos.list<PAWN>(Us);
|
||||
const Bitboard CenterBindMask =
|
||||
Us == WHITE ? (FileDBB | FileEBB) & (Rank5BB | Rank6BB | Rank7BB)
|
||||
: (FileDBB | FileEBB) & (Rank4BB | Rank3BB | Rank2BB);
|
||||
|
||||
Bitboard ourPawns = pos.pieces(Us, PAWN);
|
||||
Bitboard b, neighbours, doubled, supported, phalanx;
|
||||
Square s;
|
||||
bool passed, isolated, opposed, backward, lever, connected;
|
||||
Score score = SCORE_ZERO;
|
||||
const Square* pl = pos.squares<PAWN>(Us);
|
||||
const Bitboard* pawnAttacksBB = StepAttacksBB[make_piece(Us, PAWN)];
|
||||
|
||||
Bitboard ourPawns = pos.pieces(Us , PAWN);
|
||||
Bitboard theirPawns = pos.pieces(Them, PAWN);
|
||||
|
||||
e->passedPawns[Us] = 0;
|
||||
e->passedPawns[Us] = e->pawnAttacksSpan[Us] = 0;
|
||||
e->kingSquares[Us] = SQ_NONE;
|
||||
e->semiopenFiles[Us] = 0xFF;
|
||||
e->pawnAttacks[Us] = shift_bb<Right>(ourPawns) | shift_bb<Left>(ourPawns);
|
||||
@@ -112,103 +128,121 @@ namespace {
|
||||
{
|
||||
assert(pos.piece_on(s) == make_piece(Us, PAWN));
|
||||
|
||||
f = file_of(s);
|
||||
r = rank_of(s);
|
||||
File f = file_of(s);
|
||||
|
||||
// This file cannot be semi-open
|
||||
e->semiopenFiles[Us] &= ~(1 << f);
|
||||
e->pawnAttacksSpan[Us] |= pawn_attack_span(Us, s);
|
||||
|
||||
// Our rank plus previous one. Used for chain detection
|
||||
b = rank_bb(r) | rank_bb(Us == WHITE ? r - Rank(1) : r + Rank(1));
|
||||
// Flag the pawn
|
||||
neighbours = ourPawns & adjacent_files_bb(f);
|
||||
doubled = ourPawns & forward_bb(Us, s);
|
||||
opposed = theirPawns & forward_bb(Us, s);
|
||||
passed = !(theirPawns & passed_pawn_mask(Us, s));
|
||||
lever = theirPawns & pawnAttacksBB[s];
|
||||
phalanx = neighbours & rank_bb(s);
|
||||
supported = neighbours & rank_bb(s - Up);
|
||||
connected = supported | phalanx;
|
||||
isolated = !neighbours;
|
||||
|
||||
// Flag the pawn as passed, isolated, doubled or member of a pawn
|
||||
// chain (but not the backward one).
|
||||
chain = ourPawns & adjacent_files_bb(f) & b;
|
||||
isolated = !(ourPawns & adjacent_files_bb(f));
|
||||
doubled = ourPawns & forward_bb(Us, s);
|
||||
opposed = theirPawns & forward_bb(Us, s);
|
||||
passed = !(theirPawns & passed_pawn_mask(Us, s));
|
||||
|
||||
// Test for backward pawn
|
||||
backward = false;
|
||||
|
||||
// If the pawn is passed, isolated, or member of a pawn chain it cannot
|
||||
// be backward. If there are friendly pawns behind on adjacent files
|
||||
// or if can capture an enemy pawn it cannot be backward either.
|
||||
if ( !(passed | isolated | chain)
|
||||
&& !(ourPawns & pawn_attack_span(Them, s))
|
||||
&& !(pos.attacks_from<PAWN>(s, Us) & theirPawns))
|
||||
// Test for backward pawn.
|
||||
// If the pawn is passed, isolated, lever or connected it cannot be
|
||||
// backward. If there are friendly pawns behind on adjacent files
|
||||
// or if it is sufficiently advanced, it cannot be backward either.
|
||||
if ( (passed | isolated | lever | connected)
|
||||
|| (ourPawns & pawn_attack_span(Them, s))
|
||||
|| (relative_rank(Us, s) >= RANK_5))
|
||||
backward = false;
|
||||
else
|
||||
{
|
||||
// We now know that there are no friendly pawns beside or behind this
|
||||
// We now know there are no friendly pawns beside or behind this
|
||||
// pawn on adjacent files. We now check whether the pawn is
|
||||
// backward by looking in the forward direction on the adjacent
|
||||
// files, and seeing whether we meet a friendly or an enemy pawn first.
|
||||
b = pos.attacks_from<PAWN>(s, Us);
|
||||
// files, and picking the closest pawn there.
|
||||
b = pawn_attack_span(Us, s) & (ourPawns | theirPawns);
|
||||
b = pawn_attack_span(Us, s) & rank_bb(backmost_sq(Us, b));
|
||||
|
||||
// Note that we are sure to find something because pawn is not passed
|
||||
// nor isolated, so loop is potentially infinite, but it isn't.
|
||||
while (!(b & (ourPawns | theirPawns)))
|
||||
b = shift_bb<Up>(b);
|
||||
|
||||
// The friendly pawn needs to be at least two ranks closer than the
|
||||
// enemy pawn in order to help the potentially backward pawn advance.
|
||||
// If we have an enemy pawn in the same or next rank, the pawn is
|
||||
// backward because it cannot advance without being captured.
|
||||
backward = (b | shift_bb<Up>(b)) & theirPawns;
|
||||
}
|
||||
|
||||
assert(opposed | passed | (pawn_attack_span(Us, s) & theirPawns));
|
||||
|
||||
// A not passed pawn is a candidate to become passed if it is free to
|
||||
// advance and if the number of friendly pawns beside or behind this
|
||||
// pawn on adjacent files is higher or equal than the number of
|
||||
// enemy pawns in the forward direction on the adjacent files.
|
||||
candidate = !(opposed | passed | backward | isolated)
|
||||
&& (b = pawn_attack_span(Them, s + pawn_push(Us)) & ourPawns) != 0
|
||||
&& popcount<Max15>(b) >= popcount<Max15>(pawn_attack_span(Us, s) & theirPawns);
|
||||
|
||||
// Passed pawns will be properly scored in evaluation because we need
|
||||
// full attack info to evaluate passed pawns. Only the frontmost passed
|
||||
// full attack info to evaluate them. Only the frontmost passed
|
||||
// pawn on each file is considered a true passed pawn.
|
||||
if (passed && !doubled)
|
||||
e->passedPawns[Us] |= s;
|
||||
|
||||
// Score this pawn
|
||||
if (isolated)
|
||||
value -= Isolated[opposed][f];
|
||||
score -= Isolated[opposed][f];
|
||||
|
||||
else if (backward)
|
||||
score -= Backward[opposed];
|
||||
|
||||
else if (!supported)
|
||||
score -= Unsupported;
|
||||
|
||||
if (connected)
|
||||
score += Connected[opposed][!!phalanx][more_than_one(supported)][relative_rank(Us, s)];
|
||||
|
||||
if (doubled)
|
||||
value -= Doubled[opposed][f];
|
||||
score -= Doubled[f] / distance<Rank>(s, frontmost_sq(Us, doubled));
|
||||
|
||||
if (backward)
|
||||
value -= Backward[opposed][f];
|
||||
|
||||
if (chain)
|
||||
value += ChainMember[f];
|
||||
|
||||
if (candidate)
|
||||
value += CandidatePassed[relative_rank(Us, s)];
|
||||
if (lever)
|
||||
score += Lever[relative_rank(Us, s)];
|
||||
}
|
||||
|
||||
return value;
|
||||
b = e->semiopenFiles[Us] ^ 0xFF;
|
||||
e->pawnSpan[Us] = b ? int(msb(b) - lsb(b)) : 0;
|
||||
|
||||
b = shift_bb<Right>(ourPawns) & shift_bb<Left>(ourPawns) & CenterBindMask;
|
||||
score += CenterBind * popcount<Max15>(b);
|
||||
|
||||
return score;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
namespace Pawns {
|
||||
|
||||
/// probe() takes a position object as input, computes a Entry object, and returns
|
||||
/// a pointer to it. The result is also stored in a hash table, so we don't have
|
||||
/// to recompute everything when the same pawn structure occurs again.
|
||||
/// Pawns::init() initializes some tables needed by evaluation. Instead of using
|
||||
/// hard-coded tables, when makes sense, we prefer to calculate them with a formula
|
||||
/// to reduce independent parameters and to allow easier tuning and better insight.
|
||||
|
||||
Entry* probe(const Position& pos, Table& entries) {
|
||||
void init()
|
||||
{
|
||||
static const int Seed[RANK_NB] = { 0, 6, 15, 10, 57, 75, 135, 258 };
|
||||
|
||||
for (int opposed = 0; opposed <= 1; ++opposed)
|
||||
for (int phalanx = 0; phalanx <= 1; ++phalanx)
|
||||
for (int apex = 0; apex <= 1; ++apex)
|
||||
for (Rank r = RANK_2; r < RANK_8; ++r)
|
||||
{
|
||||
int v = (Seed[r] + (phalanx ? (Seed[r + 1] - Seed[r]) / 2 : 0)) >> opposed;
|
||||
v += (apex ? v / 2 : 0);
|
||||
Connected[opposed][phalanx][apex][r] = make_score(3 * v / 2, v);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// Pawns::probe() looks up the current position's pawns configuration in
|
||||
/// the pawns hash table. It returns a pointer to the Entry if the position
|
||||
/// is found. Otherwise a new Entry is computed and stored there, so we don't
|
||||
/// have to recompute all when the same pawns configuration occurs again.
|
||||
|
||||
Entry* probe(const Position& pos) {
|
||||
|
||||
Key key = pos.pawn_key();
|
||||
Entry* e = entries[key];
|
||||
Entry* e = pos.this_thread()->pawnsTable[key];
|
||||
|
||||
if (e->key == key)
|
||||
return e;
|
||||
|
||||
e->key = key;
|
||||
e->value = evaluate<WHITE>(pos, e) - evaluate<BLACK>(pos, e);
|
||||
e->score = evaluate<WHITE>(pos, e) - evaluate<BLACK>(pos, e);
|
||||
e->asymmetry = popcount<Max15>(e->semiopenFiles[WHITE] ^ e->semiopenFiles[BLACK]);
|
||||
return e;
|
||||
}
|
||||
|
||||
@@ -221,61 +255,65 @@ Value Entry::shelter_storm(const Position& pos, Square ksq) {
|
||||
|
||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
|
||||
Value safety = MaxSafetyBonus;
|
||||
enum { NoFriendlyPawn, Unblocked, BlockedByPawn, BlockedByKing };
|
||||
|
||||
Bitboard b = pos.pieces(PAWN) & (in_front_bb(Us, rank_of(ksq)) | rank_bb(ksq));
|
||||
Bitboard ourPawns = b & pos.pieces(Us);
|
||||
Bitboard theirPawns = b & pos.pieces(Them);
|
||||
Rank rkUs, rkThem;
|
||||
File kf = file_of(ksq);
|
||||
Value safety = MaxSafetyBonus;
|
||||
File center = std::max(FILE_B, std::min(FILE_G, file_of(ksq)));
|
||||
|
||||
kf = (kf == FILE_A) ? FILE_B : (kf == FILE_H) ? FILE_G : kf;
|
||||
|
||||
for (int f = kf - 1; f <= kf + 1; f++)
|
||||
for (File f = center - File(1); f <= center + File(1); ++f)
|
||||
{
|
||||
b = ourPawns & FileBB[f];
|
||||
rkUs = b ? relative_rank(Us, Us == WHITE ? lsb(b) : msb(b)) : RANK_1;
|
||||
safety -= ShelterWeakness[rkUs];
|
||||
b = ourPawns & file_bb(f);
|
||||
Rank rkUs = b ? relative_rank(Us, backmost_sq(Us, b)) : RANK_1;
|
||||
|
||||
b = theirPawns & FileBB[f];
|
||||
rkThem = b ? relative_rank(Us, Us == WHITE ? lsb(b) : msb(b)) : RANK_1;
|
||||
safety -= StormDanger[rkUs == RANK_1 ? 0 : rkThem == rkUs + 1 ? 2 : 1][rkThem];
|
||||
b = theirPawns & file_bb(f);
|
||||
Rank rkThem = b ? relative_rank(Us, frontmost_sq(Them, b)) : RANK_1;
|
||||
|
||||
safety -= ShelterWeakness[std::min(f, FILE_H - f)][rkUs]
|
||||
+ StormDanger
|
||||
[f == file_of(ksq) && rkThem == relative_rank(Us, ksq) + 1 ? BlockedByKing :
|
||||
rkUs == RANK_1 ? NoFriendlyPawn :
|
||||
rkThem == rkUs + 1 ? BlockedByPawn : Unblocked]
|
||||
[std::min(f, FILE_H - f)][rkThem];
|
||||
}
|
||||
|
||||
return safety;
|
||||
}
|
||||
|
||||
|
||||
/// Entry::update_safety() calculates and caches a bonus for king safety. It is
|
||||
/// called only when king square changes, about 20% of total king_safety() calls.
|
||||
/// Entry::do_king_safety() calculates a bonus for king safety. It is called only
|
||||
/// when king square changes, which is about 20% of total king_safety() calls.
|
||||
|
||||
template<Color Us>
|
||||
Score Entry::update_safety(const Position& pos, Square ksq) {
|
||||
Score Entry::do_king_safety(const Position& pos, Square ksq) {
|
||||
|
||||
kingSquares[Us] = ksq;
|
||||
castleRights[Us] = pos.can_castle(Us);
|
||||
minKPdistance[Us] = 0;
|
||||
castlingRights[Us] = pos.can_castle(Us);
|
||||
int minKingPawnDistance = 0;
|
||||
|
||||
Bitboard pawns = pos.pieces(Us, PAWN);
|
||||
if (pawns)
|
||||
while (!(DistanceRingsBB[ksq][minKPdistance[Us]++] & pawns)) {}
|
||||
while (!(DistanceRingBB[ksq][minKingPawnDistance++] & pawns)) {}
|
||||
|
||||
if (relative_rank(Us, ksq) > RANK_4)
|
||||
return kingSafety[Us] = make_score(0, -16 * minKPdistance[Us]);
|
||||
return make_score(0, -16 * minKingPawnDistance);
|
||||
|
||||
Value bonus = shelter_storm<Us>(pos, ksq);
|
||||
|
||||
// If we can castle use the bonus after the castle if is bigger
|
||||
if (pos.can_castle(make_castle_right(Us, KING_SIDE)))
|
||||
// If we can castle use the bonus after the castling if it is bigger
|
||||
if (pos.can_castle(MakeCastling<Us, KING_SIDE>::right))
|
||||
bonus = std::max(bonus, shelter_storm<Us>(pos, relative_square(Us, SQ_G1)));
|
||||
|
||||
if (pos.can_castle(make_castle_right(Us, QUEEN_SIDE)))
|
||||
if (pos.can_castle(MakeCastling<Us, QUEEN_SIDE>::right))
|
||||
bonus = std::max(bonus, shelter_storm<Us>(pos, relative_square(Us, SQ_C1)));
|
||||
|
||||
return kingSafety[Us] = make_score(bonus, -16 * minKPdistance[Us]);
|
||||
return make_score(bonus, -16 * minKingPawnDistance);
|
||||
}
|
||||
|
||||
// Explicit template instantiation
|
||||
template Score Entry::update_safety<WHITE>(const Position& pos, Square ksq);
|
||||
template Score Entry::update_safety<BLACK>(const Position& pos, Square ksq);
|
||||
template Score Entry::do_king_safety<WHITE>(const Position& pos, Square ksq);
|
||||
template Score Entry::do_king_safety<BLACK>(const Position& pos, Square ksq);
|
||||
|
||||
} // namespace Pawns
|
||||
|
||||
+32
-22
@@ -1,7 +1,8 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -26,53 +27,62 @@
|
||||
|
||||
namespace Pawns {
|
||||
|
||||
/// Pawns::Entry contains various information about a pawn structure. Currently,
|
||||
/// it only includes a middle game and end game pawn structure evaluation, and a
|
||||
/// bitboard of passed pawns. We may want to add further information in the future.
|
||||
/// A lookup to the pawn hash table (performed by calling the probe function)
|
||||
/// returns a pointer to an Entry object.
|
||||
/// Pawns::Entry contains various information about a pawn structure. A lookup
|
||||
/// to the pawn hash table (performed by calling the probe function) returns a
|
||||
/// pointer to an Entry object.
|
||||
|
||||
struct Entry {
|
||||
|
||||
Score pawns_value() const { return value; }
|
||||
Score pawns_score() const { return score; }
|
||||
Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; }
|
||||
Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
|
||||
int pawns_on_same_color_squares(Color c, Square s) const { return pawnsOnSquares[c][!!(DarkSquares & s)]; }
|
||||
int semiopen(Color c, File f) const { return semiopenFiles[c] & (1 << int(f)); }
|
||||
int semiopen_on_side(Color c, File f, bool left) const {
|
||||
Bitboard pawn_attacks_span(Color c) const { return pawnAttacksSpan[c]; }
|
||||
int pawn_span(Color c) const { return pawnSpan[c]; }
|
||||
int pawn_asymmetry() const { return asymmetry; }
|
||||
|
||||
return semiopenFiles[c] & (left ? ((1 << int(f)) - 1) : ~((1 << int(f+1)) - 1));
|
||||
int semiopen_file(Color c, File f) const {
|
||||
return semiopenFiles[c] & (1 << f);
|
||||
}
|
||||
|
||||
int semiopen_side(Color c, File f, bool leftSide) const {
|
||||
return semiopenFiles[c] & (leftSide ? (1 << f) - 1 : ~((1 << (f + 1)) - 1));
|
||||
}
|
||||
|
||||
int pawns_on_same_color_squares(Color c, Square s) const {
|
||||
return pawnsOnSquares[c][!!(DarkSquares & s)];
|
||||
}
|
||||
|
||||
template<Color Us>
|
||||
Score king_safety(const Position& pos, Square ksq) {
|
||||
|
||||
return kingSquares[Us] == ksq && castleRights[Us] == pos.can_castle(Us)
|
||||
? kingSafety[Us] : update_safety<Us>(pos, ksq);
|
||||
return kingSquares[Us] == ksq && castlingRights[Us] == pos.can_castle(Us)
|
||||
? kingSafety[Us] : (kingSafety[Us] = do_king_safety<Us>(pos, ksq));
|
||||
}
|
||||
|
||||
template<Color Us>
|
||||
Score update_safety(const Position& pos, Square ksq);
|
||||
Score do_king_safety(const Position& pos, Square ksq);
|
||||
|
||||
template<Color Us>
|
||||
Value shelter_storm(const Position& pos, Square ksq);
|
||||
|
||||
Key key;
|
||||
Score score;
|
||||
Bitboard passedPawns[COLOR_NB];
|
||||
Bitboard pawnAttacks[COLOR_NB];
|
||||
Bitboard pawnAttacksSpan[COLOR_NB];
|
||||
Square kingSquares[COLOR_NB];
|
||||
int minKPdistance[COLOR_NB];
|
||||
int castleRights[COLOR_NB];
|
||||
Score value;
|
||||
int semiopenFiles[COLOR_NB];
|
||||
Score kingSafety[COLOR_NB];
|
||||
int pawnsOnSquares[COLOR_NB][COLOR_NB];
|
||||
int castlingRights[COLOR_NB];
|
||||
int semiopenFiles[COLOR_NB];
|
||||
int pawnSpan[COLOR_NB];
|
||||
int pawnsOnSquares[COLOR_NB][COLOR_NB]; // [color][light/dark squares]
|
||||
int asymmetry;
|
||||
};
|
||||
|
||||
typedef HashTable<Entry, 16384> Table;
|
||||
|
||||
Entry* probe(const Position& pos, Table& entries);
|
||||
void init();
|
||||
Entry* probe(const Position& pos);
|
||||
|
||||
}
|
||||
} // namespace Pawns
|
||||
|
||||
#endif // #ifndef PAWNS_H_INCLUDED
|
||||
|
||||
-116
@@ -1,116 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef PLATFORM_H_INCLUDED
|
||||
#define PLATFORM_H_INCLUDED
|
||||
|
||||
#ifdef _MSC_VER
|
||||
|
||||
// Disable some silly and noisy warning from MSVC compiler
|
||||
#pragma warning(disable: 4127) // Conditional expression is constant
|
||||
#pragma warning(disable: 4146) // Unary minus operator applied to unsigned type
|
||||
#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
|
||||
#pragma warning(disable: 4996) // Function _ftime() may be unsafe
|
||||
|
||||
// MSVC does not support <inttypes.h>
|
||||
typedef signed __int8 int8_t;
|
||||
typedef unsigned __int8 uint8_t;
|
||||
typedef signed __int16 int16_t;
|
||||
typedef unsigned __int16 uint16_t;
|
||||
typedef signed __int32 int32_t;
|
||||
typedef unsigned __int32 uint32_t;
|
||||
typedef signed __int64 int64_t;
|
||||
typedef unsigned __int64 uint64_t;
|
||||
|
||||
#else
|
||||
# include <inttypes.h>
|
||||
#endif
|
||||
|
||||
#ifndef _WIN32 // Linux - Unix
|
||||
|
||||
# include <sys/time.h>
|
||||
|
||||
inline int64_t system_time_to_msec() {
|
||||
timeval t;
|
||||
gettimeofday(&t, NULL);
|
||||
return t.tv_sec * 1000LL + t.tv_usec / 1000;
|
||||
}
|
||||
|
||||
# include <pthread.h>
|
||||
typedef pthread_mutex_t Lock;
|
||||
typedef pthread_cond_t WaitCondition;
|
||||
typedef pthread_t NativeHandle;
|
||||
typedef void*(*pt_start_fn)(void*);
|
||||
|
||||
# define lock_init(x) pthread_mutex_init(&(x), NULL)
|
||||
# define lock_grab(x) pthread_mutex_lock(&(x))
|
||||
# define lock_release(x) pthread_mutex_unlock(&(x))
|
||||
# define lock_destroy(x) pthread_mutex_destroy(&(x))
|
||||
# define cond_destroy(x) pthread_cond_destroy(&(x))
|
||||
# define cond_init(x) pthread_cond_init(&(x), NULL)
|
||||
# define cond_signal(x) pthread_cond_signal(&(x))
|
||||
# define cond_wait(x,y) pthread_cond_wait(&(x),&(y))
|
||||
# define cond_timedwait(x,y,z) pthread_cond_timedwait(&(x),&(y),z)
|
||||
# define thread_create(x,f,t) pthread_create(&(x),NULL,(pt_start_fn)f,t)
|
||||
# define thread_join(x) pthread_join(x, NULL)
|
||||
|
||||
#else // Windows and MinGW
|
||||
|
||||
# include <sys/timeb.h>
|
||||
|
||||
inline int64_t system_time_to_msec() {
|
||||
_timeb t;
|
||||
_ftime(&t);
|
||||
return t.time * 1000LL + t.millitm;
|
||||
}
|
||||
|
||||
#ifndef NOMINMAX
|
||||
# define NOMINMAX // disable macros min() and max()
|
||||
#endif
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
#undef WIN32_LEAN_AND_MEAN
|
||||
#undef NOMINMAX
|
||||
|
||||
// We use critical sections on Windows to support Windows XP and older versions,
|
||||
// unfortunatly cond_wait() is racy between lock_release() and WaitForSingleObject()
|
||||
// but apart from this they have the same speed performance of SRW locks.
|
||||
typedef CRITICAL_SECTION Lock;
|
||||
typedef HANDLE WaitCondition;
|
||||
typedef HANDLE NativeHandle;
|
||||
|
||||
// On Windows 95 and 98 parameter lpThreadId my not be null
|
||||
inline DWORD* dwWin9xKludge() { static DWORD dw; return &dw; }
|
||||
|
||||
# define lock_init(x) InitializeCriticalSection(&(x))
|
||||
# define lock_grab(x) EnterCriticalSection(&(x))
|
||||
# define lock_release(x) LeaveCriticalSection(&(x))
|
||||
# define lock_destroy(x) DeleteCriticalSection(&(x))
|
||||
# define cond_init(x) { x = CreateEvent(0, FALSE, FALSE, 0); }
|
||||
# define cond_destroy(x) CloseHandle(x)
|
||||
# define cond_signal(x) SetEvent(x)
|
||||
# define cond_wait(x,y) { lock_release(y); WaitForSingleObject(x, INFINITE); lock_grab(y); }
|
||||
# define cond_timedwait(x,y,z) { lock_release(y); WaitForSingleObject(x,z); lock_grab(y); }
|
||||
# define thread_create(x,f,t) (x = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)f,t,0,dwWin9xKludge()))
|
||||
# define thread_join(x) { WaitForSingleObject(x, INFINITE); CloseHandle(x); }
|
||||
|
||||
#endif
|
||||
|
||||
#endif // #ifndef PLATFORM_H_INCLUDED
|
||||
+455
-711
File diff suppressed because it is too large
Load Diff
+163
-185
@@ -1,7 +1,8 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -21,16 +22,24 @@
|
||||
#define POSITION_H_INCLUDED
|
||||
|
||||
#include <cassert>
|
||||
#include <cstddef>
|
||||
#include <cstddef> // For offsetof()
|
||||
#include <string>
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "types.h"
|
||||
|
||||
|
||||
/// The checkInfo struct is initialized at c'tor time and keeps info used
|
||||
/// to detect if a move gives check.
|
||||
class Position;
|
||||
struct Thread;
|
||||
class Thread;
|
||||
|
||||
namespace PSQT {
|
||||
|
||||
extern Score psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
|
||||
|
||||
void init();
|
||||
}
|
||||
|
||||
/// CheckInfo struct is initialized at constructor time and keeps info used to
|
||||
/// detect if a move gives check.
|
||||
|
||||
struct CheckInfo {
|
||||
|
||||
@@ -38,69 +47,54 @@ struct CheckInfo {
|
||||
|
||||
Bitboard dcCandidates;
|
||||
Bitboard pinned;
|
||||
Bitboard checkSq[PIECE_TYPE_NB];
|
||||
Square ksq;
|
||||
Bitboard checkSquares[PIECE_TYPE_NB];
|
||||
Square ksq;
|
||||
};
|
||||
|
||||
|
||||
/// The StateInfo struct stores information we need to restore a Position
|
||||
/// object to its previous state when we retract a move. Whenever a move
|
||||
/// is made on the board (by calling Position::do_move), a StateInfo object
|
||||
/// must be passed as a parameter.
|
||||
/// StateInfo struct stores information needed to restore a Position object to
|
||||
/// its previous state when we retract a move. Whenever a move is made on the
|
||||
/// board (by calling Position::do_move), a StateInfo object must be passed.
|
||||
|
||||
struct StateInfo {
|
||||
Key pawnKey, materialKey;
|
||||
Value npMaterial[COLOR_NB];
|
||||
int castleRights, rule50, pliesFromNull;
|
||||
Score psq;
|
||||
|
||||
// Copied when making a move
|
||||
Key pawnKey;
|
||||
Key materialKey;
|
||||
Value nonPawnMaterial[COLOR_NB];
|
||||
int castlingRights;
|
||||
int rule50;
|
||||
int pliesFromNull;
|
||||
Score psq;
|
||||
Square epSquare;
|
||||
|
||||
Key key;
|
||||
Bitboard checkersBB;
|
||||
PieceType capturedType;
|
||||
// Not copied when making a move
|
||||
Key key;
|
||||
Bitboard checkersBB;
|
||||
PieceType capturedType;
|
||||
StateInfo* previous;
|
||||
};
|
||||
|
||||
|
||||
/// When making a move the current StateInfo up to 'key' excluded is copied to
|
||||
/// the new one. Here we calculate the quad words (64bits) needed to be copied.
|
||||
const size_t StateCopySize64 = offsetof(StateInfo, key) / sizeof(uint64_t) + 1;
|
||||
|
||||
|
||||
/// The position data structure. A position consists of the following data:
|
||||
///
|
||||
/// * For each piece type, a bitboard representing the squares occupied
|
||||
/// by pieces of that type.
