Lichess maintains some patches on top of SF dev to get it working with Emscripten. This PR moves some of these patches into SF and adds WASM to CI. It also adds a few changes in places where the x86 intrinsics don't cleanly map onto WebAssembly SIMD instructions; otherwise, we use Emscripten's x86 compatibility layer and take SSE4.1 code paths.
Summary of the compatibility changes:
- Define `wasm32` and `wasm32-relaxed-simd` targets.
- We don't support wasm without SIMD; it'd be a waste of time.
- Add option to disable TBs
- This is required because `tbprobe.cpp` pulls in `mmap`. This option can be used on any target, of course, but it's only enabled by default for wasm.
- Add compilation job + test to CI
And the changes for performance:
- Disable atomics for shared history on wasm
- Atomics are always `seq_cst` there, which can be quite slow (even on the x86, stores are locked `xchg [mem], reg`)
- Add SSE code path to `get_changed_pieces`, modeled after the AVX2 path
- `_mm_mulhi_epi16` has a complicated emulation sequence, so for the pairwise multiplication, use an approach similar to the NEON impl.
- __int128 is gets lowered to runtime functions on wasm, so use the fallback impl for `mul_hi64`
- V8 does a poor job with the NNZ finding, so use a slightly different sequence there
- Add relaxed simd support for `m128_dpbusd`.
Some local perf figures (single-threaded speedtest):
```
wasm
Nodes/second : 902523
sse4.1
Nodes/second : 1155380
avx512icl
Nodes/second : 1676184
```
Further avenues to explore:
- Optimize for performance under V8's experimental AVX revectorizer (Currently it's about +10% in my testing, but could definittely be more)
- Branch hinting. For example, run bench while collecting branch frequency info, then inject it late in the WASM compilation pipeline. I tried this locally and it didn't help much, but maybe I'm missing something.
- PGO. Gives +1.5% NPS locally, but hard to integrate with WASM compilation wrokflows
closes https://github.com/official-stockfish/Stockfish/pull/6875
No functional change
Stockfish
A free and strong UCI chess engine.
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Overview
Stockfish is a free and strong UCI chess engine derived from Glaurung 2.1 that analyzes chess positions and computes the optimal moves.
Stockfish does not include a graphical user interface (GUI) that is required to display a chessboard and to make it easy to input moves. These GUIs are developed independently from Stockfish and are available online. Read the documentation for your GUI of choice for information about how to use Stockfish with it.
See also the Stockfish documentation for further usage help.
Files
This distribution of Stockfish consists of the following files:
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README.md, the file you are currently reading.
-
Copying.txt, a text file containing the GNU General Public License version 3.
-
AUTHORS, a text file with the list of authors for the project.
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src, a subdirectory containing the full source code, including a Makefile that can be used to compile Stockfish on Unix-like systems.
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a file with the .nnue extension, storing the neural network for the NNUE evaluation. Binary distributions will have this file embedded.
Contributing
See Contributing Guide.
Donating hardware
Improving Stockfish requires a massive amount of testing. You can donate your hardware resources by installing the Fishtest Worker and viewing the current tests on Fishtest.
Improving the code
In the chessprogramming wiki, many techniques used in Stockfish are explained with a lot of background information. The section on Stockfish describes many features and techniques used by Stockfish. However, it is generic rather than focused on Stockfish's precise implementation.
The engine testing is done on Fishtest. If you want to help improve Stockfish, please read this guideline first, where the basics of Stockfish development are explained.
Discussions about Stockfish take place these days mainly in the Stockfish Discord server. This is also the best place to ask questions about the codebase and how to improve it.
Compiling Stockfish
Stockfish has support for 32 or 64-bit CPUs, certain hardware instructions, big-endian machines such as Power PC, and other platforms.
On Unix-like systems, it should be easy to compile Stockfish directly from the
source code with the included Makefile in the folder src. In general, it is
recommended to run make help to see a list of make targets with corresponding
descriptions. An example suitable for most Intel and AMD chips:
cd src
make -j profile-build
Detailed compilation instructions for all platforms can be found in our documentation. Our wiki also has information about the UCI commands supported by Stockfish.
Terms of use
Stockfish is free and distributed under the GNU General Public License version 3 (GPL v3). Essentially, this means you are free to do almost exactly what you want with the program, including distributing it among your friends, making it available for download from your website, selling it (either by itself or as part of some bigger software package), or using it as the starting point for a software project of your own.
The only real limitation is that whenever you distribute Stockfish in some way, you MUST always include the license and the full source code (or a pointer to where the source code can be found) to generate the exact binary you are distributing. If you make any changes to the source code, these changes must also be made available under GPL v3.
Acknowledgements
Stockfish uses neural networks trained on data provided by the Leela Chess Zero project, which is made available under the Open Database License (ODbL).