|
||||
/// * For each color, a bitboard representing the squares occupied by
|
||||
/// pieces of that color.
|
||||
/// * A bitboard of all occupied squares.
|
||||
/// * A bitboard of all checking pieces.
|
||||
/// * A 64-entry array of pieces, indexed by the squares of the board.
|
||||
/// * The current side to move.
|
||||
/// * Information about the castling rights for both sides.
|
||||
/// * The initial files of the kings and both pairs of rooks. This is
|
||||
/// used to implement the Chess960 castling rules.
|
||||
/// * The en passant square (which is SQ_NONE if no en passant capture is
|
||||
/// possible).
|
||||
/// * The squares of the kings for both sides.
|
||||
/// * Hash keys for the position itself, the current pawn structure, and
|
||||
/// the current material situation.
|
||||
/// * Hash keys for all previous positions in the game for detecting
|
||||
/// repetition draws.
|
||||
/// * A counter for detecting 50 move rule draws.
|
||||
/// Position class stores information regarding the board representation as
|
||||
/// pieces, side to move, hash keys, castling info, etc. Important methods are
|
||||
/// do_move() and undo_move(), used by the search to update node info when
|
||||
/// traversing the search tree.
|
||||
|
||||
class Position {
|
||||
|
||||
public:
|
||||
Position() {}
|
||||
Position(const Position& p, Thread* t) { *this = p; thisThread = t; }
|
||||
Position(const std::string& f, bool c960, Thread* t) { set(f, c960, t); }
|
||||
Position& operator=(const Position&);
|
||||
static void init();
|
||||
|
||||
// Text input/output
|
||||
void set(const std::string& fen, bool isChess960, Thread* th);
|
||||
Position() = default; // To define the global object RootPos
|
||||
Position(const Position&) = delete;
|
||||
Position(const Position& pos, Thread* th) { *this = pos; thisThread = th; }
|
||||
Position(const std::string& f, bool c960, Thread* th) { set(f, c960, th); }
|
||||
Position& operator=(const Position&); // To assign RootPos from UCI
|
||||
|
||||
// FEN string input/output
|
||||
void set(const std::string& fenStr, bool isChess960, Thread* th);
|
||||
const std::string fen() const;
|
||||
const std::string pretty(Move m = MOVE_NONE) const;
|
||||
|
||||
// Position representation
|
||||
Bitboard pieces() const;
|
||||
@@ -110,147 +104,129 @@ public:
|
||||
Bitboard pieces(Color c, PieceType pt) const;
|
||||
Bitboard pieces(Color c, PieceType pt1, PieceType pt2) const;
|
||||
Piece piece_on(Square s) const;
|
||||
Square king_square(Color c) const;
|
||||
Square ep_square() const;
|
||||
bool is_empty(Square s) const;
|
||||
bool empty(Square s) const;
|
||||
template<PieceType Pt> int count(Color c) const;
|
||||
template<PieceType Pt> const Square* list(Color c) const;
|
||||
template<PieceType Pt> const Square* squares(Color c) const;
|
||||
template<PieceType Pt> Square square(Color c) const;
|
||||
|
||||
// Castling
|
||||
int can_castle(CastleRight f) const;
|
||||
int can_castle(Color c) const;
|
||||
bool castle_impeded(Color c, CastlingSide s) const;
|
||||
Square castle_rook_square(Color c, CastlingSide s) const;
|
||||
int can_castle(CastlingRight cr) const;
|
||||
bool castling_impeded(CastlingRight cr) const;
|
||||
Square castling_rook_square(CastlingRight cr) const;
|
||||
|
||||
// Checking
|
||||
Bitboard checkers() const;
|
||||
Bitboard discovered_check_candidates() const;
|
||||
Bitboard pinned_pieces() const;
|
||||
Bitboard pinned_pieces(Color c) const;
|
||||
|
||||
// Attacks to/from a given square
|
||||
Bitboard attackers_to(Square s) const;
|
||||
Bitboard attackers_to(Square s, Bitboard occ) const;
|
||||
Bitboard attacks_from(Piece p, Square s) const;
|
||||
static Bitboard attacks_from(Piece p, Square s, Bitboard occ);
|
||||
Bitboard attackers_to(Square s, Bitboard occupied) const;
|
||||
Bitboard attacks_from(Piece pc, Square s) const;
|
||||
template<PieceType> Bitboard attacks_from(Square s) const;
|
||||
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
|
||||
|
||||
// Properties of moves
|
||||
bool move_gives_check(Move m, const CheckInfo& ci) const;
|
||||
bool pl_move_is_legal(Move m, Bitboard pinned) const;
|
||||
bool is_pseudo_legal(const Move m) const;
|
||||
bool is_capture(Move m) const;
|
||||
bool is_capture_or_promotion(Move m) const;
|
||||
bool is_passed_pawn_push(Move m) const;
|
||||
Piece piece_moved(Move m) const;
|
||||
bool legal(Move m, Bitboard pinned) const;
|
||||
bool pseudo_legal(const Move m) const;
|
||||
bool capture(Move m) const;
|
||||
bool capture_or_promotion(Move m) const;
|
||||
bool gives_check(Move m, const CheckInfo& ci) const;
|
||||
bool advanced_pawn_push(Move m) const;
|
||||
Piece moved_piece(Move m) const;
|
||||
PieceType captured_piece_type() const;
|
||||
|
||||
// Piece specific
|
||||
bool pawn_is_passed(Color c, Square s) const;
|
||||
bool pawn_on_7th(Color c) const;
|
||||
bool pawn_passed(Color c, Square s) const;
|
||||
bool opposite_bishops() const;
|
||||
bool bishop_pair(Color c) const;
|
||||
|
||||
// Doing and undoing moves
|
||||
void do_move(Move m, StateInfo& st);
|
||||
void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck);
|
||||
void do_move(Move m, StateInfo& st, bool givesCheck);
|
||||
void undo_move(Move m);
|
||||
void do_null_move(StateInfo& st);
|
||||
void undo_null_move();
|
||||
|
||||
// Static exchange evaluation
|
||||
int see(Move m, int asymmThreshold = 0) const;
|
||||
int see_sign(Move m) const;
|
||||
Value see(Move m) const;
|
||||
Value see_sign(Move m) const;
|
||||
|
||||
// Accessing hash keys
|
||||
Key key() const;
|
||||
Key key_after(Move m) const;
|
||||
Key exclusion_key() const;
|
||||
Key pawn_key() const;
|
||||
Key material_key() const;
|
||||
|
||||
// Incremental piece-square evaluation
|
||||
Score psq_score() const;
|
||||
Value non_pawn_material(Color c) const;
|
||||
Key pawn_key() const;
|
||||
|
||||
// Other properties of the position
|
||||
Color side_to_move() const;
|
||||
Phase game_phase() const;
|
||||
int game_ply() const;
|
||||
bool is_chess960() const;
|
||||
Thread* this_thread() const;
|
||||
int64_t nodes_searched() const;
|
||||
void set_nodes_searched(int64_t n);
|
||||
uint64_t nodes_searched() const;
|
||||
void set_nodes_searched(uint64_t n);
|
||||
bool is_draw() const;
|
||||
int rule50_count() const;
|
||||
Score psq_score() const;
|
||||
Value non_pawn_material(Color c) const;
|
||||
|
||||
// Position consistency check, for debugging
|
||||
bool pos_is_ok(int* failedStep = NULL) const;
|
||||
bool pos_is_ok(int* failedStep = nullptr) const;
|
||||
void flip();
|
||||
|
||||
private:
|
||||
// Initialization helpers (used while setting up a position)
|
||||
void clear();
|
||||
void set_castle_right(Color c, Square rfrom);
|
||||
void set_castling_right(Color c, Square rfrom);
|
||||
void set_state(StateInfo* si) const;
|
||||
|
||||
// Helper functions
|
||||
void do_castle(Square kfrom, Square kto, Square rfrom, Square rto);
|
||||
Bitboard hidden_checkers(Square ksq, Color c) const;
|
||||
void put_piece(Square s, Color c, PieceType pt);
|
||||
void remove_piece(Square s, Color c, PieceType pt);
|
||||
void move_piece(Square from, Square to, Color c, PieceType pt);
|
||||
// Other helpers
|
||||
Bitboard check_blockers(Color c, Color kingColor) const;
|
||||
void put_piece(Color c, PieceType pt, Square s);
|
||||
void remove_piece(Color c, PieceType pt, Square s);
|
||||
void move_piece(Color c, PieceType pt, Square from, Square to);
|
||||
template<bool Do>
|
||||
void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto);
|
||||
|
||||
// Computing hash keys from scratch (for initialization and debugging)
|
||||
Key compute_key() const;
|
||||
Key compute_pawn_key() const;
|
||||
Key compute_material_key() const;
|
||||
|
||||
// Computing incremental evaluation scores and material counts
|
||||
Score compute_psq_score() const;
|
||||
Value compute_non_pawn_material(Color c) const;
|
||||
|
||||
// Board and pieces
|
||||
// Data members
|
||||
Piece board[SQUARE_NB];
|
||||
Bitboard byTypeBB[PIECE_TYPE_NB];
|
||||
Bitboard byColorBB[COLOR_NB];
|
||||
int pieceCount[COLOR_NB][PIECE_TYPE_NB];
|
||||
Square pieceList[COLOR_NB][PIECE_TYPE_NB][16];
|
||||
int index[SQUARE_NB];
|
||||
|
||||
// Other info
|
||||
int castleRightsMask[SQUARE_NB];
|
||||
Square castleRookSquare[COLOR_NB][CASTLING_SIDE_NB];
|
||||
Bitboard castlePath[COLOR_NB][CASTLING_SIDE_NB];
|
||||
int castlingRightsMask[SQUARE_NB];
|
||||
Square castlingRookSquare[CASTLING_RIGHT_NB];
|
||||
Bitboard castlingPath[CASTLING_RIGHT_NB];
|
||||
StateInfo startState;
|
||||
int64_t nodes;
|
||||
uint64_t nodes;
|
||||
int gamePly;
|
||||
Color sideToMove;
|
||||
Thread* thisThread;
|
||||
StateInfo* st;
|
||||
int chess960;
|
||||
bool chess960;
|
||||
};
|
||||
|
||||
inline int64_t Position::nodes_searched() const {
|
||||
return nodes;
|
||||
extern std::ostream& operator<<(std::ostream& os, const Position& pos);
|
||||
|
||||
inline Color Position::side_to_move() const {
|
||||
return sideToMove;
|
||||
}
|
||||
|
||||
inline void Position::set_nodes_searched(int64_t n) {
|
||||
nodes = n;
|
||||
inline bool Position::empty(Square s) const {
|
||||
return board[s] == NO_PIECE;
|
||||
}
|
||||
|
||||
inline Piece Position::piece_on(Square s) const {
|
||||
return board[s];
|
||||
}
|
||||
|
||||
inline Piece Position::piece_moved(Move m) const {
|
||||
inline Piece Position::moved_piece(Move m) const {
|
||||
return board[from_sq(m)];
|
||||
}
|
||||
|
||||
inline bool Position::is_empty(Square s) const {
|
||||
return board[s] == NO_PIECE;
|
||||
}
|
||||
|
||||
inline Color Position::side_to_move() const {
|
||||
return sideToMove;
|
||||
}
|
||||
|
||||
inline Bitboard Position::pieces() const {
|
||||
return byTypeBB[ALL_PIECES];
|
||||
}
|
||||
@@ -279,38 +255,38 @@ template<PieceType Pt> inline int Position::count(Color c) const {
|
||||
return pieceCount[c][Pt];
|
||||
}
|
||||
|
||||
template<PieceType Pt> inline const Square* Position::list(Color c) const {
|
||||
template<PieceType Pt> inline const Square* Position::squares(Color c) const {
|
||||
return pieceList[c][Pt];
|
||||
}
|
||||
|
||||
template<PieceType Pt> inline Square Position::square(Color c) const {
|
||||
assert(pieceCount[c][Pt] == 1);
|
||||
return pieceList[c][Pt][0];
|
||||
}
|
||||
|
||||
inline Square Position::ep_square() const {
|
||||
return st->epSquare;
|
||||
}
|
||||
|
||||
inline Square Position::king_square(Color c) const {
|
||||
return pieceList[c][KING][0];
|
||||
}
|
||||
|
||||
inline int Position::can_castle(CastleRight f) const {
|
||||
return st->castleRights & f;
|
||||
inline int Position::can_castle(CastlingRight cr) const {
|
||||
return st->castlingRights & cr;
|
||||
}
|
||||
|
||||
inline int Position::can_castle(Color c) const {
|
||||
return st->castleRights & ((WHITE_OO | WHITE_OOO) << (2 * c));
|
||||
return st->castlingRights & ((WHITE_OO | WHITE_OOO) << (2 * c));
|
||||
}
|
||||
|
||||
inline bool Position::castle_impeded(Color c, CastlingSide s) const {
|
||||
return byTypeBB[ALL_PIECES] & castlePath[c][s];
|
||||
inline bool Position::castling_impeded(CastlingRight cr) const {
|
||||
return byTypeBB[ALL_PIECES] & castlingPath[cr];
|
||||
}
|
||||
|
||||
inline Square Position::castle_rook_square(Color c, CastlingSide s) const {
|
||||
return castleRookSquare[c][s];
|
||||
inline Square Position::castling_rook_square(CastlingRight cr) const {
|
||||
return castlingRookSquare[cr];
|
||||
}
|
||||
|
||||
template<PieceType Pt>
|
||||
inline Bitboard Position::attacks_from(Square s) const {
|
||||
|
||||
return Pt == BISHOP || Pt == ROOK ? attacks_bb<Pt>(s, pieces())
|
||||
return Pt == BISHOP || Pt == ROOK ? attacks_bb<Pt>(s, byTypeBB[ALL_PIECES])
|
||||
: Pt == QUEEN ? attacks_from<ROOK>(s) | attacks_from<BISHOP>(s)
|
||||
: StepAttacksBB[Pt][s];
|
||||
}
|
||||
@@ -320,8 +296,8 @@ inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
|
||||
return StepAttacksBB[make_piece(c, PAWN)][s];
|
||||
}
|
||||
|
||||
inline Bitboard Position::attacks_from(Piece p, Square s) const {
|
||||
return attacks_from(p, s, byTypeBB[ALL_PIECES]);
|
||||
inline Bitboard Position::attacks_from(Piece pc, Square s) const {
|
||||
return attacks_bb(pc, s, byTypeBB[ALL_PIECES]);
|
||||
}
|
||||
|
||||
inline Bitboard Position::attackers_to(Square s) const {
|
||||
@@ -333,17 +309,22 @@ inline Bitboard Position::checkers() const {
|
||||
}
|
||||
|
||||
inline Bitboard Position::discovered_check_candidates() const {
|
||||
return hidden_checkers(king_square(~sideToMove), sideToMove);
|
||||
return check_blockers(sideToMove, ~sideToMove);
|
||||
}
|
||||
|
||||
inline Bitboard Position::pinned_pieces() const {
|
||||
return hidden_checkers(king_square(sideToMove), ~sideToMove);
|
||||
inline Bitboard Position::pinned_pieces(Color c) const {
|
||||
return check_blockers(c, c);
|
||||
}
|
||||
|
||||
inline bool Position::pawn_is_passed(Color c, Square s) const {
|
||||
inline bool Position::pawn_passed(Color c, Square s) const {
|
||||
return !(pieces(~c, PAWN) & passed_pawn_mask(c, s));
|
||||
}
|
||||
|
||||
inline bool Position::advanced_pawn_push(Move m) const {
|
||||
return type_of(moved_piece(m)) == PAWN
|
||||
&& relative_rank(sideToMove, from_sq(m)) > RANK_4;
|
||||
}
|
||||
|
||||
inline Key Position::key() const {
|
||||
return st->key;
|
||||
}
|
||||
@@ -361,51 +342,46 @@ inline Score Position::psq_score() const {
|
||||
}
|
||||
|
||||
inline Value Position::non_pawn_material(Color c) const {
|
||||
return st->npMaterial[c];
|
||||
}
|
||||
|
||||
inline bool Position::is_passed_pawn_push(Move m) const {
|
||||
|
||||
return type_of(piece_moved(m)) == PAWN
|
||||
&& pawn_is_passed(sideToMove, to_sq(m));
|
||||
return st->nonPawnMaterial[c];
|
||||
}
|
||||
|
||||
inline int Position::game_ply() const {
|
||||
return gamePly;
|
||||
}
|
||||
|
||||
inline bool Position::opposite_bishops() const {
|
||||
inline int Position::rule50_count() const {
|
||||
return st->rule50;
|
||||
}
|
||||
|
||||
inline uint64_t Position::nodes_searched() const {
|
||||
return nodes;
|
||||
}
|
||||
|
||||
inline void Position::set_nodes_searched(uint64_t n) {
|
||||
nodes = n;
|
||||
}
|
||||
|
||||
inline bool Position::opposite_bishops() const {
|
||||
return pieceCount[WHITE][BISHOP] == 1
|
||||
&& pieceCount[BLACK][BISHOP] == 1
|
||||
&& opposite_colors(pieceList[WHITE][BISHOP][0], pieceList[BLACK][BISHOP][0]);
|
||||
}
|
||||
|
||||
inline bool Position::bishop_pair(Color c) const {
|
||||
|
||||
return pieceCount[c][BISHOP] >= 2
|
||||
&& opposite_colors(pieceList[c][BISHOP][0], pieceList[c][BISHOP][1]);
|
||||
}
|
||||
|
||||
inline bool Position::pawn_on_7th(Color c) const {
|
||||
return pieces(c, PAWN) & rank_bb(relative_rank(c, RANK_7));
|
||||
&& opposite_colors(square<BISHOP>(WHITE), square<BISHOP>(BLACK));
|
||||
}
|
||||
|
||||
inline bool Position::is_chess960() const {
|
||||
return chess960;
|
||||
}
|
||||
|
||||
inline bool Position::is_capture_or_promotion(Move m) const {
|
||||
inline bool Position::capture_or_promotion(Move m) const {
|
||||
|
||||
assert(is_ok(m));
|
||||
return type_of(m) ? type_of(m) != CASTLE : !is_empty(to_sq(m));
|
||||
return type_of(m) != NORMAL ? type_of(m) != CASTLING : !empty(to_sq(m));
|
||||
}
|
||||
|
||||
inline bool Position::is_capture(Move m) const {
|
||||
inline bool Position::capture(Move m) const {
|
||||
|
||||
// Note that castle is coded as "king captures the rook"
|
||||
// Castling is encoded as "king captures the rook"
|
||||
assert(is_ok(m));
|
||||
return (!is_empty(to_sq(m)) && type_of(m) != CASTLE) || type_of(m) == ENPASSANT;
|
||||
return (!empty(to_sq(m)) && type_of(m) != CASTLING) || type_of(m) == ENPASSANT;
|
||||
}
|
||||
|
||||
inline PieceType Position::captured_piece_type() const {
|
||||
@@ -416,7 +392,7 @@ inline Thread* Position::this_thread() const {
|
||||
return thisThread;
|
||||
}
|
||||
|
||||
inline void Position::put_piece(Square s, Color c, PieceType pt) {
|
||||
inline void Position::put_piece(Color c, PieceType pt, Square s) {
|
||||
|
||||
board[s] = make_piece(c, pt);
|
||||
byTypeBB[ALL_PIECES] |= s;
|
||||
@@ -424,12 +400,30 @@ inline void Position::put_piece(Square s, Color c, PieceType pt) {
|
||||
byColorBB[c] |= s;
|
||||
index[s] = pieceCount[c][pt]++;
|
||||
pieceList[c][pt][index[s]] = s;
|
||||
pieceCount[c][ALL_PIECES]++;
|
||||
}
|
||||
|
||||
inline void Position::move_piece(Square from, Square to, Color c, PieceType pt) {
|
||||
inline void Position::remove_piece(Color c, PieceType pt, Square s) {
|
||||
|
||||
// index[from] is not updated and becomes stale. This works as long
|
||||
// as index[] is accessed just by known occupied squares.
|
||||
// WARNING: This is not a reversible operation. If we remove a piece in
|
||||
// do_move() and then replace it in undo_move() we will put it at the end of
|
||||
// the list and not in its original place, it means index[] and pieceList[]
|
||||
// are not guaranteed to be invariant to a do_move() + undo_move() sequence.
|
||||
byTypeBB[ALL_PIECES] ^= s;
|
||||
byTypeBB[pt] ^= s;
|
||||
byColorBB[c] ^= s;
|
||||
/* board[s] = NO_PIECE; Not needed, overwritten by the capturing one */
|
||||
Square lastSquare = pieceList[c][pt][--pieceCount[c][pt]];
|
||||
index[lastSquare] = index[s];
|
||||
pieceList[c][pt][index[lastSquare]] = lastSquare;
|
||||
pieceList[c][pt][pieceCount[c][pt]] = SQ_NONE;
|
||||
pieceCount[c][ALL_PIECES]--;
|
||||
}
|
||||
|
||||
inline void Position::move_piece(Color c, PieceType pt, Square from, Square to) {
|
||||
|
||||
// index[from] is not updated and becomes stale. This works as long as index[]
|
||||
// is accessed just by known occupied squares.
|
||||
Bitboard from_to_bb = SquareBB[from] ^ SquareBB[to];
|
||||
byTypeBB[ALL_PIECES] ^= from_to_bb;
|
||||
byTypeBB[pt] ^= from_to_bb;
|
||||
@@ -440,20 +434,4 @@ inline void Position::move_piece(Square from, Square to, Color c, PieceType pt)
|
||||
pieceList[c][pt][index[to]] = to;
|
||||
}
|
||||
|
||||
inline void Position::remove_piece(Square s, Color c, PieceType pt) {
|
||||
|
||||
// WARNING: This is not a reversible operation. If we remove a piece in
|
||||
// do_move() and then replace it in undo_move() we will put it at the end of
|
||||
// the list and not in its original place, it means index[] and pieceList[]
|
||||
// are not guaranteed to be invariant to a do_move() + undo_move() sequence.
|
||||
byTypeBB[ALL_PIECES] ^= s;
|
||||
byTypeBB[pt] ^= s;
|
||||
byColorBB[c] ^= s;
|
||||
/* board[s] = NO_PIECE; */ // Not needed, will be overwritten by capturing
|
||||
Square lastSquare = pieceList[c][pt][--pieceCount[c][pt]];
|
||||
index[lastSquare] = index[s];
|
||||
pieceList[c][pt][index[lastSquare]] = lastSquare;
|
||||
pieceList[c][pt][pieceCount[c][pt]] = SQ_NONE;
|
||||
}
|
||||
|
||||
#endif // #ifndef POSITION_H_INCLUDED
|
||||
|
||||
+119
@@ -0,0 +1,119 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace PSQT {
|
||||
|
||||
#define S(mg, eg) make_score(mg, eg)
|
||||
|
||||
// Bonus[PieceType][Square / 2] contains Piece-Square scores. For each piece
|
||||
// type on a given square a (middlegame, endgame) score pair is assigned. Table
|
||||
// is defined for files A..D and white side: it is symmetric for black side and
|
||||
// second half of the files.
|
||||
const Score Bonus[][RANK_NB][int(FILE_NB) / 2] = {
|
||||
{ },
|
||||
{ // Pawn
|
||||
{ S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0) },
|
||||
{ S(-19, 5), S( 1,-4), S( 7, 8), S( 3,-2) },
|
||||
{ S(-26,-6), S( -7,-5), S( 19, 5), S(24, 4) },
|
||||
{ S(-25, 1), S(-14, 3), S( 16,-8), S(31,-3) },
|
||||
{ S(-14, 6), S( 0, 9), S( -1, 7), S(17,-6) },
|
||||
{ S(-14, 6), S(-13,-5), S(-10, 2), S(-6, 4) },
|
||||
{ S(-12, 1), S( 15,-9), S( -8, 1), S(-4,18) },
|
||||
{ S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0) }
|
||||
},
|
||||
{ // Knight
|
||||
{ S(-143, -97), S(-96,-82), S(-80,-46), S(-73,-14) },
|
||||
{ S( -83, -69), S(-43,-55), S(-21,-17), S(-10, 9) },
|
||||
{ S( -71, -50), S(-22,-39), S( 0, -8), S( 9, 28) },
|
||||
{ S( -25, -41), S( 18,-25), S( 43, 7), S( 47, 38) },
|
||||
{ S( -26, -46), S( 16,-25), S( 38, 2), S( 50, 41) },
|
||||
{ S( -11, -55), S( 37,-38), S( 56, -8), S( 71, 27) },
|
||||
{ S( -62, -64), S(-17,-50), S( 5,-24), S( 14, 13) },
|
||||
{ S(-195,-110), S(-66,-90), S(-42,-50), S(-29,-13) }
|
||||
},
|
||||
{ // Bishop
|
||||
{ S(-54,-68), S(-23,-40), S(-35,-46), S(-44,-28) },
|
||||
{ S(-30,-43), S( 10,-17), S( 2,-23), S( -9, -5) },
|
||||
{ S(-19,-32), S( 17, -9), S( 11,-13), S( 1, 8) },
|
||||
{ S(-21,-36), S( 18,-13), S( 11,-15), S( 0, 7) },
|
||||
{ S(-21,-36), S( 14,-14), S( 6,-17), S( -1, 3) },
|
||||
{ S(-27,-35), S( 6,-13), S( 2,-10), S( -8, 1) },
|
||||
{ S(-33,-44), S( 7,-21), S( -4,-22), S(-12, -4) },
|
||||
{ S(-45,-65), S(-21,-42), S(-29,-46), S(-39,-27) }
|
||||
},
|
||||
{ // Rook
|
||||
{ S(-25, 0), S(-16, 0), S(-16, 0), S(-9, 0) },
|
||||
{ S(-21, 0), S( -8, 0), S( -3, 0), S( 0, 0) },
|
||||
{ S(-21, 0), S( -9, 0), S( -4, 0), S( 2, 0) },
|
||||
{ S(-22, 0), S( -6, 0), S( -1, 0), S( 2, 0) },
|
||||
{ S(-22, 0), S( -7, 0), S( 0, 0), S( 1, 0) },
|
||||
{ S(-21, 0), S( -7, 0), S( 0, 0), S( 2, 0) },
|
||||
{ S(-12, 0), S( 4, 0), S( 8, 0), S(12, 0) },
|
||||
{ S(-23, 0), S(-15, 0), S(-11, 0), S(-5, 0) }
|
||||
},
|
||||
{ // Queen
|
||||
{ S( 0,-70), S(-3,-57), S(-4,-41), S(-1,-29) },
|
||||
{ S(-4,-58), S( 6,-30), S( 9,-21), S( 8, -4) },
|
||||
{ S(-2,-39), S( 6,-17), S( 9, -7), S( 9, 5) },
|
||||
{ S(-1,-29), S( 8, -5), S(10, 9), S( 7, 17) },
|
||||
{ S(-3,-27), S( 9, -5), S( 8, 10), S( 7, 23) },
|
||||
{ S(-2,-40), S( 6,-16), S( 8,-11), S(10, 3) },
|
||||
{ S(-2,-54), S( 7,-30), S( 7,-21), S( 6, -7) },
|
||||
{ S(-1,-75), S(-4,-54), S(-1,-44), S( 0,-30) }
|
||||
},
|
||||
{ // King
|
||||
{ S(291, 28), S(344, 76), S(294,103), S(219,112) },
|
||||
{ S(289, 70), S(329,119), S(263,170), S(205,159) },
|
||||
{ S(226,109), S(271,164), S(202,195), S(136,191) },
|
||||
{ S(204,131), S(212,194), S(175,194), S(137,204) },
|
||||
{ S(177,132), S(205,187), S(143,224), S( 94,227) },
|
||||
{ S(147,118), S(188,178), S(113,199), S( 70,197) },
|
||||
{ S(116, 72), S(158,121), S( 93,142), S( 48,161) },
|
||||
{ S( 94, 30), S(120, 76), S( 78,101), S( 31,111) }
|
||||
}
|
||||
};
|
||||
|
||||
#undef S
|
||||
|
||||
Score psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
|
||||
|
||||
// init() initializes piece square tables: the white halves of the tables are
|
||||
// copied from Bonus[] adding the piece value, then the black halves of the
|
||||
// tables are initialized by flipping and changing the sign of the white scores.
|
||||
void init() {
|
||||
|
||||
for (PieceType pt = PAWN; pt <= KING; ++pt)
|
||||
{
|
||||
PieceValue[MG][make_piece(BLACK, pt)] = PieceValue[MG][pt];
|
||||
PieceValue[EG][make_piece(BLACK, pt)] = PieceValue[EG][pt];
|
||||
|
||||
Score v = make_score(PieceValue[MG][pt], PieceValue[EG][pt]);
|
||||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||
{
|
||||
int edgeDistance = file_of(s) < FILE_E ? file_of(s) : FILE_H - file_of(s);
|
||||
psq[BLACK][pt][~s] = -(psq[WHITE][pt][s] = v + Bonus[pt][rank_of(s)][edgeDistance]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace PSQT
|
||||
@@ -1,98 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef PSQTAB_H_INCLUDED
|
||||
#define PSQTAB_H_INCLUDED
|
||||
|
||||
#include "types.h"
|
||||
|
||||
#define S(mg, eg) make_score(mg, eg)
|
||||
|
||||
|
||||
/// PSQT[PieceType][Square] contains Piece-Square scores. For each piece type on
|
||||
/// a given square a (midgame, endgame) score pair is assigned. PSQT is defined
|
||||
/// for white side, for black side the tables are symmetric.
|
||||
|
||||
static const Score PSQT[][SQUARE_NB] = {
|
||||
{ },
|
||||
{ // Pawn
|
||||
S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0), S(0, 0), S( 0, 0), S( 0, 0), S( 0, 0),
|
||||
S(-20,-8), S(-6,-8), S( 4,-8), S(14,-8), S(14,-8), S( 4,-8), S(-6,-8), S(-20,-8),
|
||||
S(-20,-8), S(-6,-8), S( 9,-8), S(34,-8), S(34,-8), S( 9,-8), S(-6,-8), S(-20,-8),
|
||||
S(-20,-8), S(-6,-8), S(17,-8), S(54,-8), S(54,-8), S(17,-8), S(-6,-8), S(-20,-8),
|
||||
S(-20,-8), S(-6,-8), S(17,-8), S(34,-8), S(34,-8), S(17,-8), S(-6,-8), S(-20,-8),
|
||||
S(-20,-8), S(-6,-8), S( 9,-8), S(14,-8), S(14,-8), S( 9,-8), S(-6,-8), S(-20,-8),
|
||||
S(-20,-8), S(-6,-8), S( 4,-8), S(14,-8), S(14,-8), S( 4,-8), S(-6,-8), S(-20,-8),
|
||||
S( 0, 0), S( 0, 0), S( 0, 0), S( 0, 0), S(0, 0), S( 0, 0), S( 0, 0), S( 0, 0)
|
||||
},
|
||||
{ // Knight
|
||||
S(-135,-104), S(-107,-79), S(-80,-55), S(-67,-42), S(-67,-42), S(-80,-55), S(-107,-79), S(-135,-104),
|
||||
S( -93, -79), S( -67,-55), S(-39,-30), S(-25,-17), S(-25,-17), S(-39,-30), S( -67,-55), S( -93, -79),
|
||||
S( -53, -55), S( -25,-30), S( 1, -6), S( 13, 5), S( 13, 5), S( 1, -6), S( -25,-30), S( -53, -55),
|
||||
S( -25, -42), S( 1,-17), S( 27, 5), S( 41, 18), S( 41, 18), S( 27, 5), S( 1,-17), S( -25, -42),
|
||||
S( -11, -42), S( 13,-17), S( 41, 5), S( 55, 18), S( 55, 18), S( 41, 5), S( 13,-17), S( -11, -42),
|
||||
S( -11, -55), S( 13,-30), S( 41, -6), S( 55, 5), S( 55, 5), S( 41, -6), S( 13,-30), S( -11, -55),
|
||||
S( -53, -79), S( -25,-55), S( 1,-30), S( 13,-17), S( 13,-17), S( 1,-30), S( -25,-55), S( -53, -79),
|
||||
S(-193,-104), S( -67,-79), S(-39,-55), S(-25,-42), S(-25,-42), S(-39,-55), S( -67,-79), S(-193,-104)
|
||||
},
|
||||
{ // Bishop
|
||||
S(-40,-59), S(-40,-42), S(-35,-35), S(-30,-26), S(-30,-26), S(-35,-35), S(-40,-42), S(-40,-59),
|
||||
S(-17,-42), S( 0,-26), S( -4,-18), S( 0,-11), S( 0,-11), S( -4,-18), S( 0,-26), S(-17,-42),
|
||||
S(-13,-35), S( -4,-18), S( 8,-11), S( 4, -4), S( 4, -4), S( 8,-11), S( -4,-18), S(-13,-35),
|
||||
S( -8,-26), S( 0,-11), S( 4, -4), S( 17, 4), S( 17, 4), S( 4, -4), S( 0,-11), S( -8,-26),
|
||||
S( -8,-26), S( 0,-11), S( 4, -4), S( 17, 4), S( 17, 4), S( 4, -4), S( 0,-11), S( -8,-26),
|
||||
S(-13,-35), S( -4,-18), S( 8,-11), S( 4, -4), S( 4, -4), S( 8,-11), S( -4,-18), S(-13,-35),
|
||||
S(-17,-42), S( 0,-26), S( -4,-18), S( 0,-11), S( 0,-11), S( -4,-18), S( 0,-26), S(-17,-42),
|
||||
S(-17,-59), S(-17,-42), S(-13,-35), S( -8,-26), S( -8,-26), S(-13,-35), S(-17,-42), S(-17,-59)
|
||||
},
|
||||
{ // Rook
|
||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3),
|
||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3),
|
||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3),
|
||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3),
|
||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3),
|
||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3),
|
||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3),
|
||||
S(-12, 3), S(-7, 3), S(-2, 3), S(2, 3), S(2, 3), S(-2, 3), S(-7, 3), S(-12, 3)
|
||||
},
|
||||
{ // Queen
|
||||
S(8,-80), S(8,-54), S(8,-42), S(8,-30), S(8,-30), S(8,-42), S(8,-54), S(8,-80),
|
||||
S(8,-54), S(8,-30), S(8,-18), S(8, -6), S(8, -6), S(8,-18), S(8,-30), S(8,-54),
|
||||
S(8,-42), S(8,-18), S(8, -6), S(8, 6), S(8, 6), S(8, -6), S(8,-18), S(8,-42),
|
||||
S(8,-30), S(8, -6), S(8, 6), S(8, 18), S(8, 18), S(8, 6), S(8, -6), S(8,-30),
|
||||
S(8,-30), S(8, -6), S(8, 6), S(8, 18), S(8, 18), S(8, 6), S(8, -6), S(8,-30),
|
||||
S(8,-42), S(8,-18), S(8, -6), S(8, 6), S(8, 6), S(8, -6), S(8,-18), S(8,-42),
|
||||
S(8,-54), S(8,-30), S(8,-18), S(8, -6), S(8, -6), S(8,-18), S(8,-30), S(8,-54),
|
||||
S(8,-80), S(8,-54), S(8,-42), S(8,-30), S(8,-30), S(8,-42), S(8,-54), S(8,-80)
|
||||
},
|
||||
{ // King
|
||||
S(287, 18), S(311, 77), S(262,105), S(214,135), S(214,135), S(262,105), S(311, 77), S(287, 18),
|
||||
S(262, 77), S(287,135), S(238,165), S(190,193), S(190,193), S(238,165), S(287,135), S(262, 77),
|
||||
S(214,105), S(238,165), S(190,193), S(142,222), S(142,222), S(190,193), S(238,165), S(214,105),
|
||||
S(190,135), S(214,193), S(167,222), S(119,251), S(119,251), S(167,222), S(214,193), S(190,135),
|
||||
S(167,135), S(190,193), S(142,222), S( 94,251), S( 94,251), S(142,222), S(190,193), S(167,135),
|
||||
S(142,105), S(167,165), S(119,193), S( 69,222), S( 69,222), S(119,193), S(167,165), S(142,105),
|
||||
S(119, 77), S(142,135), S( 94,165), S( 46,193), S( 46,193), S( 94,165), S(142,135), S(119, 77),
|
||||
S(94, 18), S(119, 77), S( 69,105), S( 21,135), S( 21,135), S( 69,105), S(119, 77), S( 94, 18)
|
||||
}
|
||||
};
|
||||
|
||||
#undef S
|
||||
|
||||
#endif // #ifndef PSQTAB_H_INCLUDED
|
||||
-74
@@ -1,74 +0,0 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
This file is based on original code by Heinz van Saanen and is
|
||||
available under the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
*/
|
||||
|
||||
#ifndef RKISS_H_INCLUDED
|
||||
#define RKISS_H_INCLUDED
|
||||
|
||||
#include "types.h"
|
||||
|
||||
/// RKISS is our pseudo random number generator (PRNG) used to compute hash keys.
|
||||
/// George Marsaglia invented the RNG-Kiss-family in the early 90's. This is a
|
||||
/// specific version that Heinz van Saanen derived from some public domain code
|
||||
/// by Bob Jenkins. Following the feature list, as tested by Heinz.
|
||||
///
|
||||
/// - Quite platform independent
|
||||
/// - Passes ALL dieharder tests! Here *nix sys-rand() e.g. fails miserably:-)
|
||||
/// - ~12 times faster than my *nix sys-rand()
|
||||
/// - ~4 times faster than SSE2-version of Mersenne twister
|
||||
/// - Average cycle length: ~2^126
|
||||
/// - 64 bit seed
|
||||
/// - Return doubles with a full 53 bit mantissa
|
||||
/// - Thread safe
|
||||
|
||||
class RKISS {
|
||||
|
||||
struct S { uint64_t a, b, c, d; } s; // Keep variables always together
|
||||
|
||||
uint64_t rotate(uint64_t x, uint64_t k) const {
|
||||
return (x << k) | (x >> (64 - k));
|
||||
}
|
||||
|
||||
uint64_t rand64() {
|
||||
|
||||
const uint64_t
|
||||
e = s.a - rotate(s.b, 7);
|
||||
s.a = s.b ^ rotate(s.c, 13);
|
||||
s.b = s.c + rotate(s.d, 37);
|
||||
s.c = s.d + e;
|
||||
return s.d = e + s.a;
|
||||
}
|
||||
|
||||
public:
|
||||
RKISS(int seed = 73) {
|
||||
|
||||
s.a = 0xf1ea5eed;
|
||||
s.b = s.c = s.d = 0xd4e12c77;
|
||||
for (int i = 0; i < seed; i++) // Scramble a few rounds
|
||||
rand64();
|
||||
}
|
||||
|
||||
template<typename T> T rand() { return T(rand64()); }
|
||||
};
|
||||
|
||||
#endif // #ifndef RKISS_H_INCLUDED
|
||||
+1002
-1192
File diff suppressed because it is too large
Load Diff
+42
-44
@@ -1,7 +1,8 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -20,8 +21,8 @@
|
||||
#ifndef SEARCH_H_INCLUDED
|
||||
#define SEARCH_H_INCLUDED
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
#include <atomic>
|
||||
#include <memory> // For std::unique_ptr
|
||||
#include <stack>
|
||||
#include <vector>
|
||||
|
||||
@@ -29,83 +30,80 @@
|
||||
#include "position.h"
|
||||
#include "types.h"
|
||||
|
||||
struct SplitPoint;
|
||||
|
||||
namespace Search {
|
||||
|
||||
/// The Stack struct keeps track of the information we need to remember from
|
||||
/// nodes shallower and deeper in the tree during the search. Each search thread
|
||||
/// has its own array of Stack objects, indexed by the current ply.
|
||||
/// Stack struct keeps track of the information we need to remember from nodes
|
||||
/// shallower and deeper in the tree during the search. Each search thread has
|
||||
/// its own array of Stack objects, indexed by the current ply.
|
||||
|
||||
struct Stack {
|
||||
SplitPoint* splitPoint;
|
||||
Move* pv;
|
||||
int ply;
|
||||
Move currentMove;
|
||||
Move excludedMove;
|
||||
Move killers[2];
|
||||
Depth reduction;
|
||||
Value staticEval;
|
||||
Value evalMargin;
|
||||
int skipNullMove;
|
||||
int futilityMoveCount;
|
||||
bool skipEarlyPruning;
|
||||
int moveCount;
|
||||
};
|
||||
|
||||
/// RootMove struct is used for moves at the root of the tree. For each root move
|
||||
/// we store a score and a PV (really a refutation in the case of moves which
|
||||
/// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves.
|
||||
|
||||
/// RootMove struct is used for moves at the root of the tree. For each root
|
||||
/// move we store a score, a node count, and a PV (really a refutation in the
|
||||
/// case of moves which fail low). Score is normally set at -VALUE_INFINITE for
|
||||
/// all non-pv moves.
|
||||
struct RootMove {
|
||||
|
||||
RootMove(Move m) : score(-VALUE_INFINITE), prevScore(-VALUE_INFINITE) {
|
||||
pv.push_back(m); pv.push_back(MOVE_NONE);
|
||||
}
|
||||
explicit RootMove(Move m) : pv(1, m) {}
|
||||
|
||||
bool operator<(const RootMove& m) const { return score > m.score; } // Ascending sort
|
||||
bool operator<(const RootMove& m) const { return m.score < score; } // Descending sort
|
||||
bool operator==(const Move& m) const { return pv[0] == m; }
|
||||
|
||||
void extract_pv_from_tt(Position& pos);
|
||||
void insert_pv_in_tt(Position& pos);
|
||||
bool extract_ponder_from_tt(Position& pos);
|
||||
|
||||
Value score;
|
||||
Value prevScore;
|
||||
Value score = -VALUE_INFINITE;
|
||||
Value previousScore = -VALUE_INFINITE;
|
||||
std::vector<Move> pv;
|
||||
};
|
||||
|
||||
typedef std::vector<RootMove> RootMoveVector;
|
||||
|
||||
/// The LimitsType struct stores information sent by GUI about available time
|
||||
/// to search the current move, maximum depth/time, if we are in analysis mode
|
||||
/// or if we have to ponder while is our opponent's side to move.
|
||||
/// LimitsType struct stores information sent by GUI about available time to
|
||||
/// search the current move, maximum depth/time, if we are in analysis mode or
|
||||
/// if we have to ponder while it's our opponent's turn to move.
|
||||
|
||||
struct LimitsType {
|
||||
|
||||
LimitsType() { std::memset(this, 0, sizeof(LimitsType)); }
|
||||
bool use_time_management() const { return !(mate | movetime | depth | nodes | infinite); }
|
||||
LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC
|
||||
nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = npmsec = movestogo =
|
||||
depth = movetime = mate = infinite = ponder = 0;
|
||||
}
|
||||
|
||||
int time[COLOR_NB], inc[COLOR_NB], movestogo, depth, nodes, movetime, mate, infinite, ponder;
|
||||
bool use_time_management() const {
|
||||
return !(mate | movetime | depth | nodes | infinite);
|
||||
}
|
||||
|
||||
std::vector<Move> searchmoves;
|
||||
int time[COLOR_NB], inc[COLOR_NB], npmsec, movestogo, depth, movetime, mate, infinite, ponder;
|
||||
int64_t nodes;
|
||||
TimePoint startTime;
|
||||
};
|
||||
|
||||
|
||||
/// The SignalsType struct stores volatile flags updated during the search
|
||||
/// typically in an async fashion, for instance to stop the search by the GUI.
|
||||
/// The SignalsType struct stores atomic flags updated during the search
|
||||
/// typically in an async fashion e.g. to stop the search by the GUI.
|
||||
|
||||
struct SignalsType {
|
||||
bool stopOnPonderhit, firstRootMove, stop, failedLowAtRoot;
|
||||
std::atomic_bool stop, stopOnPonderhit;
|
||||
};
|
||||
|
||||
typedef std::auto_ptr<std::stack<StateInfo> > StateStackPtr;
|
||||
typedef std::unique_ptr<std::stack<StateInfo>> StateStackPtr;
|
||||
|
||||
extern volatile SignalsType Signals;
|
||||
extern SignalsType Signals;
|
||||
extern LimitsType Limits;
|
||||
extern std::vector<RootMove> RootMoves;
|
||||
extern Position RootPos;
|
||||
extern Color RootColor;
|
||||
extern Time::point SearchTime;
|
||||
extern StateStackPtr SetupStates;
|
||||
|
||||
extern void init();
|
||||
extern size_t perft(Position& pos, Depth depth);
|
||||
extern void think();
|
||||
void init();
|
||||
void clear();
|
||||
template<bool Root = true> uint64_t perft(Position& pos, Depth depth);
|
||||
|
||||
} // namespace Search
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,169 @@
|
||||
/*
|
||||
Copyright (c) 2011-2013 Ronald de Man
|
||||
*/
|
||||
|
||||
#ifndef TBCORE_H
|
||||
#define TBCORE_H
|
||||
|
||||
#ifndef _WIN32
|
||||
#include <pthread.h>
|
||||
#define SEP_CHAR ':'
|
||||
#define FD int
|
||||
#define FD_ERR -1
|
||||
#else
|
||||
#include <windows.h>
|
||||
#define SEP_CHAR ';'
|
||||
#define FD HANDLE
|
||||
#define FD_ERR INVALID_HANDLE_VALUE
|
||||
#endif
|
||||
|
||||
#ifndef _WIN32
|
||||
#define LOCK_T pthread_mutex_t
|
||||
#define LOCK_INIT(x) pthread_mutex_init(&(x), NULL)
|
||||
#define LOCK(x) pthread_mutex_lock(&(x))
|
||||
#define UNLOCK(x) pthread_mutex_unlock(&(x))
|
||||
#else
|
||||
#define LOCK_T HANDLE
|
||||
#define LOCK_INIT(x) do { x = CreateMutex(NULL, FALSE, NULL); } while (0)
|
||||
#define LOCK(x) WaitForSingleObject(x, INFINITE)
|
||||
#define UNLOCK(x) ReleaseMutex(x)
|
||||
#endif
|
||||
|
||||
#ifndef _MSC_VER
|
||||
#define BSWAP32(v) __builtin_bswap32(v)
|
||||
#define BSWAP64(v) __builtin_bswap64(v)
|
||||
#else
|
||||
#define BSWAP32(v) _byteswap_ulong(v)
|
||||
#define BSWAP64(v) _byteswap_uint64(v)
|
||||
#endif
|
||||
|
||||
#define WDLSUFFIX ".rtbw"
|
||||
#define DTZSUFFIX ".rtbz"
|
||||
#define WDLDIR "RTBWDIR"
|
||||
#define DTZDIR "RTBZDIR"
|
||||
#define TBPIECES 6
|
||||
|
||||
typedef unsigned long long uint64;
|
||||
typedef unsigned int uint32;
|
||||
typedef unsigned char ubyte;
|
||||
typedef unsigned short ushort;
|
||||
|
||||
const ubyte WDL_MAGIC[4] = { 0x71, 0xe8, 0x23, 0x5d };
|
||||
const ubyte DTZ_MAGIC[4] = { 0xd7, 0x66, 0x0c, 0xa5 };
|
||||
|
||||
#define TBHASHBITS 10
|
||||
|
||||
struct TBHashEntry;
|
||||
|
||||
typedef uint64 base_t;
|
||||
|
||||
struct PairsData {
|
||||
char *indextable;
|
||||
ushort *sizetable;
|
||||
ubyte *data;
|
||||
ushort *offset;
|
||||
ubyte *symlen;
|
||||
ubyte *sympat;
|
||||
int blocksize;
|
||||
int idxbits;
|
||||
int min_len;
|
||||
base_t base[1]; // C++ complains about base[]...
|
||||
};
|
||||
|
||||
struct TBEntry {
|
||||
char *data;
|
||||
uint64 key;
|
||||
uint64 mapping;
|
||||
ubyte ready;
|
||||
ubyte num;
|
||||
ubyte symmetric;
|
||||
ubyte has_pawns;
|
||||
}
|
||||
#ifndef _WIN32
|
||||
__attribute__((__may_alias__))
|
||||
#endif
|
||||
;
|
||||
|
||||
struct TBEntry_piece {
|
||||
char *data;
|
||||
uint64 key;
|
||||
uint64 mapping;
|
||||
ubyte ready;
|
||||
ubyte num;
|
||||
ubyte symmetric;
|
||||
ubyte has_pawns;
|
||||
ubyte enc_type;
|
||||
struct PairsData *precomp[2];
|
||||
int factor[2][TBPIECES];
|
||||
ubyte pieces[2][TBPIECES];
|
||||
ubyte norm[2][TBPIECES];
|
||||
};
|
||||
|
||||
struct TBEntry_pawn {
|
||||
char *data;
|
||||
uint64 key;
|
||||
uint64 mapping;
|
||||
ubyte ready;
|
||||
ubyte num;
|
||||
ubyte symmetric;
|
||||
ubyte has_pawns;
|
||||
ubyte pawns[2];
|
||||
struct {
|
||||
struct PairsData *precomp[2];
|
||||
int factor[2][TBPIECES];
|
||||
ubyte pieces[2][TBPIECES];
|
||||
ubyte norm[2][TBPIECES];
|
||||
} file[4];
|
||||
};
|
||||
|
||||
struct DTZEntry_piece {
|
||||
char *data;
|
||||
uint64 key;
|
||||
uint64 mapping;
|
||||
ubyte ready;
|
||||
ubyte num;
|
||||
ubyte symmetric;
|
||||
ubyte has_pawns;
|
||||
ubyte enc_type;
|
||||
struct PairsData *precomp;
|
||||
int factor[TBPIECES];
|
||||
ubyte pieces[TBPIECES];
|
||||
ubyte norm[TBPIECES];
|
||||
ubyte flags; // accurate, mapped, side
|
||||
ushort map_idx[4];
|
||||
ubyte *map;
|
||||
};
|
||||
|
||||
struct DTZEntry_pawn {
|
||||
char *data;
|
||||
uint64 key;
|
||||
uint64 mapping;
|
||||
ubyte ready;
|
||||
ubyte num;
|
||||
ubyte symmetric;
|
||||
ubyte has_pawns;
|
||||
ubyte pawns[2];
|
||||
struct {
|
||||
struct PairsData *precomp;
|
||||
int factor[TBPIECES];
|
||||
ubyte pieces[TBPIECES];
|
||||
ubyte norm[TBPIECES];
|
||||
} file[4];
|
||||
ubyte flags[4];
|
||||
ushort map_idx[4][4];
|
||||
ubyte *map;
|
||||
};
|
||||
|
||||
struct TBHashEntry {
|
||||
uint64 key;
|
||||
struct TBEntry *ptr;
|
||||
};
|
||||
|
||||
struct DTZTableEntry {
|
||||
uint64 key1;
|
||||
uint64 key2;
|
||||
struct TBEntry *entry;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,833 @@
|
||||
/*
|
||||
Copyright (c) 2013 Ronald de Man
|
||||
This file may be redistributed and/or modified without restrictions.
|
||||
|
||||
tbprobe.cpp contains the Stockfish-specific routines of the
|
||||
tablebase probing code. It should be relatively easy to adapt
|
||||
this code to other chess engines.
|
||||
*/
|
||||
|
||||
#define NOMINMAX
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include "../position.h"
|
||||
#include "../movegen.h"
|
||||
#include "../bitboard.h"
|
||||
#include "../search.h"
|
||||
#include "../bitcount.h"
|
||||
|
||||
#include "tbprobe.h"
|
||||
#include "tbcore.h"
|
||||
|
||||
#include "tbcore.cpp"
|
||||
|
||||
namespace Zobrist {
|
||||
extern Key psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
|
||||
}
|
||||
|
||||
int Tablebases::MaxCardinality = 0;
|
||||
|
||||
// Given a position with 6 or fewer pieces, produce a text string
|
||||
// of the form KQPvKRP, where "KQP" represents the white pieces if
|
||||
// mirror == 0 and the black pieces if mirror == 1.
|
||||
static void prt_str(Position& pos, char *str, int mirror)
|
||||
{
|
||||
Color color;
|
||||
PieceType pt;
|
||||
int i;
|
||||
|
||||
color = !mirror ? WHITE : BLACK;
|
||||
for (pt = KING; pt >= PAWN; --pt)
|
||||
for (i = popcount<Max15>(pos.pieces(color, pt)); i > 0; i--)
|
||||
*str++ = pchr[6 - pt];
|
||||
*str++ = 'v';
|
||||
color = ~color;
|
||||
for (pt = KING; pt >= PAWN; --pt)
|
||||
for (i = popcount<Max15>(pos.pieces(color, pt)); i > 0; i--)
|
||||
*str++ = pchr[6 - pt];
|
||||
*str++ = 0;
|
||||
}
|
||||
|
||||
// Given a position, produce a 64-bit material signature key.
|
||||
// If the engine supports such a key, it should equal the engine's key.
|
||||
static uint64 calc_key(Position& pos, int mirror)
|
||||
{
|
||||
Color color;
|
||||
PieceType pt;
|
||||
int i;
|
||||
uint64 key = 0;
|
||||
|
||||
color = !mirror ? WHITE : BLACK;
|
||||
for (pt = PAWN; pt <= KING; ++pt)
|
||||
for (i = popcount<Max15>(pos.pieces(color, pt)); i > 0; i--)
|
||||
key ^= Zobrist::psq[WHITE][pt][i - 1];
|
||||
color = ~color;
|
||||
for (pt = PAWN; pt <= KING; ++pt)
|
||||
for (i = popcount<Max15>(pos.pieces(color, pt)); i > 0; i--)
|
||||
key ^= Zobrist::psq[BLACK][pt][i - 1];
|
||||
|
||||
return key;
|
||||
}
|
||||
|
||||
// Produce a 64-bit material key corresponding to the material combination
|
||||
// defined by pcs[16], where pcs[1], ..., pcs[6] is the number of white
|
||||
// pawns, ..., kings and pcs[9], ..., pcs[14] is the number of black
|
||||
// pawns, ..., kings.
|
||||
static uint64 calc_key_from_pcs(int *pcs, int mirror)
|
||||
{
|
||||
int color;
|
||||
PieceType pt;
|
||||
int i;
|
||||
uint64 key = 0;
|
||||
|
||||
color = !mirror ? 0 : 8;
|
||||
for (pt = PAWN; pt <= KING; ++pt)
|
||||
for (i = 0; i < pcs[color + pt]; i++)
|
||||
key ^= Zobrist::psq[WHITE][pt][i];
|
||||
color ^= 8;
|
||||
for (pt = PAWN; pt <= KING; ++pt)
|
||||
for (i = 0; i < pcs[color + pt]; i++)
|
||||
key ^= Zobrist::psq[BLACK][pt][i];
|
||||
|
||||
return key;
|
||||
}
|
||||
|
||||
bool is_little_endian() {
|
||||
union {
|
||||
int i;
|
||||
char c[sizeof(int)];
|
||||
} x;
|
||||
x.i = 1;
|
||||
return x.c[0] == 1;
|
||||
}
|
||||
|
||||
static ubyte decompress_pairs(struct PairsData *d, uint64 idx)
|
||||
{
|
||||
static const bool isLittleEndian = is_little_endian();
|
||||
return isLittleEndian ? decompress_pairs<true >(d, idx)
|
||||
: decompress_pairs<false>(d, idx);
|
||||
}
|
||||
|
||||
// probe_wdl_table and probe_dtz_table require similar adaptations.
|
||||
static int probe_wdl_table(Position& pos, int *success)
|
||||
{
|
||||
struct TBEntry *ptr;
|
||||
struct TBHashEntry *ptr2;
|
||||
uint64 idx;
|
||||
uint64 key;
|
||||
int i;
|
||||
ubyte res;
|
||||
int p[TBPIECES];
|
||||
|
||||
// Obtain the position's material signature key.
|
||||
key = pos.material_key();
|
||||
|
||||
// Test for KvK.
|
||||
if (key == (Zobrist::psq[WHITE][KING][0] ^ Zobrist::psq[BLACK][KING][0]))
|
||||
return 0;
|
||||
|
||||
ptr2 = TB_hash[key >> (64 - TBHASHBITS)];
|
||||
for (i = 0; i < HSHMAX; i++)
|
||||
if (ptr2[i].key == key) break;
|
||||
if (i == HSHMAX) {
|
||||
*success = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
ptr = ptr2[i].ptr;
|
||||
if (!ptr->ready) {
|
||||
LOCK(TB_mutex);
|
||||
if (!ptr->ready) {
|
||||
char str[16];
|
||||
prt_str(pos, str, ptr->key != key);
|
||||
if (!init_table_wdl(ptr, str)) {
|
||||
ptr2[i].key = 0ULL;
|
||||
*success = 0;
|
||||
UNLOCK(TB_mutex);
|
||||
return 0;
|
||||
}
|
||||
// Memory barrier to ensure ptr->ready = 1 is not reordered.
|
||||
#ifdef _MSC_VER
|
||||
_ReadWriteBarrier();
|
||||
#else
|
||||
__asm__ __volatile__ ("" ::: "memory");
|
||||
#endif
|
||||
ptr->ready = 1;
|
||||
}
|
||||
UNLOCK(TB_mutex);
|
||||
}
|
||||
|
||||
int bside, mirror, cmirror;
|
||||
if (!ptr->symmetric) {
|
||||
if (key != ptr->key) {
|
||||
cmirror = 8;
|
||||
mirror = 0x38;
|
||||
bside = (pos.side_to_move() == WHITE);
|
||||
} else {
|
||||
cmirror = mirror = 0;
|
||||
bside = !(pos.side_to_move() == WHITE);
|
||||
}
|
||||
} else {
|
||||
cmirror = pos.side_to_move() == WHITE ? 0 : 8;
|
||||
mirror = pos.side_to_move() == WHITE ? 0 : 0x38;
|
||||
bside = 0;
|
||||
}
|
||||
|
||||
// p[i] is to contain the square 0-63 (A1-H8) for a piece of type
|
||||
// pc[i] ^ cmirror, where 1 = white pawn, ..., 14 = black king.
|
||||
// Pieces of the same type are guaranteed to be consecutive.
|
||||
if (!ptr->has_pawns) {
|
||||
struct TBEntry_piece *entry = (struct TBEntry_piece *)ptr;
|
||||
ubyte *pc = entry->pieces[bside];
|
||||
for (i = 0; i < entry->num;) {
|
||||
Bitboard bb = pos.pieces((Color)((pc[i] ^ cmirror) >> 3),
|
||||
(PieceType)(pc[i] & 0x07));
|
||||
do {
|
||||
p[i++] = pop_lsb(&bb);
|
||||
} while (bb);
|
||||
}
|
||||
idx = encode_piece(entry, entry->norm[bside], p, entry->factor[bside]);
|
||||
res = decompress_pairs(entry->precomp[bside], idx);
|
||||
} else {
|
||||
struct TBEntry_pawn *entry = (struct TBEntry_pawn *)ptr;
|
||||
int k = entry->file[0].pieces[0][0] ^ cmirror;
|
||||
Bitboard bb = pos.pieces((Color)(k >> 3), (PieceType)(k & 0x07));
|
||||
i = 0;
|
||||
do {
|
||||
p[i++] = pop_lsb(&bb) ^ mirror;
|
||||
} while (bb);
|
||||
int f = pawn_file(entry, p);
|
||||
ubyte *pc = entry->file[f].pieces[bside];
|
||||
for (; i < entry->num;) {
|
||||
bb = pos.pieces((Color)((pc[i] ^ cmirror) >> 3),
|
||||
(PieceType)(pc[i] & 0x07));
|
||||
do {
|
||||
p[i++] = pop_lsb(&bb) ^ mirror;
|
||||
} while (bb);
|
||||
}
|
||||
idx = encode_pawn(entry, entry->file[f].norm[bside], p, entry->file[f].factor[bside]);
|
||||
res = decompress_pairs(entry->file[f].precomp[bside], idx);
|
||||
}
|
||||
|
||||
return ((int)res) - 2;
|
||||
}
|
||||
|
||||
static int probe_dtz_table(Position& pos, int wdl, int *success)
|
||||
{
|
||||
struct TBEntry *ptr;
|
||||
uint64 idx;
|
||||
int i, res;
|
||||
int p[TBPIECES];
|
||||
|
||||
// Obtain the position's material signature key.
|
||||
uint64 key = pos.material_key();
|
||||
|
||||
if (DTZ_table[0].key1 != key && DTZ_table[0].key2 != key) {
|
||||
for (i = 1; i < DTZ_ENTRIES; i++)
|
||||
if (DTZ_table[i].key1 == key) break;
|
||||
if (i < DTZ_ENTRIES) {
|
||||
struct DTZTableEntry table_entry = DTZ_table[i];
|
||||
for (; i > 0; i--)
|
||||
DTZ_table[i] = DTZ_table[i - 1];
|
||||
DTZ_table[0] = table_entry;
|
||||
} else {
|
||||
struct TBHashEntry *ptr2 = TB_hash[key >> (64 - TBHASHBITS)];
|
||||
for (i = 0; i < HSHMAX; i++)
|
||||
if (ptr2[i].key == key) break;
|
||||
if (i == HSHMAX) {
|
||||
*success = 0;
|
||||
return 0;
|
||||
}
|
||||
ptr = ptr2[i].ptr;
|
||||
char str[16];
|
||||
int mirror = (ptr->key != key);
|
||||
prt_str(pos, str, mirror);
|
||||
if (DTZ_table[DTZ_ENTRIES - 1].entry)
|
||||
free_dtz_entry(DTZ_table[DTZ_ENTRIES-1].entry);
|
||||
for (i = DTZ_ENTRIES - 1; i > 0; i--)
|
||||
DTZ_table[i] = DTZ_table[i - 1];
|
||||
load_dtz_table(str, calc_key(pos, mirror), calc_key(pos, !mirror));
|
||||
}
|
||||
}
|
||||
|
||||
ptr = DTZ_table[0].entry;
|
||||
if (!ptr) {
|
||||
*success = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int bside, mirror, cmirror;
|
||||
if (!ptr->symmetric) {
|
||||
if (key != ptr->key) {
|
||||
cmirror = 8;
|
||||
mirror = 0x38;
|
||||
bside = (pos.side_to_move() == WHITE);
|
||||
} else {
|
||||
cmirror = mirror = 0;
|
||||
bside = !(pos.side_to_move() == WHITE);
|
||||
}
|
||||
} else {
|
||||
cmirror = pos.side_to_move() == WHITE ? 0 : 8;
|
||||
mirror = pos.side_to_move() == WHITE ? 0 : 0x38;
|
||||
bside = 0;
|
||||
}
|
||||
|
||||
if (!ptr->has_pawns) {
|
||||
struct DTZEntry_piece *entry = (struct DTZEntry_piece *)ptr;
|
||||
if ((entry->flags & 1) != bside && !entry->symmetric) {
|
||||
*success = -1;
|
||||
return 0;
|
||||
}
|
||||
ubyte *pc = entry->pieces;
|
||||
for (i = 0; i < entry->num;) {
|
||||
Bitboard bb = pos.pieces((Color)((pc[i] ^ cmirror) >> 3),
|
||||
(PieceType)(pc[i] & 0x07));
|
||||
do {
|
||||
p[i++] = pop_lsb(&bb);
|
||||
} while (bb);
|
||||
}
|
||||
idx = encode_piece((struct TBEntry_piece *)entry, entry->norm, p, entry->factor);
|
||||
res = decompress_pairs(entry->precomp, idx);
|
||||
|
||||
if (entry->flags & 2)
|
||||
res = entry->map[entry->map_idx[wdl_to_map[wdl + 2]] + res];
|
||||
|
||||
if (!(entry->flags & pa_flags[wdl + 2]) || (wdl & 1))
|
||||
res *= 2;
|
||||
} else {
|
||||
struct DTZEntry_pawn *entry = (struct DTZEntry_pawn *)ptr;
|
||||
int k = entry->file[0].pieces[0] ^ cmirror;
|
||||
Bitboard bb = pos.pieces((Color)(k >> 3), (PieceType)(k & 0x07));
|
||||
i = 0;
|
||||
do {
|
||||
p[i++] = pop_lsb(&bb) ^ mirror;
|
||||
} while (bb);
|
||||
int f = pawn_file((struct TBEntry_pawn *)entry, p);
|
||||
if ((entry->flags[f] & 1) != bside) {
|
||||
*success = -1;
|
||||
return 0;
|
||||
}
|
||||
ubyte *pc = entry->file[f].pieces;
|
||||
for (; i < entry->num;) {
|
||||
bb = pos.pieces((Color)((pc[i] ^ cmirror) >> 3),
|
||||
(PieceType)(pc[i] & 0x07));
|
||||
do {
|
||||
p[i++] = pop_lsb(&bb) ^ mirror;
|
||||
} while (bb);
|
||||
}
|
||||
idx = encode_pawn((struct TBEntry_pawn *)entry, entry->file[f].norm, p, entry->file[f].factor);
|
||||
res = decompress_pairs(entry->file[f].precomp, idx);
|
||||
|
||||
if (entry->flags[f] & 2)
|
||||
res = entry->map[entry->map_idx[f][wdl_to_map[wdl + 2]] + res];
|
||||
|
||||
if (!(entry->flags[f] & pa_flags[wdl + 2]) || (wdl & 1))
|
||||
res *= 2;
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
// Add underpromotion captures to list of captures.
|
||||
static ExtMove *add_underprom_caps(Position& pos, ExtMove *stack, ExtMove *end)
|
||||
{
|
||||
ExtMove *moves, *extra = end;
|
||||
|
||||
for (moves = stack; moves < end; moves++) {
|
||||
Move move = moves->move;
|
||||
if (type_of(move) == PROMOTION && !pos.empty(to_sq(move))) {
|
||||
(*extra++).move = (Move)(move - (1 << 12));
|
||||
(*extra++).move = (Move)(move - (2 << 12));
|
||||
(*extra++).move = (Move)(move - (3 << 12));
|
||||
}
|
||||
}
|
||||
|
||||
return extra;
|
||||
}
|
||||
|
||||
static int probe_ab(Position& pos, int alpha, int beta, int *success)
|
||||
{
|
||||
int v;
|
||||
ExtMove stack[64];
|
||||
ExtMove *moves, *end;
|
||||
StateInfo st;
|
||||
|
||||
// Generate (at least) all legal non-ep captures including (under)promotions.
|
||||
// It is OK to generate more, as long as they are filtered out below.
|
||||
if (!pos.checkers()) {
|
||||
end = generate<CAPTURES>(pos, stack);
|
||||
// Since underpromotion captures are not included, we need to add them.
|
||||
end = add_underprom_caps(pos, stack, end);
|
||||
} else
|
||||
end = generate<EVASIONS>(pos, stack);
|
||||
|
||||
CheckInfo ci(pos);
|
||||
|
||||
for (moves = stack; moves < end; moves++) {
|
||||
Move capture = moves->move;
|
||||
if (!pos.capture(capture) || type_of(capture) == ENPASSANT
|
||||
|| !pos.legal(capture, ci.pinned))
|
||||
continue;
|
||||
pos.do_move(capture, st, pos.gives_check(capture, ci));
|
||||
v = -probe_ab(pos, -beta, -alpha, success);
|
||||
pos.undo_move(capture);
|
||||
if (*success == 0) return 0;
|
||||
if (v > alpha) {
|
||||
if (v >= beta) {
|
||||
*success = 2;
|
||||
return v;
|
||||
}
|
||||
alpha = v;
|
||||
}
|
||||
}
|
||||
|
||||
v = probe_wdl_table(pos, success);
|
||||
if (*success == 0) return 0;
|
||||
if (alpha >= v) {
|
||||
*success = 1 + (alpha > 0);
|
||||
return alpha;
|
||||
} else {
|
||||
*success = 1;
|
||||
return v;
|
||||
}
|
||||
}
|
||||
|
||||
// Probe the WDL table for a particular position.
|
||||
// If *success != 0, the probe was successful.
|
||||
// The return value is from the point of view of the side to move:
|
||||
// -2 : loss
|
||||
// -1 : loss, but draw under 50-move rule
|
||||
// 0 : draw
|
||||
// 1 : win, but draw under 50-move rule
|
||||
// 2 : win
|
||||
int Tablebases::probe_wdl(Position& pos, int *success)
|
||||
{
|
||||
int v;
|
||||
|
||||
*success = 1;
|
||||
v = probe_ab(pos, -2, 2, success);
|
||||
|
||||
// If en passant is not possible, we are done.
|
||||
if (pos.ep_square() == SQ_NONE)
|
||||
return v;
|
||||
if (!(*success)) return 0;
|
||||
|
||||
// Now handle en passant.
|
||||
int v1 = -3;
|
||||
// Generate (at least) all legal en passant captures.
|
||||
ExtMove stack[192];
|
||||
ExtMove *moves, *end;
|
||||
StateInfo st;
|
||||
|
||||
if (!pos.checkers())
|
||||
end = generate<CAPTURES>(pos, stack);
|
||||
else
|
||||
end = generate<EVASIONS>(pos, stack);
|
||||
|
||||
CheckInfo ci(pos);
|
||||
|
||||
for (moves = stack; moves < end; moves++) {
|
||||
Move capture = moves->move;
|
||||
if (type_of(capture) != ENPASSANT
|
||||
|| !pos.legal(capture, ci.pinned))
|
||||
continue;
|
||||
pos.do_move(capture, st, pos.gives_check(capture, ci));
|
||||
int v0 = -probe_ab(pos, -2, 2, success);
|
||||
pos.undo_move(capture);
|
||||
if (*success == 0) return 0;
|
||||
if (v0 > v1) v1 = v0;
|
||||
}
|
||||
if (v1 > -3) {
|
||||
if (v1 >= v) v = v1;
|
||||
else if (v == 0) {
|
||||
// Check whether there is at least one legal non-ep move.
|
||||
for (moves = stack; moves < end; moves++) {
|
||||
Move capture = moves->move;
|
||||
if (type_of(capture) == ENPASSANT) continue;
|
||||
if (pos.legal(capture, ci.pinned)) break;
|
||||
}
|
||||
if (moves == end && !pos.checkers()) {
|
||||
end = generate<QUIETS>(pos, end);
|
||||
for (; moves < end; moves++) {
|
||||
Move move = moves->move;
|
||||
if (pos.legal(move, ci.pinned))
|
||||
break;
|
||||
}
|
||||
}
|
||||
// If not, then we are forced to play the losing ep capture.
|
||||
if (moves == end)
|
||||
v = v1;
|
||||
}
|
||||
}
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
// This routine treats a position with en passant captures as one without.
|
||||
static int probe_dtz_no_ep(Position& pos, int *success)
|
||||
{
|
||||
int wdl, dtz;
|
||||
|
||||
wdl = probe_ab(pos, -2, 2, success);
|
||||
if (*success == 0) return 0;
|
||||
|
||||
if (wdl == 0) return 0;
|
||||
|
||||
if (*success == 2)
|
||||
return wdl == 2 ? 1 : 101;
|
||||
|
||||
ExtMove stack[192];
|
||||
ExtMove *moves, *end = NULL;
|
||||
StateInfo st;
|
||||
CheckInfo ci(pos);
|
||||
|
||||
if (wdl > 0) {
|
||||
// Generate at least all legal non-capturing pawn moves
|
||||
// including non-capturing promotions.
|
||||
if (!pos.checkers())
|
||||
end = generate<NON_EVASIONS>(pos, stack);
|
||||
else
|
||||
end = generate<EVASIONS>(pos, stack);
|
||||
|
||||
for (moves = stack; moves < end; moves++) {
|
||||
Move move = moves->move;
|
||||
if (type_of(pos.moved_piece(move)) != PAWN || pos.capture(move)
|
||||
|| !pos.legal(move, ci.pinned))
|
||||
continue;
|
||||
pos.do_move(move, st, pos.gives_check(move, ci));
|
||||
int v = -probe_ab(pos, -2, -wdl + 1, success);
|
||||
pos.undo_move(move);
|
||||
if (*success == 0) return 0;
|
||||
if (v == wdl)
|
||||
return v == 2 ? 1 : 101;
|
||||
}
|
||||
}
|
||||
|
||||
dtz = 1 + probe_dtz_table(pos, wdl, success);
|
||||
if (*success >= 0) {
|
||||
if (wdl & 1) dtz += 100;
|
||||
return wdl >= 0 ? dtz : -dtz;
|
||||
}
|
||||
|
||||
if (wdl > 0) {
|
||||
int best = 0xffff;
|
||||
for (moves = stack; moves < end; moves++) {
|
||||
Move move = moves->move;
|
||||
if (pos.capture(move) || type_of(pos.moved_piece(move)) == PAWN
|
||||
|| !pos.legal(move, ci.pinned))
|
||||
continue;
|
||||
pos.do_move(move, st, pos.gives_check(move, ci));
|
||||
int v = -Tablebases::probe_dtz(pos, success);
|
||||
pos.undo_move(move);
|
||||
if (*success == 0) return 0;
|
||||
if (v > 0 && v + 1 < best)
|
||||
best = v + 1;
|
||||
}
|
||||
return best;
|
||||
} else {
|
||||
int best = -1;
|
||||
if (!pos.checkers())
|
||||
end = generate<NON_EVASIONS>(pos, stack);
|
||||
else
|
||||
end = generate<EVASIONS>(pos, stack);
|
||||
for (moves = stack; moves < end; moves++) {
|
||||
int v;
|
||||
Move move = moves->move;
|
||||
if (!pos.legal(move, ci.pinned))
|
||||
continue;
|
||||
pos.do_move(move, st, pos.gives_check(move, ci));
|
||||
if (st.rule50 == 0) {
|
||||
if (wdl == -2) v = -1;
|
||||
else {
|
||||
v = probe_ab(pos, 1, 2, success);
|
||||
v = (v == 2) ? 0 : -101;
|
||||
}
|
||||
} else {
|
||||
v = -Tablebases::probe_dtz(pos, success) - 1;
|
||||
}
|
||||
pos.undo_move(move);
|
||||
if (*success == 0) return 0;
|
||||
if (v < best)
|
||||
best = v;
|
||||
}
|
||||
return best;
|
||||
}
|
||||
}
|
||||
|
||||
static int wdl_to_dtz[] = {
|
||||
-1, -101, 0, 101, 1
|
||||
};
|
||||
|
||||
// Probe the DTZ table for a particular position.
|
||||
// If *success != 0, the probe was successful.
|
||||
// The return value is from the point of view of the side to move:
|
||||
// n < -100 : loss, but draw under 50-move rule
|
||||
// -100 <= n < -1 : loss in n ply (assuming 50-move counter == 0)
|
||||
// 0 : draw
|
||||
// 1 < n <= 100 : win in n ply (assuming 50-move counter == 0)
|
||||
// 100 < n : win, but draw under 50-move rule
|
||||
//
|
||||
// The return value n can be off by 1: a return value -n can mean a loss
|
||||
// in n+1 ply and a return value +n can mean a win in n+1 ply. This
|
||||
// cannot happen for tables with positions exactly on the "edge" of
|
||||
// the 50-move rule.
|
||||
//
|
||||
// This implies that if dtz > 0 is returned, the position is certainly
|
||||
// a win if dtz + 50-move-counter <= 99. Care must be taken that the engine
|
||||
// picks moves that preserve dtz + 50-move-counter <= 99.
|
||||
//
|
||||
// If n = 100 immediately after a capture or pawn move, then the position
|
||||
// is also certainly a win, and during the whole phase until the next
|
||||
// capture or pawn move, the inequality to be preserved is
|
||||
// dtz + 50-movecounter <= 100.
|
||||
//
|
||||
// In short, if a move is available resulting in dtz + 50-move-counter <= 99,
|
||||
// then do not accept moves leading to dtz + 50-move-counter == 100.
|
||||
//
|
||||
int Tablebases::probe_dtz(Position& pos, int *success)
|
||||
{
|
||||
*success = 1;
|
||||
int v = probe_dtz_no_ep(pos, success);
|
||||
|
||||
if (pos.ep_square() == SQ_NONE)
|
||||
return v;
|
||||
if (*success == 0) return 0;
|
||||
|
||||
// Now handle en passant.
|
||||
int v1 = -3;
|
||||
|
||||
ExtMove stack[192];
|
||||
ExtMove *moves, *end;
|
||||
StateInfo st;
|
||||
|
||||
if (!pos.checkers())
|
||||
end = generate<CAPTURES>(pos, stack);
|
||||
else
|
||||
end = generate<EVASIONS>(pos, stack);
|
||||
CheckInfo ci(pos);
|
||||
|
||||
for (moves = stack; moves < end; moves++) {
|
||||
Move capture = moves->move;
|
||||
if (type_of(capture) != ENPASSANT
|
||||
|| !pos.legal(capture, ci.pinned))
|
||||
continue;
|
||||
pos.do_move(capture, st, pos.gives_check(capture, ci));
|
||||
int v0 = -probe_ab(pos, -2, 2, success);
|
||||
pos.undo_move(capture);
|
||||
if (*success == 0) return 0;
|
||||
if (v0 > v1) v1 = v0;
|
||||
}
|
||||
if (v1 > -3) {
|
||||
v1 = wdl_to_dtz[v1 + 2];
|
||||
if (v < -100) {
|
||||
if (v1 >= 0)
|
||||
v = v1;
|
||||
} else if (v < 0) {
|
||||
if (v1 >= 0 || v1 < -100)
|
||||
v = v1;
|
||||
} else if (v > 100) {
|
||||
if (v1 > 0)
|
||||
v = v1;
|
||||
} else if (v > 0) {
|
||||
if (v1 == 1)
|
||||
v = v1;
|
||||
} else if (v1 >= 0) {
|
||||
v = v1;
|
||||
} else {
|
||||
for (moves = stack; moves < end; moves++) {
|
||||
Move move = moves->move;
|
||||
if (type_of(move) == ENPASSANT) continue;
|
||||
if (pos.legal(move, ci.pinned)) break;
|
||||
}
|
||||
if (moves == end && !pos.checkers()) {
|
||||
end = generate<QUIETS>(pos, end);
|
||||
for (; moves < end; moves++) {
|
||||
Move move = moves->move;
|
||||
if (pos.legal(move, ci.pinned))
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (moves == end)
|
||||
v = v1;
|
||||
}
|
||||
}
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
// Check whether there has been at least one repetition of positions
|
||||
// since the last capture or pawn move.
|
||||
static int has_repeated(StateInfo *st)
|
||||
{
|
||||
while (1) {
|
||||
int i = 4, e = std::min(st->rule50, st->pliesFromNull);
|
||||
if (e < i)
|
||||
return 0;
|
||||
StateInfo *stp = st->previous->previous;
|
||||
do {
|
||||
stp = stp->previous->previous;
|
||||
if (stp->key == st->key)
|
||||
return 1;
|
||||
i += 2;
|
||||
} while (i <= e);
|
||||
st = st->previous;
|
||||
}
|
||||
}
|
||||
|
||||
static Value wdl_to_Value[5] = {
|
||||
-VALUE_MATE + MAX_PLY + 1,
|
||||
VALUE_DRAW - 2,
|
||||
VALUE_DRAW,
|
||||
VALUE_DRAW + 2,
|
||||
VALUE_MATE - MAX_PLY - 1
|
||||
};
|
||||
|
||||
// Use the DTZ tables to filter out moves that don't preserve the win or draw.
|
||||
// If the position is lost, but DTZ is fairly high, only keep moves that
|
||||
// maximise DTZ.
|
||||
//
|
||||
// A return value false indicates that not all probes were successful and that
|
||||
// no moves were filtered out.
|
||||
bool Tablebases::root_probe(Position& pos, Search::RootMoveVector& rootMoves, Value& score)
|
||||
{
|
||||
int success;
|
||||
|
||||
int dtz = probe_dtz(pos, &success);
|
||||
if (!success) return false;
|
||||
|
||||
StateInfo st;
|
||||
CheckInfo ci(pos);
|
||||
|
||||
// Probe each move.
|
||||
for (size_t i = 0; i < rootMoves.size(); i++) {
|
||||
Move move = rootMoves[i].pv[0];
|
||||
pos.do_move(move, st, pos.gives_check(move, ci));
|
||||
int v = 0;
|
||||
if (pos.checkers() && dtz > 0) {
|
||||
ExtMove s[192];
|
||||
if (generate<LEGAL>(pos, s) == s)
|
||||
v = 1;
|
||||
}
|
||||
if (!v) {
|
||||
if (st.rule50 != 0) {
|
||||
v = -Tablebases::probe_dtz(pos, &success);
|
||||
if (v > 0) v++;
|
||||
else if (v < 0) v--;
|
||||
} else {
|
||||
v = -Tablebases::probe_wdl(pos, &success);
|
||||
v = wdl_to_dtz[v + 2];
|
||||
}
|
||||
}
|
||||
pos.undo_move(move);
|
||||
if (!success) return false;
|
||||
rootMoves[i].score = (Value)v;
|
||||
}
|
||||
|
||||
// Obtain 50-move counter for the root position.
|
||||
// In Stockfish there seems to be no clean way, so we do it like this:
|
||||
int cnt50 = st.previous->rule50;
|
||||
|
||||
// Use 50-move counter to determine whether the root position is
|
||||
// won, lost or drawn.
|
||||
int wdl = 0;
|
||||
if (dtz > 0)
|
||||
wdl = (dtz + cnt50 <= 100) ? 2 : 1;
|
||||
else if (dtz < 0)
|
||||
wdl = (-dtz + cnt50 <= 100) ? -2 : -1;
|
||||
|
||||
// Determine the score to report to the user.
|
||||
score = wdl_to_Value[wdl + 2];
|
||||
// If the position is winning or losing, but too few moves left, adjust the
|
||||
// score to show how close it is to winning or losing.
|
||||
// NOTE: int(PawnValueEg) is used as scaling factor in score_to_uci().
|
||||
if (wdl == 1 && dtz <= 100)
|
||||
score = (Value)(((200 - dtz - cnt50) * int(PawnValueEg)) / 200);
|
||||
else if (wdl == -1 && dtz >= -100)
|
||||
score = -(Value)(((200 + dtz - cnt50) * int(PawnValueEg)) / 200);
|
||||
|
||||
// Now be a bit smart about filtering out moves.
|
||||
size_t j = 0;
|
||||
if (dtz > 0) { // winning (or 50-move rule draw)
|
||||
int best = 0xffff;
|
||||
for (size_t i = 0; i < rootMoves.size(); i++) {
|
||||
int v = rootMoves[i].score;
|
||||
if (v > 0 && v < best)
|
||||
best = v;
|
||||
}
|
||||
int max = best;
|
||||
// If the current phase has not seen repetitions, then try all moves
|
||||
// that stay safely within the 50-move budget, if there are any.
|
||||
if (!has_repeated(st.previous) && best + cnt50 <= 99)
|
||||
max = 99 - cnt50;
|
||||
for (size_t i = 0; i < rootMoves.size(); i++) {
|
||||
int v = rootMoves[i].score;
|
||||
if (v > 0 && v <= max)
|
||||
rootMoves[j++] = rootMoves[i];
|
||||
}
|
||||
} else if (dtz < 0) { // losing (or 50-move rule draw)
|
||||
int best = 0;
|
||||
for (size_t i = 0; i < rootMoves.size(); i++) {
|
||||
int v = rootMoves[i].score;
|
||||
if (v < best)
|
||||
best = v;
|
||||
}
|
||||
// Try all moves, unless we approach or have a 50-move rule draw.
|
||||
if (-best * 2 + cnt50 < 100)
|
||||
return true;
|
||||
for (size_t i = 0; i < rootMoves.size(); i++) {
|
||||
if (rootMoves[i].score == best)
|
||||
rootMoves[j++] = rootMoves[i];
|
||||
}
|
||||
} else { // drawing
|
||||
// Try all moves that preserve the draw.
|
||||
for (size_t i = 0; i < rootMoves.size(); i++) {
|
||||
if (rootMoves[i].score == 0)
|
||||
rootMoves[j++] = rootMoves[i];
|
||||
}
|
||||
}
|
||||
rootMoves.resize(j, Search::RootMove(MOVE_NONE));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Use the WDL tables to filter out moves that don't preserve the win or draw.
|
||||
// This is a fallback for the case that some or all DTZ tables are missing.
|
||||
//
|
||||
// A return value false indicates that not all probes were successful and that
|
||||
// no moves were filtered out.
|
||||
bool Tablebases::root_probe_wdl(Position& pos, Search::RootMoveVector& rootMoves, Value& score)
|
||||
{
|
||||
int success;
|
||||
|
||||
int wdl = Tablebases::probe_wdl(pos, &success);
|
||||
if (!success) return false;
|
||||
score = wdl_to_Value[wdl + 2];
|
||||
|
||||
StateInfo st;
|
||||
CheckInfo ci(pos);
|
||||
|
||||
int best = -2;
|
||||
|
||||
// Probe each move.
|
||||
for (size_t i = 0; i < rootMoves.size(); i++) {
|
||||
Move move = rootMoves[i].pv[0];
|
||||
pos.do_move(move, st, pos.gives_check(move, ci));
|
||||
int v = -Tablebases::probe_wdl(pos, &success);
|
||||
pos.undo_move(move);
|
||||
if (!success) return false;
|
||||
rootMoves[i].score = (Value)v;
|
||||
if (v > best)
|
||||
best = v;
|
||||
}
|
||||
|
||||
size_t j = 0;
|
||||
for (size_t i = 0; i < rootMoves.size(); i++) {
|
||||
if (rootMoves[i].score == best)
|
||||
rootMoves[j++] = rootMoves[i];
|
||||
}
|
||||
rootMoves.resize(j, Search::RootMove(MOVE_NONE));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
#ifndef TBPROBE_H
|
||||
#define TBPROBE_H
|
||||
|
||||
#include "../search.h"
|
||||
|
||||
namespace Tablebases {
|
||||
|
||||
extern int MaxCardinality;
|
||||
|
||||
void init(const std::string& path);
|
||||
int probe_wdl(Position& pos, int *success);
|
||||
int probe_dtz(Position& pos, int *success);
|
||||
bool root_probe(Position& pos, Search::RootMoveVector& rootMoves, Value& score);
|
||||
bool root_probe_wdl(Position& pos, Search::RootMoveVector& rootMoves, Value& score);
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
+89
-288
@@ -1,7 +1,8 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -23,372 +24,172 @@
|
||||
#include "movegen.h"
|
||||
#include "search.h"
|
||||
#include "thread.h"
|
||||
#include "ucioption.h"
|
||||
#include "uci.h"
|
||||
|
||||
using namespace Search;
|
||||
|
||||
ThreadPool Threads; // Global object
|
||||
|
||||
namespace {
|
||||
/// Thread constructor launch the thread and then wait until it goes to sleep
|
||||
/// in idle_loop().
|
||||
|
||||
// start_routine() is the C function which is called when a new thread
|
||||
// is launched. It is a wrapper to the virtual function idle_loop().
|
||||
Thread::Thread() {
|
||||
|
||||
extern "C" { long start_routine(ThreadBase* th) { th->idle_loop(); return 0; } }
|
||||
|
||||
|
||||
// Helpers to launch a thread after creation and joining before delete. Must be
|
||||
// outside Thread c'tor and d'tor because object shall be fully initialized
|
||||
// when start_routine (and hence virtual idle_loop) is called and when joining.
|
||||
|
||||
template<typename T> T* new_thread() {
|
||||
T* th = new T();
|
||||
thread_create(th->handle, start_routine, th); // Will go to sleep
|
||||
return th;
|
||||
}
|
||||
|
||||
void delete_thread(ThreadBase* th) {
|
||||
th->exit = true; // Search must be already finished
|
||||
th->notify_one();
|
||||
thread_join(th->handle); // Wait for thread termination
|
||||
delete th;
|
||||
}
|
||||
resetCalls = exit = false;
|
||||
maxPly = callsCnt = 0;
|
||||
history.clear();
|
||||
counterMoves.clear();
|
||||
idx = Threads.size(); // Start from 0
|
||||
|
||||
std::unique_lock<Mutex> lk(mutex);
|
||||
searching = true;
|
||||
nativeThread = std::thread(&Thread::idle_loop, this);
|
||||
sleepCondition.wait(lk, [&]{ return !searching; });
|
||||
}
|
||||
|
||||
|
||||
// ThreadBase::notify_one() wakes up the thread when there is some work to do
|
||||
/// Thread destructor wait for thread termination before returning
|
||||
|
||||
void ThreadBase::notify_one() {
|
||||
Thread::~Thread() {
|
||||
|
||||
mutex.lock();
|
||||
exit = true;
|
||||
sleepCondition.notify_one();
|
||||
mutex.unlock();
|
||||
nativeThread.join();
|
||||
}
|
||||
|
||||
|
||||
// ThreadBase::wait_for() set the thread to sleep until condition 'b' turns true
|
||||
/// Thread::wait_for_search_finished() wait on sleep condition until not searching
|
||||
|
||||
void ThreadBase::wait_for(volatile const bool& b) {
|
||||
void Thread::wait_for_search_finished() {
|
||||
|
||||
mutex.lock();
|
||||
while (!b) sleepCondition.wait(mutex);
|
||||
mutex.unlock();
|
||||
std::unique_lock<Mutex> lk(mutex);
|
||||
sleepCondition.wait(lk, [&]{ return !searching; });
|
||||
}
|
||||
|
||||
|
||||
// Thread c'tor just inits data but does not launch any thread of execution that
|
||||
// instead will be started only upon c'tor returns.
|
||||
/// Thread::wait() wait on sleep condition until condition is true
|
||||
|
||||
Thread::Thread() /* : splitPoints() */ { // Value-initialization bug in MSVC
|
||||
void Thread::wait(std::atomic_bool& condition) {
|
||||
|
||||
searching = false;
|
||||
maxPly = splitPointsSize = 0;
|
||||
activeSplitPoint = NULL;
|
||||
activePosition = NULL;
|
||||
idx = Threads.size();
|
||||
std::unique_lock<Mutex> lk(mutex);
|
||||
sleepCondition.wait(lk, [&]{ return bool(condition); });
|
||||
}
|
||||
|
||||
|
||||
// TimerThread::idle_loop() is where the timer thread waits msec milliseconds
|
||||
// and then calls check_time(). If msec is 0 thread sleeps until is woken up.
|
||||
extern void check_time();
|
||||
/// Thread::start_searching() wake up the thread that will start the search
|
||||
|
||||
void TimerThread::idle_loop() {
|
||||
void Thread::start_searching(bool resume) {
|
||||
|
||||
std::unique_lock<Mutex> lk(mutex);
|
||||
|
||||
if (!resume)
|
||||
searching = true;
|
||||
|
||||
sleepCondition.notify_one();
|
||||
}
|
||||
|
||||
|
||||
/// Thread::idle_loop() is where the thread is parked when it has no work to do
|
||||
|
||||
void Thread::idle_loop() {
|
||||
|
||||
while (!exit)
|
||||
{
|
||||
mutex.lock();
|
||||
|
||||
if (!exit)
|
||||
sleepCondition.wait_for(mutex, msec ? msec : INT_MAX);
|
||||
|
||||
mutex.unlock();
|
||||
|
||||
if (msec)
|
||||
check_time();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// MainThread::idle_loop() is where the main thread is parked waiting to be started
|
||||
// when there is a new search. Main thread will launch all the slave threads.
|
||||
|
||||
void MainThread::idle_loop() {
|
||||
|
||||
while (true)
|
||||
{
|
||||
mutex.lock();
|
||||
|
||||
thinking = false;
|
||||
|
||||
while (!thinking && !exit)
|
||||
{
|
||||
Threads.sleepCondition.notify_one(); // Wake up UI thread if needed
|
||||
sleepCondition.wait(mutex);
|
||||
}
|
||||
|
||||
mutex.unlock();
|
||||
|
||||
if (exit)
|
||||
return;
|
||||
|
||||
searching = true;
|
||||
|
||||
Search::think();
|
||||
|
||||
assert(searching);
|
||||
std::unique_lock<Mutex> lk(mutex);
|
||||
|
||||
searching = false;
|
||||
|
||||
while (!searching && !exit)
|
||||
{
|
||||
sleepCondition.notify_one(); // Wake up any waiting thread
|
||||
sleepCondition.wait(lk);
|
||||
}
|
||||
|
||||
lk.unlock();
|
||||
|
||||
if (!exit)
|
||||
search();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Thread::cutoff_occurred() checks whether a beta cutoff has occurred in the
|
||||
// current active split point, or in some ancestor of the split point.
|
||||
|
||||
bool Thread::cutoff_occurred() const {
|
||||
|
||||
for (SplitPoint* sp = activeSplitPoint; sp; sp = sp->parentSplitPoint)
|
||||
if (sp->cutoff)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Thread::is_available_to() checks whether the thread is available to help the
|
||||
// thread 'master' at a split point. An obvious requirement is that thread must
|
||||
// be idle. With more than two threads, this is not sufficient: If the thread is
|
||||
// the master of some split point, it is only available as a slave to the slaves
|
||||
// which are busy searching the split point at the top of slaves split point
|
||||
// stack (the "helpful master concept" in YBWC terminology).
|
||||
|
||||
bool Thread::is_available_to(const Thread* master) const {
|
||||
|
||||
if (searching)
|
||||
return false;
|
||||
|
||||
// Make a local copy to be sure doesn't become zero under our feet while
|
||||
// testing next condition and so leading to an out of bound access.
|
||||
int size = splitPointsSize;
|
||||
|
||||
// No split points means that the thread is available as a slave for any
|
||||
// other thread otherwise apply the "helpful master" concept if possible.
|
||||
return !size || (splitPoints[size - 1].slavesMask & (1ULL << master->idx));
|
||||
}
|
||||
|
||||
|
||||
// init() is called at startup to create and launch requested threads, that will
|
||||
// go immediately to sleep due to 'sleepWhileIdle' set to true. We cannot use
|
||||
// a c'tor becuase Threads is a static object and we need a fully initialized
|
||||
// engine at this point due to allocation of Endgames in Thread c'tor.
|
||||
/// ThreadPool::init() create and launch requested threads, that will go
|
||||
/// immediately to sleep. We cannot use a constructor because Threads is a
|
||||
/// static object and we need a fully initialized engine at this point due to
|
||||
/// allocation of Endgames in the Thread constructor.
|
||||
|
||||
void ThreadPool::init() {
|
||||
|
||||
sleepWhileIdle = true;
|
||||
timer = new_thread<TimerThread>();
|
||||
push_back(new_thread<MainThread>());
|
||||
push_back(new MainThread);
|
||||
read_uci_options();
|
||||
}
|
||||
|
||||
|
||||
// exit() cleanly terminates the threads before the program exits
|
||||
/// ThreadPool::exit() terminate threads before the program exits. Cannot be
|
||||
/// done in destructor because threads must be terminated before deleting any
|
||||
/// static objects, so while still in main().
|
||||
|
||||
void ThreadPool::exit() {
|
||||
|
||||
delete_thread(timer); // As first because check_time() accesses threads data
|
||||
|
||||
for (iterator it = begin(); it != end(); ++it)
|
||||
delete_thread(*it);
|
||||
while (size())
|
||||
delete back(), pop_back();
|
||||
}
|
||||
|
||||
|
||||
// read_uci_options() updates internal threads parameters from the corresponding
|
||||
// UCI options and creates/destroys threads to match the requested number. Thread
|
||||
// objects are dynamically allocated to avoid creating in advance all possible
|
||||
// threads, with included pawns and material tables, if only few are used.
|
||||
/// ThreadPool::read_uci_options() updates internal threads parameters from the
|
||||
/// corresponding UCI options and creates/destroys threads to match requested
|
||||
/// number. Thread objects are dynamically allocated.
|
||||
|
||||
void ThreadPool::read_uci_options() {
|
||||
|
||||
maxThreadsPerSplitPoint = Options["Max Threads per Split Point"];
|
||||
minimumSplitDepth = Options["Min Split Depth"] * ONE_PLY;
|
||||
size_t requested = Options["Threads"];
|
||||
size_t requested = Options["Threads"];
|
||||
|
||||
assert(requested > 0);
|
||||
|
||||
// Value 0 has a special meaning: We determine the optimal minimum split depth
|
||||
// automatically. Anyhow the minimumSplitDepth should never be under 4 plies.
|
||||
if (!minimumSplitDepth)
|
||||
minimumSplitDepth = (requested < 8 ? 4 : 7) * ONE_PLY;
|
||||
else
|
||||
minimumSplitDepth = std::max(4 * ONE_PLY, minimumSplitDepth);
|
||||
|
||||
while (size() < requested)
|
||||
push_back(new_thread<Thread>());
|
||||
push_back(new Thread);
|
||||
|
||||
while (size() > requested)
|
||||
{
|
||||
delete_thread(back());
|
||||
pop_back();
|
||||
}
|
||||
delete back(), pop_back();
|
||||
}
|
||||
|
||||
|
||||
// slave_available() tries to find an idle thread which is available as a slave
|
||||
// for the thread 'master'.
|
||||
/// ThreadPool::nodes_searched() return the number of nodes searched
|
||||
|
||||
Thread* ThreadPool::available_slave(const Thread* master) const {
|
||||
int64_t ThreadPool::nodes_searched() {
|
||||
|
||||
for (const_iterator it = begin(); it != end(); ++it)
|
||||
if ((*it)->is_available_to(master))
|
||||
return *it;
|
||||
|
||||
return NULL;
|
||||
int64_t nodes = 0;
|
||||
for (Thread* th : *this)
|
||||
nodes += th->rootPos.nodes_searched();
|
||||
return nodes;
|
||||
}
|
||||
|
||||
|
||||
// split() does the actual work of distributing the work at a node between
|
||||
// several available threads. If it does not succeed in splitting the node
|
||||
// (because no idle threads are available), the function immediately returns.
|
||||
// If splitting is possible, a SplitPoint object is initialized with all the
|
||||
// data that must be copied to the helper threads and then helper threads are
|
||||
// told that they have been assigned work. This will cause them to instantly
|
||||
// leave their idle loops and call search(). When all threads have returned from
|
||||
// search() then split() returns.
|
||||
|
||||
template <bool Fake>
|
||||
void Thread::split(Position& pos, const Stack* ss, Value alpha, Value beta, Value* bestValue,
|
||||
Move* bestMove, Depth depth, Move threatMove, int moveCount,
|
||||
MovePicker* movePicker, int nodeType, bool cutNode) {
|
||||
|
||||
assert(pos.pos_is_ok());
|
||||
assert(*bestValue <= alpha && alpha < beta && beta <= VALUE_INFINITE);
|
||||
assert(*bestValue > -VALUE_INFINITE);
|
||||
assert(depth >= Threads.minimumSplitDepth);
|
||||
assert(searching);
|
||||
assert(splitPointsSize < MAX_SPLITPOINTS_PER_THREAD);
|
||||
|
||||
// Pick the next available split point from the split point stack
|
||||
SplitPoint& sp = splitPoints[splitPointsSize];
|
||||
|
||||
sp.masterThread = this;
|
||||
sp.parentSplitPoint = activeSplitPoint;
|
||||
sp.slavesMask = 1ULL << idx;
|
||||
sp.depth = depth;
|
||||
sp.bestValue = *bestValue;
|
||||
sp.bestMove = *bestMove;
|
||||
sp.threatMove = threatMove;
|
||||
sp.alpha = alpha;
|
||||
sp.beta = beta;
|
||||
sp.nodeType = nodeType;
|
||||
sp.cutNode = cutNode;
|
||||
sp.movePicker = movePicker;
|
||||
sp.moveCount = moveCount;
|
||||
sp.pos = &pos;
|
||||
sp.nodes = 0;
|
||||
sp.cutoff = false;
|
||||
sp.ss = ss;
|
||||
|
||||
// Try to allocate available threads and ask them to start searching setting
|
||||
// 'searching' flag. This must be done under lock protection to avoid concurrent
|
||||
// allocation of the same slave by another master.
|
||||
Threads.mutex.lock();
|
||||
sp.mutex.lock();
|
||||
|
||||
splitPointsSize++;
|
||||
activeSplitPoint = &sp;
|
||||
activePosition = NULL;
|
||||
|
||||
size_t slavesCnt = 1; // This thread is always included
|
||||
Thread* slave;
|
||||
|
||||
while ( (slave = Threads.available_slave(this)) != NULL
|
||||
&& ++slavesCnt <= Threads.maxThreadsPerSplitPoint && !Fake)
|
||||
{
|
||||
sp.slavesMask |= 1ULL << slave->idx;
|
||||
slave->activeSplitPoint = &sp;
|
||||
slave->searching = true; // Slave leaves idle_loop()
|
||||
slave->notify_one(); // Could be sleeping
|
||||
}
|
||||
|
||||
// Everything is set up. The master thread enters the idle loop, from which
|
||||
// it will instantly launch a search, because its 'searching' flag is set.
|
||||
// The thread will return from the idle loop when all slaves have finished
|
||||
// their work at this split point.
|
||||
if (slavesCnt > 1 || Fake)
|
||||
{
|
||||
sp.mutex.unlock();
|
||||
Threads.mutex.unlock();
|
||||
|
||||
Thread::idle_loop(); // Force a call to base class idle_loop()
|
||||
|
||||
// In helpful master concept a master can help only a sub-tree of its split
|
||||
// point, and because here is all finished is not possible master is booked.
|
||||
assert(!searching);
|
||||
assert(!activePosition);
|
||||
|
||||
// We have returned from the idle loop, which means that all threads are
|
||||
// finished. Note that setting 'searching' and decreasing splitPointsSize is
|
||||
// done under lock protection to avoid a race with Thread::is_available_to().
|
||||
Threads.mutex.lock();
|
||||
sp.mutex.lock();
|
||||
}
|
||||
|
||||
searching = true;
|
||||
splitPointsSize--;
|
||||
activeSplitPoint = sp.parentSplitPoint;
|
||||
activePosition = &pos;
|
||||
pos.set_nodes_searched(pos.nodes_searched() + sp.nodes);
|
||||
*bestMove = sp.bestMove;
|
||||
*bestValue = sp.bestValue;
|
||||
|
||||
sp.mutex.unlock();
|
||||
Threads.mutex.unlock();
|
||||
}
|
||||
|
||||
// Explicit template instantiations
|
||||
template void Thread::split<false>(Position&, const Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int, bool);
|
||||
template void Thread::split< true>(Position&, const Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int, bool);
|
||||
|
||||
|
||||
// wait_for_think_finished() waits for main thread to go to sleep then returns
|
||||
|
||||
void ThreadPool::wait_for_think_finished() {
|
||||
|
||||
MainThread* t = main();
|
||||
t->mutex.lock();
|
||||
while (t->thinking) sleepCondition.wait(t->mutex);
|
||||
t->mutex.unlock();
|
||||
}
|
||||
|
||||
|
||||
// start_thinking() wakes up the main thread sleeping in MainThread::idle_loop()
|
||||
// so to start a new search, then returns immediately.
|
||||
/// ThreadPool::start_thinking() wake up the main thread sleeping in idle_loop()
|
||||
/// and start a new search, then return immediately.
|
||||
|
||||
void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits,
|
||||
const std::vector<Move>& searchMoves, StateStackPtr& states) {
|
||||
wait_for_think_finished();
|
||||
StateStackPtr& states) {
|
||||
|
||||
SearchTime = Time::now(); // As early as possible
|
||||
main()->wait_for_search_finished();
|
||||
|
||||
Signals.stopOnPonderhit = Signals.firstRootMove = false;
|
||||
Signals.stop = Signals.failedLowAtRoot = false;
|
||||
Signals.stopOnPonderhit = Signals.stop = false;
|
||||
|
||||
RootMoves.clear();
|
||||
RootPos = pos;
|
||||
main()->rootMoves.clear();
|
||||
main()->rootPos = pos;
|
||||
Limits = limits;
|
||||
if (states.get()) // If we don't set a new position, preserve current state
|
||||
{
|
||||
SetupStates = states; // Ownership transfer here
|
||||
SetupStates = std::move(states); // Ownership transfer here
|
||||
assert(!states.get());
|
||||
}
|
||||
|
||||
for (MoveList<LEGAL> it(pos); *it; ++it)
|
||||
if ( searchMoves.empty()
|
||||
|| std::count(searchMoves.begin(), searchMoves.end(), *it))
|
||||
RootMoves.push_back(RootMove(*it));
|
||||
for (const auto& m : MoveList<LEGAL>(pos))
|
||||
if ( limits.searchmoves.empty()
|
||||
|| std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m))
|
||||
main()->rootMoves.push_back(RootMove(m));
|
||||
|
||||
main()->thinking = true;
|
||||
main()->notify_one(); // Starts main thread
|
||||
main()->start_searching();
|
||||
}
|
||||
|
||||
+43
-118
@@ -1,7 +1,8 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -20,6 +21,11 @@
|
||||
#ifndef THREAD_H_INCLUDED
|
||||
#define THREAD_H_INCLUDED
|
||||
|
||||
#include <atomic>
|
||||
#include <bitset>
|
||||
#include <condition_variable>
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
|
||||
#include "material.h"
|
||||
@@ -27,150 +33,69 @@
|
||||
#include "pawns.h"
|
||||
#include "position.h"
|
||||
#include "search.h"
|
||||
|
||||
const int MAX_THREADS = 64; // Because SplitPoint::slavesMask is a uint64_t
|
||||
const int MAX_SPLITPOINTS_PER_THREAD = 8;
|
||||
|
||||
struct Mutex {
|
||||
Mutex() { lock_init(l); }
|
||||
~Mutex() { lock_destroy(l); }
|
||||
|
||||
void lock() { lock_grab(l); }
|
||||
void unlock() { lock_release(l); }
|
||||
|
||||
private:
|
||||
friend struct ConditionVariable;
|
||||
|
||||
Lock l;
|
||||
};
|
||||
|
||||
struct ConditionVariable {
|
||||
ConditionVariable() { cond_init(c); }
|
||||
~ConditionVariable() { cond_destroy(c); }
|
||||
|
||||
void wait(Mutex& m) { cond_wait(c, m.l); }
|
||||
void wait_for(Mutex& m, int ms) { timed_wait(c, m.l, ms); }
|
||||
void notify_one() { cond_signal(c); }
|
||||
|
||||
private:
|
||||
WaitCondition c;
|
||||
};
|
||||
|
||||
struct Thread;
|
||||
|
||||
struct SplitPoint {
|
||||
|
||||
// Const data after split point has been setup
|
||||
const Position* pos;
|
||||
const Search::Stack* ss;
|
||||
Thread* masterThread;
|
||||
Depth depth;
|
||||
Value beta;
|
||||
int nodeType;
|
||||
Move threatMove;
|
||||
bool cutNode;
|
||||
|
||||
// Const pointers to shared data
|
||||
MovePicker* movePicker;
|
||||
SplitPoint* parentSplitPoint;
|
||||
|
||||
// Shared data
|
||||
Mutex mutex;
|
||||
volatile uint64_t slavesMask;
|
||||
volatile int64_t nodes;
|
||||
volatile Value alpha;
|
||||
volatile Value bestValue;
|
||||
volatile Move bestMove;
|
||||
volatile int moveCount;
|
||||
volatile bool cutoff;
|
||||
};
|
||||
#include "thread_win32.h"
|
||||
|
||||
|
||||
/// ThreadBase struct is the base of the hierarchy from where we derive all the
|
||||
/// specialized thread classes.
|
||||
/// Thread struct keeps together all the thread related stuff. We also use
|
||||
/// per-thread pawn and material hash tables so that once we get a pointer to an
|
||||
/// entry its life time is unlimited and we don't have to care about someone
|
||||
/// changing the entry under our feet.
|
||||
|
||||
struct ThreadBase {
|
||||
|
||||
ThreadBase() : exit(false) {}
|
||||
virtual ~ThreadBase() {}
|
||||
virtual void idle_loop() = 0;
|
||||
void notify_one();
|
||||
void wait_for(volatile const bool& b);
|
||||
class Thread {
|
||||
|
||||
std::thread nativeThread;
|
||||
Mutex mutex;
|
||||
ConditionVariable sleepCondition;
|
||||
NativeHandle handle;
|
||||
volatile bool exit;
|
||||
};
|
||||
|
||||
|
||||
/// Thread struct keeps together all the thread related stuff like locks, state
|
||||
/// and especially split points. We also use per-thread pawn and material hash
|
||||
/// tables so that once we get a pointer to an entry its life time is unlimited
|
||||
/// and we don't have to care about someone changing the entry under our feet.
|
||||
|
||||
struct Thread : public ThreadBase {
|
||||
bool exit, searching;
|
||||
|
||||
public:
|
||||
Thread();
|
||||
virtual void idle_loop();
|
||||
bool cutoff_occurred() const;
|
||||
bool is_available_to(const Thread* master) const;
|
||||
virtual ~Thread();
|
||||
virtual void search();
|
||||
void idle_loop();
|
||||
void start_searching(bool resume = false);
|
||||
void wait_for_search_finished();
|
||||
void wait(std::atomic_bool& b);
|
||||
|
||||
template <bool Fake>
|
||||
void split(Position& pos, const Search::Stack* ss, Value alpha, Value beta, Value* bestValue, Move* bestMove,
|
||||
Depth depth, Move threatMove, int moveCount, MovePicker* movePicker, int nodeType, bool cutNode);
|
||||
|
||||
SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD];
|
||||
Pawns::Table pawnsTable;
|
||||
Material::Table materialTable;
|
||||
Endgames endgames;
|
||||
Pawns::Table pawnsTable;
|
||||
Position* activePosition;
|
||||
size_t idx;
|
||||
int maxPly;
|
||||
SplitPoint* volatile activeSplitPoint;
|
||||
volatile int splitPointsSize;
|
||||
volatile bool searching;
|
||||
size_t idx, PVIdx;
|
||||
int maxPly, callsCnt;
|
||||
|
||||
Position rootPos;
|
||||
Search::RootMoveVector rootMoves;
|
||||
Depth rootDepth;
|
||||
HistoryStats history;
|
||||
MovesStats counterMoves;
|
||||
Depth completedDepth;
|
||||
std::atomic_bool resetCalls;
|
||||
};
|
||||
|
||||
|
||||
/// MainThread and TimerThread are derived classes used to characterize the two
|
||||
/// special threads: the main one and the recurring timer.
|
||||
/// MainThread is a derived class with a specific overload for the main thread
|
||||
|
||||
struct MainThread : public Thread {
|
||||
MainThread() : thinking(true) {} // Avoid a race with start_thinking()
|
||||
virtual void idle_loop();
|
||||
volatile bool thinking;
|
||||
};
|
||||
virtual void search();
|
||||
|
||||
struct TimerThread : public ThreadBase {
|
||||
TimerThread() : msec(0) {}
|
||||
virtual void idle_loop();
|
||||
int msec;
|
||||
bool easyMovePlayed, failedLow;
|
||||
double bestMoveChanges;
|
||||
};
|
||||
|
||||
|
||||
/// ThreadPool struct handles all the threads related stuff like init, starting,
|
||||
/// parking and, the most important, launching a slave thread at a split point.
|
||||
/// All the access to shared thread data is done through this class.
|
||||
/// parking and, most importantly, launching a thread. All the access to threads
|
||||
/// data is done through this class.
|
||||
|
||||
struct ThreadPool : public std::vector<Thread*> {
|
||||
|
||||
void init(); // No c'tor and d'tor, threads rely on globals that should
|
||||
void init(); // No constructor and destructor, threads rely on globals that should
|
||||
void exit(); // be initialized and valid during the whole thread lifetime.
|
||||
|
||||
MainThread* main() { return static_cast<MainThread*>((*this)[0]); }
|
||||
MainThread* main() { return static_cast<MainThread*>(at(0)); }
|
||||
void start_thinking(const Position&, const Search::LimitsType&, Search::StateStackPtr&);
|
||||
void read_uci_options();
|
||||
Thread* available_slave(const Thread* master) const;
|
||||
void wait_for_think_finished();
|
||||
void start_thinking(const Position&, const Search::LimitsType&,
|
||||
const std::vector<Move>&, Search::StateStackPtr&);
|
||||
|
||||
bool sleepWhileIdle;
|
||||
Depth minimumSplitDepth;
|
||||
size_t maxThreadsPerSplitPoint;
|
||||
Mutex mutex;
|
||||
ConditionVariable sleepCondition;
|
||||
TimerThread* timer;
|
||||
int64_t nodes_searched();
|
||||
};
|
||||
|
||||
extern ThreadPool Threads;
|
||||
|
||||
@@ -0,0 +1,70 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef THREAD_WIN32_H_INCLUDED
|
||||
#define THREAD_WIN32_H_INCLUDED
|
||||
|
||||
/// STL thread library used by mingw and gcc when cross compiling for Windows
|
||||
/// relies on libwinpthread. Currently libwinpthread implements mutexes directly
|
||||
/// on top of Windows semaphores. Semaphores, being kernel objects, require kernel
|
||||
/// mode transition in order to lock or unlock, which is very slow compared to
|
||||
/// interlocked operations (about 30% slower on bench test). To workaround this
|
||||
/// issue, we define our wrappers to the low level Win32 calls. We use critical
|
||||
/// sections to support Windows XP and older versions. Unfortunately, cond_wait()
|
||||
/// is racy between unlock() and WaitForSingleObject() but they have the same
|
||||
/// speed performance of SRW locks.
|
||||
|
||||
#include <condition_variable>
|
||||
#include <mutex>
|
||||
|
||||
#if defined(_WIN32) && !defined(_MSC_VER)
|
||||
|
||||
#ifndef NOMINMAX
|
||||
# define NOMINMAX // Disable macros min() and max()
|
||||
#endif
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
#undef WIN32_LEAN_AND_MEAN
|
||||
#undef NOMINMAX
|
||||
|
||||
/// Mutex and ConditionVariable struct are wrappers of the low level locking
|
||||
/// machinery and are modeled after the corresponding C++11 classes.
|
||||
|
||||
struct Mutex {
|
||||
Mutex() { InitializeCriticalSection(&cs); }
|
||||
~Mutex() { DeleteCriticalSection(&cs); }
|
||||
void lock() { EnterCriticalSection(&cs); }
|
||||
void unlock() { LeaveCriticalSection(&cs); }
|
||||
|
||||
private:
|
||||
CRITICAL_SECTION cs;
|
||||
};
|
||||
|
||||
typedef std::condition_variable_any ConditionVariable;
|
||||
|
||||
#else // Default case: use STL classes
|
||||
|
||||
typedef std::mutex Mutex;
|
||||
typedef std::condition_variable ConditionVariable;
|
||||
|
||||
#endif
|
||||
|
||||
#endif // #ifndef THREAD_WIN32_H_INCLUDED
|
||||
+91
-120
@@ -1,7 +1,8 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,146 +18,116 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <cmath>
|
||||
#include <algorithm>
|
||||
#include <cfloat>
|
||||
#include <cmath>
|
||||
|
||||
#include "search.h"
|
||||
#include "timeman.h"
|
||||
#include "ucioption.h"
|
||||
#include "uci.h"
|
||||
|
||||
TimeManagement Time; // Our global time management object
|
||||
|
||||
namespace {
|
||||
|
||||
/// Constants
|
||||
|
||||
const int MoveHorizon = 50; // Plan time management at most this many moves ahead
|
||||
const float MaxRatio = 7.0f; // When in trouble, we can step over reserved time with this ratio
|
||||
const float StealRatio = 0.33f; // However we must not steal time from remaining moves over this ratio
|
||||
|
||||
|
||||
// MoveImportance[] is based on naive statistical analysis of "how many games are still undecided
|
||||
// after n half-moves". Game is considered "undecided" as long as neither side has >275cp advantage.
|
||||
// Data was extracted from CCRL game database with some simple filtering criteria.
|
||||
const int MoveImportance[512] = {
|
||||
7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780,
|
||||
7780, 7780, 7780, 7780, 7778, 7778, 7776, 7776, 7776, 7773, 7770, 7768, 7766, 7763, 7757, 7751,
|
||||
7743, 7735, 7724, 7713, 7696, 7689, 7670, 7656, 7627, 7605, 7571, 7549, 7522, 7493, 7462, 7425,
|
||||
7385, 7350, 7308, 7272, 7230, 7180, 7139, 7094, 7055, 7010, 6959, 6902, 6841, 6778, 6705, 6651,
|
||||
6569, 6508, 6435, 6378, 6323, 6253, 6152, 6085, 5995, 5931, 5859, 5794, 5717, 5646, 5544, 5462,
|
||||
5364, 5282, 5172, 5078, 4988, 4901, 4831, 4764, 4688, 4609, 4536, 4443, 4365, 4293, 4225, 4155,
|
||||
4085, 4005, 3927, 3844, 3765, 3693, 3634, 3560, 3479, 3404, 3331, 3268, 3207, 3146, 3077, 3011,
|
||||
2947, 2894, 2828, 2776, 2727, 2676, 2626, 2589, 2538, 2490, 2442, 2394, 2345, 2302, 2243, 2192,
|
||||
2156, 2115, 2078, 2043, 2004, 1967, 1922, 1893, 1845, 1809, 1772, 1736, 1702, 1674, 1640, 1605,
|
||||
1566, 1536, 1509, 1479, 1452, 1423, 1388, 1362, 1332, 1304, 1289, 1266, 1250, 1228, 1206, 1180,
|
||||
1160, 1134, 1118, 1100, 1080, 1068, 1051, 1034, 1012, 1001, 980, 960, 945, 934, 916, 900, 888,
|
||||
878, 865, 852, 828, 807, 787, 770, 753, 744, 731, 722, 706, 700, 683, 676, 671, 664, 652, 641,
|
||||
634, 627, 613, 604, 591, 582, 568, 560, 552, 540, 534, 529, 519, 509, 495, 484, 474, 467, 460,
|
||||
450, 438, 427, 419, 410, 406, 399, 394, 387, 382, 377, 372, 366, 359, 353, 348, 343, 337, 333,
|
||||
328, 321, 315, 309, 303, 298, 293, 287, 284, 281, 277, 273, 265, 261, 255, 251, 247, 241, 240,
|
||||
235, 229, 218, 217, 213, 212, 208, 206, 197, 193, 191, 189, 185, 184, 180, 177, 172, 170, 170,
|
||||
170, 166, 163, 159, 158, 156, 155, 151, 146, 141, 138, 136, 132, 130, 128, 125, 123, 122, 118,
|
||||
118, 118, 117, 115, 114, 108, 107, 105, 105, 105, 102, 97, 97, 95, 94, 93, 91, 88, 86, 83, 80,
|
||||
80, 79, 79, 79, 78, 76, 75, 72, 72, 71, 70, 68, 65, 63, 61, 61, 59, 59, 59, 58, 56, 55, 54, 54,
|
||||
52, 49, 48, 48, 48, 48, 45, 45, 45, 44, 43, 41, 41, 41, 41, 40, 40, 38, 37, 36, 34, 34, 34, 33,
|
||||
31, 29, 29, 29, 28, 28, 28, 28, 28, 28, 28, 27, 27, 27, 27, 27, 24, 24, 23, 23, 22, 21, 20, 20,
|
||||
19, 19, 19, 19, 19, 18, 18, 18, 18, 17, 17, 17, 17, 17, 16, 16, 15, 15, 14, 14, 14, 12, 12, 11,
|
||||
9, 9, 9, 9, 9, 9, 9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
|
||||
8, 8, 8, 8, 7, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
|
||||
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 2, 2, 2, 2,
|
||||
2, 1, 1, 1, 1, 1, 1, 1 };
|
||||
|
||||
int move_importance(int ply) { return MoveImportance[std::min(ply, 511)]; }
|
||||
|
||||
|
||||
/// Function Prototypes
|
||||
|
||||
enum TimeType { OptimumTime, MaxTime };
|
||||
|
||||
template<TimeType>
|
||||
int remaining(int myTime, int movesToGo, int fullMoveNumber, int slowMover);
|
||||
}
|
||||
const int MoveHorizon = 50; // Plan time management at most this many moves ahead
|
||||
const double MaxRatio = 6.93; // When in trouble, we can step over reserved time with this ratio
|
||||
const double StealRatio = 0.36; // However we must not steal time from remaining moves over this ratio
|
||||
|
||||
|
||||
void TimeManager::pv_instability(int curChanges, int prevChanges) {
|
||||
// move_importance() is a skew-logistic function based on naive statistical
|
||||
// analysis of "how many games are still undecided after n half-moves". Game
|
||||
// is considered "undecided" as long as neither side has >275cp advantage.
|
||||
// Data was extracted from CCRL game database with some simple filtering criteria.
|
||||
|
||||
unstablePVExtraTime = curChanges * (optimumSearchTime / 2)
|
||||
+ prevChanges * (optimumSearchTime / 3);
|
||||
}
|
||||
double move_importance(int ply) {
|
||||
|
||||
const double XScale = 8.27;
|
||||
const double XShift = 59.;
|
||||
const double Skew = 0.179;
|
||||
|
||||
void TimeManager::init(const Search::LimitsType& limits, int currentPly, Color us)
|
||||
{
|
||||
/* We support four different kind of time controls:
|
||||
return pow((1 + exp((ply - XShift) / XScale)), -Skew) + DBL_MIN; // Ensure non-zero
|
||||
}
|
||||
|
||||
increment == 0 && movesToGo == 0 means: x basetime [sudden death!]
|
||||
increment == 0 && movesToGo != 0 means: x moves in y minutes
|
||||
increment > 0 && movesToGo == 0 means: x basetime + z increment
|
||||
increment > 0 && movesToGo != 0 means: x moves in y minutes + z increment
|
||||
|
||||
Time management is adjusted by following UCI parameters:
|
||||
|
||||
emergencyMoveHorizon: Be prepared to always play at least this many moves
|
||||
emergencyBaseTime : Always attempt to keep at least this much time (in ms) at clock
|
||||
emergencyMoveTime : Plus attempt to keep at least this much time for each remaining emergency move
|
||||
minThinkingTime : No matter what, use at least this much thinking before doing the move
|
||||
*/
|
||||
|
||||
int hypMTG, hypMyTime, t1, t2;
|
||||
|
||||
// Read uci parameters
|
||||
int emergencyMoveHorizon = Options["Emergency Move Horizon"];
|
||||
int emergencyBaseTime = Options["Emergency Base Time"];
|
||||
int emergencyMoveTime = Options["Emergency Move Time"];
|
||||
int minThinkingTime = Options["Minimum Thinking Time"];
|
||||
int slowMover = Options["Slow Mover"];
|
||||
|
||||
// Initialize to maximum values but unstablePVExtraTime that is reset
|
||||
unstablePVExtraTime = 0;
|
||||
optimumSearchTime = maximumSearchTime = limits.time[us];
|
||||
|
||||
// We calculate optimum time usage for different hypothetic "moves to go"-values and choose the
|
||||
// minimum of calculated search time values. Usually the greatest hypMTG gives the minimum values.
|
||||
for (hypMTG = 1; hypMTG <= (limits.movestogo ? std::min(limits.movestogo, MoveHorizon) : MoveHorizon); hypMTG++)
|
||||
template<TimeType T>
|
||||
int remaining(int myTime, int movesToGo, int ply, int slowMover)
|
||||
{
|
||||
// Calculate thinking time for hypothetic "moves to go"-value
|
||||
hypMyTime = limits.time[us]
|
||||
+ limits.inc[us] * (hypMTG - 1)
|
||||
- emergencyBaseTime
|
||||
- emergencyMoveTime * std::min(hypMTG, emergencyMoveHorizon);
|
||||
const double TMaxRatio = (T == OptimumTime ? 1 : MaxRatio);
|
||||
const double TStealRatio = (T == OptimumTime ? 0 : StealRatio);
|
||||
|
||||
double moveImportance = (move_importance(ply) * slowMover) / 100;
|
||||
double otherMovesImportance = 0;
|
||||
|
||||
for (int i = 1; i < movesToGo; ++i)
|
||||
otherMovesImportance += move_importance(ply + 2 * i);
|
||||
|
||||
double ratio1 = (TMaxRatio * moveImportance) / (TMaxRatio * moveImportance + otherMovesImportance);
|
||||
double ratio2 = (moveImportance + TStealRatio * otherMovesImportance) / (moveImportance + otherMovesImportance);
|
||||
|
||||
return int(myTime * std::min(ratio1, ratio2)); // Intel C++ asks an explicit cast
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
|
||||
/// init() is called at the beginning of the search and calculates the allowed
|
||||
/// thinking time out of the time control and current game ply. We support four
|
||||
/// different kinds of time controls, passed in 'limits':
|
||||
///
|
||||
/// inc == 0 && movestogo == 0 means: x basetime [sudden death!]
|
||||
/// inc == 0 && movestogo != 0 means: x moves in y minutes
|
||||
/// inc > 0 && movestogo == 0 means: x basetime + z increment
|
||||
/// inc > 0 && movestogo != 0 means: x moves in y minutes + z increment
|
||||
|
||||
void TimeManagement::init(Search::LimitsType& limits, Color us, int ply)
|
||||
{
|
||||
int minThinkingTime = Options["Minimum Thinking Time"];
|
||||
int moveOverhead = Options["Move Overhead"];
|
||||
int slowMover = Options["Slow Mover"];
|
||||
int npmsec = Options["nodestime"];
|
||||
|
||||
// If we have to play in 'nodes as time' mode, then convert from time
|
||||
// to nodes, and use resulting values in time management formulas.
|
||||
// WARNING: Given npms (nodes per millisecond) must be much lower then
|
||||
// real engine speed to avoid time losses.
|
||||
if (npmsec)
|
||||
{
|
||||
if (!availableNodes) // Only once at game start
|
||||
availableNodes = npmsec * limits.time[us]; // Time is in msec
|
||||
|
||||
// Convert from millisecs to nodes
|
||||
limits.time[us] = (int)availableNodes;
|
||||
limits.inc[us] *= npmsec;
|
||||
limits.npmsec = npmsec;
|
||||
}
|
||||
|
||||
startTime = limits.startTime;
|
||||
unstablePvFactor = 1;
|
||||
optimumTime = maximumTime = std::max(limits.time[us], minThinkingTime);
|
||||
|
||||
const int MaxMTG = limits.movestogo ? std::min(limits.movestogo, MoveHorizon) : MoveHorizon;
|
||||
|
||||
// We calculate optimum time usage for different hypothetical "moves to go"-values
|
||||
// and choose the minimum of calculated search time values. Usually the greatest
|
||||
// hypMTG gives the minimum values.
|
||||
for (int hypMTG = 1; hypMTG <= MaxMTG; ++hypMTG)
|
||||
{
|
||||
// Calculate thinking time for hypothetical "moves to go"-value
|
||||
int hypMyTime = limits.time[us]
|
||||
+ limits.inc[us] * (hypMTG - 1)
|
||||
- moveOverhead * (2 + std::min(hypMTG, 40));
|
||||
|
||||
hypMyTime = std::max(hypMyTime, 0);
|
||||
|
||||
t1 = minThinkingTime + remaining<OptimumTime>(hypMyTime, hypMTG, currentPly, slowMover);
|
||||
t2 = minThinkingTime + remaining<MaxTime>(hypMyTime, hypMTG, currentPly, slowMover);
|
||||
int t1 = minThinkingTime + remaining<OptimumTime>(hypMyTime, hypMTG, ply, slowMover);
|
||||
int t2 = minThinkingTime + remaining<MaxTime >(hypMyTime, hypMTG, ply, slowMover);
|
||||
|
||||
optimumSearchTime = std::min(optimumSearchTime, t1);
|
||||
maximumSearchTime = std::min(maximumSearchTime, t2);
|
||||
optimumTime = std::min(t1, optimumTime);
|
||||
maximumTime = std::min(t2, maximumTime);
|
||||
}
|
||||
|
||||
if (Options["Ponder"])
|
||||
optimumSearchTime += optimumSearchTime / 4;
|
||||
|
||||
// Make sure that maxSearchTime is not over absoluteMaxSearchTime
|
||||
optimumSearchTime = std::min(optimumSearchTime, maximumSearchTime);
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
template<TimeType T>
|
||||
int remaining(int myTime, int movesToGo, int currentPly, int slowMover)
|
||||
{
|
||||
const float TMaxRatio = (T == OptimumTime ? 1 : MaxRatio);
|
||||
const float TStealRatio = (T == OptimumTime ? 0 : StealRatio);
|
||||
|
||||
int thisMoveImportance = move_importance(currentPly) * slowMover / 100;
|
||||
int otherMovesImportance = 0;
|
||||
|
||||
for (int i = 1; i < movesToGo; i++)
|
||||
otherMovesImportance += move_importance(currentPly + 2 * i);
|
||||
|
||||
float ratio1 = (TMaxRatio * thisMoveImportance) / float(TMaxRatio * thisMoveImportance + otherMovesImportance);
|
||||
float ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / float(thisMoveImportance + otherMovesImportance);
|
||||
|
||||
return int(floor(myTime * std::min(ratio1, ratio2)));
|
||||
}
|
||||
optimumTime += optimumTime / 4;
|
||||
}
|
||||
|
||||
+22
-11
@@ -1,7 +1,8 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -20,20 +21,30 @@
|
||||
#ifndef TIMEMAN_H_INCLUDED
|
||||
#define TIMEMAN_H_INCLUDED
|
||||
|
||||
/// The TimeManager class computes the optimal time to think depending on the
|
||||
/// maximum available time, the move game number and other parameters.
|
||||
#include "misc.h"
|
||||
#include "search.h"
|
||||
#include "thread.h"
|
||||
|
||||
class TimeManager {
|
||||
/// The TimeManagement class computes the optimal time to think depending on
|
||||
/// the maximum available time, the game move number and other parameters.
|
||||
|
||||
class TimeManagement {
|
||||
public:
|
||||
void init(const Search::LimitsType& limits, int currentPly, Color us);
|
||||
void pv_instability(int curChanges, int prevChanges);
|
||||
int available_time() const { return optimumSearchTime + unstablePVExtraTime; }
|
||||
int maximum_time() const { return maximumSearchTime; }
|
||||
void init(Search::LimitsType& limits, Color us, int ply);
|
||||
void pv_instability(double bestMoveChanges) { unstablePvFactor = 1 + bestMoveChanges; }
|
||||
int available() const { return int(optimumTime * unstablePvFactor * 1.016); }
|
||||
int maximum() const { return maximumTime; }
|
||||
int elapsed() const { return int(Search::Limits.npmsec ? Threads.nodes_searched() : now() - startTime); }
|
||||
|
||||
int64_t availableNodes; // When in 'nodes as time' mode
|
||||
|
||||
private:
|
||||
int optimumSearchTime;
|
||||
int maximumSearchTime;
|
||||
int unstablePVExtraTime;
|
||||
TimePoint startTime;
|
||||
int optimumTime;
|
||||
int maximumTime;
|
||||
double unstablePvFactor;
|
||||
};
|
||||
|
||||
extern TimeManagement Time;
|
||||
|
||||
#endif // #ifndef TIMEMAN_H_INCLUDED
|
||||
|
||||
+54
-58
@@ -1,7 +1,8 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,7 +18,7 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <cstring>
|
||||
#include <cstring> // For std::memset
|
||||
#include <iostream>
|
||||
|
||||
#include "bitboard.h"
|
||||
@@ -26,22 +27,21 @@
|
||||
TranspositionTable TT; // Our global transposition table
|
||||
|
||||
|
||||
/// TranspositionTable::set_size() sets the size of the transposition table,
|
||||
/// TranspositionTable::resize() sets the size of the transposition table,
|
||||
/// measured in megabytes. Transposition table consists of a power of 2 number
|
||||
/// of clusters and each cluster consists of ClusterSize number of TTEntry.
|
||||
|
||||
void TranspositionTable::set_size(size_t mbSize) {
|
||||
void TranspositionTable::resize(size_t mbSize) {
|
||||
|
||||
assert(msb((mbSize << 20) / sizeof(TTEntry)) < 32);
|
||||
size_t newClusterCount = size_t(1) << msb((mbSize * 1024 * 1024) / sizeof(Cluster));
|
||||
|
||||
uint32_t size = ClusterSize << msb((mbSize << 20) / sizeof(TTEntry[ClusterSize]));
|
||||
|
||||
if (hashMask == size - ClusterSize)
|
||||
if (newClusterCount == clusterCount)
|
||||
return;
|
||||
|
||||
hashMask = size - ClusterSize;
|
||||
clusterCount = newClusterCount;
|
||||
|
||||
free(mem);
|
||||
mem = calloc(size * sizeof(TTEntry) + CACHE_LINE_SIZE - 1, 1);
|
||||
mem = calloc(clusterCount * sizeof(Cluster) + CacheLineSize - 1, 1);
|
||||
|
||||
if (!mem)
|
||||
{
|
||||
@@ -50,72 +50,68 @@ void TranspositionTable::set_size(size_t mbSize) {
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
table = (TTEntry*)((uintptr_t(mem) + CACHE_LINE_SIZE - 1) & ~(CACHE_LINE_SIZE - 1));
|
||||
table = (Cluster*)((uintptr_t(mem) + CacheLineSize - 1) & ~(CacheLineSize - 1));
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::clear() overwrites the entire transposition table
|
||||
/// with zeroes. It is called whenever the table is resized, or when the
|
||||
/// with zeros. It is called whenever the table is resized, or when the
|
||||
/// user asks the program to clear the table (from the UCI interface).
|
||||
|
||||
void TranspositionTable::clear() {
|
||||
|
||||
std::memset(table, 0, (hashMask + ClusterSize) * sizeof(TTEntry));
|
||||
std::memset(table, 0, clusterCount * sizeof(Cluster));
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::probe() looks up the current position in the
|
||||
/// transposition table. Returns a pointer to the TTEntry or NULL if
|
||||
/// position is not found.
|
||||
/// TranspositionTable::probe() looks up the current position in the transposition
|
||||
/// table. It returns true and a pointer to the TTEntry if the position is found.
|
||||
/// Otherwise, it returns false and a pointer to an empty or least valuable TTEntry
|
||||
/// to be replaced later. The replace value of an entry is calculated as its depth
|
||||
/// minus 8 times its relative age. TTEntry t1 is considered more valuable than
|
||||
/// TTEntry t2 if its replace value is greater than that of t2.
|
||||
|
||||
const TTEntry* TranspositionTable::probe(const Key key) const {
|
||||
TTEntry* TranspositionTable::probe(const Key key, bool& found) const {
|
||||
|
||||
const TTEntry* tte = first_entry(key);
|
||||
uint32_t key32 = key >> 32;
|
||||
TTEntry* const tte = first_entry(key);
|
||||
const uint16_t key16 = key >> 48; // Use the high 16 bits as key inside the cluster
|
||||
|
||||
for (unsigned i = 0; i < ClusterSize; i++, tte++)
|
||||
if (tte->key() == key32)
|
||||
return tte;
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::store() writes a new entry containing position key and
|
||||
/// valuable information of current position. The lowest order bits of position
|
||||
/// key are used to decide on which cluster the position will be placed.
|
||||
/// When a new entry is written and there are no empty entries available in cluster,
|
||||
/// it replaces the least valuable of entries. A TTEntry t1 is considered to be
|
||||
/// more valuable than a TTEntry t2 if t1 is from the current search and t2 is from
|
||||
/// a previous search, or if the depth of t1 is bigger than the depth of t2.
|
||||
|
||||
void TranspositionTable::store(const Key key, Value v, Bound b, Depth d, Move m, Value statV, Value evalM) {
|
||||
|
||||
int c1, c2, c3;
|
||||
TTEntry *tte, *replace;
|
||||
uint32_t key32 = key >> 32; // Use the high 32 bits as key inside the cluster
|
||||
|
||||
tte = replace = first_entry(key);
|
||||
|
||||
for (unsigned i = 0; i < ClusterSize; i++, tte++)
|
||||
{
|
||||
if (!tte->key() || tte->key() == key32) // Empty or overwrite old
|
||||
for (int i = 0; i < ClusterSize; ++i)
|
||||
if (!tte[i].key16 || tte[i].key16 == key16)
|
||||
{
|
||||
if (!m)
|
||||
m = tte->move(); // Preserve any existing ttMove
|
||||
if ((tte[i].genBound8 & 0xFC) != generation8 && tte[i].key16)
|
||||
tte[i].genBound8 = uint8_t(generation8 | tte[i].bound()); // Refresh
|
||||
|
||||
replace = tte;
|
||||
break;
|
||||
return found = (bool)tte[i].key16, &tte[i];
|
||||
}
|
||||
|
||||
// Implement replace strategy
|
||||
c1 = (replace->generation() == generation ? 2 : 0);
|
||||
c2 = (tte->generation() == generation || tte->bound() == BOUND_EXACT ? -2 : 0);
|
||||
c3 = (tte->depth() < replace->depth() ? 1 : 0);
|
||||
// Find an entry to be replaced according to the replacement strategy
|
||||
TTEntry* replace = tte;
|
||||
for (int i = 1; i < ClusterSize; ++i)
|
||||
// Due to our packed storage format for generation and its cyclic
|
||||
// nature we add 259 (256 is the modulus plus 3 to keep the lowest
|
||||
// two bound bits from affecting the result) to calculate the entry
|
||||
// age correctly even after generation8 overflows into the next cycle.
|
||||
if ( replace->depth8 - ((259 + generation8 - replace->genBound8) & 0xFC) * 2 * ONE_PLY
|
||||
> tte[i].depth8 - ((259 + generation8 - tte[i].genBound8) & 0xFC) * 2 * ONE_PLY)
|
||||
replace = &tte[i];
|
||||
|
||||
if (c1 + c2 + c3 > 0)
|
||||
replace = tte;
|
||||
return found = false, replace;
|
||||
}
|
||||
|
||||
|
||||
/// Returns an approximation of the hashtable occupation during a search. The
|
||||
/// hash is x permill full, as per UCI protocol.
|
||||
|
||||
int TranspositionTable::hashfull() const
|
||||
{
|
||||
int cnt = 0;
|
||||
for (int i = 0; i < 1000 / ClusterSize; i++)
|
||||
{
|
||||
const TTEntry* tte = &table[i].entry[0];
|
||||
for (int j = 0; j < ClusterSize; j++)
|
||||
if ((tte[j].genBound8 & 0xFC) == generation8)
|
||||
cnt++;
|
||||
}
|
||||
|
||||
replace->save(key32, v, b, d, m, generation, statV, evalM);
|
||||
return cnt;
|
||||
}
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -23,96 +24,96 @@
|
||||
#include "misc.h"
|
||||
#include "types.h"
|
||||
|
||||
/// The TTEntry is the 128 bit transposition table entry, defined as below:
|
||||
/// TTEntry struct is the 10 bytes transposition table entry, defined as below:
|
||||
///
|
||||
/// key: 32 bit
|
||||
/// move: 16 bit
|
||||
/// bound type: 8 bit
|
||||
/// generation: 8 bit
|
||||
/// value: 16 bit
|
||||
/// depth: 16 bit
|
||||
/// static value: 16 bit
|
||||
/// static margin: 16 bit
|
||||
/// key 16 bit
|
||||
/// move 16 bit
|
||||
/// value 16 bit
|
||||
/// eval value 16 bit
|
||||
/// generation 6 bit
|
||||
/// bound type 2 bit
|
||||
/// depth 8 bit
|
||||
|
||||
struct TTEntry {
|
||||
|
||||
void save(uint32_t k, Value v, Bound b, Depth d, Move m, int g, Value ev, Value em) {
|
||||
Move move() const { return (Move )move16; }
|
||||
Value value() const { return (Value)value16; }
|
||||
Value eval() const { return (Value)eval16; }
|
||||
Depth depth() const { return (Depth)depth8; }
|
||||
Bound bound() const { return (Bound)(genBound8 & 0x3); }
|
||||
|
||||
key32 = (uint32_t)k;
|
||||
move16 = (uint16_t)m;
|
||||
bound8 = (uint8_t)b;
|
||||
generation8 = (uint8_t)g;
|
||||
value16 = (int16_t)v;
|
||||
depth16 = (int16_t)d;
|
||||
evalValue = (int16_t)ev;
|
||||
evalMargin = (int16_t)em;
|
||||
void save(Key k, Value v, Bound b, Depth d, Move m, Value ev, uint8_t g) {
|
||||
|
||||
// Preserve any existing move for the same position
|
||||
if (m || (k >> 48) != key16)
|
||||
move16 = (uint16_t)m;
|
||||
|
||||
// Don't overwrite more valuable entries
|
||||
if ( (k >> 48) != key16
|
||||
|| d > depth8 - 2
|
||||
/* || g != (genBound8 & 0xFC) // Matching non-zero keys are already refreshed by probe() */
|
||||
|| b == BOUND_EXACT)
|
||||
{
|
||||
key16 = (uint16_t)(k >> 48);
|
||||
value16 = (int16_t)v;
|
||||
eval16 = (int16_t)ev;
|
||||
genBound8 = (uint8_t)(g | b);
|
||||
depth8 = (int8_t)d;
|
||||
}
|
||||
}
|
||||
void set_generation(uint8_t g) { generation8 = g; }
|
||||
|
||||
uint32_t key() const { return key32; }
|
||||
Depth depth() const { return (Depth)depth16; }
|
||||
Move move() const { return (Move)move16; }
|
||||
Value value() const { return (Value)value16; }
|
||||
Bound bound() const { return (Bound)bound8; }
|
||||
int generation() const { return (int)generation8; }
|
||||
Value eval_value() const { return (Value)evalValue; }
|
||||
Value eval_margin() const { return (Value)evalMargin; }
|
||||
|
||||
private:
|
||||
uint32_t key32;
|
||||
friend class TranspositionTable;
|
||||
|
||||
uint16_t key16;
|
||||
uint16_t move16;
|
||||
uint8_t bound8, generation8;
|
||||
int16_t value16, depth16, evalValue, evalMargin;
|
||||
int16_t value16;
|
||||
int16_t eval16;
|
||||
uint8_t genBound8;
|
||||
int8_t depth8;
|
||||
};
|
||||
|
||||
|
||||
/// A TranspositionTable consists of a power of 2 number of clusters and each
|
||||
/// cluster consists of ClusterSize number of TTEntry. Each non-empty entry
|
||||
/// contains information of exactly one position. Size of a cluster shall not be
|
||||
/// bigger than a cache line size. In case it is less, it should be padded to
|
||||
/// guarantee always aligned accesses.
|
||||
/// contains information of exactly one position. The size of a cluster should
|
||||
/// divide the size of a cache line size, to ensure that clusters never cross
|
||||
/// cache lines. This ensures best cache performance, as the cacheline is
|
||||
/// prefetched, as soon as possible.
|
||||
|
||||
class TranspositionTable {
|
||||
|
||||
static const unsigned ClusterSize = 4; // A cluster is 64 Bytes
|
||||
static const int CacheLineSize = 64;
|
||||
static const int ClusterSize = 3;
|
||||
|
||||
struct Cluster {
|
||||
TTEntry entry[ClusterSize];
|
||||
char padding[2]; // Align to a divisor of the cache line size
|
||||
};
|
||||
|
||||
static_assert(CacheLineSize % sizeof(Cluster) == 0, "Cluster size incorrect");
|
||||
|
||||
public:
|
||||
~TranspositionTable() { free(mem); }
|
||||
void new_search() { generation++; }
|
||||
|
||||
const TTEntry* probe(const Key key) const;
|
||||
TTEntry* first_entry(const Key key) const;
|
||||
void refresh(const TTEntry* tte) const;
|
||||
void set_size(size_t mbSize);
|
||||
void new_search() { generation8 += 4; } // Lower 2 bits are used by Bound
|
||||
uint8_t generation() const { return generation8; }
|
||||
TTEntry* probe(const Key key, bool& found) const;
|
||||
int hashfull() const;
|
||||
void resize(size_t mbSize);
|
||||
void clear();
|
||||
void store(const Key key, Value v, Bound type, Depth d, Move m, Value statV, Value kingD);
|
||||
|
||||
// The lowest order bits of the key are used to get the index of the cluster
|
||||
TTEntry* first_entry(const Key key) const {
|
||||
return &table[(size_t)key & (clusterCount - 1)].entry[0];
|
||||
}
|
||||
|
||||
private:
|
||||
uint32_t hashMask;
|
||||
TTEntry* table;
|
||||
size_t clusterCount;
|
||||
Cluster* table;
|
||||
void* mem;
|
||||
uint8_t generation; // Size must be not bigger than TTEntry::generation8
|
||||
uint8_t generation8; // Size must be not bigger than TTEntry::genBound8
|
||||
};
|
||||
|
||||
extern TranspositionTable TT;
|
||||
|
||||
|
||||
/// TranspositionTable::first_entry() returns a pointer to the first entry of
|
||||
/// a cluster given a position. The lowest order bits of the key are used to
|
||||
/// get the index of the cluster.
|
||||
|
||||
inline TTEntry* TranspositionTable::first_entry(const Key key) const {
|
||||
|
||||
return table + ((uint32_t)key & hashMask);
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::refresh() updates the 'generation' value of the TTEntry
|
||||
/// to avoid aging. Normally called after a TT hit.
|
||||
|
||||
inline void TranspositionTable::refresh(const TTEntry* tte) const {
|
||||
|
||||
const_cast<TTEntry*>(tte)->set_generation(generation);
|
||||
}
|
||||
|
||||
#endif // #ifndef TT_H_INCLUDED
|
||||
|
||||
+155
-169
@@ -1,7 +1,8 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -20,57 +21,63 @@
|
||||
#ifndef TYPES_H_INCLUDED
|
||||
#define TYPES_H_INCLUDED
|
||||
|
||||
/// For Linux and OSX configuration is done automatically using Makefile. To get
|
||||
/// started type 'make help'.
|
||||
/// When compiling with provided Makefile (e.g. for Linux and OSX), configuration
|
||||
/// is done automatically. To get started type 'make help'.
|
||||
///
|
||||
/// For Windows, part of the configuration is detected automatically, but some
|
||||
/// switches need to be set manually:
|
||||
/// When Makefile is not used (e.g. with Microsoft Visual Studio) some switches
|
||||
/// need to be set manually:
|
||||
///
|
||||
/// -DNDEBUG | Disable debugging mode. Use always.
|
||||
/// -DNDEBUG | Disable debugging mode. Always use this for release.
|
||||
///
|
||||
/// -DNO_PREFETCH | Disable use of prefetch asm-instruction. A must if you want
|
||||
/// | the executable to run on some very old machines.
|
||||
/// -DNO_PREFETCH | Disable use of prefetch asm-instruction. You may need this to
|
||||
/// | run on some very old machines.
|
||||
///
|
||||
/// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works
|
||||
/// | only in 64-bit mode. For compiling requires hardware with
|
||||
/// | popcnt support.
|
||||
/// | only in 64-bit mode and requires hardware with popcnt support.
|
||||
///
|
||||
/// -DUSE_PEXT | Add runtime support for use of pext asm-instruction. Works
|
||||
/// | only in 64-bit mode and requires hardware with pext support.
|
||||
|
||||
#include <cassert>
|
||||
#include <cctype>
|
||||
#include <climits>
|
||||
#include <cstdint>
|
||||
#include <cstdlib>
|
||||
|
||||
#include "platform.h"
|
||||
#if defined(_MSC_VER)
|
||||
// Disable some silly and noisy warning from MSVC compiler
|
||||
#pragma warning(disable: 4127) // Conditional expression is constant
|
||||
#pragma warning(disable: 4146) // Unary minus operator applied to unsigned type
|
||||
#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
|
||||
#endif
|
||||
|
||||
#define unlikely(x) (x) // For code annotation purposes
|
||||
/// Predefined macros hell:
|
||||
///
|
||||
/// __GNUC__ Compiler is gcc, Clang or Intel on Linux
|
||||
/// __INTEL_COMPILER Compiler is Intel
|
||||
/// _MSC_VER Compiler is MSVC or Intel on Windows
|
||||
/// _WIN32 Building on Windows (any)
|
||||
/// _WIN64 Building on Windows 64 bit
|
||||
|
||||
#if defined(_WIN64) && !defined(IS_64BIT)
|
||||
#if defined(_WIN64) && defined(_MSC_VER) // No Makefile used
|
||||
# include <intrin.h> // MSVC popcnt and bsfq instrinsics
|
||||
# define IS_64BIT
|
||||
# define USE_BSFQ
|
||||
#endif
|
||||
|
||||
#if defined(USE_POPCNT) && defined(_MSC_VER) && defined(__INTEL_COMPILER)
|
||||
#if defined(USE_POPCNT) && defined(__INTEL_COMPILER) && defined(_MSC_VER)
|
||||
# include <nmmintrin.h> // Intel header for _mm_popcnt_u64() intrinsic
|
||||
#endif
|
||||
|
||||
# if !defined(NO_PREFETCH) && (defined(__INTEL_COMPILER) || defined(_MSC_VER))
|
||||
# include <xmmintrin.h> // Intel and Microsoft header for _mm_prefetch()
|
||||
# endif
|
||||
|
||||
#define CACHE_LINE_SIZE 64
|
||||
#if defined(_MSC_VER) || defined(__INTEL_COMPILER)
|
||||
# define CACHE_LINE_ALIGNMENT __declspec(align(CACHE_LINE_SIZE))
|
||||
#else
|
||||
# define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(CACHE_LINE_SIZE)))
|
||||
#if !defined(NO_PREFETCH) && (defined(__INTEL_COMPILER) || defined(_MSC_VER))
|
||||
# include <xmmintrin.h> // Intel and Microsoft header for _mm_prefetch()
|
||||
#endif
|
||||
|
||||
#ifdef _MSC_VER
|
||||
# define FORCE_INLINE __forceinline
|
||||
#elif defined(__GNUC__)
|
||||
# define FORCE_INLINE inline __attribute__((always_inline))
|
||||
#if defined(USE_PEXT)
|
||||
# include <immintrin.h> // Header for _pext_u64() intrinsic
|
||||
# define pext(b, m) _pext_u64(b, m)
|
||||
#else
|
||||
# define FORCE_INLINE inline
|
||||
# define pext(b, m) (0)
|
||||
#endif
|
||||
|
||||
#ifdef USE_POPCNT
|
||||
@@ -79,6 +86,12 @@ const bool HasPopCnt = true;
|
||||
const bool HasPopCnt = false;
|
||||
#endif
|
||||
|
||||
#ifdef USE_PEXT
|
||||
const bool HasPext = true;
|
||||
#else
|
||||
const bool HasPext = false;
|
||||
#endif
|
||||
|
||||
#ifdef IS_64BIT
|
||||
const bool Is64Bit = true;
|
||||
#else
|
||||
@@ -88,16 +101,16 @@ const bool Is64Bit = false;
|
||||
typedef uint64_t Key;
|
||||
typedef uint64_t Bitboard;
|
||||
|
||||
const int MAX_MOVES = 192;
|
||||
const int MAX_PLY = 100;
|
||||
const int MAX_PLY_PLUS_6 = MAX_PLY + 6;
|
||||
const int MAX_MOVES = 256;
|
||||
const int MAX_PLY = 128;
|
||||
|
||||
/// A move needs 16 bits to be stored
|
||||
///
|
||||
/// bit 0- 5: destination square (from 0 to 63)
|
||||
/// bit 6-11: origin square (from 0 to 63)
|
||||
/// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
|
||||
/// bit 14-15: special move flag: promotion (1), en passant (2), castle (3)
|
||||
/// bit 14-15: special move flag: promotion (1), en passant (2), castling (3)
|
||||
/// NOTE: EN-PASSANT bit is set only when a pawn can be captured
|
||||
///
|
||||
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in
|
||||
/// any normal move destination square is always different from origin square
|
||||
@@ -112,23 +125,31 @@ enum MoveType {
|
||||
NORMAL,
|
||||
PROMOTION = 1 << 14,
|
||||
ENPASSANT = 2 << 14,
|
||||
CASTLE = 3 << 14
|
||||
CASTLING = 3 << 14
|
||||
};
|
||||
|
||||
enum CastleRight { // Defined as in PolyGlot book hash key
|
||||
CASTLES_NONE,
|
||||
WHITE_OO,
|
||||
WHITE_OOO = WHITE_OO << 1,
|
||||
BLACK_OO = WHITE_OO << 2,
|
||||
BLACK_OOO = WHITE_OO << 3,
|
||||
ALL_CASTLES = WHITE_OO | WHITE_OOO | BLACK_OO | BLACK_OOO,
|
||||
CASTLE_RIGHT_NB = 16
|
||||
enum Color {
|
||||
WHITE, BLACK, NO_COLOR, COLOR_NB = 2
|
||||
};
|
||||
|
||||
enum CastlingSide {
|
||||
KING_SIDE,
|
||||
QUEEN_SIDE,
|
||||
CASTLING_SIDE_NB = 2
|
||||
KING_SIDE, QUEEN_SIDE, CASTLING_SIDE_NB = 2
|
||||
};
|
||||
|
||||
enum CastlingRight {
|
||||
NO_CASTLING,
|
||||
WHITE_OO,
|
||||
WHITE_OOO = WHITE_OO << 1,
|
||||
BLACK_OO = WHITE_OO << 2,
|
||||
BLACK_OOO = WHITE_OO << 3,
|
||||
ANY_CASTLING = WHITE_OO | WHITE_OOO | BLACK_OO | BLACK_OOO,
|
||||
CASTLING_RIGHT_NB = 16
|
||||
};
|
||||
|
||||
template<Color C, CastlingSide S> struct MakeCastling {
|
||||
static const CastlingRight
|
||||
right = C == WHITE ? S == QUEEN_SIDE ? WHITE_OOO : WHITE_OO
|
||||
: S == QUEEN_SIDE ? BLACK_OOO : BLACK_OO;
|
||||
};
|
||||
|
||||
enum Phase {
|
||||
@@ -138,10 +159,11 @@ enum Phase {
|
||||
};
|
||||
|
||||
enum ScaleFactor {
|
||||
SCALE_FACTOR_DRAW = 0,
|
||||
SCALE_FACTOR_NORMAL = 64,
|
||||
SCALE_FACTOR_MAX = 128,
|
||||
SCALE_FACTOR_NONE = 255
|
||||
SCALE_FACTOR_DRAW = 0,
|
||||
SCALE_FACTOR_ONEPAWN = 48,
|
||||
SCALE_FACTOR_NORMAL = 64,
|
||||
SCALE_FACTOR_MAX = 128,
|
||||
SCALE_FACTOR_NONE = 255
|
||||
};
|
||||
|
||||
enum Bound {
|
||||
@@ -151,25 +173,24 @@ enum Bound {
|
||||
BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
|
||||
};
|
||||
|
||||
enum Value {
|
||||
enum Value : int {
|
||||
VALUE_ZERO = 0,
|
||||
VALUE_DRAW = 0,
|
||||
VALUE_KNOWN_WIN = 15000,
|
||||
VALUE_MATE = 30000,
|
||||
VALUE_INFINITE = 30001,
|
||||
VALUE_NONE = 30002,
|
||||
VALUE_KNOWN_WIN = 10000,
|
||||
VALUE_MATE = 32000,
|
||||
VALUE_INFINITE = 32001,
|
||||
VALUE_NONE = 32002,
|
||||
|
||||
VALUE_MATE_IN_MAX_PLY = VALUE_MATE - MAX_PLY,
|
||||
VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + MAX_PLY,
|
||||
|
||||
VALUE_ENSURE_INTEGER_SIZE_P = INT_MAX,
|
||||
VALUE_ENSURE_INTEGER_SIZE_N = INT_MIN,
|
||||
VALUE_MATE_IN_MAX_PLY = VALUE_MATE - 2 * MAX_PLY,
|
||||
VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + 2 * MAX_PLY,
|
||||
|
||||
PawnValueMg = 198, PawnValueEg = 258,
|
||||
KnightValueMg = 817, KnightValueEg = 846,
|
||||
BishopValueMg = 836, BishopValueEg = 857,
|
||||
RookValueMg = 1270, RookValueEg = 1278,
|
||||
QueenValueMg = 2521, QueenValueEg = 2558
|
||||
RookValueMg = 1270, RookValueEg = 1281,
|
||||
QueenValueMg = 2521, QueenValueEg = 2558,
|
||||
|
||||
MidgameLimit = 15581, EndgameLimit = 3998
|
||||
};
|
||||
|
||||
enum PieceType {
|
||||
@@ -185,20 +206,17 @@ enum Piece {
|
||||
PIECE_NB = 16
|
||||
};
|
||||
|
||||
enum Color {
|
||||
WHITE, BLACK, NO_COLOR, COLOR_NB = 2
|
||||
};
|
||||
|
||||
enum Depth {
|
||||
|
||||
ONE_PLY = 2,
|
||||
ONE_PLY = 1,
|
||||
|
||||
DEPTH_ZERO = 0 * ONE_PLY,
|
||||
DEPTH_QS_CHECKS = -1 * ONE_PLY,
|
||||
DEPTH_QS_NO_CHECKS = -2 * ONE_PLY,
|
||||
DEPTH_QS_RECAPTURES = -7 * ONE_PLY,
|
||||
DEPTH_ZERO = 0,
|
||||
DEPTH_QS_CHECKS = 0,
|
||||
DEPTH_QS_NO_CHECKS = -1,
|
||||
DEPTH_QS_RECAPTURES = -5,
|
||||
|
||||
DEPTH_NONE = -127 * ONE_PLY
|
||||
DEPTH_NONE = -6,
|
||||
DEPTH_MAX = MAX_PLY
|
||||
};
|
||||
|
||||
enum Square {
|
||||
@@ -236,68 +254,67 @@ enum Rank {
|
||||
};
|
||||
|
||||
|
||||
/// Score enum keeps a midgame and an endgame value in a single integer (enum),
|
||||
/// first LSB 16 bits are used to store endgame value, while upper bits are used
|
||||
/// for midgame value. Compiler is free to choose the enum type as long as can
|
||||
/// keep its data, so ensure Score to be an integer type.
|
||||
enum Score {
|
||||
SCORE_ZERO,
|
||||
SCORE_ENSURE_INTEGER_SIZE_P = INT_MAX,
|
||||
SCORE_ENSURE_INTEGER_SIZE_N = INT_MIN
|
||||
};
|
||||
/// Score enum stores a middlegame and an endgame value in a single integer
|
||||
/// (enum). The least significant 16 bits are used to store the endgame value
|
||||
/// and the upper 16 bits are used to store the middlegame value.
|
||||
enum Score : int { SCORE_ZERO };
|
||||
|
||||
inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }
|
||||
|
||||
/// Extracting the signed lower and upper 16 bits it not so trivial because
|
||||
/// according to the standard a simple cast to short is implementation defined
|
||||
/// and so is a right shift of a signed integer.
|
||||
inline Value mg_value(Score s) { return Value(((s + 0x8000) & ~0xffff) / 0x10000); }
|
||||
|
||||
/// On Intel 64 bit we have a small speed regression with the standard conforming
|
||||
/// version, so use a faster code in this case that, although not 100% standard
|
||||
/// compliant it seems to work for Intel and MSVC.
|
||||
#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER))
|
||||
|
||||
inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); }
|
||||
|
||||
#else
|
||||
|
||||
inline Value eg_value(Score s) {
|
||||
return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u));
|
||||
inline Score make_score(int mg, int eg) {
|
||||
return Score((mg << 16) + eg);
|
||||
}
|
||||
|
||||
#endif
|
||||
/// Extracting the signed lower and upper 16 bits is not so trivial because
|
||||
/// according to the standard a simple cast to short is implementation defined
|
||||
/// and so is a right shift of a signed integer.
|
||||
inline Value mg_value(Score s) {
|
||||
|
||||
#define ENABLE_SAFE_OPERATORS_ON(T) \
|
||||
inline T operator+(const T d1, const T d2) { return T(int(d1) + int(d2)); } \
|
||||
inline T operator-(const T d1, const T d2) { return T(int(d1) - int(d2)); } \
|
||||
inline T operator*(int i, const T d) { return T(i * int(d)); } \
|
||||
inline T operator*(const T d, int i) { return T(int(d) * i); } \
|
||||
inline T operator-(const T d) { return T(-int(d)); } \
|
||||
inline T& operator+=(T& d1, const T d2) { d1 = d1 + d2; return d1; } \
|
||||
inline T& operator-=(T& d1, const T d2) { d1 = d1 - d2; return d1; } \
|
||||
inline T& operator*=(T& d, int i) { d = T(int(d) * i); return d; }
|
||||
union { uint16_t u; int16_t s; } mg = { uint16_t(unsigned(s + 0x8000) >> 16) };
|
||||
return Value(mg.s);
|
||||
}
|
||||
|
||||
#define ENABLE_OPERATORS_ON(T) ENABLE_SAFE_OPERATORS_ON(T) \
|
||||
inline T operator++(T& d, int) { d = T(int(d) + 1); return d; } \
|
||||
inline T operator--(T& d, int) { d = T(int(d) - 1); return d; } \
|
||||
inline T operator/(const T d, int i) { return T(int(d) / i); } \
|
||||
inline T& operator/=(T& d, int i) { d = T(int(d) / i); return d; }
|
||||
inline Value eg_value(Score s) {
|
||||
|
||||
ENABLE_OPERATORS_ON(Value)
|
||||
ENABLE_OPERATORS_ON(PieceType)
|
||||
ENABLE_OPERATORS_ON(Piece)
|
||||
ENABLE_OPERATORS_ON(Color)
|
||||
ENABLE_OPERATORS_ON(Depth)
|
||||
ENABLE_OPERATORS_ON(Square)
|
||||
ENABLE_OPERATORS_ON(File)
|
||||
ENABLE_OPERATORS_ON(Rank)
|
||||
union { uint16_t u; int16_t s; } eg = { uint16_t(unsigned(s)) };
|
||||
return Value(eg.s);
|
||||
}
|
||||
|
||||
/// Added operators for adding integers to a Value
|
||||
#define ENABLE_BASE_OPERATORS_ON(T) \
|
||||
inline T operator+(T d1, T d2) { return T(int(d1) + int(d2)); } \
|
||||
inline T operator-(T d1, T d2) { return T(int(d1) - int(d2)); } \
|
||||
inline T operator*(int i, T d) { return T(i * int(d)); } \
|
||||
inline T operator*(T d, int i) { return T(int(d) * i); } \
|
||||
inline T operator-(T d) { return T(-int(d)); } \
|
||||
inline T& operator+=(T& d1, T d2) { return d1 = d1 + d2; } \
|
||||
inline T& operator-=(T& d1, T d2) { return d1 = d1 - d2; } \
|
||||
inline T& operator*=(T& d, int i) { return d = T(int(d) * i); }
|
||||
|
||||
#define ENABLE_FULL_OPERATORS_ON(T) \
|
||||
ENABLE_BASE_OPERATORS_ON(T) \
|
||||
inline T& operator++(T& d) { return d = T(int(d) + 1); } \
|
||||
inline T& operator--(T& d) { return d = T(int(d) - 1); } \
|
||||
inline T operator/(T d, int i) { return T(int(d) / i); } \
|
||||
inline int operator/(T d1, T d2) { return int(d1) / int(d2); } \
|
||||
inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
|
||||
|
||||
ENABLE_FULL_OPERATORS_ON(Value)
|
||||
ENABLE_FULL_OPERATORS_ON(PieceType)
|
||||
ENABLE_FULL_OPERATORS_ON(Piece)
|
||||
ENABLE_FULL_OPERATORS_ON(Color)
|
||||
ENABLE_FULL_OPERATORS_ON(Depth)
|
||||
ENABLE_FULL_OPERATORS_ON(Square)
|
||||
ENABLE_FULL_OPERATORS_ON(File)
|
||||
ENABLE_FULL_OPERATORS_ON(Rank)
|
||||
|
||||
ENABLE_BASE_OPERATORS_ON(Score)
|
||||
|
||||
#undef ENABLE_FULL_OPERATORS_ON
|
||||
#undef ENABLE_BASE_OPERATORS_ON
|
||||
|
||||
/// Additional operators to add integers to a Value
|
||||
inline Value operator+(Value v, int i) { return Value(int(v) + i); }
|
||||
inline Value operator-(Value v, int i) { return Value(int(v) - i); }
|
||||
|
||||
ENABLE_SAFE_OPERATORS_ON(Score)
|
||||
inline Value& operator+=(Value& v, int i) { return v = v + i; }
|
||||
inline Value& operator-=(Value& v, int i) { return v = v - i; }
|
||||
|
||||
/// Only declared but not defined. We don't want to multiply two scores due to
|
||||
/// a very high risk of overflow. So user should explicitly convert to integer.
|
||||
@@ -308,30 +325,18 @@ inline Score operator/(Score s, int i) {
|
||||
return make_score(mg_value(s) / i, eg_value(s) / i);
|
||||
}
|
||||
|
||||
#undef ENABLE_OPERATORS_ON
|
||||
#undef ENABLE_SAFE_OPERATORS_ON
|
||||
|
||||
extern Value PieceValue[PHASE_NB][PIECE_NB];
|
||||
|
||||
struct ExtMove {
|
||||
Move move;
|
||||
int score;
|
||||
};
|
||||
|
||||
inline bool operator<(const ExtMove& f, const ExtMove& s) {
|
||||
return f.score < s.score;
|
||||
}
|
||||
|
||||
inline Color operator~(Color c) {
|
||||
return Color(c ^ 1);
|
||||
return Color(c ^ BLACK);
|
||||
}
|
||||
|
||||
inline Square operator~(Square s) {
|
||||
return Square(s ^ 56); // Vertical flip SQ_A1 -> SQ_A8
|
||||
return Square(s ^ SQ_A8); // Vertical flip SQ_A1 -> SQ_A8
|
||||
}
|
||||
|
||||
inline Square operator|(File f, Rank r) {
|
||||
return Square((r << 3) | f);
|
||||
inline CastlingRight operator|(Color c, CastlingSide s) {
|
||||
return CastlingRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c));
|
||||
}
|
||||
|
||||
inline Value mate_in(int ply) {
|
||||
@@ -342,21 +347,21 @@ inline Value mated_in(int ply) {
|
||||
return -VALUE_MATE + ply;
|
||||
}
|
||||
|
||||
inline Square make_square(File f, Rank r) {
|
||||
return Square((r << 3) | f);
|
||||
}
|
||||
|
||||
inline Piece make_piece(Color c, PieceType pt) {
|
||||
return Piece((c << 3) | pt);
|
||||
}
|
||||
|
||||
inline CastleRight make_castle_right(Color c, CastlingSide s) {
|
||||
return CastleRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c));
|
||||
inline PieceType type_of(Piece pc) {
|
||||
return PieceType(pc & 7);
|
||||
}
|
||||
|
||||
inline PieceType type_of(Piece p) {
|
||||
return PieceType(p & 7);
|
||||
}
|
||||
|
||||
inline Color color_of(Piece p) {
|
||||
assert(p != NO_PIECE);
|
||||
return Color(p >> 3);
|
||||
inline Color color_of(Piece pc) {
|
||||
assert(pc != NO_PIECE);
|
||||
return Color(pc >> 3);
|
||||
}
|
||||
|
||||
inline bool is_ok(Square s) {
|
||||
@@ -371,10 +376,6 @@ inline Rank rank_of(Square s) {
|
||||
return Rank(s >> 3);
|
||||
}
|
||||
|
||||
inline Square mirror(Square s) {
|
||||
return Square(s ^ 7); // Horizontal flip SQ_A1 -> SQ_H1
|
||||
}
|
||||
|
||||
inline Square relative_square(Color c, Square s) {
|
||||
return Square(s ^ (c * 56));
|
||||
}
|
||||
@@ -392,14 +393,6 @@ inline bool opposite_colors(Square s1, Square s2) {
|
||||
return ((s >> 3) ^ s) & 1;
|
||||
}
|
||||
|
||||
inline char file_to_char(File f, bool tolower = true) {
|
||||
return char(f - FILE_A + (tolower ? 'a' : 'A'));
|
||||
}
|
||||
|
||||
inline char rank_to_char(Rank r) {
|
||||
return char(r - RANK_1 + '1');
|
||||
}
|
||||
|
||||
inline Square pawn_push(Color c) {
|
||||
return c == WHITE ? DELTA_N : DELTA_S;
|
||||
}
|
||||
@@ -417,7 +410,7 @@ inline MoveType type_of(Move m) {
|
||||
}
|
||||
|
||||
inline PieceType promotion_type(Move m) {
|
||||
return PieceType(((m >> 12) & 3) + 2);
|
||||
return PieceType(((m >> 12) & 3) + KNIGHT);
|
||||
}
|
||||
|
||||
inline Move make_move(Square from, Square to) {
|
||||
@@ -430,14 +423,7 @@ inline Move make(Square from, Square to, PieceType pt = KNIGHT) {
|
||||
}
|
||||
|
||||
inline bool is_ok(Move m) {
|
||||
return from_sq(m) != to_sq(m); // Catches also MOVE_NULL and MOVE_NONE
|
||||
}
|
||||
|
||||
#include <string>
|
||||
|
||||
inline const std::string square_to_string(Square s) {
|
||||
char ch[] = { file_to_char(file_of(s)), rank_to_char(rank_of(s)), 0 };
|
||||
return ch;
|
||||
return from_sq(m) != to_sq(m); // Catch MOVE_NULL and MOVE_NONE
|
||||
}
|
||||
|
||||
#endif // #ifndef TYPES_H_INCLUDED
|
||||
|
||||
+171
-103
@@ -1,7 +1,8 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,17 +18,17 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <iomanip>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
|
||||
#include "evaluate.h"
|
||||
#include "notation.h"
|
||||
#include "movegen.h"
|
||||
#include "position.h"
|
||||
#include "search.h"
|
||||
#include "thread.h"
|
||||
#include "ucioption.h"
|
||||
#include "timeman.h"
|
||||
#include "uci.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
@@ -38,96 +39,14 @@ namespace {
|
||||
// FEN string of the initial position, normal chess
|
||||
const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
||||
|
||||
// Keep track of position keys along the setup moves (from start position to the
|
||||
// position just before to start searching). Needed by repetition draw detection.
|
||||
// Stack to keep track of the position states along the setup moves (from the
|
||||
// start position to the position just before the search starts). Needed by
|
||||
// 'draw by repetition' detection.
|
||||
Search::StateStackPtr SetupStates;
|
||||
|
||||
void setoption(istringstream& up);
|
||||
void position(Position& pos, istringstream& up);
|
||||
void go(const Position& pos, istringstream& up);
|
||||
}
|
||||
|
||||
|
||||
/// Wait for a command from the user, parse this text string as an UCI command,
|
||||
/// and call the appropriate functions. Also intercepts EOF from stdin to ensure
|
||||
/// that we exit gracefully if the GUI dies unexpectedly. In addition to the UCI
|
||||
/// commands, the function also supports a few debug commands.
|
||||
|
||||
void UCI::loop(const string& args) {
|
||||
|
||||
Position pos(StartFEN, false, Threads.main()); // The root position
|
||||
string token, cmd = args;
|
||||
|
||||
do {
|
||||
if (args.empty() && !getline(cin, cmd)) // Block here waiting for input
|
||||
cmd = "quit";
|
||||
|
||||
istringstream is(cmd);
|
||||
|
||||
is >> skipws >> token;
|
||||
|
||||
if (token == "quit" || token == "stop" || token == "ponderhit")
|
||||
{
|
||||
// GUI sends 'ponderhit' to tell us to ponder on the same move the
|
||||
// opponent has played. In case Signals.stopOnPonderhit is set we are
|
||||
// waiting for 'ponderhit' to stop the search (for instance because we
|
||||
// already ran out of time), otherwise we should continue searching but
|
||||
// switching from pondering to normal search.
|
||||
if (token != "ponderhit" || Search::Signals.stopOnPonderhit)
|
||||
{
|
||||
Search::Signals.stop = true;
|
||||
Threads.main()->notify_one(); // Could be sleeping
|
||||
}
|
||||
else
|
||||
Search::Limits.ponder = false;
|
||||
}
|
||||
else if (token == "perft" && (is >> token)) // Read perft depth
|
||||
{
|
||||
stringstream ss;
|
||||
|
||||
ss << Options["Hash"] << " "
|
||||
<< Options["Threads"] << " " << token << " current perft";
|
||||
|
||||
benchmark(pos, ss);
|
||||
}
|
||||
else if (token == "key")
|
||||
sync_cout << hex << uppercase << setfill('0')
|
||||
<< "position key: " << setw(16) << pos.key()
|
||||
<< "\nmaterial key: " << setw(16) << pos.material_key()
|
||||
<< "\npawn key: " << setw(16) << pos.pawn_key()
|
||||
<< dec << sync_endl;
|
||||
|
||||
else if (token == "uci")
|
||||
sync_cout << "id name " << engine_info(true)
|
||||
<< "\n" << Options
|
||||
<< "\nuciok" << sync_endl;
|
||||
|
||||
else if (token == "eval")
|
||||
{
|
||||
Search::RootColor = pos.side_to_move(); // Ensure it is set
|
||||
sync_cout << Eval::trace(pos) << sync_endl;
|
||||
}
|
||||
else if (token == "ucinewgame") { /* Avoid returning "Unknown command" */ }
|
||||
else if (token == "go") go(pos, is);
|
||||
else if (token == "position") position(pos, is);
|
||||
else if (token == "setoption") setoption(is);
|
||||
else if (token == "flip") pos.flip();
|
||||
else if (token == "bench") benchmark(pos, is);
|
||||
else if (token == "d") sync_cout << pos.pretty() << sync_endl;
|
||||
else if (token == "isready") sync_cout << "readyok" << sync_endl;
|
||||
else
|
||||
sync_cout << "Unknown command: " << cmd << sync_endl;
|
||||
|
||||
} while (token != "quit" && args.empty()); // Args have one-shot behaviour
|
||||
|
||||
Threads.wait_for_think_finished(); // Cannot quit while search is running
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
// position() is called when engine receives the "position" UCI command.
|
||||
// The function sets up the position described in the given fen string ("fen")
|
||||
// The function sets up the position described in the given FEN string ("fen")
|
||||
// or the starting position ("startpos") and then makes the moves given in the
|
||||
// following move list ("moves").
|
||||
|
||||
@@ -150,13 +69,13 @@ namespace {
|
||||
return;
|
||||
|
||||
pos.set(fen, Options["UCI_Chess960"], Threads.main());
|
||||
SetupStates = Search::StateStackPtr(new std::stack<StateInfo>());
|
||||
SetupStates = Search::StateStackPtr(new std::stack<StateInfo>);
|
||||
|
||||
// Parse move list (if any)
|
||||
while (is >> token && (m = move_from_uci(pos, token)) != MOVE_NONE)
|
||||
while (is >> token && (m = UCI::to_move(pos, token)) != MOVE_NONE)
|
||||
{
|
||||
SetupStates->push(StateInfo());
|
||||
pos.do_move(m, SetupStates->top());
|
||||
pos.do_move(m, SetupStates->top(), pos.gives_check(m, CheckInfo(pos)));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -172,11 +91,11 @@ namespace {
|
||||
|
||||
// Read option name (can contain spaces)
|
||||
while (is >> token && token != "value")
|
||||
name += string(" ", !name.empty()) + token;
|
||||
name += string(" ", name.empty() ? 0 : 1) + token;
|
||||
|
||||
// Read option value (can contain spaces)
|
||||
while (is >> token)
|
||||
value += string(" ", !value.empty()) + token;
|
||||
value += string(" ", value.empty() ? 0 : 1) + token;
|
||||
|
||||
if (Options.count(name))
|
||||
Options[name] = value;
|
||||
@@ -186,20 +105,20 @@ namespace {
|
||||
|
||||
|
||||
// go() is called when engine receives the "go" UCI command. The function sets
|
||||
// the thinking time and other parameters from the input string, and starts
|
||||
// the thinking time and other parameters from the input string, then starts
|
||||
// the search.
|
||||
|
||||
void go(const Position& pos, istringstream& is) {
|
||||
|
||||
Search::LimitsType limits;
|
||||
vector<Move> searchMoves;
|
||||
string token;
|
||||
|
||||
limits.startTime = now(); // As early as possible!
|
||||
|
||||
while (is >> token)
|
||||
{
|
||||
if (token == "searchmoves")
|
||||
while (is >> token)
|
||||
searchMoves.push_back(move_from_uci(pos, token));
|
||||
limits.searchmoves.push_back(UCI::to_move(pos, token));
|
||||
|
||||
else if (token == "wtime") is >> limits.time[WHITE];
|
||||
else if (token == "btime") is >> limits.time[BLACK];
|
||||
@@ -210,10 +129,159 @@ namespace {
|
||||
else if (token == "nodes") is >> limits.nodes;
|
||||
else if (token == "movetime") is >> limits.movetime;
|
||||
else if (token == "mate") is >> limits.mate;
|
||||
else if (token == "infinite") limits.infinite = true;
|
||||
else if (token == "ponder") limits.ponder = true;
|
||||
}
|
||||
else if (token == "infinite") limits.infinite = 1;
|
||||
else if (token == "ponder") limits.ponder = 1;
|
||||
|
||||
Threads.start_thinking(pos, limits, searchMoves, SetupStates);
|
||||
Threads.start_thinking(pos, limits, SetupStates);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
|
||||
/// UCI::loop() waits for a command from stdin, parses it and calls the appropriate
|
||||
/// function. Also intercepts EOF from stdin to ensure gracefully exiting if the
|
||||
/// GUI dies unexpectedly. When called with some command line arguments, e.g. to
|
||||
/// run 'bench', once the command is executed the function returns immediately.
|
||||
/// In addition to the UCI ones, also some additional debug commands are supported.
|
||||
|
||||
void UCI::loop(int argc, char* argv[]) {
|
||||
|
||||
Position pos(StartFEN, false, Threads.main()); // The root position
|
||||
string token, cmd;
|
||||
|
||||
for (int i = 1; i < argc; ++i)
|
||||
cmd += std::string(argv[i]) + " ";
|
||||
|
||||
do {
|
||||
if (argc == 1 && !getline(cin, cmd)) // Block here waiting for input or EOF
|
||||
cmd = "quit";
|
||||
|
||||
istringstream is(cmd);
|
||||
|
||||
token.clear(); // getline() could return empty or blank line
|
||||
is >> skipws >> token;
|
||||
|
||||
// The GUI sends 'ponderhit' to tell us to ponder on the same move the
|
||||
// opponent has played. In case Signals.stopOnPonderhit is set we are
|
||||
// waiting for 'ponderhit' to stop the search (for instance because we
|
||||
// already ran out of time), otherwise we should continue searching but
|
||||
// switching from pondering to normal search.
|
||||
if ( token == "quit"
|
||||
|| token == "stop"
|
||||
|| (token == "ponderhit" && Search::Signals.stopOnPonderhit))
|
||||
{
|
||||
Search::Signals.stop = true;
|
||||
Threads.main()->start_searching(true); // Could be sleeping
|
||||
}
|
||||
else if (token == "ponderhit")
|
||||
Search::Limits.ponder = 0; // Switch to normal search
|
||||
|
||||
else if (token == "uci")
|
||||
sync_cout << "id name " << engine_info(true)
|
||||
<< "\n" << Options
|
||||
<< "\nuciok" << sync_endl;
|
||||
|
||||
else if (token == "ucinewgame")
|
||||
{
|
||||
Search::clear();
|
||||
Time.availableNodes = 0;
|
||||
}
|
||||
else if (token == "isready") sync_cout << "readyok" << sync_endl;
|
||||
else if (token == "go") go(pos, is);
|
||||
else if (token == "position") position(pos, is);
|
||||
else if (token == "setoption") setoption(is);
|
||||
|
||||
// Additional custom non-UCI commands, useful for debugging
|
||||
else if (token == "flip") pos.flip();
|
||||
else if (token == "bench") benchmark(pos, is);
|
||||
else if (token == "d") sync_cout << pos << sync_endl;
|
||||
else if (token == "eval") sync_cout << Eval::trace(pos) << sync_endl;
|
||||
else if (token == "perft")
|
||||
{
|
||||
int depth;
|
||||
stringstream ss;
|
||||
|
||||
is >> depth;
|
||||
ss << Options["Hash"] << " "
|
||||
<< Options["Threads"] << " " << depth << " current perft";
|
||||
|
||||
benchmark(pos, ss);
|
||||
}
|
||||
else
|
||||
sync_cout << "Unknown command: " << cmd << sync_endl;
|
||||
|
||||
} while (token != "quit" && argc == 1); // Passed args have one-shot behaviour
|
||||
|
||||
Threads.main()->wait_for_search_finished();
|
||||
}
|
||||
|
||||
|
||||
/// UCI::value() converts a Value to a string suitable for use with the UCI
|
||||
/// protocol specification:
|
||||
///
|
||||
/// cp <x> The score from the engine's point of view in centipawns.
|
||||
/// mate <y> Mate in y moves, not plies. If the engine is getting mated
|
||||
/// use negative values for y.
|
||||
|
||||
string UCI::value(Value v) {
|
||||
|
||||
stringstream ss;
|
||||
|
||||
if (abs(v) < VALUE_MATE - MAX_PLY)
|
||||
ss << "cp " << v * 100 / PawnValueEg;
|
||||
else
|
||||
ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
|
||||
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
|
||||
/// UCI::square() converts a Square to a string in algebraic notation (g1, a7, etc.)
|
||||
|
||||
std::string UCI::square(Square s) {
|
||||
return std::string{ char('a' + file_of(s)), char('1' + rank_of(s)) };
|
||||
}
|
||||
|
||||
|
||||
/// UCI::move() converts a Move to a string in coordinate notation (g1f3, a7a8q).
|
||||
/// The only special case is castling, where we print in the e1g1 notation in
|
||||
/// normal chess mode, and in e1h1 notation in chess960 mode. Internally all
|
||||
/// castling moves are always encoded as 'king captures rook'.
|
||||
|
||||
string UCI::move(Move m, bool chess960) {
|
||||
|
||||
Square from = from_sq(m);
|
||||
Square to = to_sq(m);
|
||||
|
||||
if (m == MOVE_NONE)
|
||||
return "(none)";
|
||||
|
||||
if (m == MOVE_NULL)
|
||||
return "0000";
|
||||
|
||||
if (type_of(m) == CASTLING && !chess960)
|
||||
to = make_square(to > from ? FILE_G : FILE_C, rank_of(from));
|
||||
|
||||
string move = UCI::square(from) + UCI::square(to);
|
||||
|
||||
if (type_of(m) == PROMOTION)
|
||||
move += " pnbrqk"[promotion_type(m)];
|
||||
|
||||
return move;
|
||||
}
|
||||
|
||||
|
||||
/// UCI::to_move() converts a string representing a move in coordinate notation
|
||||
/// (g1f3, a7a8q) to the corresponding legal Move, if any.
|
||||
|
||||
Move UCI::to_move(const Position& pos, string& str) {
|
||||
|
||||
if (str.length() == 5) // Junior could send promotion piece in uppercase
|
||||
str[4] = char(tolower(str[4]));
|
||||
|
||||
for (const auto& m : MoveList<LEGAL>(pos))
|
||||
if (str == UCI::move(m, pos.is_chess960()))
|
||||
return m;
|
||||
|
||||
return MOVE_NONE;
|
||||
}
|
||||
|
||||
+23
-12
@@ -1,7 +1,8 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,12 +18,16 @@
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef UCIOPTION_H_INCLUDED
|
||||
#define UCIOPTION_H_INCLUDED
|
||||
#ifndef UCI_H_INCLUDED
|
||||
#define UCI_H_INCLUDED
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
#include "types.h"
|
||||
|
||||
class Position;
|
||||
|
||||
namespace UCI {
|
||||
|
||||
class Option;
|
||||
@@ -38,15 +43,16 @@ typedef std::map<std::string, Option, CaseInsensitiveLess> OptionsMap;
|
||||
/// Option class implements an option as defined by UCI protocol
|
||||
class Option {
|
||||
|
||||
typedef void (Fn)(const Option&);
|
||||
typedef void (*OnChange)(const Option&);
|
||||
|
||||
public:
|
||||
Option(Fn* = NULL);
|
||||
Option(bool v, Fn* = NULL);
|
||||
Option(const char* v, Fn* = NULL);
|
||||
Option(int v, int min, int max, Fn* = NULL);
|
||||
Option(OnChange = nullptr);
|
||||
Option(bool v, OnChange = nullptr);
|
||||
Option(const char* v, OnChange = nullptr);
|
||||
Option(int v, int min, int max, OnChange = nullptr);
|
||||
|
||||
Option& operator=(const std::string& v);
|
||||
Option& operator=(const std::string&);
|
||||
void operator<<(const Option&);
|
||||
operator int() const;
|
||||
operator std::string() const;
|
||||
|
||||
@@ -56,14 +62,19 @@ private:
|
||||
std::string defaultValue, currentValue, type;
|
||||
int min, max;
|
||||
size_t idx;
|
||||
Fn* on_change;
|
||||
OnChange on_change;
|
||||
};
|
||||
|
||||
void init(OptionsMap&);
|
||||
void loop(const std::string&);
|
||||
void loop(int argc, char* argv[]);
|
||||
std::string value(Value v);
|
||||
std::string square(Square s);
|
||||
std::string move(Move m, bool chess960);
|
||||
std::string pv(const Position& pos, Depth depth, Value alpha, Value beta);
|
||||
Move to_move(const Position& pos, std::string& str);
|
||||
|
||||
} // namespace UCI
|
||||
|
||||
extern UCI::OptionsMap Options;
|
||||
|
||||
#endif // #ifndef UCIOPTION_H_INCLUDED
|
||||
#endif // #ifndef UCI_H_INCLUDED
|
||||
+58
-59
@@ -1,7 +1,8 @@
|
||||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
|
||||
Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
|
||||
Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -19,14 +20,14 @@
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <cstdlib>
|
||||
#include <sstream>
|
||||
#include <ostream>
|
||||
|
||||
#include "evaluate.h"
|
||||
#include "misc.h"
|
||||
#include "search.h"
|
||||
#include "thread.h"
|
||||
#include "tt.h"
|
||||
#include "ucioption.h"
|
||||
#include "uci.h"
|
||||
#include "syzygy/tbprobe.h"
|
||||
|
||||
using std::string;
|
||||
|
||||
@@ -35,57 +36,44 @@ UCI::OptionsMap Options; // Global object
|
||||
namespace UCI {
|
||||
|
||||
/// 'On change' actions, triggered by an option's value change
|
||||
void on_clear_hash(const Option&) { Search::clear(); }
|
||||
void on_hash_size(const Option& o) { TT.resize(o); }
|
||||
void on_logger(const Option& o) { start_logger(o); }
|
||||
void on_eval(const Option&) { Eval::init(); }
|
||||
void on_threads(const Option&) { Threads.read_uci_options(); }
|
||||
void on_hash_size(const Option& o) { TT.set_size(o); }
|
||||
void on_clear_hash(const Option&) { TT.clear(); }
|
||||
void on_tb_path(const Option& o) { Tablebases::init(o); }
|
||||
|
||||
|
||||
/// Our case insensitive less() function as required by UCI protocol
|
||||
bool ci_less(char c1, char c2) { return tolower(c1) < tolower(c2); }
|
||||
|
||||
bool CaseInsensitiveLess::operator() (const string& s1, const string& s2) const {
|
||||
return std::lexicographical_compare(s1.begin(), s1.end(), s2.begin(), s2.end(), ci_less);
|
||||
|
||||
return std::lexicographical_compare(s1.begin(), s1.end(), s2.begin(), s2.end(),
|
||||
[](char c1, char c2) { return tolower(c1) < tolower(c2); });
|
||||
}
|
||||
|
||||
|
||||
/// init() initializes the UCI options to their hard coded default values
|
||||
/// init() initializes the UCI options to their hard-coded default values
|
||||
|
||||
void init(OptionsMap& o) {
|
||||
|
||||
o["Write Debug Log"] = Option(false, on_logger);
|
||||
o["Write Search Log"] = Option(false);
|
||||
o["Search Log Filename"] = Option("SearchLog.txt");
|
||||
o["Book File"] = Option("book.bin");
|
||||
o["Best Book Move"] = Option(false);
|
||||
o["Contempt Factor"] = Option(0, -50, 50);
|
||||
o["Mobility (Midgame)"] = Option(100, 0, 200, on_eval);
|
||||
o["Mobility (Endgame)"] = Option(100, 0, 200, on_eval);
|
||||
o["Pawn Structure (Midgame)"] = Option(100, 0, 200, on_eval);
|
||||
o["Pawn Structure (Endgame)"] = Option(100, 0, 200, on_eval);
|
||||
o["Passed Pawns (Midgame)"] = Option(100, 0, 200, on_eval);
|
||||
o["Passed Pawns (Endgame)"] = Option(100, 0, 200, on_eval);
|
||||
o["Space"] = Option(100, 0, 200, on_eval);
|
||||
o["Aggressiveness"] = Option(100, 0, 200, on_eval);
|
||||
o["Cowardice"] = Option(100, 0, 200, on_eval);
|
||||
o["Min Split Depth"] = Option(0, 0, 12, on_threads);
|
||||
o["Max Threads per Split Point"] = Option(5, 4, 8, on_threads);
|
||||
o["Threads"] = Option(1, 1, MAX_THREADS, on_threads);
|
||||
o["Idle Threads Sleep"] = Option(false);
|
||||
o["Hash"] = Option(32, 1, 8192, on_hash_size);
|
||||
o["Clear Hash"] = Option(on_clear_hash);
|
||||
o["Ponder"] = Option(true);
|
||||
o["OwnBook"] = Option(false);
|
||||
o["MultiPV"] = Option(1, 1, 500);
|
||||
o["Skill Level"] = Option(20, 0, 20);
|
||||
o["Emergency Move Horizon"] = Option(40, 0, 50);
|
||||
o["Emergency Base Time"] = Option(200, 0, 30000);
|
||||
o["Emergency Move Time"] = Option(70, 0, 5000);
|
||||
o["Minimum Thinking Time"] = Option(20, 0, 5000);
|
||||
o["Slow Mover"] = Option(100, 10, 1000);
|
||||
o["UCI_Chess960"] = Option(false);
|
||||
o["UCI_AnalyseMode"] = Option(false, on_eval);
|
||||
const int MaxHashMB = Is64Bit ? 1024 * 1024 : 2048;
|
||||
|
||||
o["Write Debug Log"] << Option(false, on_logger);
|
||||
o["Contempt"] << Option(0, -100, 100);
|
||||
o["Threads"] << Option(1, 1, 128, on_threads);
|
||||
o["Hash"] << Option(16, 1, MaxHashMB, on_hash_size);
|
||||
o["Clear Hash"] << Option(on_clear_hash);
|
||||
o["Ponder"] << Option(false);
|
||||
o["MultiPV"] << Option(1, 1, 500);
|
||||
o["Skill Level"] << Option(20, 0, 20);
|
||||
o["Move Overhead"] << Option(30, 0, 5000);
|
||||
o["Minimum Thinking Time"] << Option(20, 0, 5000);
|
||||
o["Slow Mover"] << Option(84, 10, 1000);
|
||||
o["nodestime"] << Option(0, 0, 10000);
|
||||
o["UCI_Chess960"] << Option(false);
|
||||
o["SyzygyPath"] << Option("<empty>", on_tb_path);
|
||||
o["SyzygyProbeDepth"] << Option(1, 1, 100);
|
||||
o["Syzygy50MoveRule"] << Option(true);
|
||||
o["SyzygyProbeLimit"] << Option(6, 0, 6);
|
||||
}
|
||||
|
||||
|
||||
@@ -94,12 +82,12 @@ void init(OptionsMap& o) {
|
||||
|
||||
std::ostream& operator<<(std::ostream& os, const OptionsMap& om) {
|
||||
|
||||
for (size_t idx = 0; idx < om.size(); idx++)
|
||||
for (OptionsMap::const_iterator it = om.begin(); it != om.end(); ++it)
|
||||
if (it->second.idx == idx)
|
||||
for (size_t idx = 0; idx < om.size(); ++idx)
|
||||
for (const auto& it : om)
|
||||
if (it.second.idx == idx)
|
||||
{
|
||||
const Option& o = it->second;
|
||||
os << "\noption name " << it->first << " type " << o.type;
|
||||
const Option& o = it.second;
|
||||
os << "\noption name " << it.first << " type " << o.type;
|
||||
|
||||
if (o.type != "button")
|
||||
os << " default " << o.defaultValue;
|
||||
@@ -109,28 +97,28 @@ std::ostream& operator<<(std::ostream& os, const OptionsMap& om) {
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return os;
|
||||
}
|
||||
|
||||
|
||||
/// Option c'tors and conversion operators
|
||||
/// Option class constructors and conversion operators
|
||||
|
||||
Option::Option(const char* v, Fn* f) : type("string"), min(0), max(0), idx(Options.size()), on_change(f)
|
||||
Option::Option(const char* v, OnChange f) : type("string"), min(0), max(0), on_change(f)
|
||||
{ defaultValue = currentValue = v; }
|
||||
|
||||
Option::Option(bool v, Fn* f) : type("check"), min(0), max(0), idx(Options.size()), on_change(f)
|
||||
Option::Option(bool v, OnChange f) : type("check"), min(0), max(0), on_change(f)
|
||||
{ defaultValue = currentValue = (v ? "true" : "false"); }
|
||||
|
||||
Option::Option(Fn* f) : type("button"), min(0), max(0), idx(Options.size()), on_change(f)
|
||||
Option::Option(OnChange f) : type("button"), min(0), max(0), on_change(f)
|
||||
{}
|
||||
|
||||
Option::Option(int v, int minv, int maxv, Fn* f) : type("spin"), min(minv), max(maxv), idx(Options.size()), on_change(f)
|
||||
{ std::ostringstream ss; ss << v; defaultValue = currentValue = ss.str(); }
|
||||
|
||||
Option::Option(int v, int minv, int maxv, OnChange f) : type("spin"), min(minv), max(maxv), on_change(f)
|
||||
{ defaultValue = currentValue = std::to_string(v); }
|
||||
|
||||
Option::operator int() const {
|
||||
assert(type == "check" || type == "spin");
|
||||
return (type == "spin" ? atoi(currentValue.c_str()) : currentValue == "true");
|
||||
return (type == "spin" ? stoi(currentValue) : currentValue == "true");
|
||||
}
|
||||
|
||||
Option::operator std::string() const {
|
||||
@@ -139,6 +127,17 @@ Option::operator std::string() const {
|
||||
}
|
||||
|
||||
|
||||
/// operator<<() inits options and assigns idx in the correct printing order
|
||||
|
||||
void Option::operator<<(const Option& o) {
|
||||
|
||||
static size_t insert_order = 0;
|
||||
|
||||
*this = o;
|
||||
idx = insert_order++;
|
||||
}
|
||||
|
||||
|
||||
/// operator=() updates currentValue and triggers on_change() action. It's up to
|
||||
/// the GUI to check for option's limits, but we could receive the new value from
|
||||
/// the user by console window, so let's check the bounds anyway.
|
||||
@@ -149,14 +148,14 @@ Option& Option::operator=(const string& v) {
|
||||
|
||||
if ( (type != "button" && v.empty())
|
||||
|| (type == "check" && v != "true" && v != "false")
|
||||
|| (type == "spin" && (atoi(v.c_str()) < min || atoi(v.c_str()) > max)))
|
||||
|| (type == "spin" && (stoi(v) < min || stoi(v) > max)))
|
||||
return *this;
|
||||
|
||||
if (type != "button")
|
||||
currentValue = v;
|
||||
|
||||
if (on_change)
|
||||
(*on_change)(*this);
|
||||
on_change(*this);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user